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Changelog: World of Tanks (PC) Patch 0.9.9

Changelog: World of Tanks (PC) Patch 0.9.9

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Maps

  • Fixed various issues and improved some gameplay features of Swamp
  • Reworked destruction effects for some environmental objects

Vehicles

Changes to Vehicle Characteristics

M46 Patton
  • Aiming time of the 90mm Gun M3 for the M46M73 turret decreased from 2.3 to 2 s
  • Aiming time of the 90mm Gun M36 for the M46M73 turret decreased from 2.3 to 2 s
  • Aiming time of the 90mm Gun T15E2M2 for the M46M73 turret decreased from 2.3 to 2 s
  • Aiming time of the 105mm Gun T5E1M2 for the M46M73 turret decreased from 2.3 to 2 s
  • Dispersion of the 105mm Gun T5E1M2 decreased from 0.4 to 0.39 m
  • Aiming time of the 90mm Gun M3 for the M46T119 turret decreased from 2.3 to 2 s
  • Aiming time of the 90mm Gun M36 for the M46T119 turret decreased from 2.3 to 2 s
  • Aiming time of the 90mm Gun T15E2M2 for the M46T119 turret decreased from 2.3 to 2 s
  • Aiming time of the 105mm M4 gun for the M46T119 turret decreased from 2.3 to 2 s
  • Aiming time of the 105mm Gun T5E1M2 for the M46T119 turret decreased from 2.3 to 2 s
    • Reload time decreased from 9.3 to 9 s
M48A1 Patton
  • Dispersion on turret traverse of the 105mm Gun T5E1M2 decreased by 17%
  • Dispersion of the 105mm Gun T5E1M2 decreased from 0.4 to 0.38 m
STA-2
  • Crossing capacity of the STA-2 suspension on solid terrain increased by 20%
    • Medium terrain increased by 18%
    • Soft terrain increased by 10%
  • Aiming time of the 90mm Rifled Gun for the STA-2 turret decreased from 2.2 to 2.1 s
  • Dispersion on turret traverse of the 90mm Rifled Gun decreased by 29%
STA-1
  • Dispersion on turret traverse of the 90mm Rifled Gun decreased by 17%
Type 62
  • Dispersion on the move and hull traverse of the Type 62 suspension decreased by 12%
  • Crossing capacity of the Type 62 suspension on solid terrain increased by 17%
    • Medium terrain increased by 14%
    • Soft terrain increased by 7%
  • Reload time of the 85mm Type 62 gun for the Type 62 turret decreased from 5.7 to 5.5 s
  • Dispersion on turret traverse of the 85mm Type 62 gun decreased by 17%
Т-44-122
  • Dispersion on the move and hull traverse of the Т-44-122 suspension decreased by 8%
  • Gun depression angle increased by 1 degree

Graphics

  • Significantly optimized the overall performance of the 3D engine
  • Implemented a mechanism that automatically lowers the resolution if game performance decreases
  • Optimized performance of some special effects
  • Improved the renderer:
    • Added a new full screen anti-aliasing method: Temporal Anti-Aliasing** Improved the lighting model (BRDF) so that metals and matte surfaces now look more realistic
    • Reworked shadow rendering. Improved both the performance and quality of shadows. Added soft shadows
    • Added shadows from grass. Implemented a new method of fast grass shadow rendering: screen space shadows
    • Optimized and improved the following post effects: bloom, god rays, lens flare. Bloom is now more stable. There is no more flickering when moving the camera
    • Improved the quality and performance of HBAO (SSAO)
  • Standard renderer: Improved the quality of lighting

Other

  • Introduced curfew for Skirmishes in Strongholds
    • Creation of and engagement in Skirmishes of all formats will be unavailable every day 10:00-13:00 (UTC) for NA
  • Fixed rare issue with the inability of a gun with high penetration power to penetrate thin armor if such armor was under a certain configuration of side screens
  • Fixed rare issue with a shell flying inside a vehicle after a ricochet and consequently damaging a module or injuring the crew of the vehicle
  • Fixed rare issue with a shell flying through the turret of a destroyed vehicle
  • Fixed twitching of the reticle in the Sniper mode when aiming at certain objects
  • Adjusted the display duration for the hints in the battle loading screen
  • Improved the graphical appearance of Strongholds
  • Expanded team panels are now displayed only when you press CTRL and mouse over a list
  • Replaced the counter font in the Personal Missions window
  • Fixed display of the suggestion about the purchasing of a standard module that was displayed even if you already had a top-tier module mounted
  • Fixed display of the same Platoon numbers for different Dynamic Platoons
  • Fixed some issues with the playback of replays

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