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Rhode Island

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Revision as of 16:13, 22 May 2024
Changed protection level for "Ship:Rhode Island" ([Move=Allow only administrators] (indefinite))
Revision as of 16:41, 22 May 2024
Performance, Commander skills, Pros/Cons editing, flags
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 Insert the PERFORMANCE SECTION below.  Insert the PERFORMANCE SECTION below.
 See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide] for guidelines. --> See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide] for guidelines. -->
?''Rhode Island'' sports twelve 356mm main battery guns. True, compared to her peers her caliber is below average, but any potential opponents would be wise not to underestimate her firepower. Players will benefit from her good accuracy thanks to improved dispersion, and she boasts high damage per minute due to her quick reload time. To top this off, her Ap shells have improved ricochet angles. ''Rhode Island'' also brings a large number of secondary guns with a decent fire rate and good accuracy to the fray.+<h4>Summary</h4>
 +''{{#var:ship_name}}'' has found its place in the family of Tier X US battleships, trading the more conventional well-armored, heavy main battery design for a lighter armor profile, high speed, light main battery, and high accuracy. She is a frankenstein boat of sorts, combining ''[[Georgia]]''’s profile and ''[[Florida]]’s'' artillery to create a playstyle that is a mix between a French battleship and heavy cruiser, owing to her quick reload, high speed, and access to {{Surveillance Radar}}.
 +<h4>Armor</h4>
 +''{{#var:ship_name}}’s'' armor leaves one wondering whether they are playing a cruiser rather than a battleship. She shares the same hull as ''[[Georgia]]'' but has slightly thinner bow and stern armor. Her bow and stern are similarly armored to that of ''[[Des Moines]]'', being 27 mm until the turrets. From there, ''{{#var:ship_name}}’s'' light 32 mm torpedo protection hardly does anything to protect her citadel from enemy battleships at the waterline, with only slightly thicker 38 mm side plating protecting the rest of her sides. Paired with the standard 19 mm superstructure found on every battleship at Tier VIII and higher, ''{{#var:ship_name}}’s'' real “armor” is her 33 knot speed, 12.1 second rudder shift, and 12.3 km concealment. Those will be more efficient at protecting against enemy fire than her physical armor is.
 +<h4>Armament</h4>
 +Caliber aside, ''{{#var:ship_name}}’s'' main battery is quite impressive. She is armed with three quad 356 mm turrets, the same caliber found on ''[[Defence]]'' and one of the smallest battleship guns at Tier X. Her main battery is identical to ''[[Florida]]'' at Tier VII, with the two battleships sharing the same battlecruiser dispersion, sigma, and AP shell damage. However, that is where the similarities end. Unlike ''[[Florida]]'', ''{{#var:ship_name}}'' gets access to {{Artillery Plotting Room Modification 2}} in slot 6, further reducing her dispersion by 11%. Her standard reload time is 22 seconds, one of the quickest at Tier X. However, ''{{#var:ship_name}}’s'' range is more average at 21 km before the use of {{Main Battery Modification 2}} or {{Spotting Aircraft}}. ''{{#var:ship_name}}’s'' AP is rather mediocre, lacking overmatch against most ships at the tier and a low 9000 alpha damage per shell. However, she has improved AP penetration angles similar to ''[[Des Moines]]'', so it will pen better on angled targets. To make up for her weaker AP, ''{{#var:ship_name}}’s'' HE is quite good at setting fires, with a 31% fire chance and a maximum of 5000 damage per shell. ''{{#var:ship_name}}'' also features improved secondary range and accuracy, with a maximum range of 11.3 km. While her secondaries are similar to''[[Georgia]]'' and ''[[Massachusetts]]'', it is not recommended to build for the secondary battery due to her low HP and light armor. Overall ''{{#var:ship_name}}'' is a decent artillery platform, with accurate salvos that can exploit broadsides and a high fire chance to burn down armored targets.
 +<h4>Anti-Aircraft</h4>
 +Like most ships, ''{{#var:ship_name}}'' should avoid finding herself alone in the face of enemy aircraft. However, her AA strength is on the stronger side for a battleship, with the bulk of her defenses situated in her medium-range battery. Her flak is standard for US Tier X battleships at 8 per salvo, dealing 1764 damage from 3.5 km to 5.8 km. ''{{#var:ship_name}}’s'' long-range AA battery does a rather underwhelming 176 continuous damage, but is aided by the flak salvos. Her main defense against enemy aircraft is her 4 km medium battery, with a continuous damage of 555. At 2 km ''{{#var:ship_name}}’s'' light guns deal 287 damage in a last ditch effort to shoot down enemy planes. ''{{#var:ship_name}}’s'' AA performance can be further improved with {{Catapult Fighter}}, but the consumable competes against {{Spotting Aircraft}} and {{Surveillance Radar}}, making {{Catapult Fighter}} the least likely to be chosen.
 +<h4>Battle Performance</h4>
 +''{{#var:ship_name}}'' plays like a French battleship, using her high speed and low detectability to sneak to the broadsides of enemy targets. When the opportunity to punish broadsides is not present, HE should be used to burn down enemies. Players should be aware of their range from enemies, as her low 74,100 HP and poor armor can lead to a quick death. Should players find themselves in a position where multiple enemies are shooting at them, {{Engine Boost}} paired with ''{{#var:ship_name}}’s'' low 12.3 km concealment can be used to reposition and escape enemy fire. Players can choose between {{Surveillance Radar}} and {{Spotting Aircraft}} for distinct differences in playstyles. The 9 km {{Surveillance Radar}} offers close range spotting and potentially allows for a close-range barrage with a secondary build, while the {{Spotting Aircraft}} provides further versatility for fire support or to create more distance from enemies to dodge incoming fire. ''{{#var:ship_name}}'' offers several different playstyles to choose from, but none of them will change the poor armor, low HP, and lack of overmatch that makes a range build the more preferred way to play.
  
?Now just because ''Rhode Island'' can pack a punch, it doesn't mean you should just rush into combat guns blazing. She's a Delicate beauty - one that requires tactical gameplay, active repositioning, and being quick on your toes. Luckily, she's perfectly suited for this since she boasts high movement speed and good maneuverability.  
  
?Now let's talk about her consumables. Her small HP pool is somewhat alleviated by the presence of Enhanced {{Repair Party}} with a reduced cooldown time. If you find yourself in a pinch and you need to get out of hot water swiftly, you'll be grateful for her {{Engine Boost}} consumable. Finally there's an additional slot that can hold one of the following three consumables: {{Catapult Fighter}}, {{Spotting Aircraft}}, and {{Surveillance Radar}}. Choose the option that complements your unique playstyle best!  
? 
?To sum up, ''Rhode Island'' resembles a battlecruiser, combining the agility of a large cruiser with the firepower of a battleship. She has a fast firing rate for a battleship. She can be quite menacing against lightly armored ships, especially destroyers, and her maneuverability can come in quite handy when evading torpedoes. Even better, players who choose the Surveillance Radar consumable can help their fellow Captains spot enemies hiding in smoke. Finally, we recommend avoiding direct confrontations against sturdier battleships. 
 |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
?* Guns have Good Accuracy+* Accurate main battery
?* Quick Reload giving her good DPM+* Quick reload
 * AP Shells have Improved Ricochet Angles * AP Shells have Improved Ricochet Angles
?* Decent Number of Secondaries with good fire rate and accuracy+* Improved secondary accuracy and range
?* High Movement Speed and Good Maneuverability +* High speed
 +* Fast rudder shift
  
 |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
?* Below Average Gun Caliber for her tier+* Below average gun caliber for her tier
?* Small HP Pool+* Small HP pool
?* +* Weak armor
?* + 
  
 |Research= |Research=
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 The recommended upgrades are: The recommended upgrades are:
?* '''Slot 1''': {{Main Armaments Modification 1}} '''or''' {{Auxiliary Armaments Modification 1}}+* '''Slot 1''': {{Main Armaments Modification 1}}
 * '''Slot 2''': {{Damage Control System Modification 1}} * '''Slot 2''': {{Damage Control System Modification 1}}
?* '''Slot 3''': {{Main Battery Modification 2}} '''or''' {{Artillery Plotting Room Modification 1}} '''or''' {{Secondary Battery Modification 1}}+* '''Slot 3''': {{Main Battery Modification 2}} '''or''' {{Artillery Plotting Room Modification 1}}
 * '''Slot 4''': {{Damage Control System Modification 2}} * '''Slot 4''': {{Damage Control System Modification 2}}
 * '''Slot 5''': {{Concealment System Modification 1}} * '''Slot 5''': {{Concealment System Modification 1}}
?* '''Slot 6''': {{Artillery Plotting Room Modification 2}} '''or''' {{Main Battery Modification 3}}+* '''Slot 6''': {{Artillery Plotting Room Modification 2}}
? +
 |CommanderSkills=<!-- write text about best set of Commander Skills below --> |CommanderSkills=<!-- write text about best set of Commander Skills below -->
 {{Commander Skills 3 BB {{Commander Skills 3 BB
 <!-- Ratings 1,2,3 are legit. Others are ignored. You can use zero to indicate that skill has no effect, but that's just for other editors. -->  <!-- Ratings 1,2,3 are legit. Others are ignored. You can use zero to indicate that skill has no effect, but that's just for other editors. -->
?| rating11 = <!-- Gun Feeder -->+| rating11 = 2 <!-- Gun Feeder -->
 | rating12 = <!-- Demolition Expert +1% fire + ASW --> | rating12 = <!-- Demolition Expert +1% fire + ASW -->
?| rating13 = <!-- Consumables Specialist - Reload Boosts,aircraft,DAAF -->+| rating13 = 2 <!-- Consumables Specialist - Reload Boosts,aircraft,DAAF -->
 | rating14 = <!-- Emergency Repair Specialist --> | rating14 = <!-- Emergency Repair Specialist -->
 | rating15 = <!-- Incoming Fire Alert --> | rating15 = <!-- Incoming Fire Alert -->
 | rating16 = <!-- Preventive Maintenance --> | rating16 = <!-- Preventive Maintenance -->
  
?| rating21 = <!-- Grease the Gears -->+| rating21 = 2 <!-- Grease the Gears -->
 | rating22 = <!-- Inertial Fuse for HE Shells --> | rating22 = <!-- Inertial Fuse for HE Shells -->
?| rating23 = <!-- Brisk - +10% while unspotted -->+| rating23 = 3 <!-- Brisk - +10% while unspotted -->
 | rating24 = <!-- Vigilance - +25% torp detect range, +7% TPS --> | rating24 = <!-- Vigilance - +25% torp detect range, +7% TPS -->
 | rating25 = <!-- Priority Target --> | rating25 = <!-- Priority Target -->
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 | rating31 = <!-- Super-Heavy AP Shells - +7.5% AP but +25% fire/fl time --> | rating31 = <!-- Super-Heavy AP Shells - +7.5% AP but +25% fire/fl time -->
?| rating32 = <!-- Long-Range Secondary Battery Shells - +20% range -->+| rating32 = 1 <!-- Long-Range Secondary Battery Shells - +20% range -->
?| rating33 = <!-- Adrenaline Rush -->+| rating33 = 3 <!-- Adrenaline Rush -->
?| rating34 = <!-- Basics of Survivability -->+| rating34 = 2 <!-- Basics of Survivability -->
 | rating35 = <!-- Improved Repair Part Readiness --> | rating35 = <!-- Improved Repair Part Readiness -->
 | rating36 = <!-- Focus Fire Training - sector reinf. & Airstrike--> | rating36 = <!-- Focus Fire Training - sector reinf. & Airstrike-->
  
 | rating41 = <!-- Furious - buff for being on fire--> | rating41 = <!-- Furious - buff for being on fire-->
?| rating42 = <!-- Manual Secondary Battery Aiming -->+| rating42 = 1 <!-- Manual Secondary Battery Aiming -->
 | rating43 = <!-- Close Quarters Combat - -10% MB reload if an enemy is spotted close --> | rating43 = <!-- Close Quarters Combat - -10% MB reload if an enemy is spotted close -->
?| rating44 = <!-- Emergency Repair Expert - DCP,RP +1 charge, +10% action -->+| rating44 = 2 <!-- Emergency Repair Expert - DCP,RP +1 charge, +10% action -->
?| rating45 = <!-- Concealment Expert -->+| rating45 = 3 <!-- Concealment Expert -->
?| rating46 = <!-- Fire Prevention Expert -->+| rating46 = 3 <!-- Fire Prevention Expert -->
 }} }}
  
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 {{Signal Flags {{Signal Flags
 <!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. --> <!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
?| Juliet Charlie = <!-- No Detonate -->+| Juliet Charlie = 3 <!-- No Detonate -->
?| India Yankee = <!-- -20% Fire duration -->+| India Yankee = 3 <!-- -20% Fire duration -->
 | Hotel Yankee = <!-- ram someone --> | Hotel Yankee = <!-- ram someone -->
?| Juliet Yankee Bissotwo = <!-- -20% flood duration -->+| Juliet Yankee Bissotwo = 3 <!-- -20% flood duration -->
 | Victor Lima = <!-- +1/0.5% (160mm) fire, +4% flood --> | Victor Lima = <!-- +1/0.5% (160mm) fire, +4% flood -->
 | India X-Ray = <!-- +1/0.5% (160mm) fire, +5% you detonate --> | India X-Ray = <!-- +1/0.5% (160mm) fire, +5% you detonate -->
  
 | Juliet Whiskey Unaone = <!-- +15% flood, +5% you detonate --> | Juliet Whiskey Unaone = <!-- +15% flood, +5% you detonate -->
?| Mike Yankee Soxisix = <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->+| Mike Yankee Soxisix = 2 <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
?| November Echo Setteseven= <!-- +5% AA damage -->+| November Echo Setteseven= 2 <!-- +5% AA damage -->
?| Sierra Mike = <!-- +5% speed -->+| Sierra Mike = 3 <!-- +5% speed -->
?| November Foxtrot = <!-- -5% Consumables reload -->+| November Foxtrot = 3 <!-- -5% Consumables reload -->
?| India Delta = <!-- +20% HP from Repair Party -->+| India Delta = 3 <!-- +20% HP from Repair Party -->
  
 | X-Ray Papa Unaone = <!-- +15% Smoke Gen action time --> | X-Ray Papa Unaone = <!-- +15% Smoke Gen action time -->

Revision as of 16:41, 22 May 2024

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Purchase priceSpecial Doubloons
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<span class="b-description-img_type b-description-img_type__<mark_unset_error>-premium"></span>
Special

[[Ship:|]] — N/A special premium Tier  N/A.

IDS__descr

' was first released for sale on 10 January 2024 with Update 13.0, and was initially available 1 of 46 random doubloon bundles in the Armory.

Modules

Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Aiming Systems Modification 0
Spotting Aircraft Modification 1
Damage Control Party Modification 1
Sonar Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Aircraft Engines Modification 1
Engine Room Protection
Sonar Modification 2
Damage Control System Modification 3
Reserve Battery Unit Modification 1
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Torpedo Tubes Modification 1
Aerial Torpedoes Modification 1
Dive Capacity Modification 1
Skip Bomber Modification 1
Submarine Surveillance Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Skip Bomber Modification 2
Airstrike Modification 1
Depth Charges Modification 1
Submarine Steering Gears
Air Groups Modification 3
 Slot 5 
Flight Control Modification 1
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Enhanced Engineering Systems
Reinforced Emergency Response
Upgraded Damage Control Equipment
Improved Main Battery Loading Mechanisms
Aerosol Smoke Curtain System
Master Fire Control Director
Torpedo Fire Control System
Improved Hull Concealment
Improved Main Artillery
Ship Consumables Modification 1
Squadron Consumables Modification 1
Heavier Torpedo Warheads
Additional Smoke Generators
Augmented Smoke Generators
Torpedo Tubes Modification 3
Reinforced Bulkheads
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Flight Control Modification 2
Air Groups Modification 2
Artillery Plotting Room Modification 2
Main Battery Fire Control Station
Improved Ammunition Hoists
Main Battery Director System
Improved Bridge
Enhanced Propulsion Plant
Enhanced Countermeasures
Extended Main Battery Effective Range
Torpedo Quick Reload System
Main Gun Automatic Loader
Modified External Hardpoints
Fuel Injection System
Auxiliary Armaments Modification 2
Improved Camouflage Patterns
Automated Main Battery Loading Mechanism
Forced Takeoff and Landing Equipment
ARP Main Battery Director System
Dive Capacity Modification 2
Advanced Mechanical Maintenance
Ballistic Capped Armor-Piercing Shells
Aerodynamic Torpedo Fin Stabilizers
Automated Gun and Fuel Systems
Ship-to-Shore Radio

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Summary

' has found its place in the family of Tier X US battleships, trading the more conventional well-armored, heavy main battery design for a lighter armor profile, high speed, light main battery, and high accuracy. She is a frankenstein boat of sorts, combining Georgia’s profile and Florida’s artillery to create a playstyle that is a mix between a French battleship and heavy cruiser, owing to her quick reload, high speed, and access to Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain..

Armor

’s armor leaves one wondering whether they are playing a cruiser rather than a battleship. She shares the same hull as Georgia but has slightly thinner bow and stern armor. Her bow and stern are similarly armored to that of Des Moines, being 27 mm until the turrets. From there, ’s light 32 mm torpedo protection hardly does anything to protect her citadel from enemy battleships at the waterline, with only slightly thicker 38 mm side plating protecting the rest of her sides. Paired with the standard 19 mm superstructure found on every battleship at Tier VIII and higher, ’s real “armor” is her 33 knot speed, 12.1 second rudder shift, and 12.3 km concealment. Those will be more efficient at protecting against enemy fire than her physical armor is.

Armament

Caliber aside, ’s main battery is quite impressive. She is armed with three quad 356 mm turrets, the same caliber found on Defence and one of the smallest battleship guns at Tier X. Her main battery is identical to Florida at Tier VII, with the two battleships sharing the same battlecruiser dispersion, sigma, and AP shell damage. However, that is where the similarities end. Unlike Florida, ' gets access to Artillery Plotting Room Modification 2 : -11% main battery dispersion. in slot 6, further reducing her dispersion by 11%. Her standard reload time is 22 seconds, one of the quickest at Tier X. However, ’s range is more average at 21 km before the use of Main Battery Modification 2 : +15% to main battery traverse speed. or Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range.. ’s AP is rather mediocre, lacking overmatch against most ships at the tier and a low 9000 alpha damage per shell. However, she has improved AP penetration angles similar to Des Moines, so it will pen better on angled targets. To make up for her weaker AP, ’s HE is quite good at setting fires, with a 31% fire chance and a maximum of 5000 damage per shell. ' also features improved secondary range and accuracy, with a maximum range of 11.3 km. While her secondaries are similar toGeorgia and Massachusetts, it is not recommended to build for the secondary battery due to her low HP and light armor. Overall ' is a decent artillery platform, with accurate salvos that can exploit broadsides and a high fire chance to burn down armored targets.

Anti-Aircraft

Like most ships, ' should avoid finding herself alone in the face of enemy aircraft. However, her AA strength is on the stronger side for a battleship, with the bulk of her defenses situated in her medium-range battery. Her flak is standard for US Tier X battleships at 8 per salvo, dealing 1764 damage from 3.5 km to 5.8 km. ’s long-range AA battery does a rather underwhelming 176 continuous damage, but is aided by the flak salvos. Her main defense against enemy aircraft is her 4 km medium battery, with a continuous damage of 555. At 2 km ’s light guns deal 287 damage in a last ditch effort to shoot down enemy planes. ’s AA performance can be further improved with Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft., but the consumable competes against Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. and Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain., making Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft. the least likely to be chosen.

Battle Performance

' plays like a French battleship, using her high speed and low detectability to sneak to the broadsides of enemy targets. When the opportunity to punish broadsides is not present, HE should be used to burn down enemies. Players should be aware of their range from enemies, as her low 74,100 HP and poor armor can lead to a quick death. Should players find themselves in a position where multiple enemies are shooting at them, Engine BoostWhile active, increases a ship's speed by a fixed percentage. paired with ’s low 12.3 km concealment can be used to reposition and escape enemy fire. Players can choose between Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. and Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. for distinct differences in playstyles. The 9 km Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. offers close range spotting and potentially allows for a close-range barrage with a secondary build, while the Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. provides further versatility for fire support or to create more distance from enemies to dodge incoming fire. ' offers several different playstyles to choose from, but none of them will change the poor armor, low HP, and lack of overmatch that makes a range build the more preferred way to play.

Pros:

  • Accurate main battery
  • Quick reload
  • AP Shells have Improved Ricochet Angles
  • Improved secondary accuracy and range
  • High speed
  • Fast rudder shift

Cons:

  • Below average gun caliber for her tier
  • Small HP pool
  • Weak armor

Research

As a premium ship, ' has no module upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades are:

Commander Skills

Consumables

' equips the following consumables:

Camouflage

As a premium ship, this ship comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References


Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 12.10.

Testing Changes

  • DevBlog 484:
    • Preliminary characteristics.
  • DevBlog 495:
    • HE shell parameters were changed:
      • Maximum damage increased: 4,750 to 5,000.
      • Fire chance increased from 22 to 31%.
    • Restoration of hit points after receiving damage to the parts of the hull increased from 50 to 60%.
  • DevBlog 500:
    • Main battery reload time reduced from 25 to 24 s.
    • Rudder shift time reduced from 16.5 to 12.1 s.
  • DevBlog 501:
    • Detectability by sea reduced from 16.4 to 15.2 km.
      • All other parameters adjusted accordingly.
    • With the release of Update 13.0:
      • Main Battery Reload time reduced from 24 to 22 s.
  • Update 13.0:
    • Available in 1 of 46 random bundles available in the Armory for 2,000 doubloons each.
  • Update 13.2:
    • Fixed textures for the ship.

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