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LT vz. 38

AnnoCz10_LT_vz38.png
Battle Tier
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Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
43,500  Credits Cost
37078 HP Hit Points
9.71/106.3/13 t Weight Limit
Crew
  1. Commander (Gunner)
  2. Driver
  3. Radio Operator
  4. Loader
Mobility
120140 hp Engine Power
42/18 km/h Speed Limit
3438 deg/s Traverse
12.3622.22 hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
25/15/1550/30/25 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















14/800/9




















26/1200/10
Shell Cost
40/40/4540/40/45 HP Damage
52/74/1882/115/18 mm Penetration



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18.75 r/m 

Standard Gun

Reload Times
Nominal: 3.2 s
50% Crew: 3.96 s
75% Crew: 3.46 s
100% Crew: 3.07 s
Rammer: 2.76 s
Vents: 3 s
Both: 2.7 s
Both and BiA: 2.64 s
Both and Max Crew %: 2.53 s

See Crew, Consumables, or Equipment for more information.



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25.71 r/m 

Magazine-fed Gun

Burst Length: 1 rounds
Magazine Size: 3 rounds
Cycle Time: 1 s
Magazine Reload Times
Nominal: 5 s
50% Crew: 6.19 s
75% Crew: 5.41 s
100% Crew: 4.79 s
With Vents: 4.68 s
With Vents and BiA: 4.58 s

Click here for more information.
Rate of Fire






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750

Standard Gun

Using Shell Type 1 (40 Damage):


Theoretical Damage Per Minute
Nominal DPM: 750
50% Crew: 605.6
75% Crew: 693.2
100% Crew: 782
100% Crew
Vents: 799.6
Rammer: 868.8
Both: 888.4
Both and BiA: 908
Both and Max Crew %: 947.6

Advantageous Damage Per Minute
First-shot DPM: 790
50% Crew: 645.6
75% Crew: 733.2
100% Crew: 822
100% Crew
Rammer: 908.8
Vents: 839.6
Both: 928.4
Both and BiA: 948
Both and Max Crew %: 987.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (40 Damage):


Theoretical Damage Per Minute
Nominal DPM: 750
50% Crew: 605.6
75% Crew: 693.2
100% Crew: 782
100% Crew
Vents: 799.6
Rammer: 868.8
Both: 888.4
Both and BiA: 908
Both and Max Crew %: 947.6

Advantageous Damage Per Minute
First-shot DPM: 790
50% Crew: 645.6
75% Crew: 733.2
100% Crew: 822
100% Crew
Rammer: 908.8
Vents: 839.6
Both: 928.4
Both and BiA: 948
Both and Max Crew %: 987.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (45 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 843.75
50% Crew: 681.3
75% Crew: 779.85
100% Crew: 879.75
100% Crew
Vents: 899.55
Rammer: 977.4
Both: 999.45
Both and BiA: 1021.5
Both and Max Crew %: 1066.05

Advantageous Damage Per Minute
First-shot DPM: 888.75
50% Crew: 726.3
75% Crew: 824.85
100% Crew: 924.75
100% Crew
Rammer: 1022.4
Vents: 944.55
Both: 1044.45
Both and BiA: 1066.5
Both and Max Crew %: 1111.05

See here, here, or here for more information.






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237.2

Magazine-fed Gun

Using Shell Type 1 (40 Damage):


Theoretical Damage Per Minute
Nominal: 237.2
50% Crew: 197.2
75% Crew: 221.6
100% Crew: 245.6
With Vents: 241.6
With Vents and BiA: 246

Advantageous Damage Per Minute
Loaded-mag DPM: 338.8
50% Crew: 302
75% Crew: 324.4
100% Crew: 346.4
With Vents: 342.8
With Vents and BiA: 346.8

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (40 Damage):


Theoretical Damage Per Minute
Nominal: 237.2
50% Crew: 197.2
75% Crew: 221.6
100% Crew: 245.6
With Vents: 241.6
With Vents and BiA: 246

Advantageous Damage Per Minute
Loaded-mag DPM: 338.8
50% Crew: 302
75% Crew: 324.4
100% Crew: 346.4
With Vents: 342.8
With Vents and BiA: 346.8

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (45 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal: 266.85
50% Crew: 221.85
75% Crew: 249.3
100% Crew: 276.3
With Vents: 271.8
With Vents and BiA: 276.75

Advantageous Damage Per Minute
Loaded-mag DPM: 381.15
50% Crew: 339.75
75% Crew: 364.95
100% Crew: 389.7
With Vents: 385.65
With Vents and BiA: 390.15

Click here for more information.
Damage Per Minute


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0.4 m 

With 50% Crew: 0.509 m
With 75% Crew: 0.448 m
With 100% Crew: 0.4 m
With BiA: 0.391 m
With BiA and Vents: 0.384 m
Maximum possible: 0.368 m

For more details, see Crew


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0.38 m 

With 50% Crew: 0.484 m
With 75% Crew: 0.426 m
With 100% Crew: 0.38 m
With BiA: 0.371 m
With BiA and Vents: 0.364 m
Maximum possible: 0.349 m

For more details, see Crew
Accuracy


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1.9 s 

With 50% Crew: 2.418 s
With 75% Crew: 2.128 s
With 100% Crew: 1.9 s
With GLD: 1.727 s
With BiA: 1.857 s
With BiA and Vents: 1.822 s
With both and GLD: 1.656 s
Maximum possible: 1.588 s

For more details, see Crew or Equipment


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1.7 s 

With 50% Crew: 2.164 s
With 75% Crew: 1.904 s
With 100% Crew: 1.7 s
With GLD: 1.545 s
With BiA: 1.661 s
With BiA and Vents: 1.63 s
With both and GLD: 1.482 s
Maximum possible: 1.421 s

For more details, see Crew or Equipment
Aim time
3032 deg/s Turret Traverse
360° Gun Arc
-10°/+25°-5°/+25° Elevation Arc
180159 rounds Ammo Capacity
General
2020 % Chance of Fire






310 m 

With 50% Crew: 243.6 m
With 75% Crew: 276.8 m
With 100% Crew: 310 m
With Recon and Situational Awareness: 325.7 m
With Coated Optics: 341 m
With Binocular Telescope: 387.5 m
Maximum possible: 443.8 m

For more details, see Skills or Equipment






330 m 

With 50% Crew: 259.3 m
With 75% Crew: 294.7 m
With 100% Crew: 330 m
With Recon and Situational Awareness: 346.7 m
With Coated Optics: 363 m
With Binocular Telescope: 412.5 m
Maximum possible: 472.4 m

For more details, see Skills or Equipment
View Range


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310 m 

With 50% Crew: 250.2 m
With 75% Crew: 286.6 m
With 100% Crew: 323.3 m
With 100% Signal Boost: 372 m
When affected by 100% Relaying: 341 m
Maximum possible: 465.4 m

For more details, see Skills or Equipment


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345 m 

With 50% Crew: 278.5 m
With 75% Crew: 319 m
With 100% Crew: 359.8 m
With 100% Signal Boost: 414 m
When affected by 100% Relaying: 379.5 m
Maximum possible: 517.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


III

AnnoCz10_LT_vz38.png

43500

The LT vz. 38 is a Czechoslovakian tier 3 light tank.

Developed by the ČKD design group in 1938, this light tank saw service in the Wehrmacht under the designation Pz.Kpfw. 38 (t). It is considered to be the best Czechoslovakian vehicle: a total of 1,400 tanks of eight modifications were produced.

The LT vz. 38 leads to the ST vz. 39.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

II 37 mm Škoda A3 52/74/18 40/40/45 20 0.4 1.9 235 2500
II 37 mm Škoda A8 52/74/18 40/40/45 24 0.38 1.7 235 2730
II 37 mm Škoda A7 61/86/18 40/40/45 24 0.38 1.5 275 3460
IV 37 mm Škoda A23 82/115/18 40/40/45 25.71 0.38 1.7 380 16500

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

II Praga TNHPS 120 20 500 1150
II Praga TNHPS/II 125 20 500 1250
III Praga TNHPS (dvojkarb.) 140 20 520 3750

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

II LT vz. 38 10 34 B/2 3200 620
III Pz.Kpfw. 38 (t) Ausf. G 13 38 B/2 3200 1620

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

III Radiostanice vz. 35 310 30 630
IV Radiostanice vz. 37 345 150 2250

Compatible Equipment

Low Noise Exhaust System Class 3 Camouflage Net Class 3 Coated Optics Class 3 Experimental Optics Wear-Resistant Gun Laying Drive Venting System Enhanced Gun Laying Drive Class 3 Improved Hardening Class 3 Additional Grousers Class 3 Improved Ventilation Class 3 Binocular Telescope Class 3 Turbocharger Class 3 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Focus on Target Buchty Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:

- 37mm Škoda A23 gun uses a three-shell magazine with a one-second intra-clip reload and a decent clip reload of less than five seconds

- Very good penetration of A23 gun for Tier III with an average of 82/115mm

- Final turret upgrade (Pz.Kpfw. 38(t) Ausf. G) includes a turret mantlet of 50mm of armor


Cons:

- Mediocre armor that can't be counted on

- Top gun has only 5° of depression

- No dedicated Gunner for the crew -- your Commander has to take up the slack if you want gunner skills


Performance

The LT vz. 38 enjoys the distinction of being one of the only two lowest-tier tanks with a long-range autoloading gun -- the 37mm Škoda A23 can fire three shells in two seconds for an average total of 120 damage (the second-best long-range AP burst damage in Tier III after the T3) but unlike its autocannon-armed peers it's not limited to a 400m range. With a 0.38 base accuracy it has a good chance of those shells hitting at mid-long ranges so sniping is not out of the question. Penetration of the gun is excellent -- 82mm is more than enough for most enemy Tier III's, and APCR brings your pen up to 115mm for the tougher Tier IV's like the Matilda.

(The other Tier III with a long-range autoloader is the Medium Tank T3 -- much better total clip damage, gun depression, health, and engine power but much worse aim time, pen, and armor protection.)

The A23's dispersion upon firing is a little worse than the intra-clip reload so you might choose to wait to aim-in your second and third shots at medium-long ranges. The gun has only five degrees of gun depression, limiting your positioning, but elevation is very good at 25 degrees. Overall DPM is near the bottom of the pack -- not the worst, but certainly not the best.

Poor gun depression and the existence of plenty of enemy low-tier autocannon essentially defines your placement tactics. If your position allows the use of proper bush mechanics then aim-in those shots for maximum accuracy, otherwise unload all three shells and then take (hard) cover ASAP while reloading. If you couldn't get off a full clip then you'll probably want to reload and take cover -- the clip reload time is less than five seconds. But in either case try to keep some distance between you and the enemy; with only 390 health -- tied for last in its class -- one autocannon-armed light can quickly send you back to the garage.

The armor is nothing to depend on but you're likely to see a few small-caliber bounces, and the top turret's gun mantlet gives 50mm of protection. Diamond-angling at 45 degrees will probably work best to maximize bounces -- frontal hits have a small chance of a ricochet (for what it's worth) while side hits have a good chance of being absorbed by your tracks.

But camouflage is your best defense. The LT vz. 38 is not a "true" light tank and doesn't get the full-camo-on-the-move bonus, but out of the 10 Tier III non-premium pseudo-lights the '38 has the best Concealment rating of 331. With a full-Concealment crew, BIA, a Low Noise Exhaust System, and your favorite camo paint job you'll enjoy 42% stationary Concealment and 32% on the move, which is good enough for sniping and flanking.

Mobility is decent with the top engine but nothing spectacular.

Recommended equipment: Binocular Telescope, plus either a Low Noise Exhaust System or Improved Ventilation. Binos are a must at low tiers; on the '38, combined with full Recon and Situational Awareness skills you can get your view range up to 435 . . . or 445 with Vents -- deadly either way with good Concealment skills.

With no Czechoslovakian premium lights in existence there's no good "crew trainer" for this tank, but this is at least partially compensated by the fact that crew skill books are rewarded more or less evenly across all nations and the Czech line has so few tanks to use them on, so use crew books to get your crew up to snuff.

The LT vz. 38 is a unique and fun light tank to play, and at Tier III it's certainly an easy tank to try out. You can passive-scout, snipe, and flank all in one compact package, and it has the firepower to make a difference.


Early Research

- First, research the 37mm Skoda guns (First is A8 model, then A7 model)

- Research the tracks for more traverse speeds and carrying capacity

- After that research the turret for grinding the final A23 gun

- Go from there


Gallery

Historical Info

The LT vz. 38 (Lehký tank vzor 38, Light Tank model 38) was a Czechoslovak tank of pre-World War II design. Manufacturer's designations included TNH series, TNHPS, LTP and LTH.
After Czechoslovakia was taken over by Germany the LT vz. 38 was adopted by the German Army, seeing service in the invasions of Poland, France, and Russia. The German designation was Panzerkampfwagen 38(t). The (t) stands for tschechisch, the German word for Czech. Production ended in 1942 when its armament was deemed inadequate; in all over 1400 were manufactured. The chassis continued to be produced for the Marder III (1942-44) with some of its components used in the later Jagdpanzer 38 (1944-45) tank destroyers, turret-less assault guns, anti-tank guns, and anti-aircraft guns.


Historical Gallery

Czech
Light Tanks IKolohousenka IILT vz. 35 IIILT vz. 38
Medium Tanks IVST vz. 39 VŠkoda T 24 VIŠkoda T 40 VIŠkoda T 25 VIIKonštrukta T-34/100 VIIITVP VTU Koncept VIIIŠkoda T 27 IXŠkoda T 50 XTVP T 50/51
Heavy Tanks VIIŠkoda T 45 VIIVz. 44-1 VIIIŠkoda T 56 VIIITNH 105/1000 IXTNH T Vz. 51 XVz. 55
Tank Destroyers VIIIShPTK-TVP 100
Self-Propelled Artillery
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIM24E2 Super Chaffee VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK ICruiser Mk. I IIM2 IICruiser Mk. II IILight Mk. VIC IIIValentine IIIStuart I-IV IIICruiser Mk. III IVCruiser Mk. IV VCovenanter VIA46 VICrusader VIIGSR 3301 Setter VIIIFV1066 Senlac VIIILHMTV IXGSOR3301 AVR FS XManticore
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 35 R IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. M 15 IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 mit 10,5 cm L/28 VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIAM 39 Gendron-Somua IIAMR 35 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIPanhard AMD 178B VIIAMX 13 75 VIIHotchkiss EBR VIIAMX 13 57 VIIAMX 13 57 GF VIIIPanhard EBR 75 (FL 10) VIIIPanhard AML Lynx 6x6 VIIIBat.-Châtillon 12 t VIIIELC EVEN 90 IXAMX 13 90 IXPanhard EBR 90 XPanhard EBR 105 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-116 IIIBT-5 IIIT-127 IIIT-46 IIIT-70 IVBT-7 IVT-80 IVValentine II VA-20 VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
China IRenault NC-31 IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 VIIIM41D IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 97 Chi-Ha IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L
Italy IFiat 3000 IIL6/40
Poland I4TP IITKS z n.k.m. 20 mm II7TP III10TP IV14TP
ja:Tank:Cz10 LT vz38