Welcome to Wargaming.net Wiki!
Variants
In other languages
/
Changelog: World of Tanks (PC) Patch 0.9.12

Changelog: World of Tanks (PC) Patch 0.9.12

Jump to: navigation, search


Important

  • Introduced numerous improvements to the game engine that will allow for further introduction of modern functionality
  • Added final version of the new Rampage battle mode for high-tier vehicles
  • Added new Berlin map to Rampage mode
  • Proving Ground mode: Bots will fight against new players in entry-level battles
  • Changed principle of how spotted enemy vehicles are displayed. Before, vehicles were displayed within a 1000x1000m area around the player's vehicle. Now, this is replaced by a circle with a 564m radius. The total spotting area was left unchanged and equals ~1 sq. km
  • Changed interface for purchase and application of Camouflage, Inscriptions, and Emblems
  • Added the ability to earn Credits, Experience, and Free Experience in Special Battles mode

Vehicles

  • Added to Premium Shop: Skoda T 40, tier VI Czechoslovakian medium tank
  • Reworked 20 vehicles in HD quality:
  • Made the following replacements in the U.S. tank destroyer and artillery Tech Trees:
    • Replaced T57 tier II artillery w/ the new T1 HMC
    • Replaced T18 tier II tank destroyer w/ the T3 HMC tier II tank destroyer
    • Moved T18 from tier II tank destroyer to tier III artillery, and rebalanced
    • Replaced T82 tier III tank destroyer w/ the T56 GMC tier III tank destroyer
    • Moved T82 from tier III tank destroyer to tier IV artillery, and rebalanced
  • Made the following replacements in the British medium tech tree:
  • Made the following changes to the British heavy Tech Tree:
  • Changed the scale and color of desert and summer clan Camouflage
  • Fixed some issues with the visual models of some vehicles
  • Rebalanced the following vehicles:
    • British
      • Covenanter: chance of fire for the Meadows D.A.V. O.C. engine decreased from 40 to 20 percent
      • Slope angles for the upper glacis plate of the FV4005 and FV4004 (based on the Centurion) tank destroyers reduced to 57 degrees
    • German
      • Maus: increased the armor protection of some sections of the gun mantlet
      • Löwe: increased the armor protection of the gun mantlet
      • 8,8cm Pak 43 Jagdtiger: top forward speed increased from 28 to 38 km/h
      • Jagdpanther, Ferdinand, Jagdpanther II: shell flight speed for the 10,5cm Pak L/52 gun changed from 805/1006/805 m/s to 950/1188/950 m/s. Now, shell flight speeds for the 10,5cm Kw.K. L/52 and 10,5cm Pak L/52 guns are equal
      • E 50 Ausf. M: shell flight speed for the 10,5cm Kw.K. L/52 Ausf. K gun changed from 1478/1173/1173 m/s to 1500/1200/1200 m/s. Now, shell flight speeds for the 10,5cm Kw.K. L/52 Ausf. B and 10,5cm Kw.K. L/52 Ausf. K guns are equal
    • American
      • T23E3: increased penetration of both standard and Premium shells: from 128 to 149mm, and 177 to 190mm respectively
    • Russian
      • Т-62А: fixed the issues with armor protection of the lower part of the vehicle's sides
      • KV-220: Increased the engine power from 650 to 850 h.p. Slightly decreased crossing capacity to balance this change. Increased the armor protection of the upper glacis plate from 100 to 120mm
      • T-54 first prototype: Dispersion of the 100mm D-10T-K gun decreased from 0.38 to 0.36 m. Reload time of the 100mm D-10T-K gun decreased from 8.1 to 8 s. Aiming time of the 100mm D-10T-K gun decreased from 2.6 to 2.4 s

Maps

  • Removed "South Coast" map from Random battle mode
  • Deleted resources of the Hidden Village and Province maps from the game client
  • Added extra special effects to a number of maps
  • Fixed issues with the visual and damage models of some environmental objects

Graphics/System

  • Improved quality of TSAA full-screen anti-aliasing
  • Optimized performance of the game client on some PC configurations
  • Improved loading speed for both the game client and maps
  • Fixed some issues in the new mechanism of shadow display for the improved graphics preset
  • Optimized performance of some special effects

Other

  • Reworked aiming system to minimize the discrepancy between shot trajectories on client and server sides
  • Fixed twitching of the reticle in Sniper Aim when moving along the lower boundary of a gun's depression angle
  • Added Clan profile, a new interface that contains detailed information about Clans
  • Added voice notifications to the functionality of Dynamic Platoons
  • Fixed issue with the disabling of the team chat after you have fought several battles
  • Fixed some issues with the conditions of Personal Missions
  • Fixed minor issues with interface
Category: