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San Martín
San_Martín_wows_main.jpg
Pozice v technickém stromu
Santander
Arrow_down.png
San_Martín_icon_small.png
Všeobecné info
Cena výzkumu240000 exp
Pořizovací cena20 000 000 Kredity
HP (body zdraví)49 800 
Letouny
Hlavní děla
152 mm/47 DP Mk.16 ve věži2 х 3 / 2 х 2 ks.
Rychlost střelby10 ran/min.
Doba přebíjenísek
Rychlost otočení25 stupňů/sek
Čas otočení o 180 stupňů7.2 sek
Dostřel15.51 km
Maximální rozptyl131 m.
Procento zapálení HE granátem%
AP granát152 mm AP 130 lb Mk35 
Maximální poškození AP granátu3 400 
Úsťová rychlost AP granátu812 m/s
Hmotnost AP granátu59 kg.
Torpédová výbava
533 mm Mk142 х 5 ks.
Rychlost střelby0.57 ran/min.
Čas přebití106 sek
Rychlost otočení25 stupňů/sek
180 Degree Turn Time7.2 sek
Torpédo533 mm Mk 17 
Maximální poškození17 500 
Rychlost torpéda66 uzlů
Dosah torpéd10.5 km
AA obrana
152 mm/47 DP Mk.16 ve věži2 х 3 ks.
. . . Průměrné poškození za vteřinu49.4 
. . . Dostřelkm
152 mm/47 DP Mk.16 ve věži2 х 2 ks.
. . . Průměrné poškození za vteřinu40.4 
. . . Dostřelkm
76,2 mm/50 Mk.22 na palebném stanovišti Mk.339 х 2 ks.
. . . Průměrné poškození za vteřinu187.2 
. . . Dostřel3.99 km
20 mm Oerlikon na palebném stanovišti Mk.2010 х 2 ks.
. . . Průměrné poškození za vteřinu61 
. . . Dostřel2.01 km
76,2 mm/50 Mk.22 na palebném stanovišti Mk.342 х 1 ks.
. . . Průměrné poškození za vteřinu39.4 
. . . Dostřel3.99 km
Manévrovatelnost
Maximální rychlost34 uzlů
Poloměr otáčení790 m.
Čas otočení kormidla11.4 sek
Maskování
Odhalení z hladiny11.26 km
Odhalení ze vzduchu8.52 km
V bitvě s tiery
12345678910
Wows_anno_flag_pan_america.png
X
Ship_PVSC110_San_Martin.png
20 000 000

San Martín — tier X křižník Pan-Ameriky.

Po druhé světové válce plánovali argentinští vůdci objednávku výstavby nových křižníků ve Spojeném království či USA. Hlavním požadavkem byla dvouúčelová hlavní děla. Nejvhodnějšími loděmi, které v dané době tyto parametry splňovaly, byly křižníky třídy Worcester, jimiž by se v případě objednání takovýchto lodí konstruktéři řídili. Jednou takovou lodí mohla být i San Martín.

Moduly

Main Battery Guns Rychlost střelby
(shots/min)
Čas otočení o 180°
(sec)
Maximální rozptyl
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Kredity)
152 mm/47 DP Mk.16 ve věži107,21313 400 02 000 000
Hull Body výdrže
(HP)
Armor
(mm)
Armor
(mm)
Hlavní věže
(pcs.)
Sekundární dělové věže
(pcs.)
Bodová obrana
(pcs.)
Torpédomety
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Kredity)
San Martín49 800131782/210/2/9/2/22 03 000 000
Torpedoes Rychlost střelby
(shots/min)
Torpedo Tubes Reload Time
(sec)
Čas otočení o 180°
(sec)
Maximální poškození
(HP)
Rychlost torpéda
(knot)
Dosah torpéda
(km)
Research price
(exp)
Purchase price
(Kredity)
533 mm Mk140,61067,217 5006610,5 02 000 000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Kredity)
Mk10 mod. 10 02 000 000
Engine Maximální rychlost
(knot)
Research price
(exp)
Purchase price
(Kredity)
Pohon: 145 000 hp34 02 000 000

Vybavení

 Slot 1  Úprava hlavní výzbroje 1 Úprava pomocné výzbroje 1 Úprava muniční komory 1 Úprava pozorovacího letadla 1 Úprava havarijního týmu 1
 Slot 2  Úprava systému řízení oprav 1 Úprava obranné protiletadlové palby 1 Úprava hydroakustického vyhledávače 1 Úprava přehledového radaru 1 Ochrana strojovny
 Slot 3  Úprava hlavní baterie 2 Úprava protiletadlových děl 1 Úprava zaměřovacích systémů 1 Úprava torpédometů 1
 Slot 4  Úprava systému řízení oprav 2 Úprava pohonu 1 Úprava řízení 1 Úprava náletu 1
 Slot 5  Systém vyhledávání torpéd Úprava maskovacího systému 1 Úprava řízení 2 Úprava spotřebních doplňků lodi 1
 Slot 6  Úprava hlavní baterie 3 Úprava torpédometů 2 Úprava systému řízení palby 2 Úprava pomocné výzbroje 2

Názor hráče

Představení lodi

Varování. Data v postranním panelu AA obrana může být chybný.
Pro grafické správné zobrazení pro tier 8 a 9 čtěte příspěvek od LittleWhiteMouse "zde".


Bojová schopnost - Consumable Operational Readiness

PanAmCombatInstructions.png
San Martin is equipped with the Consumable Operational Readiness combat instruction, which provides a significant reduction to consumable reload time. It can be activated after repeatedly hitting enemy ships with main battery shells.

Požadavky:

Can only be used after hitting enemy ships with any main battery hits.
Required hits per salvo: 1
Progress per action: 3%

Účinek:

  • Consumable preparation and reload time: -85%
  • Action time: 30 seconds



Topping off the Pan American cruiser line, San Martín is the peak of the consumables-focused play style developed across the preceding cruisers. Based on a combination of preliminary Worcester-class designs, she shares many traits with her American cousin mixed with some elements of the Minotaur line.

Most notably, she features the Combat Instruction mechanic, which significantly reduces the cooldown of all consumables.

Armament

San Martín's main battery is fairly standard for a light cruiser, but with some interesting twists. She mounts ten 152 mm guns in four turrets — two triple and two superfiring twin turrets. Her 15.5 km main battery range and 6 second reload are both average for a Tier X light cruiser. But while most cruisers have HE shells, San Martín only carries AP. Although she has high per-shell damage for a light cruiser, her total DPM is lower than most Tier X light cruisers.

Like the British light cruisers, her AP shells have significantly improved penetration angles — 60-75° compared to 45-60° for most cruisers. However, she lacks the reduced fuse timer and arming threshold that makes Minotaur so effective against destroyers. She will have little trouble damaging broadside cruisers and battleships, but enemy destroyers can generally ignore her as she will likely overpenetrate and deal minimal damage.

But not all is hopeless for her main battery. San Martín uses destroyer dispersion like Zao and Smolensk, so her guns are very accurate for a cruiser. She also has better ballistics than most light cruisers, allowing her to comfortably engage distant targets without needing to lead as much.

Unlike Worcester, San Martín carries torpedoes, with one quintuple launcher per side. Her torpedoes have an average 106 second reload and 10.5 km range. Although their 1.4 km detection is slightly high, they’re fast at 66 knots, giving targets little time to react and dodge. And with a maximum damage of 17,500 per torpedo, they hurt when they hit. With a full concealment build, she has a 1.5 km stealth torpedo range, and despite only firing five per side, she has decent rear angles that make them particularly strong if she has to kite away.

San Martín carries a standard ASW airstrike for Tier X. She has two charges that reload in 30 seconds each, with an 8km range and two bombs per charge. Each bomb deals up to 4900 damage. Whereas some light cruisers (like Minotaur) carry depth charges, San Martín's ASW strike gives her more flexibility when dealing with submarines.

Consumables

One of San Martín's greatest strengths (and most distinctive traits) is her diverse consumable suite. In addition to the standard cruiser Damage Control Party, she carries a highly specialized and unique Specialized Repair Teams, a choice between Hydroacoustic Search or Defensive AA Fire, and a choice between a Spotter Aircraft or Surveillance Radar. Her Defensive AA Fire and Spotter Aircraft are the normal versions carried by most cruisers.

San Martín's Specialized Repair Teams may be one of the strongest “superheals” of any cruiser. It repairs 80% of all damage taken as well as 80% of all citadel damage, and can repair up to 30% of her health per charge. While other cruiser superheals can heal more total health per charge (40%), no other cruiser comes close to San Martín's penetration and citadel damage repair potential. Unlike most cruisers that only carry three charges of their Repair Party, San Martín carries four. Combined with the high per-charge repair potential, San Martín can be particularly difficult to kill. Like other superheals, it’s only active for 20 seconds rather than the normal 28.

Her Short-Range Hydroacoustic Search consumable is similar to the one carried by British destroyers. It detects ships and torpedoes out to 3 km, but has a shorter 100 second action time. Due to its short range, it’s primarily a defensive tool.

San Martín's Surveillance Radar sits between the versions carried by other light cruisers. It has a 9 km range like the American light cruisers, but has a shorter action time of 25 seconds, similar to the Russian light cruisers. With a full stealth build, San Martín only has a 0.1 km window between her detection and radar ranges. Any ship that detects her runs the risk of being radared in return.

Like the preceding cruisers, San Martín's consumables have a very long cooldown (with the exception of her Damage Control Party). Her Spotting Aircraft cooldown is the normal 240 seconds, but her other consumables have a three minute cooldown by default. However, her Combat Instruction reduces this cooldown by 85%, down to 27 seconds for her heal, radar, Hydroacoustic Search, and Defensive AA Fire, and 36 seconds for her spotter plane.

When timed correctly, her consumables become extremely potent with a super fast cooldown before another charge is available. But the rest of the time, the long cooldown can be painful.

Maneuverability

San Martín's maneuverability is decidedly average. With a 34 knot top speed, 790 m turning circle, and 11.4 second rudder shift, she isn’t going to win any races or twirling prizes. She has enough speed to keep up with the group and is agile enough to avoid running into them. But that’s it.

Survivability

San Martín can be surprisingly durable for a light cruiser in the right situations, but players must remember that she is still a light cruiser. Her 49,800 HP is average for a Tier X cruiser but decent among light cruisers. She inherits Worcester’s rather unimpressive armor protection. Her 25 mm bow, stern, and upper belt offer little protection against cruiser HE and battleship AP. Her 30 mm deck can bounce the occasional battleship AP shell and shatter some small-caliber HE, but is still vulnerable to cruiser HE and overmatch from 431+ mm AP shells. Her citadel is protected behind a 127 mm main belt, and extends slightly above the waterline. Although she’s less vulnerable to citadels than ships like Minotaur and Moskva, she must still be careful when turning broadside to a battleship. Her torpedo protection is terrible at just 7%. Combined with her Short-range Hydroacoustic Search and AP that likes to overpenetrate thin targets, destroyers are a major threat for San Martín.

The vast majority of San Martín's survivability comes from her excellent heal. Able to restore 80% of any penetration and citadel damage she takes (and usable in quick succession when combined with her combat instruction), she can withstand a lot more punishment than most cruisers. As long as she doesn’t get deleted by a battleship or surprise torpedoes, she can shrug off most damage and still be effective throughout the battle.

Further improving San Martín's survivability is her excellent concealment. With a full concealment build, her surface detection gets as low as 9.1 km, making her the second stealthiest cruiser at Tier X behind Minotaur and will likely be one of the stealthiest in any battle. Destroyers will still outspot her, but she can sneak up on most cruisers without getting detected.

Anti-aircraft

San Martín's AA defenses are decent overall. Her 6.9 km AA range is the highest in the game, tied with Worcester, Minotaur, and Alexander Nevsky at Tier X. Her 4 km mid range and 2km short range auras are more normal. However, her continuous damage is fairly average at all ranges. She produces five flak clouds, which is rather average for the tier, but uses the same high-damage flak found on Worcester and Minotaur. Because of the increased AA range, she can still deal a lot of damage to attacking planes before they drop, but she can’t fully deter strikes by herself. Attacking her will be costly, but not impossible for most Tier X carriers. If she finds herself getting focused, she should seek additional allied air cover.

Players that wish to further boost San Martín's AA defenses can opt to swap her Short-Range Hydroacoustic Search for Defensive AA Fire.

Battle performance

Much like the cruisers that precede her, San Martín will live or die by her positioning and consumable management. Her guns are comfortable at all ranges, and potent against broadside cruisers and battleship superstructures, but she will struggle against sharply angled targets. And unlike most other light cruisers, destroyers pose a significant threat as her AP is ineffective against them. Her consumables make her a decent team support cruiser, providing vision, fire support, and AA cover for her allies.

Like most light cruisers, she is vulnerable to deletion by battleship AP. But if she can avoid massive damage from battleships and torpedoes, she can be a difficult ship to kill. Her superheal allows her to stay in the fight and outlast her opponents with relative ease. And this is especially useful toward late game, where most cruisers are lacking the health for extended fights.

A more passive play style, utilizing island cover and hanging back a bit from the front lines, is always a safe option for a light cruiser and San Martín is no exception. But taking an aggressive position in caps or on flanks, where she can keep her guns in action and her combat instruction meter full, can be rewarding and lead to good games. If she can survive, that is…

Plusy:

  • Good HP for a light cruiser
  • Significantly improved AP penetration angles
  • Destroyer dispersion with comfortable ballistics
  • Strong torpedoes, with the ability to stealth torpedo
  • Decent AA defenses with long range
  • Very stealthy
  • Specialized Repair Teams consumable that can repair 80% of all penetration and citadel damage taken
  • Surveillance Radar consumable
  • Combat instruction that reduces consumable cooldown

Mínusy:

  • Limited armor protection
  • No HE shells
  • Normal AP fuse time and arming threshold
  • Shorter main battery range
  • Only five torpedoes per side
  • Average speed and agility
  • Short Hydroacoustic Search range
  • Very long consumable cooldown

Výzkum

As a top-tier ship, San Martín has no module upgrades to research.

Doporučená konfigurace

Vylepšení

The recommended upgrades are:

For players that choose to use San Martín's Spotting Aircraft rather than her Surveillance Radar, the coal Úprava hydroakustického vyhledávače 1 (Zvyšuje dobu účinku spotřebních doplňků „Hydroakustický vyhledávač“ a „Krátkodosahový hydroakustický vyhledávač“.: +20% k trvání.) or Úprava obranné protiletadlové palby 1 (: +20% k době trvání. / -10% k době nabití.) can be used in Slot 2 instead (with the appropriate consumable).

In Slot 3, players that feel San Martín's destroyer dispersion already makes her accurate enough can use either Úprava hlavní baterie 2 (: +15% k rychlosti otáčení věží.) or Úprava torpédometů 1 (+20% k rychlosti otáčení torpédometů. / −40% k šanci na kritické poškození torpédometů.  / +5% k rychlosti lodních torpéd.), but Úprava zaměřovacích systémů 1 (-7% k rozptylu hlavní baterie. / +20% k rychlosti otáčení torpédometů / +5% k dostřelu sekundární baterie. / -5% k rozptylu sekundární baterie.) is still the optimal choice to further improve her main battery performance.

In Slot 6, players can opt for Úprava systému řízení palby 2 (: +16% k dostřelu.) if they wish to improve her firing range without sacrificing her Surveillance Radar, at the cost of lower main battery DPM and potential resulting progress loss on her combat instruction.

Kapitánské body

Spotřební doplňky

San Martín equips the following consumables:

Note that San Martín's consumables (with the exception of her Damage Control Party) have very long cooldowns, which can be reduced via her Consumable Operational Readiness combat instruction.

Signály

Poznámka: Použití signálu Juliet Charlie plně zabraňuje detonaci.

Galerie

Historické informace

Historické snímky

Poznámky


Log změn

  • Available for testing by supertesters in the game starting from Update 12.0.

Změny během testovaní

  • DevBlog 398:
    • Preliminary characteristics.
      • Note: The Combat Instructions on San Martin also provide a -25% time taken to reach full engine power while accelerating bonus, as well as a -50% rudder shift bonus.
  • DevBlog 405:
    • Removed HE shells.
    • Changes to the AP shell characteristics:
      • Initial shell velocity reduced from 915 to 812 m/s.
      • AP ricochet angles improved from 60 - 67.5 to 60 - 75 °.
      • Ballistics were slightly changed: reduced armor penetration at close range and increased shell flight time at long range (Contrary to what is stated in the DevBlog).
    • Main battery firing range reduced from 17.01 to 15.51 km (Unlisted change).
    • Changes to Combat Instructions:
      • Replaced the bonuses to HE shell penetration, ship speed, reaching full engine power, and rudder shift with a -85% bonus to consumable reload time.
      • Removed the required shots and number of hits per salvo requirements. Now, the progress bar is filled with any main battery hits.
      • Action time reduced from 60 to 30 s.
      • Amount of time spent without firing on target until adjustment firing progress begins to decay reduced from 30 to 6 s.
      • Interval between decay reduced from 5 to 1 s.
      • Rate of decay of adjustment firing progress increased from 8.3 to 25%.
    • Changes to the Specialized Repair Teams consumable:
      • Restoration of citadel damage increased from 50% to 80%.
      • Restoration of hull damage increased from 50% to 80%.
      • Number of charges increased from 3 to 4.
      • Reload time increased from 80 to 180 s.
    • Replaced the Hydroacoustic Search consumable with the Short-Range Hydroacoustic Search consumable, with the following characteristics:
      • Ship detection range: 3 km.
      • Torpedo detection range: 3 km.
      • Action time: 100 s.
      • Reload time: 180 s.
      • Number of charges: 4.
    • Changes to the Defensive AA Fire consumable:
      • Reload time increased from 80 to 180 s.
      • Number of charges increased from 3 to 4.
    • Added the Surveillance Radar consumable in a separate slot, with the following characteristics:
      • Ship detection range: 9 km.
      • Action time: 25 s.
      • Reload time: 180 s.
      • Number of charges: 4.
    • Changes to the Fighter consumable:
      • Reload time increased from 90 to 180 s.
      • Number of charges increased from 3 to 4.
  • DevBlog 409:
    • Idle time before the Combat Instructions meter begins to deplete has been increased from 6 to 10 s.
    • Rate at which the Combat Instructions meter depletes after a period of inactivity has been decreased from one tick per second to one tick every two seconds.
  • DevBlog 418:
    • The amount of idle time needed to pass before the Combat Instructions meter begins to decay increased from 10 to 15 s.
    • The rate at which the Combat Instructions meter fills changed from 2% to 3% per “Main battery hit” ribbon.
    • The rate at which HP is restored by the Specialized Repair Teams consumable changed from 2% to 1.5% of the ship’s maximum HP per second.
  • DevBlog 429:
    • When idle, Combat Instructions progress will decay at a faster rate, from every 2 s to every 1 s.
    • Amount of progress lost with each downtick reduced from 25% to 15%.
    • Removed the Fighter consumable.
    • The Spotting Aircraft consumable has been moved to the same slot as Surveillance Radar.
  • Update 12.2:
    • Available in early access as the last bundle out of 8 in the Pan-American Cruisers event. To unlock San Martín on the first day cost players 54,950 - 76,800 doubloons and 367,500 - 1,942,500 Free XP.
    • The Inca Treasure permanent camouflage was added.
  • Introduced into the game as a researchable ship in Update 12.4.
  • Update 12.4:
    • The textures and geometry of the Inca Treasure camouflage has been changed.
  • Update 12.6:
    • Fixed the textures and model of the ship.

Ships of Pan-America
torpédoborce  VI Juruá Doubloons 
křižníky  I Hércules • II Almirante Barroso • II Almirante Abreu Doubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de Julio Doubloons • VIII Ignacio Allende • VIII Almirante Grau Doubloons • IX Santander • X San Martín 
bitevní lodě  V Rio de Janeiro Doubloons • VIII Atlântico Doubloons 
letadlové lodě
křižníky
Japonsko  I Hashidate • II Chikuma • III Tenryū • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • V Agano • V Yahagi Doubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII Tokachi Doubloons • VII Maya Doubloons • VII ARP Myōkō Doubloons • VII ARP Ashigara Doubloons • VII ARP Haguro Doubloons • VII Southern Dragon Doubloons • VII Eastern Dragon Doubloons • VII ARP Nachi Doubloons • VIII Mogami • VIII Tone Doubloons • VIII Atago Doubloons • VIII Shimanto • VIII Atago B Doubloons • VIII ARP Takao Doubloons • VIII ARP Maya Doubloons • IX Ibuki • IX Takahashi • IX Azuma Doubloons • IX AL Azuma Doubloons • IX Chikuma II • X Zaō • X Yodo • X Yoshino Doubloons • X Yoshino B • X Kitakami 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V Exeter Doubloons • VI Leander • VI Devonshire • VI London Doubloons • VI Dido Doubloons • VII Fiji • VII Surrey • VII Belfast Doubloons • VIII Edinburgh • VIII Albemarle • VIII Cheshire Doubloons • VIII Tiger '59 Doubloons • VIII Belfast '43 Doubloons • VIII Hampshire Doubloons • VIII Nottingham Doubloons • VIII AL Cheshire Doubloons • VIII STAR Edinburgh Doubloons • IX Neptune • IX Drake • X Monmouth • X Minotaur • X Goliath • X Plymouth • X Gibraltar • X Defence •  Edgar 
Francie  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse Doubloons • VI Dupleix Doubloons • VII Algérie • VII Toulon Doubloons • VIII Charles Martel • VIII Cherbourg • VIII Bayard Doubloons • IX Saint-Louis • IX Brest • IX Carnot Doubloons • X Henri IV • X Marseille • X Colbert Doubloons •  Condé 
U.S.S.R.  I Orlan • II Diana Doubloons • II Diana Lima Doubloons • II Novik • III Aurora Doubloons • III Bogatyr • III Oleg Doubloons • III Varyag Doubloons • III AL Avrora Doubloons • IV Svietlana • V Murmansk Doubloons • V Kotovsky • V Krasny Krym Doubloons • V Mikoyan Doubloons • V Kirov Doubloons • VI Budyonny • VI Molotov Doubloons • VI Admiral Makarov Doubloons • VII Shchors • VII Lazo Doubloons • VII Lazo B Doubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail Kutuzov Doubloons • VIII Ochakov Doubloons • VIII Pyotr Bagration Doubloons • VIII Dmitry Pozharsky Doubloons • IX Dmitri Donskoi • IX Riga • IX Kronshtadt Doubloons • X Moskva • X Alexander Nevsky • X Petropavlovsk • X Stalingrad Doubloons • X Smolensk B • X Smolensk Doubloons • X Sevastopol • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston Doubloons • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • V Rattlehead Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Atlanta B Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita Doubloons • VIII Anchorage Doubloons • VIII Congress Doubloons • VIII Rochester Doubloons • VIII San Diego Doubloons • VIII AL Montpelier Doubloons • IX Buffalo • IX Seattle • IX Vallejo • IX Alaska Doubloons • IX Tulsa Doubloons • IX Alaska B Doubloons • X Des Moines • X Worcester • X Puerto Rico • X Salem Doubloons • X Austin •  Annapolis 
Německo  I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI Leipzig Doubloons • VI HSF Admiral Graf Spee Doubloons • VII Yorck • VII München Doubloons • VII Weimar Doubloons • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • VIII Mainz Doubloons • VIII Schill Doubloons • VIII Mainz B Doubloons • VIII Cross of Dorn Doubloons • VIII Wiesbaden • IX Roon • IX Siegfried • IX Ägir Doubloons • IX Admiral Schröder Doubloons • IX Roon CLR Doubloons • X Hindenburg •  Clausewitz 
Pan-Asie  I Chengan • III Ning Hai Doubloons • V Chungking • VI Rahmat • VI Huanghe Doubloons • VII Chumphon • VIII Harbin • VIII Irian Doubloons • VIII Wukong Doubloons • IX Sejong • IX Dalian Doubloons • IX Mengchong Doubloons • IX Tianjin Doubloons • X Jinan 
Španělsko  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI Canarias Doubloons • VII Asturias • VIII Cataluña • VIII Numancia Doubloons • IX Andalucía • X Castilla 
Evropa  I Gryf • VI Elli Doubloons 
Nizozemí  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven Provinciën Doubloons • IX Johan de Witt • IX Van Speijk Doubloons • X Gouden Leeuw • X Prins van Oranje 
Itálie  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V Genova Doubloons • VI Trento • VI Duca d'Aosta Doubloons • VII Zara • VII Duca degli Abruzzi Doubloons • VII Francesco Ferruccio Doubloons • VII Gorizia Doubloons • VIII Amalfi • IX Brindisi • IX Michelangelo Doubloons • X Venezia • X Napoli • X Napoli B •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Red Fort • VI Hobart • VI Perth Doubloons • VI Mysore Doubloons • VII Uganda • VIII Auckland • IX Encounter • IX Hector Doubloons • X Cerberus • X Brisbane 
Pan-Amerika  I Hércules • II Almirante Barroso • II Almirante Abreu Doubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de Julio Doubloons • VIII Ignacio Allende • VIII Almirante Grau Doubloons • IX Santander • X San Martín