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Leberecht Maass

Leberecht Maass

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Revision as of 19:27, 29 March 2020
references to Wikipedia for ship and class
Revision as of 01:00, 4 April 2020
references to ship - worldofwarships.com & YouTube
Line 184:Line 184:
 # [https://en.wikipedia.org/wiki/German_destroyer_Z1_Leberecht_Maass German destroyer Z1 ''Leberecht Maass'' - Wikipedia] # [https://en.wikipedia.org/wiki/German_destroyer_Z1_Leberecht_Maass German destroyer Z1 ''Leberecht Maass'' - Wikipedia]
 # [https://en.wikipedia.org/wiki/Type_1934_destroyers Type 1934 destroyers - Wikipedia] # [https://en.wikipedia.org/wiki/Type_1934_destroyers Type 1934 destroyers - Wikipedia]
 +# [https://worldofwarships.com/en/news/game-guides/broadside-sass/ Armada: Leberecht Maass - News - World of Warships]
 +# [https://www.youtube.com/watch?v=TB9GPaVuCmE Armada - Leberecht Maass - World of Warships Official Channel - YouTube]

Revision as of 01:00, 4 April 2020

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Tech Tree Position
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Battle Levels
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The first destroyer of the next generation (Zerstörer 1934 type), which paved the way for the development of ships of this type in the German navy until the end of World War II. Thanks to large dimensions and robust design, she had excellent survivability.


Compatible Upgrades

 Slot 1  Air Groups Modification 1 Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Aiming Systems Modification 0
 Slot 2  Damage Control System Modification 1 Aircraft Engines Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Artillery Plotting Room Modification 1 Aiming Systems Modification 1 Torpedo Bombers Modification 1 Attack Aircraft Modification 1 Torpedo Tubes Modification 1 Aerial Torpedoes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1 Attack Aircraft Modification 2 Torpedo Bombers Modification 2 Bombers Modification 2
 Slot 5  Flight Control Modification 1 Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Ship Consumables Modification 1||Squadron Consumables Modification 1
 Slot 6  Main Battery Modification 3 Torpedo Tubes Modification 2 Gun Fire Control System Modification 2 Flight Control Modification 2 Air Groups Modification 2 Artillery Plotting Room Modification 2 Auxiliary Armaments Modification 2

Player Opinion


A relative newcomer to Tier VII, ' — known historically as "Z1" — finds herself amongst stiff competition. Japanese contemporaries Akatsuki and Shiratsuyu are the undisputed kings of torpedo attacks at this tier; American counterpart Mahan has the best guns for close-range combat (though her detection isn't great); Russian destroyer Minsk is very nearly a light cruiser with her large detection range, comfortable shell ballistics, and rate of fire. So what sets Maass apart from the crowd?

For starters, ' has the largest health pool of all Tier VII destroyers. Successful Maass captains will quickly learn how to bully other ships out of contested map areas by utilizing her health advantage. She falls somewhere in between the Japanese and Americans in terms of armaments: her torpedoes are solid and reload fairly quickly, while her guns give her the rate-of-fire to engage in close-range combat with other destroyers as long as captains are smart enough to compensate for her slow turret traverse. Maass’ 8.5 km range torpedoes are married to a hull with a 7.7 km base detection radius, enabling her to launch torpedo attacks from the cover of stealth. Though she lacks access to the 150mm main battery mounts of her predecessor and successor, she does retain Ernst Gaede’s access to the Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.) consumable. This makes her ideal for defending caps or pushing enemy destroyers out of their smoke.

Maass’ handling is a bit of a mixed bag, with a larger-than-average turning circle and a slightly-slower-than-average rudder shift speed. She is also very slow to accelerate and decelerate, and sheds a lot of speed during hard turns. Her huge detection radius makes her almost unplayable without the Concealment Expert skill, and her anti-aircraft suite isn't worth mentioning. The aforementioned turret traverse speed is very nearly Japanese levels of bad, making Expert Marksman and/or Main Battery Modification 2 required skills or upgrades, respectively.

All told, ' is a versatile destroyer capable of engaging in stealthy torpedo attacks in the early game while shifting to a more aggressive stance as the game progresses, using her health advantage to bully enemy destroyers and ensure map dominance for her team.


  • Relatively fast main battery rate of fire.
  • Can deliver torpedo strikes from beyond her detection range.
  • Torpedoes reload in just 90 seconds.
  • Top speed is comparable to her peers at Tier VII.
  • Largest health pool of all Tech Tree Tier VII destroyers.
  • Has access to the Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.) consumable.


  • High shell arcs.
  • Slow turret traverse speed.
  • Large detection radius for a destroyer.
  • Very short smoke screen duration limits offensive smoking ability.

Optimal Configuration


The recommended upgrades for ' are as follows:

Upgrade Slot 2 may be replaced by the Hydroacoustic Search Modification 1 (Increases the action time of the Hydroacoustic Search consumable.: +20% action time.) upgrade to extend the '’s Hydroacoustic Search duration to 113 seconds.

Commander Skills

Key skills for ' commanders include Priority Target at Level 1, Last Stand at Level 2, Survivability Expert at Level 3, and Concealment Expert at Level 4. There are a large variety of good skill choices in the middle tiers that provide a lot of utility available to ' commanders, such as Expert Marksman, Superintendent, and Jack of All Trades. Basic Firing Training or Torpedo Armament Expertise allow commanders to specialize in improving one (or both) types of primary armament as they choose.


' can equip the following consumables:

As with all destroyers, captains are encouraged to invest the credits (or doubloons) in Damage Control Party II (When activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.) to ensure the ability to extinguish fires and repair broken engine or rudder modules more quickly. Whether or not to equip premium versions of other consumables is up to individual captains.


Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Leberecht Maass with Type 17 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.


The choice of which fignal flags to mount will reflect the individual preferences of each captain, although there are certain flags which simply suit destroyer gameplay better. Captains should mount November Foxtrot (-5% reload time on all consumables.) to decrease reload time of consumables and Sierra Mike (+5% to the ship's maximum speed.) to increase the ship's maximum speed. Captains wishing to make their torpedoes more potent should mount Juliet Whisky Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.) to increase chance of causing flooding, and Juliet Charlie (-100% to the risk of your ship's magazine detonating.) to mitigate risk to magazine detonation from mounting the former flag. If captains wish to buff their main battery guns, they are encouraged to mount Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) and India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) to increase fire chance to HE shells.


Historical Info

Historical Gallery


  1. German destroyer Z1 Leberecht Maass - Wikipedia
  2. Type 1934 destroyers - Wikipedia
  3. Armada: Leberecht Maass - News - World of Warships
  4. Armada - Leberecht Maass - World of Warships Official Channel - YouTube
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