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Changelog: World of Tanks (PC) Patch 0.9.3

Changelog: World of Tanks (PC) Patch 0.9.3

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Changes to Vehicle Characteristics

USA

  • Fully re-balanced the M24 Chaffee, Tier V U.S. light tank.​
  • Turrets of the T67 U.S. tank destroyer swapped.
  • Enhanced Suspension module for the M46 Patton tank added.

  • M18 Hellcat:
    • Dispersion on the move and hull traverse for M18 T67 suspension increased by 60%.
    • Crossing capacity for M18 T67 suspension on solid terrain reduced by 9%.
    • Crossing capacity for M18 T67 suspension on medium terrain reduced my 14%.
    • Crossing capacity for M18 T67 suspension on soft terrain reduced by 9%.
    • Dispersion on the move and during hull traverse for M18 T69 suspension increased by 57%.
    • Crossing capacity for M18 T69 suspension on solid terrain reduced by 10%.
    • Crossing capacity for M18 T69 suspension on medium terrain reduced by 17%.
    • Crossing capacity for M18 T69 suspension on soft terrain reduced by 10%.
    • Top reverse speed reduced from 20 km/h to 12 km/h.
    • Dispersion for 76 mm AT Gun M1A2 on turret traverse increased by 12%.
    • Reload time for 90 mm AT Gun M3 for M18 M1 turret changed from 8 s to 8.5 s.
    • Dispersion for 90 mm AT Gun M3 on turret traverse increased by 25%.
  • M24 Chaffee:
    • Vehicle’s model is now in HD quality.
    • Maximum battle level reduced to Tier VIII
    • Traverse speed for T24 suspension changed from 42 to 40.
    • Dispersion on the move for T24 suspension increased by 25%.
    • Dispersion on hull traverse for T24 suspension increased by 25%.
    • Crossing capacity for T24 suspension on solid terrain increased by 10%.
    • Crossing capacity for T24 suspension on medium terrain increased by 8%.
    • Crossing capacity for T24 suspension on soft terrain increased by 10%.
    • Research cost for M24 suspension changed from 4,670 to 2,050.
    • Traverse speed for M24 suspension changed from 46 to 42.
    • Dispersion on the move for M24 suspension increased by 80%.
    • Dispersion on hull traverse for M24 suspension increased by 80%.
    • Crossing capacity for M24 suspension on solid terrain increased by 11%.
    • Engine Twin Cadillac, Series 44T4—296 h.p. added.
    • Engine Wright Continental R-975C4—460 h.p. added.
    • Engine 2x 44E24 V-8 Cadillac—300 h.p. removed.
    • Engine Continental AOS-895-1—500 h.p. removed.
    • Engine Wright Continental R-975C1—400 h.p. removed.
    • Vehicle’s cost changed from 687,550 to 405,000.
    • Repair cost reduced by 61%.
    • Top forward speed changed from 56 km/h to 77.2 km/h.
    • Depression angle for 75 mm Gun M6 changed from -10 degrees to -7 degrees.
    • Reload time for 75 mm Gun M6 for T24 turret changed from 4.0 s to 3.8 s.
    • Dispersion for 75 mm Gun M6 changed from 0.4 m to 0.39 m.
    • Traverse speed for T24 turret changed from 40 deg/s to 44 deg/s.
    • View range for M24 turret changed from 400 m to 390 m.
    • Aiming speed from 75 mm Gun M6 for M24 turret changed from 1.5 s to 2 s.
    • Ammunition capacity for 75 mm Gun M6 changed from 60 to 48 shells.
    • 75 mm Gun M17 added.
    • 76 mm Gun T94 removed.
    • Level for M24 turret changed from VI to V.
    • Cost of M24 turret changed from 15,500 to 12,100.
    • Traverse speed for M24 turret changed from 39 deg/s to 44 deg/s.
    • Durability with T24 turret changed from 530 to 400 HP.
    • Durability with M24 turret changed from 580 to 440 HP.
  • M5 Stuart:
    • Vehicle’s model is now in HD quality.
    • Crossing capacity for VVSS T16E3 suspension on solid terrain increased by 9%.
    • Crossing capacity for VVSS T16E3 suspension on medium terrain increased by 15%.
    • Crossing capacity for VVSS T16E3 suspension on soft terrain increased by 13%.
    • Traverse speed for VVSS T36E8 suspension changed from 45 to 42.
    • Crossing capacity for VVSS T36E8 suspension on solid terrain reduced by 12%.
    • Crossing capacity for VVSS T36E8 suspension on medium terrain reduced by 11%.
    • Top forward speed changed from 58 km/h to 64.4 km/h.
    • View range for M5 turret changed from 330 m to 340 m.
    • Depression angle for 37 mm Gun M6 changed from 5 degrees to 3 degrees when the turret is traversed to the rear (60 degrees).
    • Ammunition capacity for 37 mm Gun M6 changed from 147 to 123 shells.
    • Dispersion on turret traverse for 37 mm Gun M6 increased by 20%.
    • 37 mm Gun T16 added.
    • 20 mm Hispano-Suiza Birkigt Gun removed.
    • Traverse speed for M5 turret changed from 40 deg/s to 44 deg/s.
    • View range for M5A1 turret changed from 370 m to 360 m.
    • 75 mm Howitzer M3 gun removed.
    • Durability with M5 turret changed from 290 to 320 HP.
  • T18:
    • Traverse speed for T18E1 suspension changed from 28 to 18.
    • Crossing capacity for T18E1 suspension on solid terrain reduced by 43%.
    • Crossing capacity for T18E1 suspension on medium terrain reduced by 29%.
    • Crossing capacity for T18E1 suspension on soft terrain reduced by 7%.
    • Traverse speed for T18E2 suspension changed from 30 to 22.
    • Crossing capacity for T18E2 suspension on solid terrain reduced by 46%.
    • Crossing capacity for T18E2 suspension on medium terrain reduced by 40%.
    • Crossing capacity for T18E2 suspension on soft terrain reduced by 12%.
    • Top reverse speed changed from 8 km/h to 6 km/h.
    • Reload time for 75 mm Howitzer M1A1 gun for T18T47 turret changed from 4.8 s to 5.2 s.
    • Dispersion on gun traverse for 75 mm Howitzer M1A1 gun increased by 12%.
    • Reload time for QF 2-pdr Mk. IX gun for T18T47 turret changed from 2.1 s to 2.5 s.
    • Dispersion on gun traverse for QF 2-pdr Mk. IX gun increased by 17%.
    • Durability changed from 125 to 120 HP.
  • T57 Heavy Tank:
    • Dispersion on the move for T97 suspension increased by 25%.
    • Dispersion on hull traverse for T97 suspension increased by 25%.
    • Aiming time for 120 mm Gun T179 for T169 turret changed from 2.7 s to 2.9 s.
    • Dispersion on turret traverse for 120 mm Gun T179 increased by 29%.
  • T69:
    • Cost of 76 mm Gun T185 changed from 63,000 to 73,000.
  • T71:
    • Cost of 76 mm Gun T185 changed from 63,000 to 73,000.
  • T92:
    • Dispersion on the move for T92 T80E1 suspension reduced by 11%.
    • Dispersion on hull traverse for T92 T80E1 suspension reduced by 11%.
    • Crossing capacity for T92 T80E1 suspension on solid terrain increased by 17%.
    • Crossing capacity for T92 T80E1 suspension on medium terrain increased by 14%.
    • Crossing capacity for T92 T80E1 suspension on soft terrain increased by 17%.
    • Dispersion on gun traverse for 240 mm Howitzer M1 reduced by 3%.
  • M6A2E1:
    • Maximum battle level for the M6A2E1 reduced by 1
  • M3 Lee:
    • Vehicle’s model is now in HD quality, collision model improved.

USSR

  • IS:
    • Aiming time for 100 mm D-10T gun for IS-122 turret changed from 2.9 s to 2.7 s.
    • Reload time for 100 mm D-10T gun for IS-122 turret changed from 9.3 s to 7.6 s.
    • Dispersion for 100 mm D-10T gun changed from 0.42 m to 0.38 m.
    • Aiming time for 100 mm D-10Т gun for IS-85 turret changed from 2.9 s to 2.7 s.
    • Reload time for 100 mm D-10T gun for IS-85 turret changed from 9.3 s to 7.8 s.
    • Dispersion for 100 mm D-10T gun changed from 0.42 m to 0.38 m.
  • ISU-152:
    • Vehicle’s model in now in HD quality
    • Collision model improved.
  • KV-1:
    • Research cost for KV-1S mod. 1942 changed from 23,800 to 10,650.
  • KV-1S:
    • KV-1S branches out into two vehicles: KV-1S (Tier V) and KV-85 (Tier VI)
  • KV-85:
    • After the KV-1S has been moved to Tier V, the KV-85 replaces it on Tier VI
    • The KV-85 does not have any notable differences in terms of armor protection, but has better dynamics
    • Top speed of the KV-85 is lower than that of the KV-1S -- 34 km/h versus 43 km/h
    • The main difference between the tanks is in the mounted guns. The KV-85 has kept its 122mm D2-5Т gun, although the gun's parameters were significantly rebalanced when compared to the gun of the KV-1S. Unlike with the KV-1S, the D2-5Т gun, mounted on the KV-85 is more of an alternative gun with peculiar gameplay, while the 100mm С-34 gun serves as the main gun, and is similar to the D10-T gun, which is well-known to players. This gun has good accuracy and stabilization -- which was not typical of Soviet guns -- as well as one of the highest damage per minute ratios of its tier. Another considerable difference between the KV-85 and the KV-1S is that the vehicles have different gun depression angles: 3 degrees for the KV-85's top guns, and 8 degrees for the KV1S's D2-5T gun
  • Object 430:
    • Reload time for 100 mm U-8TC gun for Object 430 turret changed from 6.9 s to 6.4 s.
    • Dispersion on turret traverse for 100 mm U-8TC gun reduced by 25%.
    • Dispersion for 100 mm U-8ТС gun changed from 0.35 m to 0.38 m.
  • Т-34:
    • Vehicle's model is now HD quality
    • Collision model improved
  • IS-7:
    • Vehicle's model is now HD quality
    • Collision model improved

UK

  • FV304:
    • Traverse speed for FV304 suspension changed from 22 to 20.
    • Crossing capacity for FV304 suspension on medium terrain reduced by 7%.
    • Traverse speed for FV304 Mk. II suspension changed from 24 to 22.
    • Dispersion on the move and during hull traverse for FV304 Mk. II suspension increased by 6%.
    • Crossing capacity for FV304 Mk. II suspension on medium terrain reduced by 8%.
    • Aiming time for Q.F. 25-Pr. Gun/How. changed from 4.5 s to 4.8 s.
    • Reload time for Q.F. 25-Pr. Gun/How. changed from 8.6 s to 8.9 s.
    • Dispersion after shot for Q.F. 25-Pr. Gun/How. increased by 20%.
    • Dispersion for Q.F. 25-Pr. Gun/How. on gun traverse increased by 17%.
    • Aiming time for Q.F. 4.5-in. Howitzer changed from 4.5 s to 4.8 s.
    • Reload time for Q.F. 4.5-in. Howitzer changed from 12 s to 13.5 s.

Germany

  • VK 36.01 (H):
    • Repair cost reduced by 24%.

Technical

Transmission of the following vehicles will not be set on fire when shot:

Durability of suspension increased for the following vehicles:

Graphics

  • Models of the following vehicles reworked in HD quality: Т-34, IS-7, ISU-152, M5 Stuart, M3 Lee, Jagdpanther.
  • Issues with landscape on the Ruinberg map fixed.
  • The following effects of vehicle destruction overhauled and expanded: ammunition burning, ammunition exploding, fuel exploding, destruction by ramming and by falling, destruction of crew, vehicle drowning, and basic vehicle destruction.​

Maps

    • ​The Murovanka map fully reworked: dimensions of the map increased from 800х800 m to 1,000х1,000 m; many gameplay features on the map re-balanced.

Interface

  • Design of the Screen panel in the Garage reworked
  • Information about quality of connection in the server selection menu added.
  • Chat panel in the Garage reworked: new style of buttons, new mechanics of tabs, panel scrolling, online player count and the count of players in the contact list added.
  • Interfaces of battle mode selection, Platoon creation, and invitation screens reworked

Gameplay

  • Set of easily-obtainable awards added: Shellproof, Battle Buddy, Spotter, Fire for Effect, Fighter, Duelist, Demolition Expert, Arsonist, Bruiser, Hand of God, Eye for an Eye!
  • Mechanics of shell ricochet after it hit the vehicle reworked: now the shell continues to move instead of disappearing.
  • As a result of statistics analysis, excessively high values for obtaining Marks of Excellence lowered.
  • Disciplinary penalties for the following instances of unsportsmanlike conduct added: inaction in battle and exiting the battle before vehicle is destroyed.

Other Bugfixes and Changes

  • Many issues with interface and gameplay in the Strongholds mode fixed.
  • Now if a vehicle drowns after its track has been hit, the vehicle will count as destroyed by the player who hit its track.
  • Effect of tracers upon ricochet improved.
  • In battle results, statistics for penetrations after ricochets added.
  • Some memory leaks in battle fixed.
  • Some crashes and hang-ups of the game client fixed.
  • Performance of the game client on some PC configurations improved.
  • Playback of sound effects optimized.
  • Performance in the Artillery mode improved.
  • Consumption of video memory reduced.
  • Stuttering when displaying some effects fixed.
  • Issue when a player could not send a complaint about an ally with the reason “Inaction/Bot” in the Battle Results window fixed.
  • Issue, when tracers were displayed on the opposite side of a vehicle after non-penetrations, fixed.
  • Brief rotation of a vehicle when spotted in some cases fixed.
  • Issue, when upon spotting a vehicle its tracks were displayed first followed by the vehicle itself, fixed.
  • Foliage display at medium and long distances with SLI enabled on standard graphics fixed. (minor SLI support, but not fully implemented, still)
  • Issue with the screen resolution reverting to its default setting after the game client restart fixed.
  • Issues with a torn-off vehicle turret falling through the ground fixed.
  • Some minor issues with interface in the Team Battle mode fixed.
  • Incorrect display of the effects of shells hitting the ground fixed.
  • Incorrect display of allied vehicles’ icons at long distances fixed.
  • Incorrect calculation of record value for the “Maximum destroyed per battle” parameter fixed.
  • Discrepancy between the visual and collision models for some objects fixed.
  • Flickering of client reticle when the vehicle is on an inclined surface fixed.
  • Some minor issues with interface fixed.
  • Some bugs in visual models fixed for the following vehicles: M18 Hellcat, Tiger I, M7, M103, SU-100.
  • Display of Emblems and Marks of Excellence fixed for the following vehicles: M18 Hellcat, T34, SU-122-44.
  • Issue with the 120 mm AT Gun T53 mantlet armor protection on the T95 tank destroyer fixed.
  • Issues with incorrect display of penetration marks on mantlets and guns of several vehicles fixed.
  • Minor discrepancies between the visual and damage models fixed for the following vehicles: StuG III Ausf. G, Panther, M8A1, SU-152.

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