Rhode Island
Revision as of 16:13, 22 May 2024 Changed protection level for "Ship:Rhode Island" ([Move=Allow only administrators] (indefinite)) | Revision as of 16:41, 22 May 2024 Performance, Commander skills, Pros/Cons editing, flags | |||
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Insert the PERFORMANCE SECTION below. | Insert the PERFORMANCE SECTION below. | |||
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide] for guidelines. --> | See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide] for guidelines. --> | |||
? | '' | + | <h4>Summary</h4> | |
+ | ''{{#var:ship_name}}'' has found its place in the family of Tier X US battleships, trading the more conventional well-armored, heavy main battery design for a lighter armor profile, high speed, light main battery, and high accuracy. She is a frankenstein boat of sorts, combining ''[[Georgia]]''’s profile and ''[[Florida]]’s'' artillery to create a playstyle that is a mix between a French battleship and heavy cruiser, owing to her quick reload, high speed, and access to {{Surveillance Radar}}. | |||
+ | <h4>Armor</h4> | |||
+ | ''{{#var:ship_name}}’s'' armor leaves one wondering whether they are playing a cruiser rather than a battleship. She shares the same hull as ''[[Georgia]]'' but has slightly thinner bow and stern armor. Her bow and stern are similarly armored to that of ''[[Des Moines]]'', being 27 mm until the turrets. From there, ''{{#var:ship_name}}’s'' light 32 mm torpedo protection hardly does anything to protect her citadel from enemy battleships at the waterline, with only slightly thicker 38 mm side plating protecting the rest of her sides. Paired with the standard 19 mm superstructure found on every battleship at Tier VIII and higher, ''{{#var:ship_name}}’s'' real “armor” is her 33 knot speed, 12.1 second rudder shift, and 12.3 km concealment. Those will be more efficient at protecting against enemy fire than her physical armor is. | |||
+ | <h4>Armament</h4> | |||
+ | Caliber aside, ''{{#var:ship_name}}’s'' main battery is quite impressive. She is armed with three quad 356 mm turrets, the same caliber found on ''[[Defence]]'' and one of the smallest battleship guns at Tier X. Her main battery is identical to ''[[Florida]]'' at Tier VII, with the two battleships sharing the same battlecruiser dispersion, sigma, and AP shell damage. However, that is where the similarities end. Unlike ''[[Florida]]'', ''{{#var:ship_name}}'' gets access to {{Artillery Plotting Room Modification 2}} in slot 6, further reducing her dispersion by 11%. Her standard reload time is 22 seconds, one of the quickest at Tier X. However, ''{{#var:ship_name}}’s'' range is more average at 21 km before the use of {{Main Battery Modification 2}} or {{Spotting Aircraft}}. ''{{#var:ship_name}}’s'' AP is rather mediocre, lacking overmatch against most ships at the tier and a low 9000 alpha damage per shell. However, she has improved AP penetration angles similar to ''[[Des Moines]]'', so it will pen better on angled targets. To make up for her weaker AP, ''{{#var:ship_name}}’s'' HE is quite good at setting fires, with a 31% fire chance and a maximum of 5000 damage per shell. ''{{#var:ship_name}}'' also features improved secondary range and accuracy, with a maximum range of 11.3 km. While her secondaries are similar to''[[Georgia]]'' and ''[[Massachusetts]]'', it is not recommended to build for the secondary battery due to her low HP and light armor. Overall ''{{#var:ship_name}}'' is a decent artillery platform, with accurate salvos that can exploit broadsides and a high fire chance to burn down armored targets. | |||
+ | <h4>Anti-Aircraft</h4> | |||
+ | Like most ships, ''{{#var:ship_name}}'' should avoid finding herself alone in the face of enemy aircraft. However, her AA strength is on the stronger side for a battleship, with the bulk of her defenses situated in her medium-range battery. Her flak is standard for US Tier X battleships at 8 per salvo, dealing 1764 damage from 3.5 km to 5.8 km. ''{{#var:ship_name}}’s'' long-range AA battery does a rather underwhelming 176 continuous damage, but is aided by the flak salvos. Her main defense against enemy aircraft is her 4 km medium battery, with a continuous damage of 555. At 2 km ''{{#var:ship_name}}’s'' light guns deal 287 damage in a last ditch effort to shoot down enemy planes. ''{{#var:ship_name}}’s'' AA performance can be further improved with {{Catapult Fighter}}, but the consumable competes against {{Spotting Aircraft}} and {{Surveillance Radar}}, making {{Catapult Fighter}} the least likely to be chosen. | |||
+ | <h4>Battle Performance</h4> | |||
+ | ''{{#var:ship_name}}'' plays like a French battleship, using her high speed and low detectability to sneak to the broadsides of enemy targets. When the opportunity to punish broadsides is not present, HE should be used to burn down enemies. Players should be aware of their range from enemies, as her low 74,100 HP and poor armor can lead to a quick death. Should players find themselves in a position where multiple enemies are shooting at them, {{Engine Boost}} paired with ''{{#var:ship_name}}’s'' low 12.3 km concealment can be used to reposition and escape enemy fire. Players can choose between {{Surveillance Radar}} and {{Spotting Aircraft}} for distinct differences in playstyles. The 9 km {{Surveillance Radar}} offers close range spotting and potentially allows for a close-range barrage with a secondary build, while the {{Spotting Aircraft}} provides further versatility for fire support or to create more distance from enemies to dodge incoming fire. ''{{#var:ship_name}}'' offers several different playstyles to choose from, but none of them will change the poor armor, low HP, and lack of overmatch that makes a range build the more preferred way to play. | |||
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|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
? | * | + | * Accurate main battery | |
? | * Quick | + | * Quick reload | |
* AP Shells have Improved Ricochet Angles | * AP Shells have Improved Ricochet Angles | |||
? | * | + | * Improved secondary accuracy and range | |
? | * High | + | * High speed | |
+ | * Fast rudder shift | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
? | * Below | + | * Below average gun caliber for her tier | |
? | * Small HP | + | * Small HP pool | |
? | * | + | * Weak armor | |
? | + | |||
|Research= | |Research= | |||
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The recommended upgrades are: | The recommended upgrades are: | |||
? | * '''Slot 1''': {{Main | + | * '''Slot 1''': {{Main Armaments Modification 1}} | |
* '''Slot 2''': {{Damage Control System Modification 1}} | * '''Slot 2''': {{Damage Control System Modification 1}} | |||
? | * '''Slot 3''': {{Main Battery Modification 2}} '''or''' {{Artillery Plotting Room | + | * '''Slot 3''': {{Main Battery Modification 2}} '''or''' {{Artillery Plotting Room Modification 1}} | |
* '''Slot 4''': {{Damage Control System Modification 2}} | * '''Slot 4''': {{Damage Control System Modification 2}} | |||
* '''Slot 5''': {{Concealment System Modification 1}} | * '''Slot 5''': {{Concealment System Modification 1}} | |||
? | * '''Slot 6''': {{Artillery Plotting Room Modification 2}} | + | * '''Slot 6''': {{Artillery Plotting Room Modification 2}} | |
? | + | |||
|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
{{Commander Skills 3 BB | {{Commander Skills 3 BB | |||
<!-- Ratings 1,2,3 are legit. Others are ignored. You can use zero to indicate that skill has no effect, but that's just for other editors. --> | <!-- Ratings 1,2,3 are legit. Others are ignored. You can use zero to indicate that skill has no effect, but that's just for other editors. --> | |||
? | | rating11 = | + | | rating11 = 2 <!-- Gun Feeder --> | |
| rating12 = <!-- Demolition Expert +1% fire + ASW --> | | rating12 = <!-- Demolition Expert +1% fire + ASW --> | |||
? | | rating13 = | + | | rating13 = 2 <!-- Consumables Specialist - Reload Boosts,aircraft,DAAF --> | |
| rating14 = <!-- Emergency Repair Specialist --> | | rating14 = <!-- Emergency Repair Specialist --> | |||
| rating15 = <!-- Incoming Fire Alert --> | | rating15 = <!-- Incoming Fire Alert --> | |||
| rating16 = <!-- Preventive Maintenance --> | | rating16 = <!-- Preventive Maintenance --> | |||
? | | rating21 = | + | | rating21 = 2 <!-- Grease the Gears --> | |
| rating22 = <!-- Inertial Fuse for HE Shells --> | | rating22 = <!-- Inertial Fuse for HE Shells --> | |||
? | | rating23 = | + | | rating23 = 3 <!-- Brisk - +10% while unspotted --> | |
| rating24 = <!-- Vigilance - +25% torp detect range, +7% TPS --> | | rating24 = <!-- Vigilance - +25% torp detect range, +7% TPS --> | |||
| rating25 = <!-- Priority Target --> | | rating25 = <!-- Priority Target --> | |||
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| rating31 = <!-- Super-Heavy AP Shells - +7.5% AP but +25% fire/fl time --> | | rating31 = <!-- Super-Heavy AP Shells - +7.5% AP but +25% fire/fl time --> | |||
? | | rating32 = | + | | rating32 = 1 <!-- Long-Range Secondary Battery Shells - +20% range --> | |
? | | rating33 = | + | | rating33 = 3 <!-- Adrenaline Rush --> | |
? | | rating34 = | + | | rating34 = 2 <!-- Basics of Survivability --> | |
| rating35 = <!-- Improved Repair Part Readiness --> | | rating35 = <!-- Improved Repair Part Readiness --> | |||
| rating36 = <!-- Focus Fire Training - sector reinf. & Airstrike--> | | rating36 = <!-- Focus Fire Training - sector reinf. & Airstrike--> | |||
| rating41 = <!-- Furious - buff for being on fire--> | | rating41 = <!-- Furious - buff for being on fire--> | |||
? | | rating42 = | + | | rating42 = 1 <!-- Manual Secondary Battery Aiming --> | |
| rating43 = <!-- Close Quarters Combat - -10% MB reload if an enemy is spotted close --> | | rating43 = <!-- Close Quarters Combat - -10% MB reload if an enemy is spotted close --> | |||
? | | rating44 = | + | | rating44 = 2 <!-- Emergency Repair Expert - DCP,RP +1 charge, +10% action --> | |
? | | rating45 = | + | | rating45 = 3 <!-- Concealment Expert --> | |
? | | rating46 = | + | | rating46 = 3 <!-- Fire Prevention Expert --> | |
}} | }} | |||
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{{Signal Flags | {{Signal Flags | |||
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. --> | <!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. --> | |||
? | | Juliet Charlie = | + | | Juliet Charlie = 3 <!-- No Detonate --> | |
? | | India Yankee = | + | | India Yankee = 3 <!-- -20% Fire duration --> | |
| Hotel Yankee = <!-- ram someone --> | | Hotel Yankee = <!-- ram someone --> | |||
? | | Juliet Yankee Bissotwo = | + | | Juliet Yankee Bissotwo = 3 <!-- -20% flood duration --> | |
| Victor Lima = <!-- +1/0.5% (160mm) fire, +4% flood --> | | Victor Lima = <!-- +1/0.5% (160mm) fire, +4% flood --> | |||
| India X-Ray = <!-- +1/0.5% (160mm) fire, +5% you detonate --> | | India X-Ray = <!-- +1/0.5% (160mm) fire, +5% you detonate --> | |||
| Juliet Whiskey Unaone = <!-- +15% flood, +5% you detonate --> | | Juliet Whiskey Unaone = <!-- +15% flood, +5% you detonate --> | |||
? | | Mike Yankee Soxisix = | + | | Mike Yankee Soxisix = 2 <!-- Secondaries: +5% range, -5% reload, -5% dispersion--> | |
? | | November Echo Setteseven= | + | | November Echo Setteseven= 2 <!-- +5% AA damage --> | |
? | | Sierra Mike = | + | | Sierra Mike = 3 <!-- +5% speed --> | |
? | | November Foxtrot = | + | | November Foxtrot = 3 <!-- -5% Consumables reload --> | |
? | | India Delta = | + | | India Delta = 3 <!-- +20% HP from Repair Party --> | |
| X-Ray Papa Unaone = <!-- +15% Smoke Gen action time --> | | X-Ray Papa Unaone = <!-- +15% Smoke Gen action time --> |
Revision as of 16:41, 22 May 2024
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[[Ship:|]] — N/A special premium Tier N/A.
IDS__descr
' was first released for sale on 10 January 2024 with Update 13.0, and was initially available 1 of 46 random doubloon bundles in the Armory.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Summary
' has found its place in the family of Tier X US battleships, trading the more conventional well-armored, heavy main battery design for a lighter armor profile, high speed, light main battery, and high accuracy. She is a frankenstein boat of sorts, combining Georgia’s profile and Florida’s artillery to create a playstyle that is a mix between a French battleship and heavy cruiser, owing to her quick reload, high speed, and access to Surveillance Radar .
Armor
’s armor leaves one wondering whether they are playing a cruiser rather than a battleship. She shares the same hull as Georgia but has slightly thinner bow and stern armor. Her bow and stern are similarly armored to that of Des Moines, being 27 mm until the turrets. From there, ’s light 32 mm torpedo protection hardly does anything to protect her citadel from enemy battleships at the waterline, with only slightly thicker 38 mm side plating protecting the rest of her sides. Paired with the standard 19 mm superstructure found on every battleship at Tier VIII and higher, ’s real “armor” is her 33 knot speed, 12.1 second rudder shift, and 12.3 km concealment. Those will be more efficient at protecting against enemy fire than her physical armor is.
Armament
Caliber aside, ’s main battery is quite impressive. She is armed with three quad 356 mm turrets, the same caliber found on Defence and one of the smallest battleship guns at Tier X. Her main battery is identical to Florida at Tier VII, with the two battleships sharing the same battlecruiser dispersion, sigma, and AP shell damage. However, that is where the similarities end. Unlike Florida, ' gets access to Artillery Plotting Room Modification 2 in slot 6, further reducing her dispersion by 11%. Her standard reload time is 22 seconds, one of the quickest at Tier X. However, ’s range is more average at 21 km before the use of Main Battery Modification 2 or Spotting Aircraft . ’s AP is rather mediocre, lacking overmatch against most ships at the tier and a low 9000 alpha damage per shell. However, she has improved AP penetration angles similar to Des Moines, so it will pen better on angled targets. To make up for her weaker AP, ’s HE is quite good at setting fires, with a 31% fire chance and a maximum of 5000 damage per shell. ' also features improved secondary range and accuracy, with a maximum range of 11.3 km. While her secondaries are similar toGeorgia and Massachusetts, it is not recommended to build for the secondary battery due to her low HP and light armor. Overall ' is a decent artillery platform, with accurate salvos that can exploit broadsides and a high fire chance to burn down armored targets.
Anti-Aircraft
Like most ships, ' should avoid finding herself alone in the face of enemy aircraft. However, her AA strength is on the stronger side for a battleship, with the bulk of her defenses situated in her medium-range battery. Her flak is standard for US Tier X battleships at 8 per salvo, dealing 1764 damage from 3.5 km to 5.8 km. ’s long-range AA battery does a rather underwhelming 176 continuous damage, but is aided by the flak salvos. Her main defense against enemy aircraft is her 4 km medium battery, with a continuous damage of 555. At 2 km ’s light guns deal 287 damage in a last ditch effort to shoot down enemy planes. ’s AA performance can be further improved with Catapult Fighter , but the consumable competes against Spotting Aircraft and Surveillance Radar , making Catapult Fighter the least likely to be chosen.
Battle Performance
' plays like a French battleship, using her high speed and low detectability to sneak to the broadsides of enemy targets. When the opportunity to punish broadsides is not present, HE should be used to burn down enemies. Players should be aware of their range from enemies, as her low 74,100 HP and poor armor can lead to a quick death. Should players find themselves in a position where multiple enemies are shooting at them, Engine Boost paired with ’s low 12.3 km concealment can be used to reposition and escape enemy fire. Players can choose between Surveillance Radar and Spotting Aircraft for distinct differences in playstyles. The 9 km Surveillance Radar offers close range spotting and potentially allows for a close-range barrage with a secondary build, while the Spotting Aircraft provides further versatility for fire support or to create more distance from enemies to dodge incoming fire. ' offers several different playstyles to choose from, but none of them will change the poor armor, low HP, and lack of overmatch that makes a range build the more preferred way to play.Pros:
- Accurate main battery
- Quick reload
- AP Shells have Improved Ricochet Angles
- Improved secondary accuracy and range
- High speed
- Fast rudder shift
Cons:
- Below average gun caliber for her tier
- Small HP pool
- Weak armor
Research
Optimal Configuration
Upgrades
The recommended upgrades are:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Main Battery Modification 2 or Artillery Plotting Room Modification 1
- Slot 4: Damage Control System Modification 2
- Slot 5: Concealment System Modification 1
- Slot 6: Artillery Plotting Room Modification 2
Commander Skills
Recommended Commander Skills | ||||||
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Cost (points) |
Attack | Defense | ||||
1 |
★★ |
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★★ |
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2 |
★★ |
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★★★ |
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3 |
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★ |
★★★ |
★★ |
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4 |
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★ |
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★★ |
★★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
' equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party – 4 charges
- Slot 3: Engine Boost – 3 charges
- Slot 4: Surveillance Radar – 3 charges or Spotting Aircraft – 4 charges or Catapult Fighter – 3 charges
Camouflage
As a premium ship, this ship comes with Default permanent camouflage and a set of permanent combat bonuses.
Signals
Recommended Signal Flags | |||||
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Combat | |||||
★★★ |
★★★ |
★★★ |
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★★ |
★★ |
★★★ |
★★★ |
★★★ |
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Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
Video
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 12.10.
Testing Changes
- DevBlog 484:
- Preliminary characteristics.
- DevBlog 495:
- HE shell parameters were changed:
- Maximum damage increased: 4,750 to 5,000.
- Fire chance increased from 22 to 31%.
- Restoration of hit points after receiving damage to the parts of the hull increased from 50 to 60%.
- HE shell parameters were changed:
- DevBlog 500:
- Main battery reload time reduced from 25 to 24 s.
- Rudder shift time reduced from 16.5 to 12.1 s.
- DevBlog 501:
- Detectability by sea reduced from 16.4 to 15.2 km.
- All other parameters adjusted accordingly.
- With the release of Update 13.0:
- Main Battery Reload time reduced from 24 to 22 s.
- Detectability by sea reduced from 16.4 to 15.2 km.
- Update 13.0:
- Available in 1 of 46 random bundles available in the Armory for 2,000 doubloons each.
- Update 13.2:
- Fixed textures for the ship.
Destroyers | |
Cruisers | |
Battleships | |
Aircraft Carriers |
Japan | |
U.K. | |
France | |
U.S.S.R. | |
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Netherlands | |
Italy | |
Commonwealth | |
Pan-America |