Upgrades
Revision as of 00:30, 3 February 2021 | Revision as of 20:36, 28 July 2021 Slot 6 (Tier IX+) removed mention of deadeye for Artillery plotting room mod 2 | |||
9 intermediate revisions by 3 users not shown | ||||
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| style="vertical-align:middle;" | {{#shipstr:IDS_DESC_PCM072_AbilityWorktimeBoost_Mod_I|description}}: | | style="vertical-align:middle;" | {{#shipstr:IDS_DESC_PCM072_AbilityWorktimeBoost_Mod_I|description}}: | |||
* +10% to the action time of ship consumables. | * +10% to the action time of ship consumables. | |||
? | |align="center" style="vertical-align:middle;" | Cannot be mounted on [[Ship:Aircraft_Carriers|aircraft carriers]].<br /> | + | |align="center" style="vertical-align:middle;" | Cannot be mounted on [[Ship:Aircraft_Carriers|aircraft carriers]].<br />Stacks multiplicatively with the [[Ship:List_of_Commander_Skills|Consumables Enhancements]] skills, [[Ship:List_of_Commander_Skills#Emergency_Repair_Expert|Emergency Repair Expert]], [[Ship:List_of_Commander_Skills#Eye_in_the_Sky|Eye in the Sky]]. | |
|- id={{#shipstr:IDS_TITLE_PCM073_AbilityWorktimeBoostCV_Mod_I}} <!-- "Sqdn Consumables_Mod_I"--> | |- id={{#shipstr:IDS_TITLE_PCM073_AbilityWorktimeBoostCV_Mod_I}} <!-- "Sqdn Consumables_Mod_I"--> | |||
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| style="vertical-align:middle;" | {{#shipstr:IDS_DESC_PCM073_AbilityWorktimeBoostCV_Mod_I|description}}: | | style="vertical-align:middle;" | {{#shipstr:IDS_DESC_PCM073_AbilityWorktimeBoostCV_Mod_I|description}}: | |||
* +50% to the action time of squadron consumables. | * +50% to the action time of squadron consumables. | |||
? | |align="center" style="vertical-align:middle;" | Can be mounted on [[Ship:Aircraft_Carriers|aircraft carriers]] only.<br /> | + | |align="center" style="vertical-align:middle;" | Can be mounted on [[Ship:Aircraft_Carriers|aircraft carriers]] only.<br />Stacks multiplicatively with | |
[[Ship:List_of_Commander_Skills#Improved_Engine_Boost|Improved Engine Boost]], [[Ship:List_of_Commander_Skills#Repair_Specialist|Repair Specialist]], [[Ship:List_of_Commander_Skills#Enhanced_Reactions|Enhanced Reactions]]. | [[Ship:List_of_Commander_Skills#Improved_Engine_Boost|Improved Engine Boost]], [[Ship:List_of_Commander_Skills#Repair_Specialist|Repair Specialist]], [[Ship:List_of_Commander_Skills#Enhanced_Reactions|Enhanced Reactions]]. | |||
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* -10% to [[Ship:Detection|detectability radius]]. | * -10% to [[Ship:Detection|detectability radius]]. | |||
* +5% to the maximum dispersion of enemy shells fired at your ship. | * +5% to the maximum dispersion of enemy shells fired at your ship. | |||
? | |align="center" style="vertical-align:middle;" | | + | |align="center" style="vertical-align:middle;" | Stacks multiplicatively with various [[Ship:List_of_Commander_Skills|concealment]] skills. | |
|- id={{#shipstr:IDS_TITLE_PCM035_SteeringGear_Mod_III}} <!-- "Steering Gears Modification 2"--> | |- id={{#shipstr:IDS_TITLE_PCM035_SteeringGear_Mod_III}} <!-- "Steering Gears Modification 2"--> | |||
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* -12% to main battery loading time. | * -12% to main battery loading time. | |||
* <span style="color:#A52A2A;">-13% to the main battery traverse speed.</span> | * <span style="color:#A52A2A;">-13% to the main battery traverse speed.</span> | |||
? | |align="center" style="vertical-align:middle;" | Guns reload faster in exchange for slower turret traverse.<br /> | + | |align="center" style="vertical-align:middle;" | Guns reload faster in exchange for slower turret traverse.<br />Stacks multiplicatively with the [[Ship:List_of_Commander_Skills|Grease the Gears]] skills, [[Ship:List_of_Commander_Skills#Close Quarters Combat|Close Quarters Combat]], [[Ship:List_of_Commander_Skills#Top Grade Gunner|Top Grade Gunner]], [[Ship:List_of_Commander_Skills#Main Battery and AA Specialist|Main Battery and AA Specialist]], [[Ship:List_of_Commander_Skills#Swift in Silence|Swift in Silence]], and [[Ship:List_of_Commander_Skills#Fearless Brawler|Fearless Brawler]]. | |
|- id={{#shipstr:IDS_TITLE_PCM014_Torpedo_Mod_III}} <!-- "Torpedo Tubes Mod 2" née 3--> | |- id={{#shipstr:IDS_TITLE_PCM014_Torpedo_Mod_III}} <!-- "Torpedo Tubes Mod 2" née 3--> | |||
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| style="vertical-align:middle;" | {{#shipstr:IDS_DESC_PCM029_FireControl_Mod_II_US|description}}: | | style="vertical-align:middle;" | {{#shipstr:IDS_DESC_PCM029_FireControl_Mod_II_US|description}}: | |||
* -11% to maximum dispersion of main battery. | * -11% to maximum dispersion of main battery. | |||
? | |align="center" style="vertical-align:middle;" | Available only to [[Ship:Ships_of_U.S.A.#Battleships|American battleships | + | |align="center" style="vertical-align:middle;" | Available only to [[Ship:Ships_of_U.S.A.#Battleships|American battleships]]. | |
|- id={{#shipstr:IDS_TITLE_PCM016_FlightControl_Mod_II}} | |- id={{#shipstr:IDS_TITLE_PCM016_FlightControl_Mod_II}} | |||
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| style="vertical-align:middle;" | {{#shipstr:IDS_DESC_PCM038_Spotter_Mod_I|description}}: | | style="vertical-align:middle;" | {{#shipstr:IDS_DESC_PCM038_Spotter_Mod_I|description}}: | |||
* +30% action time. | * +30% action time. | |||
? | |align="center" style="vertical-align:middle;" | Ships with an appropriate | + | |align="center" style="vertical-align:middle;" | Ships with an appropriate spotter aircraft consumable only.<br />Note the interaction with the [[Ship:List_of_Commander_Skills#Eye_in_the_Sky|Eye in the Sky]] cruiser skill. | |
|} | |} | |||
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* +20% action time. | * +20% action time. | |||
* -10% cooldown time. | * -10% cooldown time. | |||
? | |align="center" style="vertical-align:middle;" | Ships with a<br />{{Defensive AA Fire}} consumable only. | + | |align="center" style="vertical-align:middle;" | Ships with a<br />{{Defensive AA Fire}} consumable only.<br /> | |
+ | Stacks with {{Ship Consumables Modification 1}} and the [[Ship:List_of_Commander_Skills|Consumables Specialist]] skills. | |||
|- id={{#shipstr:IDS_TITLE_PCM041_SonarSearch_Mod_I}} | |- id={{#shipstr:IDS_TITLE_PCM041_SonarSearch_Mod_I}} | |||
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| style="vertical-align:middle;" | {{#shipstr:IDS_DESC_PCM041_SonarSearch_Mod_I|description}}: | | style="vertical-align:middle;" | {{#shipstr:IDS_DESC_PCM041_SonarSearch_Mod_I|description}}: | |||
* +20% action time. | * +20% action time. | |||
? | |align="center" style="vertical-align:middle;" | Ships with an appropriate<br />Hydroacoustic Search consumable only. | + | |align="center" style="vertical-align:middle;" | Ships with an appropriate<br />{{Hydroacoustic Search}} consumable only.<br /> | |
+ | Stacks with {{Ship Consumables Modification 1}} and the [[Ship:List_of_Commander_Skills|Consumables Enhancements]] skills. | |||
|- id={{#shipstr:IDS_TITLE_PCM042_RLSSearch_Mod_I}} | |- id={{#shipstr:IDS_TITLE_PCM042_RLSSearch_Mod_I}} | |||
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| style="vertical-align:middle;" | {{#shipstr:IDS_DESC_PCM042_RLSSearch_Mod_I|description}}: | | style="vertical-align:middle;" | {{#shipstr:IDS_DESC_PCM042_RLSSearch_Mod_I|description}}: | |||
* +20% action time. | * +20% action time. | |||
? | |align="center" style="vertical-align:middle;" | Ships with the<br />{{Surveillance Radar}} consumable only. | + | |align="center" style="vertical-align:middle;" | Ships with the<br />{{Surveillance Radar}} consumable only.<br /> | |
+ | Stacks with {{Ship Consumables Modification 1}} and the [[Ship:List_of_Commander_Skills|Consumables Enhancements]] skills. | |||
|} | |} | |||
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* +30% to the emission time. | * +30% to the emission time. | |||
* <span style="color:#A52A2A;">-5% to duration of the smoke clouds produced.</span> | * <span style="color:#A52A2A;">-5% to duration of the smoke clouds produced.</span> | |||
? | |align="center" style="vertical-align:middle;" | Tier V-X ships with the<br>appropriate type of Smoke Generator<br>consumable only. | + | |align="center" style="vertical-align:middle;" | Tier V-X ships with the<br>appropriate type of Smoke Generator<br>consumable only.<br /><br />Stacks with the [[Ship:List_of_Commander_Skills|Consumables Enhancements]] skills. | |
|} | |} | |||
== Unique Upgrades ("Legendary" Upgrades) == | == Unique Upgrades ("Legendary" Upgrades) == | |||
? | '''Unique upgrades''' (often referred to as "Legendary upgrades") are upgrades for Tier X tech tree ships. The aim of these upgrades is to adjust the characteristics of a ship to make it perform better in a specific role or offer an alternative style of | + | '''Unique upgrades''' (often referred to as "Legendary upgrades") are upgrades for Tier X tech tree ships. The aim of these upgrades is to adjust the characteristics of a ship to make it perform better in a specific role or offer an alternative style of game play while keeping ships in balance with each other, even if one ship has the unique upgrade and another does not. | |
? | The upgrades mount and demount like other upgrades (only one upgrade in a slot at a time) in slots 5 or 6, depending on the ship. In the Upgrades section of the Equipment page in [[Ship:Port|Port]], a small red star [[File:WoWs icon modernization legendary.png|18px|link=]] will appear on the slot where a unique upgrade can be mounted when one is available in Inventory. | + | The upgrades mount and demount like other upgrades (only one upgrade in a slot at a time) in slots 5 or 6, depending on the ship. In the Upgrades section of the Equipment page in [[Ship:Port|Port]], a small red star [[File:WoWs icon modernization legendary.png|18px|link=]] will appear on the slot where a unique upgrade can be mounted when one is available in Inventory. | |
? | + | |||
? | + | |||
? | + | |||
To obtain a unique upgrade, each can be purchased for 19,200{{RP}} in the Research Bureau section of the [[Ship:Armory|Armory]]. | To obtain a unique upgrade, each can be purchased for 19,200{{RP}} in the Research Bureau section of the [[Ship:Armory|Armory]]. | |||
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* –7% to maximum dispersion of main battery shells. | * –7% to maximum dispersion of main battery shells. | |||
* <span style="color:#A52A2A;">–13% to main turrets traverse speed.</span> | * <span style="color:#A52A2A;">–13% to main turrets traverse speed.</span> | |||
? | |align="center" style="vertical-align:middle;" | ''[[Yamato]]'' only.<br>The upgrade offers a choice between greater damage per minute (with MBM3) and better accuracy (with this upgrade). | + | |align="center" style="vertical-align:middle;" | ''[[Yamato]]'' only. There is an identical version for ''[[ARP Yamato]]''.<br>The upgrade offers a choice between greater damage per minute (with MBM3) and better accuracy (with this upgrade). | |
|- id={{#shipstr:IDS_TITLE_PCM048_SPECIAL_MOD_I_ZAO}} <!-- Improved Bridge --> | |- id={{#shipstr:IDS_TITLE_PCM048_SPECIAL_MOD_I_ZAO}} <!-- Improved Bridge --> |
Revision as of 20:36, 28 July 2021
Contents
- 1 Managing upgrades
- 2 Base Upgrades
- 2.1 Slot 1 (Tier I+)
- 2.2 Slot 2 (Tier III+)
- 2.3 Slot 3 (Tier V+)
- 2.3.1 Main Battery Modification 2
- 2.3.2 Aiming Systems Modification 1
- 2.3.3 Artillery Plotting Room Modification 1
- 2.3.4 Attack Aircraft Modification 1
- 2.3.5 Torpedo Bombers Modification 1
- 2.3.6 Torpedo Tubes Modification 1
- 2.3.7 Aerial Torpedoes Modification 1
- 2.3.8 AA Guns Modification 1
- 2.3.9 Secondary Battery Modification 1
- 2.4 Slot 4 (Tier VI+)
- 2.5 Slot 5 (Tier VIII+)
- 2.6 Slot 6 (Tier IX+)
- 3 Special Upgrades
- 4 Unique Upgrades ("Legendary" Upgrades)
- 4.1 Slot 5
- 4.1.1 Enhanced Engineering Systems
- 4.1.2 Reinforced Emergency Response
- 4.1.3 Upgraded Damage Control Equipment
- 4.1.4 Improved Main Battery Loading Mechanisms
- 4.1.5 Aerosol Smoke Curtain System
- 4.1.6 Master Fire Control Director
- 4.1.7 Torpedo Fire Control System
- 4.1.8 Improved Hull Concealment
- 4.1.9 Improved Main Artillery
- 4.1.10 Heavier Torpedo Warheads
- 4.1.11 Additional Smoke Generators
- 4.2 Slot 6
- 4.2.1 Main Battery Fire Control Station
- 4.2.2 Improved Ammunition Hoists
- 4.2.3 Main Battery Director System
- 4.2.4 Improved Bridge
- 4.2.5 Enhanced Propulsion Plant
- 4.2.6 Enhanced Countermeasures
- 4.2.7 Extended Main Battery Effective Range
- 4.2.8 Torpedo Quick Reload System
- 4.2.9 Main Gun Automatic Loader
- 4.2.10 Improved Camouflage Patterns
- 4.2.11 Automated Main Battery Loading Mechanism
- 4.2.12 Modified External Hardpoints
- 4.2.13 Fuel Injection System
- 4.2.14 Forced Takeoff and Landing Equipment
- 4.1 Slot 5
- 5 Notes
Managing upgrades
One upgrade can be mounted in each slot. A particular upgrade can be mounted only in its appropriate slot.
An upgrade — mounted or demounted (in Inventory) — can be sold for half of its nominal purchase cost (some upgrades are not purchasable but obtained by other means). If the desired upgrade is available in Inventory, it may be mounted only from Inventory; an upgrade can be purchased only if one is not available in Inventory.
A mounted upgrade can be demounted to Inventory for 25, or sold. When selling a ship, all upgrades mounted on that ship must either be sold or demounted.
Base Upgrades
Base upgrades are purchased for credits. Some packages for purchase, challenge rewards, and mission rewards may also grant base upgrades.
Slot 1 (Tier I+)
Icon | Equipment Name | Cost | Description | Notes |
---|---|---|---|---|
Main Armaments Modification 1 |
125000 | :
|
||
Auxiliary Armaments Modification 1 |
125000 | :
|
||
Magazine Modification 1 |
125000 | :
|
(Note that the Juliet Charlie signal flag provides 100% protection.) | |
Aiming Systems Modification 0 |
125000 | :
|
Available only to Iwaki Alpha, Yubari, and Katori. | |
Air Groups Modification 1 |
125000 | :
|
Available only to aircraft carriers. |
Slot 2 (Tier III+)
Icon | Equipment Name | Cost | Description | Notes |
---|---|---|---|---|
Damage Control System Modification 1 |
250000 | :
|
Torpedo flooding modifier only applies to ships with a torpedo protection system (viewable under the Survivability tab of the Port screen). | |
Engine Room Protection[1] |
250000 | :
|
||
Aircraft Engines Modification 1 |
250000 | :
|
Available only to aircraft carriers.
Stacks with the Improved Engine Boost skill. |
- ↑ Replaces Propulsion Modification 1 and Steering Gears Modification 1.
Slot 3 (Tier V+)
Icon | Equipment Name | Cost | Description | Notes |
---|---|---|---|---|
Main Battery Modification 2 |
500000 | :
|
Stacks with Grease the Gears skills. | |
Aiming Systems Modification 1 |
500000 | :
|
American battleships have access to Artillery Plotting Room Modification 1 instead. | |
Artillery Plotting Room Modification 1 |
500000 | Extends the firing range of the main battery and secondary battery:
|
Available only to American battleships. Stacks with Long-Range Secondary Battery Shells, Improved Secondary Battery Aiming. | |
Attack Aircraft Modification 1 |
500000 | :
|
Available only to aircraft carriers. | |
Torpedo Bombers Modification 1 |
500000 | :
|
Available only to aircraft carriers. | |
Torpedo Tubes Modification 1 |
500000 | :
|
Cannot be mounted on an aircraft carrier. | |
Aerial Torpedoes Modification 1 |
500000 | :
|
Available only to aircraft carriers. | |
AA Guns Modification 1 |
500000 | :
|
See the Anti-Aircraft Fire article for the secrets of AA defenses. Cannot be mounted on an aircraft carrier. | |
Secondary Battery Modification 1 |
500000 | :
|
Stacks with Long-Range Secondary Battery Shells, Close Quarters Combat, Top Grade Gunner, Close Quarters Expert, Secondary Armament Expert. |
Slot 4 (Tier VI+)
Icon | Equipment Name | Cost | Description | Notes |
---|---|---|---|---|
Damage Control System Modification 2 |
1000000 | :
|
Stacks with battleship skill Basics of Survivability. | |
Propulsion Modification 1 |
1000000 | Reduces time to full speed:
|
Unavailable to British light cruisers or British destroyers, but they have high acceleration by default. Details in footnote.[1] | |
Steering Gears Modification 1 |
1000000 | :
|
Not available to aircraft carriers. | |
Attack Aircraft Modification 2 |
1000000 | :
|
Available only to aircraft carriers. Stacks with Survivability Expert and Air Groups Modification 2 . | |
Torpedo Bombers Modification 2 |
1000000 | :
|
Available only to aircraft carriers. Stacks with Survivability Expert and Air Groups Modification 2 . | |
Bombers Modification 1 |
1000000 | :
|
Available only to aircraft carriers. Stacks with Survivability Expert and Air Groups Modification 2 . |
- ↑ Research seems to show that the specific effects are as follows:
- -50% to time for reaching full power. This is the time needed to "spool" the engines to full power in the direction the ship is traveling, and thus achieve maximum acceleration away from 0 knots. In other words, it increases the second derivative of speed (until the engines reach full power). It will not decrease the time it takes to reverse the engines to decelerate towards 0 knots. This effect is applied at all speeds.
- Increases engine power when the ship starts moving. This increases the ship's acceleration away from 0 knots when between -6 and 6 knots displayed speed. In other words, it increases the first derivative of speed (within this speed band). It does not improve the ship's deceleration towards 0 knots.
Slot 5 (Tier VIII+)
Icon | Equipment Name | Cost | Description | Notes |
---|---|---|---|---|
Torpedo Lookout System[1] |
2000000 | :
|
Stacks with the battleship skill Vigilance. Does not extend the torpedo acquisition range for the Hydroacoustic Search consumable. | |
Ship Consumables Modification 1 |
2000000 | :
|
Cannot be mounted on aircraft carriers. Stacks multiplicatively with the Consumables Enhancements skills, Emergency Repair Expert, Eye in the Sky. | |
Squadron Consumables Modification 1 |
2000000 | :
|
Can be mounted on aircraft carriers only. Stacks multiplicatively with Improved Engine Boost, Repair Specialist, Enhanced Reactions. | |
Concealment System Modification 1 |
2000000 | :
|
Stacks multiplicatively with various concealment skills. | |
Steering Gears Modification 2 |
2000000 | :
|
Unavailable to battleships or aircraft carriers. Stacks with Steering Gears Modification 1 . | |
Flight Control Modification 1 |
2000000 | Does not increase the maximum number of each type of tactical squadron aircraft on deck.:
|
Can be mounted on aircraft carriers only. Stacks with the Air Supremacy skill. |
- ↑ Replaces the Target Acquisition System Modification 1 upgrade.
Slot 6 (Tier IX+)
Icon | Equipment Name | Cost | Description | Notes |
---|---|---|---|---|
Main Battery Modification 3 |
3000000 | :
|
Guns reload faster in exchange for slower turret traverse. Stacks multiplicatively with the Grease the Gears skills, Close Quarters Combat, Top Grade Gunner, Main Battery and AA Specialist, Swift in Silence, and Fearless Brawler. | |
Torpedo Tubes Modification 2 |
3000000 | :
|
Torpedo tubes reload faster in exchange for greater risk of incapacitation. Stacks with the Fill the Tubes skills. Mitigated by the Preventive Maintenance skills. | |
Gun Fire Control System Modification 2 |
3000000 | :
|
Not available to Russian destroyers, Russian battleships, or American battleships. Stacks with Main Battery and AA Expert. | |
Artillery Plotting Room Modification 2 |
3000000 | :
|
Available only to American battleships. | |
Flight Control Modification 2 |
3000000 | :
|
Available only to aircraft carriers. Stacks with Improved Engines, Bomber Flight Control. | |
Air Groups Modification 2 |
3000000 | :
|
Available only to aircraft carriers. Stacks with the Slot 4 aircraft upgrades, and Survivability Expert. | |
Auxiliary Armaments Modification 2[1] |
3000000 | :
|
Stacks with a number of commander skills. |
- ↑ Replaces the AA Guns Modification 2 and Secondary Battery Modification 2 upgrades.
Special Upgrades
A special upgrade is an upgrade that modifies the behavior of an associated consumable. These upgrades are obtained through the Armory, currently for Coal. Special upgrades mount and demount like other upgrades — only one upgrade in a slot at one time.
In the Upgrades section of the Equipment page in Port, a small green star will appear on the slot where a special upgrade can be mounted when one is available in Inventory.
The ship must be able to equip the corresponding consumable in order to mount the upgrade.
A special upgrade does nothing if its corresponding consumable is not mounted. For instance, Defensive AA Fire Modification 1 functions only if a Defensive AA Fire consumable is also mounted.
Slot 1
Icon | Equipment Name | Cost[1] | Sell Price | Description | Notes |
---|---|---|---|---|---|
Damage Control Party Modification 1 |
17,000 | 625,000 | Increases the action time of the Damage Control Party and Fast Damage Control Team consumables.:
|
Any ship. | |
Spotting Aircraft Modification 1 |
17,000 | 625,000 | Increases the action time of the Spotting Aircraft, Rapid Takeoff Spotter, and High-Precision Spotter consumables.:
|
Ships with an appropriate spotter aircraft consumable only. Note the interaction with the Eye in the Sky cruiser skill. |
Slot 2
Icon | Equipment Name | Cost[1] | Sell Price | Description | Notes |
---|---|---|---|---|---|
Engine Boost Modification 1 |
17,000 | 625,000 | Increases the action time of the Engine Boost and Emergency Engine Power consumables.:
|
Tier III-X ships with an Engine Boost consumable only. | |
Defensive AA Fire Modification 1 |
17,000 | 625,000 | :
|
Ships with a Defensive AA Fire consumable only. Stacks with Ship Consumables Modification 1 and the Consumables Specialist skills. | |
Hydroacoustic Search Modification 1 |
17,000 | 625,000 | Increases the action time of the Hydroacoustic Search and Short-Range Hydroacoustic Search consumables.:
|
Ships with an appropriate Hydroacoustic Search consumable only. Stacks with Ship Consumables Modification 1 and the Consumables Enhancements skills. | |
Surveillance Radar Modification 1 |
17,000 | 625,000 | :
|
Ships with the Surveillance Radar consumable only. Stacks with Ship Consumables Modification 1 and the Consumables Enhancements skills. |
Slot 3
Icon | Equipment Name | Cost[1] | Sell Price | Description | Notes |
---|---|---|---|---|---|
Smoke Generator Modification 1 |
17,000 | 625,000 | Increases the action time of the Smoke Generator, Short-Burst Smoke Generator, Crawling Smoke Generator, Exhaust Smoke Generator, and Smoke Curtain Generator consumables.:
|
Tier V-X ships with the appropriate type of Smoke Generator consumable only. Stacks with the Consumables Enhancements skills. |
Unique Upgrades ("Legendary" Upgrades)
Unique upgrades (often referred to as "Legendary upgrades") are upgrades for Tier X tech tree ships. The aim of these upgrades is to adjust the characteristics of a ship to make it perform better in a specific role or offer an alternative style of game play while keeping ships in balance with each other, even if one ship has the unique upgrade and another does not.
The upgrades mount and demount like other upgrades (only one upgrade in a slot at a time) in slots 5 or 6, depending on the ship. In the Upgrades section of the Equipment page in Port, a small red star will appear on the slot where a unique upgrade can be mounted when one is available in Inventory.
To obtain a unique upgrade, each can be purchased for 19,200 in the Research Bureau section of the Armory.
Slot 5
Occupying Slot 5, these upgrades block the mounting of e.g. Concealment System Modification 1 .
Slot 6
By occupying Slot 6, these upgrades block some popular choices such as Main Battery Modification 3 .
Notes
- ↑ 1.0 1.1 1.2 A 25% discount coupon is available once per month.
- ↑ From Update 0.9.5 note: Reduced the bonus to engine power. Now, with the unique upgrade and the “Propulsion Modification 1” upgrade, it’ll take the cruiser 21% more time to reach maximum forward speed, and it’ll take three times more time to reach maximum backward speed. The ship will still be gaining speed faster with these two upgrades compared to having just one of them. At the same time, the time it takes the ship to reach 1/2 and 3/4 of her speed remains almost the same. Deceleration is unaffected.