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Emil I

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Emil I

AnnoS18_EMIL_1951_E1.png
Battle Tier
1234567891011
Overview
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Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
2,540,000  Credits Cost
1400280 HP Hit Points
28.44/2918.85/32 t Weight Limit
Crew
  1. Commander (Radio Operator, Loader)
  2. Driver
  3. Gunner (Loader)
Mobility
330380 hp Engine Power
50/16 km/h Speed Limit
2426 deg/s Traverse
11.620.16 hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
180/35/20180/35/20 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


APCR/APCR/HE
Shells




















415/4400/325




















690/4400/440
Shell Cost
320/320/420360/360/460 HP Damage
179/224/53217/242/53 mm Penetration



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6.27 r/m 

Magazine-fed Gun

Burst Length: 1 rounds
Magazine Size: 3 rounds
Cycle Time: 3 s
Magazine Reload Times
Nominal: 22.7 s
50% Crew: 28.89 s
75% Crew: 25.42 s
100% Crew: 22.7 s
With Vents: 22.18 s
With Vents and BiA: 21.77 s

Click here for more information.



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5.45 r/m 

Magazine-fed Gun

Burst Length: 1 rounds
Magazine Size: 3 rounds
Cycle Time: 3 s
Magazine Reload Times
Nominal: 27 s
50% Crew: 34.36 s
75% Crew: 30.24 s
100% Crew: 27 s
With Vents: 26.38 s
With Vents and BiA: 25.89 s

Click here for more information.
Rate of Fire






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2265.6

Magazine-fed Gun

Using Shell Type 1 (320 Damage):


Theoretical Damage Per Minute
Nominal: 2265.6
50% Crew: 2124.8
75% Crew: 2201.6
100% Crew: 2265.6
With Vents: 2278.4
With Vents and BiA: 2291.2

Advantageous Damage Per Minute
Loaded-mag DPM: 2502.4
50% Crew: 2406.4
75% Crew: 2460.8
100% Crew: 2502.4
With Vents: 2512
With Vents and BiA: 2518.4

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (320 Damage):


Theoretical Damage Per Minute
Nominal: 2265.6
50% Crew: 2124.8
75% Crew: 2201.6
100% Crew: 2265.6
With Vents: 2278.4
With Vents and BiA: 2291.2

Advantageous Damage Per Minute
Loaded-mag DPM: 2502.4
50% Crew: 2406.4
75% Crew: 2460.8
100% Crew: 2502.4
With Vents: 2512
With Vents and BiA: 2518.4

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (420 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal: 2973.6
50% Crew: 2788.8
75% Crew: 2889.6
100% Crew: 2973.6
With Vents: 2990.4
With Vents and BiA: 3007.2

Advantageous Damage Per Minute
Loaded-mag DPM: 3284.4
50% Crew: 3158.4
75% Crew: 3229.8
100% Crew: 3284.4
With Vents: 3297
With Vents and BiA: 3305.4

Click here for more information.






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2361.6

Magazine-fed Gun

Using Shell Type 1 (360 Damage):


Theoretical Damage Per Minute
Nominal: 2361.6
50% Crew: 2239.2
75% Crew: 2304
100% Crew: 2361.6
With Vents: 2372.4
With Vents and BiA: 2379.6

Advantageous Damage Per Minute
Loaded-mag DPM: 2574
50% Crew: 2498.4
75% Crew: 2541.6
100% Crew: 2574
With Vents: 2581.2
With Vents and BiA: 2588.4

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (360 Damage):


Theoretical Damage Per Minute
Nominal: 2361.6
50% Crew: 2239.2
75% Crew: 2304
100% Crew: 2361.6
With Vents: 2372.4
With Vents and BiA: 2379.6

Advantageous Damage Per Minute
Loaded-mag DPM: 2574
50% Crew: 2498.4
75% Crew: 2541.6
100% Crew: 2574
With Vents: 2581.2
With Vents and BiA: 2588.4

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (460 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal: 3017.6
50% Crew: 2861.2
75% Crew: 2944
100% Crew: 3017.6
With Vents: 3031.4
With Vents and BiA: 3040.6

Advantageous Damage Per Minute
Loaded-mag DPM: 3289
50% Crew: 3192.4
75% Crew: 3247.6
100% Crew: 3289
With Vents: 3298.2
With Vents and BiA: 3307.4

Click here for more information.
Damage Per Minute


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0.39 m 

With 50% Crew: 0.483 m
With 75% Crew: 0.422 m
With 100% Crew: 0.374 m
With BiA: 0.366 m
With BiA and Vents: 0.358 m
Maximum possible: 0.343 m

For more details, see Crew


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew
Accuracy


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3.2 s 

With 50% Crew: 3.964 s
With 75% Crew: 3.461 s
With 100% Crew: 3.068 s
With GLD: 2.789 s
With BiA: 3.001 s
With BiA and Vents: 2.935 s
With both and GLD: 2.669 s
Maximum possible: 2.558 s

For more details, see Crew or Equipment


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3.2 s 

With 50% Crew: 3.964 s
With 75% Crew: 3.461 s
With 100% Crew: 3.068 s
With GLD: 2.789 s
With BiA: 3.001 s
With BiA and Vents: 2.935 s
With both and GLD: 2.669 s
Maximum possible: 2.558 s

For more details, see Crew or Equipment
Aim time
2020 deg/s Turret Traverse
360° Gun Arc
-12°/+15°-12°/+15° Elevation Arc
5757 rounds Ammo Capacity
General
2020 % Chance of Fire






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment
View Range


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710 m 

With 50% Crew: 557.8 m
With 75% Crew: 634 m
With 100% Crew: 710 m
With 100% Signal Boost: 852 m
When affected by 100% Relaying: 781 m
Maximum possible: 1021.6 m

For more details, see Skills or Equipment


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850 m 

With 50% Crew: 667.8 m
With 75% Crew: 759 m
With 100% Crew: 850 m
With 100% Signal Boost: 1020 m
When affected by 100% Relaying: 935 m
Maximum possible: 1223.1 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


VIII

AnnoS18_EMIL_1951_E1.png

2540000

The Emil I is a Swedish tier 8 heavy tank.

A variant of the heavy tank developed for the Swedish army under the EMIL project in the 1950s. Design solutions used for the French AMX 13 tank influenced the project, which is obvious from the design of the turret. In 1951, a draft design was prepared, but development was discontinued in favor of later versions.

The Emil I leads to the Emil II.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VIII 10,5 cm lvkan m/42 179/224/53 320/320/420 6.27 0.39 3.2 2050 105000
IX 10,5 cm TK 105-9 217/242/53 360/360/460 5.45 0.38 3.2 2390 165000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VII AOS-895 330 20 765 31000
VIII SFA 8 cyl boxer 380 20 800 44000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

VII Emil Alt 1 29 24 B/2 6360 16500
VIII Emil Alt 2 32 26 B/2 6360 33400

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

IX Ra 400 710 45 44200
X Ra 421 850 27 57200

Compatible Equipment

Low Noise Exhaust System Class 1 Vertical Stabilizer Class 1 Heavy Spall Liner Camouflage Net Class 2 Coated Optics Class 1 Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Enhanced Gun Laying Drive Class 1 Improved Hardening Class 1 Additional Grousers Class 1 Modified Configuration Class 1 Improved Rotation Mechanism Class 1 Improved Aiming Class 1 Improved Ventilation Class 1 Binocular Telescope Class 1 Turbocharger Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Focus on Target Coffee with Cinnamon Buns Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Three-shot autoloader with acceptable reload time, burst damage and penetration
  • Well-armored turret face
  • Excellent gun depression and good gun elevation for an oscillating turret
  • Unusually small for a heavy tank, can use cover rather easily


Cons:


  • Very thin side-rear armor, easily overmatched
  • Atrocious mobility
  • Terrible gun handling and long aimtime
  • Poor viewrange
  • Poor turret traverse speed


Performance

The Emil 1 is a combination of strong ridge-line armour and a burst autoloader, the complete opposite of the AMX 50 100 and more akin to the T69's play style. The armour on flat ground is adequate against tier 8's and lower but especially when facing higher tiered tanks you always want to go somewhere where you can put your unique 12 degrees of gun depression and unhistorically thick armour to good auto ricochet angles. Take note that the armour can still be penetrated by tier X guns especially with premium shells so do not play as though you are invincible. Using ridge-lines also does well to hide your 20mm side armour which is easily over matched by most guns you will face through World of Tank's three calibre rules. If you ever find a hull down Emil that you cannot penetrate, do not be afraid to fire HE as the gun mantle sides are very thin. The stock gun using AP ammo is pretty much worthless against tier 9-10 armor and struggles against T8 frontally, even against weak spots. As especially the stock Emil severely lacks mobility engaging enemies from good angles and doing damage even on a ridge line can be challenging. It may be worth considering premium ammo, which will kill your credit earnings or to load up with HE and at least do some damage. With the increased chance to do some module damage. Once you get the best gun, you can start doing decent damage against upper tiers with AP ammo and make good earnings.


Early Research

  • First research the tracks upgrade, the reduction of terrain resistances is very noticeable.
  • Then research the gun or the engine, 179 AP/224 APCR is barely adequate for tier 8 and the slow Emil can rarely flank the enemy, thus either option can be chosen, though engine is much cheaper.
  • Engine, 50 hp increase is a big deal for such a light vehicle and will increase your power to weight ratio from 11 to 13.
  • Finally, Radio, grants 850 meter radio range so you can contact orbital space artillery, the weight difference will not affect your power to weight ratio.


Suggested Equipment


Coated Optics Enhanced Gun Laying Drive Vertical Stabilizer Improved Ventilation Class 3


Gallery

Historical Info

In 1951, the Swedish army decided to start a new tank project with the goal of replacing the obsolete Strv m/42 medium tank. Previous ideas for new tanks after WW2 had often been outdated and too light for the modern battlefield. The new project was to be based around the ideas that emerged in 1950 during the development of the Lansen light tank, mainly that a modern tank would need to be heavier, better armed and protected than previously thought. Another thing, that influenced the project, was that the technologies such as autoloaders and gyro-stabilization became more viable. These factors resulted in the EMIL 1951 proposal, which was to mark the start of Swedish heavy tank development.

The requirements for the proposal made it clear that the vehicle was to be able to function as both an infantry support weapon and a tank destroyer. To make this possible, the tank was to mount a 12cm autoloaded gun. This would allow the tank to fire rapidly, it would give it good high-explosive round performance and better performance with HEAT rounds. There were also considerations for subcalibre rounds, but the main ammo types considered were the HEAT and the HE rounds. The idea of a tank sharing the medium and anti-tank roles had been considered before, but only now was such a vehicle possible within the weight limit, set by the Swedish army due to strategic mobility. The use of an autoloader made it possible to reduce the crew of the tank to 3. The requirements also made it clear that the new tank would need a lot more armour than previous Swedish projects. The main worry was the appearance of the Soviet IS-3 and its 122mm gun. To keep the weight down, the heavier armour of the tank was put on the turret front, here it reached a maximum thickness of 200mm at the gun-mantle (with 150mm and 125mm sloped armour at the rest of the turret front).


This thick front turret armour was made possible by the use of a protective frontal “shield” instead of the French oscillating turrets, which had the turret split into the upper and the lower section. This also allowed for much better gun depression, that reached a maximum of 14dg. However, the rest of the turret armour was pretty weak with 35mm and 20mm side and rear armour respectively. The hull armour was a bit more interesting. The front had 120mm of armour – but only on the lower plate, the upper plate was better sloped, but only reached 70mm. The greater thickness of the lower plate would also be kept in future revisions of the EMIL project. The rest of the hull armour was really weak with only 20mm side and 30mm rear armour.

Frontal and rear schematics

Front_and_rear_Emil_1951_schematics.jpg

Perhaps the most interesting thing about the projected tank was its size. The height was only 2,35m, which meant it had lower profile than tanks like the T-44 or IS-3. All in all, the tank was only slightly bigger than the previously projected light tank. This in turn meant that the tank only weighed 28 tons. However, later studies concluded that a vehicle of the performance described in the 1951 proposal would most likely weigh at least 32 tons. The main reason for the small size and low weight was the Swedish military believing that the mobility of a vehicle heavier than 30 tons would be very limited in Swedish terrain. The tank was to be powered by a 550hp air-cooled boxer engine built by Svenska Flygmotor AB, a producer of aircraft engines. This would allow the power to weight ratio of 19,5 hp/t for the 28 ton tank, but with the projected 32 ton weight this would be closer to 17hp/t. The good power to weight ratio also allowed the top speed of 55kph.

Rough size comparison with a T-44

Emil_1951_size_comparison_with_T-44.jpg

The suspension of the vehicle was based on the Lvkv 42 self-propelled anti-aircraft gun, developed by Bofors. This meant that the tank would have hydraulic springs, that would later be used on the S-tank. Other alternatives were also considered however, such as an interleaved suspension. The hull of the tank was designed by Landsverk, who had been the main Swedish tank manufacturer since the 30′s and the turret was designed by Bofors, who had plenty of experience with guns and turrets for ships and coastal defence, but little experience with turrets for actual tanks. The project would continue in 1952, when the fear of the IS-3 would turn the EMIL project into more of a heavy tank project.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

* The tier 8 Emil as represented in the game is based on the 1951 proposal for a new Swedish 30-tonne tank which had the project name EMIL. Note that nowhere in the original documents is this initial design referred to as Emil 1, instead, it is simply listed as “EMIL”. The name Emil 1 was later used in 1952 for a completely redesigned version of the tank which was a scaled down version of the Emil 2 that you see in game. This Emil 1 had several different armour proposals, none of which are as thick as the in-game Emil 1.
  • The Emil was meant to have 14 degrees of gun depression from the front and up to 15 degrees of gun depression at the sides, but in game the tank only has 12 degrees of gun depression.
  • The frontal armour in game is thicker than listed in the blueprints
  • The engine power and subsequent power/weight are lower then historically documented with it documented as having a 550hp engine and 19.78 hp/t
  • One of the historical armaments, 12cm gun, is missing.
  • The gun is located higher on turret than on the actual EMIL, and the turret itself is seated too far back on the hull.


Sweden
Light Tanks IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L IIILago M38
Medium Tanks IVLago VStrv m/42 VIStrv m/42-57 Alt A.2 VIStrv 74 VIILeo VIIIStrv 81 VIIIPrimo Victoria VIIILansen C VIIIUDES 14 Alt 5 IXUDES 16 XUDES 15/16
Heavy Tanks VIIIEmil I VIIIEMIL 1951 VIIIBofors Tornvagn IXEmil II IXStrv K XKranvagn
Tank Destroyers IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Self-Propelled Artillery
Heavy Tanks
USA VT14 VT1 Heavy Tank VIPawlack Tank VIM6 VIIKing Tiger (Captured) VIIM-II-Y VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIT77 VIIIM-III-Y VIIIM-IV-Y VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXConcept 1B IXM-VI-Y IXM103 IXT54E1 XM-V-Y XT110E5 XT57 Heavy Tank
UK VChurchill I VExcelsior VIChurchill VII VITOG II* VIIBlack Prince VIIFV201 (A45) VIIICharlemagne VIIICaliban VIIIGonsalo VIIICaernarvon VIIICaernarvon Action X IXFV4201 Chieftain Proto IXConqueror XFV215b XSuper Conqueror XT95/FV4201 Chieftain
Germany IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
France IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX M4 mle. 49 Liberté VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXLorraine 50 t IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
USSR VChurchill III VKV-220-2 VKV-220-2 Beta Test VKV-1 VKV-1 shielded VIKV-1S VIKV-2 VIKV-2 (R) VIKV-85 VIObject 244 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2M VIIIS-2 shielded VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIIS-6 B VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIIS-3A Peregrine VIIIKirovets-1 VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIIIS-M VIIIObject 703 Version II VIIIIS-2-II IXT-10 IXObject 777 Version II IXObject 257 IXObject 705 IXIS-3-II IXST-I XIS-4 XIS-7 XObject 260 XObject 705A XObject 277 XObject 279 early XST-II XObject 780
China VIIIS-2 VIIIWZ-111 VIIIWZ-111 Alpine Tiger VIII110 VIII112 IXWZ-111 model 1-4 IXWZ-114 X113 X113 Beijing Opera XWZ-111 model 5A XWZ-111 Qilin
Japan IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Czechoslovakia VIIŠkoda T 45 VIIVz. 44-1 VIIIŠkoda T 56 VIIITNH 105/1000 IXTNH T Vz. 51 XVz. 55
Sweden VIIIEmil I VIIIEMIL 1951 VIIIBofors Tornvagn IXEmil II IXStrv K XKranvagn
Italy VIICarro d'assalto P.88 VIIIProgetto CC55 mod. 54 VIIIBisonte C45 IXProgetto C50 mod. 66 XRinoceronte
Poland VII45TP Habicha VIII50TP prototyp VIII53TP Markowskiego IX50TP Tyszkiewicza X60TP Lewandowskiego
ja:Tank:S18 EMIL 1951 E1