Changelog: World of Tanks (PC) Patch 0.9.9
Maps
- Fixed various issues and improved some gameplay features of Swamp
- Reworked destruction effects for some environmental objects
Vehicles
- Added the Heavy Tank No. VI, tier VI Japanese heavy tank, to the Premium Shop
- Replaced the Aufklärungspanzer Panther (tier VII German light tank) with the Spähpanzer SP I.C.
- Reworked 14 vehicles in HD quality: Type 62, AMX 50 100, FCM 50 t, Churchill VII, Caernarvon, Conqueror, Panther/M10, VK 36.01 (H), M6A2E1, T23E3, M46 Patton, T110E3, T110E4, Т-62А
- Significantly increased the front armor protection of the M6A2E1 upon reworking the vehicle in HD quality
- Fixed visual models of the following vehicles: JagdPanther, Ferdinand, JagdPz E 100, Maus, IS-3, M26 Pershing, T-34-85 Rudy, VK 36.01 H, Tiger P, Т-55 NVA DDR, Tiger I
- Fixed issues with damage models on the following vehicles that made the front of the vehicles vulnerable to penetration by guns with low penetration power: IS-7, Object 260, Object 704, IS-3, IS-3 auto, Object 730, T-54 first prototype, IS-4, 113, 121, Object 268, Object 263, Object 430, 111, IS-8, ST-I, WZ-111
- Changed the characteristics of the following vehicles: M46 Patton, M48A1 Patton, STA-2, STA-1, Type 62, Т-44-122
- Fixed several issues with the models of the M26 Pershing and T-34-85 Rudy
Changes to Vehicle Characteristics
M46 Patton
- Aiming time of the 90mm Gun M3 for the M46M73 turret decreased from 2.3 to 2 s
- Aiming time of the 90mm Gun M36 for the M46M73 turret decreased from 2.3 to 2 s
- Aiming time of the 90mm Gun T15E2M2 for the M46M73 turret decreased from 2.3 to 2 s
- Aiming time of the 105mm Gun T5E1M2 for the M46M73 turret decreased from 2.3 to 2 s
- Dispersion of the 105mm Gun T5E1M2 decreased from 0.4 to 0.39 m
- Aiming time of the 90mm Gun M3 for the M46T119 turret decreased from 2.3 to 2 s
- Aiming time of the 90mm Gun M36 for the M46T119 turret decreased from 2.3 to 2 s
- Aiming time of the 90mm Gun T15E2M2 for the M46T119 turret decreased from 2.3 to 2 s
- Aiming time of the 105mm M4 gun for the M46T119 turret decreased from 2.3 to 2 s
- Aiming time of the 105mm Gun T5E1M2 for the M46T119 turret decreased from 2.3 to 2 s
- Reload time decreased from 9.3 to 9 s
M48A1 Patton
- Dispersion on turret traverse of the 105mm Gun T5E1M2 decreased by 17%
- Dispersion of the 105mm Gun T5E1M2 decreased from 0.4 to 0.38 m
STA-2
- Crossing capacity of the STA-2 suspension on solid terrain increased by 20%
- Medium terrain increased by 18%
- Soft terrain increased by 10%
- Aiming time of the 90mm Rifled Gun for the STA-2 turret decreased from 2.2 to 2.1 s
- Dispersion on turret traverse of the 90mm Rifled Gun decreased by 29%
STA-1
- Dispersion on turret traverse of the 90mm Rifled Gun decreased by 17%
Type 62
- Dispersion on the move and hull traverse of the Type 62 suspension decreased by 12%
- Crossing capacity of the Type 62 suspension on solid terrain increased by 17%
- Medium terrain increased by 14%
- Soft terrain increased by 7%
- Reload time of the 85mm Type 62 gun for the Type 62 turret decreased from 5.7 to 5.5 s
- Dispersion on turret traverse of the 85mm Type 62 gun decreased by 17%
Т-44-122
- Dispersion on the move and hull traverse of the Т-44-122 suspension decreased by 8%
- Gun depression angle increased by 1 degree
Graphics
- Significantly optimized the overall performance of the 3D engine
- Implemented a mechanism that automatically lowers the resolution if game performance decreases
- Optimized performance of some special effects
- Improved the renderer:
- Added a new full screen anti-aliasing method: Temporal Anti-Aliasing** Improved the lighting model (BRDF) so that metals and matte surfaces now look more realistic
- Reworked shadow rendering. Improved both the performance and quality of shadows. Added soft shadows
- Added shadows from grass. Implemented a new method of fast grass shadow rendering: screen space shadows
- Optimized and improved the following post effects: bloom, god rays, lens flare. Bloom is now more stable. There is no more flickering when moving the camera
- Improved the quality and performance of HBAO (SSAO)
- Standard renderer: Improved the quality of lighting
Other
- Introduced curfew for Skirmishes in Strongholds
- Creation of and engagement in Skirmishes of all formats will be unavailable every day 10:00-13:00 (UTC) for NA
- Fixed rare issue with the inability of a gun with high penetration power to penetrate thin armor if such armor was under a certain configuration of side screens
- Fixed rare issue with a shell flying inside a vehicle after a ricochet and consequently damaging a module or injuring the crew of the vehicle
- Fixed rare issue with a shell flying through the turret of a destroyed vehicle
- Fixed twitching of the reticle in the Sniper mode when aiming at certain objects
- Adjusted the display duration for the hints in the battle loading screen
- Improved the graphical appearance of Strongholds
- Expanded team panels are now displayed only when you press CTRL and mouse over a list
- Replaced the counter font in the Personal Missions window
- Fixed display of the suggestion about the purchasing of a standard module that was displayed even if you already had a top-tier module mounted
- Fixed display of the same Platoon numbers for different Dynamic Platoons
- Fixed some issues with the playback of replays
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