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Leberecht Maass

Leberecht Maass

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Leberecht Maass
Leberecht_Maass_wows_main.jpg
Destroyer | Germany | Tier VII
Tech Tree Position
Ernst Gaede
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Leberecht_Maass_icon_small.png
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Z-23
stock
 top
General
Research price64000 exp
Purchase price5,100,000 Credits
Hit Points14,400 
Main Battery
128 mm/45 SK C/34 on an MPLC/34 mount5 х 1 pcs.
Rate of Fire14.29 shots/min.
Reload Time4.2 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time22.5 sec.
Firing Range9.86 km.
Maximum Dispersion96 m.
HE Shell128 mm Spr.Gr. 
Maximum HE Shell Damage1,500 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity830 m./s.
HE Shell Weight28 kg.
AP Shell128 mm P.Spr.Gr. 
Maximum AP Shell Damage3,000 
Initial AP Shell Velocity830 m./s.
AP Shell Weight28 kg.
Torpedo Tubes
533 mm Vierling2 х 4 pcs.
Rate of Fire0.67 shots/min.
Reload Time90 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoG7 Steinbutt 
Maximum Damage13,700 
Torpedo Speed65 knot
Torpedo Range8.01 km.
AA Defense
20 mm/65 C/38 on an L/30 single mount8 х 1 pcs.
. . . Average Damage per Second24 
. . . Firing Range2.01 km.
37 mm/83 SK C/30 on a Dopp LC/30 mount2 х 2 pcs.
. . . Average Damage per Second5.2 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed37 knot
Turning Circle Radius640 m.
Rudder Shift Time5.8 sec.
Concealment
Surface Detectability Range7.51 km.
Air Detectability Range3.22 km.
Battle Levels
12345678910
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VII
Ship_PGSD107_Leberecht_Maass.png
5,100,000

Leberecht Maass — German Tier VII destroyer.

The first destroyer of the next generation (Zerstörer 1934 type), which paved the way for the development of ships of this type in the German navy until the end of World War II. Thanks to large dimensions and robust design, she had excellent survivability.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
128 mm/45 SK C/34 on an MPLC/34 mount14.322.5961,50063,000 0420,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Leberecht Maass (A)14,40081658/22 0600,000
Leberecht Maass (B)17,50081656/1/42 18,5001,400,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
G7 Steinbutt0.7907.213,700658 0430,000
G7 Steinbarsch0.7907.214,400658.5 10,000800,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 7 Mod. 10 0350,000
FKS Typ 7 Mod. 20 12,0001,000,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 70,000 hp37 0405,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1

Player Opinion

Performance

A relative newcomer to Tier VII, Leberecht Maass — known historically as "Z1" — finds herself amongst stiff competition. Japanese contemporaries Akatsuki and Shiratsuyu are the undisputed kings of torpedo attacks at this tier; American counterpart Mahan has the best guns for close-range combat (though her detection isn't great); Russian destroyer Minsk is very nearly a light cruiser with her large detection range, comfortable shell ballistics, and rate of fire. So what sets Maass apart from the crowd?

For starters, Leberecht Maass has the largest health pool of all Tier VII destroyers. Successful Maass captains will quickly learn how to bully other ships out of contested map areas by utilizing her health advantage. She falls somewhere in between the Japanese and Americans in terms of armaments: her torpedoes are solid and reload fairly quickly, while her guns give her the rate-of-fire to engage in close-range combat with other destroyers as long as captains are smart enough to compensate for her slow turret traverse. Maass’ 8.5 km range torpedoes are married to a hull with a 7.7 km base detection radius, enabling her to launch torpedo attacks from the cover of stealth. Though she lacks access to the 150mm main battery mounts of her predecessor and successor, she does retain Ernst Gaede’s access to the Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. consumable. This makes her ideal for defending caps or pushing enemy destroyers out of their smoke.

Maass’ handling is a bit of a mixed bag, with a larger-than-average turning circle and a slightly-slower-than-average rudder shift speed. She is also very slow to accelerate and decelerate, and sheds a lot of speed during hard turns. Her huge detection radius makes her almost unplayable without the Concealment Expert skill, and her anti-aircraft suite isn't worth mentioning. The aforementioned turret traverse speed is very nearly Japanese levels of bad, making Expert Marksman and/or Main Battery Modification 2 required skills or upgrades, respectively.

All told, Leberecht Maass is a versatile destroyer capable of engaging in stealthy torpedo attacks in the early game while shifting to a more aggressive stance as the game progresses, using her health advantage to bully enemy destroyers and ensure map dominance for her team.

Pros:

  • Good main battery rate of fire
  • Excellent AP DPM and HE penetration
  • Good torpedo range and reload speed
  • Fairly fast, with a base speed of 37 knots
  • Large healthpool, the largest among Tier 7 techtree destroyers
  • Access to the Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. consumable

Cons:

  • Shell arcs are high, making hitting targets at long range fairly difficult
  • Poor main battery traverse speed
  • Poor concealment
  • Worst Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. in tier/class
  • Large turn radius
  • Weak AA defenses, vulnerable to planes

Optimal Configuration

Upgrades

The recommended upgrades for Leberecht Maass are as follows:

Upgrade Slot 2 may be replaced by the Hydroacoustic Search Modification 1 Increases the action time of the Hydroacoustic Search and Short-Range Hydroacoustic Search consumables.: +20% action time. upgrade to extend the Leberecht Maass’s Hydroacoustic Search duration to 113 seconds.

Commander Skills

Key skills for Leberecht Maass commanders include Priority Target at Level 1, Last Stand at Level 2, Survivability Expert at Level 3, and Concealment Expert at Level 4. There are a large variety of good skill choices in the middle tiers that provide a lot of utility available to Leberecht Maass commanders, such as Expert Marksman, Superintendent, and Jack of All Trades. Basic Firing Training or Torpedo Armament Expertise allow commanders to specialize in improving one (or both) types of primary armament as they choose.

Consumables

Leberecht Maass can equip the following consumables:

Signals

The choice of which signal flags to mount will reflect the individual preferences of each captain, although there are certain flags which simply suit destroyer gameplay better. Captains should mount November Foxtrot (-5% reload time on all consumables.) to decrease reload time of consumables and Sierra Mike (+5% to the ship's maximum speed.) to increase the ship's maximum speed. Captains wishing to make their torpedoes more potent should mount Juliet Whisky Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.) to increase chance of causing flooding, and Juliet Charlie (-100% to the risk of your ship's magazine detonating.) to mitigate risk to magazine detonation from mounting the former flag. If captains wish to buff their main battery guns, they are encouraged to mount Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) and India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) to increase fire chance to HE shells.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


  1. German destroyer Z1 Leberecht Maass - Wikipedia
  2. Type 1934 destroyers - Wikipedia
  3. Armada: Leberecht Maass - News - World of Warships
  4. Armada - Leberecht Maass - World of Warships Official Channel - YouTube

Ship Change Log

See here for links to Update notes.

  • Available to supertesters in the game starting from Update 0.5.15.
  • Introduced into the game as a researchable ship in Update 0.5.16.
  • Update 0.6.8:
    • Improved appearance with the use of a special technology for rendering thin elements (mainly rigging).
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 2.9 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
  • Update 0.6.15:
    • On the permanent camouflage "Type 17", the discount on ship maintenance was increased from 5 to 10%.
  • Update 0.7.6:
    • Minor fixes to ship textures and geometry.
  • Update 0.7.10:
    • The range of the Hydroacoustic Search consumable was unified - 4 km for detecting ships, 3 km for detecting torpedoes.
  • Update 0.9.3:
    • Fixed a bug due to which the detectability was calculated incorrectly when firing the main battery guns.
  • Update 0.9.5:
    • Armor penetration for 128 mm HE shells increased from 21 to 32 mm.
  • Update 0.10.6:
    • Main battery reload time increased from 4 to 4.2 s.
  • Update 12.11:
    • The Polar Ice Caps permanent camouflage was added.
  • Update 13.0:
    • Fixed the textures of the ship.

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