Changelog: World of Tanks (PC) Patch 0.7.1
Contents
General
- Added a preliminary French Tech Tree (18 vehicles): Renault FT, D1, D2, B1, BDR G1B, Arl 44, AMX M4(1945), AMX 50 100, AMX 50 120, AMX 50 68t, Hotchkiss H35, AMX 38, AMX 40, AMX12t, AMX 13 75, AMX 13 90, Lorraine 40t, Bat Chatillon 25t
- Automatic and semiautomatic guns transferred into a new system of auto-loading multi-round mechanisms
- Maximum battle level for Type 59 increased by 1
- Type 59 battle profitability increased by 5%
- Maximum battle level for Tier 4 and Tier 5 SPGs decreased by 1
- Fixed tank armor: IS-3 (top turret front), IS-4 (hull side and 122mm BL-9 gun mantlet), T95 (hull side armor increased)
- Fixed or reworked tank damage models: StuG III, Pz II Luchs, Pz B2 740 (f), BT-SV, T95, M5 Stuart, M4 Sherman, Maus (inconsistent front hull penetration by HE rounds)
- TD ISU-152 moved to anew armor system with 16 groups and sided armor
- Churchill moved to anew armor system with 16 groups and sided armor
- Fixed tank camouflage: VK 4502A, KV-220, Pz II, M26 Pershing, M3 Lee
- Fixed bugs in tank models: T1 Cunningham, T34, Maus, Pz III, T-46, Churchill, KV-1S, Object 212,Pz VI Tiger, T32, Grille, Pz II Luchs, VK3001P, Lowe
- Fixed incorrect gunshot effects: JagdPz IV 7,5 cm StuK 42 L/70 gun, PzVI Tiger 8,8 cm KwK 43L/71 gun, PzIV Ausf G 7,5 cm KwK 42 L/70 gun
- Fixed the same gun models 7.5cm L/70 and 8.8cm L/56 for JagdPanther
- Fixed bugs in burning effects of destroyed tanks
- Fixed some errors on maps: Fjords, Marsh, Steppe, Malinovka
- Fixed "Fjords" mini map
- Fixed client-to-server synchronization upon tank destruction by ramming
- Fixed ammunition resupply as a default setting
- Fixed impossible-to-close windows of private chat channels
- Added name of tank model (short) after the player's name in parentheses in battle screen for all communications (chat, information about damage and destruction, etc.)
- Fixed cluster indicator in login queuing notification (now visible)
- Fixed bugs in the mechanism for automatic cluster selection on login
- Reduced ‘end of session’ interval when switching from cluster to cluster
- Fixed some bugs with battle replays
- Fixed a client crash after a long loading of battle replays
- Contact list removed from player’s battle log
- Added an interface visibility toggle during battle replays ("v" key)
- Fixed the red "Texture not found" square instead of a clan logo when changing settings
- Added an alternate color scheme for a reload progress-bar and a gun marker
- Fixed bug with not displayed new invitations for an open invite channel
- Fixed blinking of an invite channel in the absence of active invitations
- Fixed a Commander modifier disappearance while hovering a cursor over a crew member
- Fixed bug of loading pre-battle room for ready but un-distributed company players
- Fixed a system message while adding /purchasing an already existing player's tank
- Fixed garage freezing at the game entry with a pressed "Enter" key on the login screen
- Fixed reload indicator ‘freeze’
- Fixed a tank tier indicator displacement in team lists
- Fixed voice chat malfunction
- Fixed voice chat animation for terminated chat connections
- Restored ‘tank in company battle’ indicator for company battles
- Fixed a bug within ability to press "Ready" once a tank company is in battle
- Fixed a rare bug in random switching to “Not ready” in company interface
- Fixed incorrect message when mounting an ‘already in depot’ consumable
- Fixed a rare bug within ability to close a pop-up modal message when changing graphics settings
- Fixed a display of 'Attention to sector' message in chat from an ‘ignore’ player
- Reworked battle menu popping up on pressing "Esc" key
- Added a “background” image for a number of remaining rounds
- Fixed incorrect display of available resolutions when switching from a full screen to window mode
- Fixed a sharp change in transparency of trees when moving in sniper mode
- Fixed short hand names for E-series tanks
- Fixed non-functional interface when switching between tanks in service window
- Fixed client crash when selling modules from depot
- Added a message notifying that a gold camouflage will be destroyed if changed
Germany
Vehicles:
Ferdinand:
- 8.8cm PaK 43 L/71 gun reload time increased from 4.8 to 5.3 sec
Jagdpanther:
- 8.8cm PaK 43 L/71 gun reload time increased from 4.8 to 5.3 sec
Leichttraktor:
- Suspension traverse speed increased by 2 deg/sec
- Dispersion from movement and suspension traversing decreased by 5%
- I turret traverse speed increased by 10 deg/sec
- II turret traverse speed increased by 5 deg/sec
- I turret view range increased to 300 m
- II turret view range increased to 350 m
PzKpfw 35 (t):
- I turret view range increased to 330 m
- II turret view range increased to 370 m
- Ammo rack sizes changed for 3.cm KwK 34t L/40 and 3.7cm KwK 38t L/47 guns
PzKpfw 38 (t):
- Ammo rack sizes changed for the 3.7cm KwK 38t L/47 gun
- Aim time for the II turret 4.7cm PaK 38t L/43 gun set at 1.5 sec
PzKpfw III:
- I turret view range increased to 380 m
Guns:
2.0cm KwK 30:
- Added a multi-roundreload system with 10 shells per clip and rate of fire 280 rounds/min
- Changed parameters for tanks: PzKpfw 35 (t), PzKpfw II
- Penetration with standard AP shells increased to 46 mm
2.0cm Breda:
- Added a multi-round reload system with 12 shells per clip and rate of fire 240 rounds/min
- Changed basic characteristics: reload time, aim time, gun dispersion
- Changed parameters for Leichttraktor
- Penetration with standard AP shells increased to 30 mm
2.0cm Flak 38 L/112:
- Added a multi-round reload system with 10 shells per clip and rate of fire 450 rounds/min
- Re-adjusted the vehicle gun parameters: PzKpfw 35 (t), PzKpfw 38 nA, PzKpfw II, PzKpfw 38 (t),PzKpfw III, PzKpfw III Ausf. A, PzKpfw II Luchs, VK 1602 Leopard
2.0cm KwK 38 L/55:
- Added a multi-round reload system with 10 shells per clip and rate of fire 450 rounds/min
- Re-adjusted the vehicle gun parameters: Leichttraktor, PzKpfw II, PzKpfw III Ausf. A, PzKpfw II Luchs
- Penetration with a standard AP shell increased to 46 mm
3.7cm KwK 34t L/40:
- Penetration with a standard AP shell increased up to 40 mm
- Penetration with an APCR shell increased to 69 mm
3.7cm KwK 38t L/47 and 3.7cm PaK 38t L/47:
- Penetration with a standard AP shell increased to 41 mm
- Penetration with an APCR shell increased to 74 mm
3.7cm KwK L/46:
- Penetration with a standard AP shell increased to 40 mm
- Penetration with an APCR shell increased to 74 mm
4.7cm PaK 38t L/43:
- Penetration with a standard AP shell increased to 62 mm
- Penetration with an APCR shell increased to 115 mm
Shells:
- Shell damage of 3.7cm Pzgr36 increased to 36
- Shell damage of 3.7cm Pzgr40 decreased to 36
- Shell damage of 4.7cm Pzgr39t increased to 60
- Shell damage of 4.7cm Pzgr40t increased to 60
- Shell damage of 4.7cm Sprg18t increased to 75
USSR
Vehicles:
BT-2:
- II turret view range increased to 320 meters
- Changed reload and aim time: 37mm Hotchkiss and 37mm B-3 guns
MS-1:
- Traverse speed of both suspensions reduced by 5 deg/sec
- Changed reload time, aim time, ammo rack size: 37mm Hotchkiss and 37mm B-3 guns
T-26M:
- I suspension traverse speed reduced to 52 deg/sec
- I turret view range increased to 320 meters
- II turret view range increased to 350 meters
Guns:
20mm TNSh:
- Added a multi-round reload system with 20 shells per clip and rate of fire 600 rounds/min
- Changed gun parameters: MS-1, BT-2
- Penetration with a standard AP shell increased to 28 mm
23mm VYa:
- Added a multi-round reload system with 9 shells per clip with with rate of fire 300 rounds/min
- Changed gun parameters: T-26M, MS-1, BT-7, BT-2
- Penetration with a standard AP shell reduced to 30 mm
37mm Sh-37:
- Added a multi-round reload system with 5 shells per clip and rate of fire 170 rounds/min
- Changed gun parameters: Т-46, Т-50, Т-52, А-20
37mm B-3:
- Penetration with an APCR shell increased to 40 mm
37mm Hotchkiss:
- Penetration with an APCR shell increased to 34 mm
45mm 20K:
- Penetration with an APCR shell increased to 88 mm
45mm (1932):
- Penetration with a standard AP shell increased to 51 mm
- Penetration with an APCR shell increased to 88 mm
American
Vehicles:
M2 Light Tank:
- I turret view range reduced to 300 meters
M5 Stuart:
- I turret view range increased to 380 meters
Guns:
12.7mm MG HB M2:
- Added a multi-round reload system with 40 shells per clip and rate of fire 450 rounds/min
- Changed gun parameters: M2 Light Tank
20mm Hispano Suiza Birgikt gun:
- Added a multi-round reload system with 15 shells per clip and rate of fire 600 rounds/min
- Changed gun parameters: T1 Cunningham, T2 Light Tank, T2 Medium Tank, M5 Stuart, M3 Stuart, M2 Light Tank
37mm Gun M1916:
- Changed basic gun parameters: reload time, aim time, dispersion
- Penetration with a standard AP shell reduced to 28 mm
- Penetration with an APCR shell reduced to 45 mm
37mm semiautomatic gun M1924:
- Added a multi-round reload system with 5 shells per clip and rate of fire 120 rounds/min
- Changed gun parameters: T2 Medium Tank, T1 Cunningham
- Penetration with a standard AP shell reduced to 33 mm
37mm Browning semiautomatic gun:
- Added a multi-round reload system with 5 shells per clip and rate of fire 120 rounds/min
- Changed gun parameters: T2 Medium Tank, T1 Cunningham
- Penetration with a standard AP shell reduced to 39 mm
37mm M-6 L/53 M2:
- Dispersion reduced to 0.36
37mm M-5:
- Changed reload and aim time: M3 Stuart, T2 Medium Tank
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