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How it Works: Consumables. 17 Aug 2020
Consumable_PCY009_CrashCrew.png
Consumables are used during battles to upgrade some characteristics of a ship or getting additional abilities for a limited time, but you need to wait a certain amount of time to use it again. Mostly can be used only a finite number of times. Also there is eponymous tab of Modules section of Port «Модули» в Порту.

Description

340px|thumb|right|Раздел «Снаряжение»

Each ship in World of Warships and squadrons each have up to five notches to put needed consumables into.

Each ‘Class’ has its own set of consumables - it makes ships more flexible to customize for your personal playstyle and ads to the variety of the game.

Mostly it is available right away, but sometimes you get access to the consumables only while using special Corpses.

Consumables are free, refill happens automatically after each battle.

Recharge timer cooldown starts when consumable`s effect ends rather when from the moment of activation

Commander skill Jack of All Trades and the signal flag November Foxtrot (-5% reload time on all consumables.) each reduce the cooldown times of all consumables by 5%.

The Superintendent skill adds one additional charge for each consumable, as well as talents of some unique commanders

Action time can be increased by using some standard or special upgrades and/or talents of some unique commanders

Unique upgrades of some X level ships can also make the difference for characteristics of consumables.

Worth mentioning that you are available to choose some consumables. But you can't choose more than one type of type in one slot - a player needs to choose the best suited type for their playstyle.

If buttons for using consumables don't suit you, you can change them in this section by pressing the button “Turn on gear swap mode”.

Carturing points in “Arms race” mode can also decrease reload time of consumables


Number of upgrades Recharge time decrease, %
Ships Squadrons
1 5 10
2 10 20
3 15 30
4 20 40
5 25 50
6 30 60

Consumables

Damage control party

Consumable_PCY009_CrashCrew.png

Carries out repairs of broken modules, provides fire extinguishing and flooding control, prevents the occurrence of new damage to modules, fires and flooding while it's working.

This consumable works differently for aircraft carriers - it activates automatically when the ship is on fire, gets flooded or damages the steering wheel or engine.

Reload time of Damage control party can be additionally decreased by commander’s skill “High Alert” by 10% and action can be increased by using special upgrade “Damage control party modification 1”.

Available for most ships, except for most U.S.S.R. battleships and has infinite charges.

Damage control party

Fast Damage control party

frameless|left It is mostly the same as Damage control party, but: - only most USSR battleships have it - It has less recharge time - It has a limited number of activations.

Fast Damage control party

Hydroacoustic Search

Consumable_PCY016_SonarSearchPremium.png It increases guaranteed detection range for ships and torpedoes without regard to obstacles such as smoke screens or terrain. Depends on nation, level and class of the ship.

Action time can be increased with a special upgrade “Hydroacoustic Search modification 1” and signal flag Sierra Bravo.

Unique modifications of X-level ships also can make the difference for Hydroacoustic Search characteristics


Hydroacoustic Search U.K. ships
Hydroacoustic Search U.S.S.R., U.S.A., France, Japan, Pan-America ships
Hydroacoustic Search Germany ships
Hydroacoustic Search Europe ships
Hydroacoustic Search Italy ships
Hydroacoustic Search Pan-Asia ships
Hydroacoustic Search Commonwealth ships

Short-range Hydroacoustic Search

Consumable_PCY016_SonarSearch_Short_Premium.png Is similar to normal Hydroacoustic Search, but has a short detection range.

Most U.K. ships have this consumable, and also one premium cruiser of this country.


Short-range Hydroacoustic Search U.K. ships

Smoke Generator

Consumable_PCY014_SmokeGeneratorPremium.png Produces Smoke Screens that decreases the chances of enemies discovering you. Also this guarantees visibility of any ship on a distance bigger than guaranteed detection range for as long as there is no fire from ‘the main battery’. If there is fire visibility of the ship increases according to its characteristics.

For as long as the ship is inside of the Smoke Screen Smoke generator works, a new portion of smoke will be delivered only when half of the ship's hull protrudes from the existing smoke screen, that leads to the loss of the invisibility. It can be avoided by moving at 12.5 knots.


The emission time can be increased with a special upgrade Smoke Generator Modification 1, which:

  • increases emission time by 30%;
  • but duration Smoke Screens decreases by 5%.

The emission time can be increased by X-Ray Papa Unaone.

Unique upgrades of some X-level ships can also have an impact on characteristics of smoke generators

Smoke Generator U.K. ships
Smoke Generator Germany ships
Smoke generator Pan-Asia ships
Smoke Generator Europe ships
Smoke Generator U.S.S.R. ships
Smoke Generator Commonwealth ships
Smoke Generator France ships
Smoke Generator U.S. ships
Smoke Generator Japan ships

Short-Burst Smoke Generator

Consumable_PCY014_SmokeGenerator_Cycle_Premium.png Most U.K. destroyers and premium ships have it, but:

  • consumable only works short amount of time;
  • Smoke Screens dissipate quickly;

Ships have a large number of charges.

Short-Burst Smoke Generator U.K. ships
Short-Burst Smoke Generator Germany ships

Crawling Smoke Generator

Consumable_PCY014_SmokeGeneratorCrawler_Premium.png Is similar to the Smoke generator, but has the differences is:

  • consumable works a large amount of time (more than a minute)
  • Smoke Screens dissipate quickly;

Action time can be increased by using Smoke Generator Modification 1 that:

  • increases smoke setting time for 30%
  • lifetime of smoke screens decreases by 5%

But this consumable is available only on some premium ships.

Crawling Smoke Generator Pan-Asia ships
Crawling Smoke Generator Commonwealth ships

Exhaust Smoke Generator

Consumable_PCY014_SmokeGeneratorOil_Premium.png Is similar to the Smoke generator, but the differences is:

  • smoke covers the ship even if it moves on full speed;
  • Smoke Screens are bigger;
  • Smoke Screens dissipate quickly;

But this consumable available only on cruisers of Italy V-X levels & premium ships Gorizia & Paolo Emilio.

Exhaust Smoke Generator Italy ships

Defensive AA Fire

Main article: ПВО

Consumable_PCY011_AirDefenseDispPremium.png

Increases AA damage and explosion damage of AA shells

Action time can be increased and reload time can be decreased on all ships with this consumable using corresponding modification. Reload time can also be decreased by using the signal flag Sierra Bravo.

Unique upgrades of some X-level ships can also have an impact on characteristics of Defensive AA Fires.

Defensive AA Fire U.K. ships
Defensive AA Fire Germany ships
Defensive AA Fire Europe ships
Defensive AA Fire Italy ships
Defensive AA Fire Pan-America ships
Defensive AA Fire U.S.S.R ships
Defensive AA Fire Pan-Asia ships
Defensive AA Fire U.S. ships
Defensive AA Fire France ships
Defensive AA Fire Japan ships

CAP Fighters

Consumable_PCY012_FighterPremium.png CAP Fighters automatically attack all nearby enemy planes - damage equals to the opposing plane`s hit points multiplied by the number of CAP fighters

Usually, several planes take off - this number depends on ship

Patrol radius around the ship is 3 km

If you using commander skill «Пункт наведения истребителей» then you will have the ability to use one more CAP fighter

This consumable works differently on aircraft carriers - if the carrier is located by an enemy plane this consumable activates automatically.

Visibility of aircraft carriers` CAP Fighters is following:

  • All IV level aircraft carriers - 5 km
  • VI level aircraft carriers:
    • U.S. and Japan - 7,5 km
    • Germany and U.K. - 5 km
  • VIII and X level aircraft carriers:
    • U.K., U.S. and Japan - 7,5 km
    • Germany - 5 km

Visibility of normal ships` Cap fighters is following:

  • III-IV levels - 5 km
  • V-X levels - 7,5 km


CAP Fighters U.K. ships
CAP Fighters Germany ships
CAP Fighters Italy ships
CAP Fighters Pan-Asia ships
CAP Fighters Commonwealth ships
CAP Fighters U.S.S.R. ships
CAP Fighters U.S. ships
CAP Fighters France ships
CAP Fighters Japan ships

Spotting Aircraft

Consumable_PCY013_SpotterPremium.png Spotting Aircraft temporarily increases maximum range of effective shooting from main calibre guns by 20% and lets you see under more comfortable angles. Direction of his movement can`t be set manually. All actions happen automatically.

Spotting aircraft can also detect hard-to-detect enemies. Can help while shooting at the enemy firing inside of the smokes.

Action time can be increased by using Spotting Aircraft Modification 1.

Attention! When shooting at more than basic distance, dispersion of shells increases. If Artillery Plotting Room Modification 1 or Gun Fire Control System Modification 2 is used then dispersion increases proportionately.

Spotting Aircraft U.K. ships
Spotting Aircraft Germany ships
Spotting Aircraft Italy ships
Spotting Aircraft Pan-Asia ships
Spotting Aircraft U.S.S.R. ships
Spotting Aircraft Commonwealth ships
Spotting Aircraft U.S. ships
Spotting Aircraft France ships
Spotting Aircraft Japan ships

Fast spotting aircraft

Consumable_PCY013_Spotter_Circle_Premium.png At this moment only one premium ship has it. Has much shorter reload time, but also has shorter action time.

Fast spotting aircraft U.S.S.R. ships

Engine Cooling

left This consumable present on aircraft carriers of all levels It lets aircraft restore afterburner faster and has this characteristics:

  • all but Germany Aircraft carriers:
    • action time - 5 s
    • reload time - 80 s
    • charge number:
      • Attack Aircraft IV-levels Carriers - 3
      • rest IV level aircraft carriers and all VI-X level aircraft carriers - 2
  • German aircraft carriers:

Patrol Fighters

Message & timer of arrival time fighters

Consumable_PCY004_Fighter.png Most VI-X level Aircraft carriers have it (except for Franklin D. Roosevelt) and their main purpose is to patrol zones around the call point that shows on minimap green coloured for friendly aircrafts and red for enemies.

Patrol Fighters appear in a short time after activation of consumable. 6 s after the airgroup`s appearance they choose the closest target in the coverage area, fix the number of combat capability points of one aircraft and start dealing damage. Total damage dealt equals to the number of Patrol Fighters multiplied by the health of one attacked aircraft.

This consumable`s aircrafts can continue their attacks for a short time after enemies leaving the coverage area.

Also Patrol Fighters can locate hard-to-detect enemies

It`s main parameters are combat capability and damage per second.

Coverage area depends from the aircraft level:

  • VI — 2,5 km
  • VIII — 3 km;
  • X — 3,5 km.

Even through Enterprise fighter has 3,6 km radius.

Patrol Fighters

Surveillance Radar

Consumable_PCY020_RlsSearchPremium.png It significantly increases guaranteed location distance (including the ones inside the smoke screens).

Located ships will immediately appear on a map, but only will become visible in combat after 6 seconds and only if it stayed in the radar range.

Total action time can be increased using corresponding special modification.

Unique modifications of X-level ships also can also have impact for Surveillance Radar characteristics


Surveillance Radar U.K. ships
Surveillance Radar Europe ships
Surveillance Radar Pan-Asia ships
Surveillance Radar U.S.S.R. ships
Surveillance Radar U.S. ships

Aircraft Repair

left Aircraft repair is present on torpedo bombers of all VIII-X level aircraft carriers (except for X level Franklin D. Roosevelt) and researchable German VII-X level aircraft carriers.

It allows your planes of given to restore given percent of combat capability and has following characteristics: action time - 5s combat capability restoring - 10% reload time - 180s charge number - 3

Repair Party

Consumable_PCY010_RegenCrewPremium.png Partially restores the combat capability of the ship with speed as a percentage of the total number of combat capability points, depending on country and class

Repair Party U.K. ships
Repair Party Germany ships
Repair Party Europe ships
Repair Party Italy ships
Repair Party Pan-Asia ships
Repair Party U.S.S.R. ships
Repair Party U.S. ships
Repair Party France ships
Repair Party Japan ships

Specialized Repair Team

Consumable_PCY010_RegenCrew_Eheal_Premium.png Works similarly to the repair party, but has much bigger speed of restoring the combat capability points.

Some UK ships have it, as well as some premium ships of other countries.


Repair division U.K. ships
Repair division Pan-America ships
Repair division U.S.S.R. ships
Repair division U.S. ships

Engine Boost

Consumable_PCY015_SpeedBoosterPremium.png Engine Boost temporarily increases maximum speed and acceleration. Depends from country, class and level of the ship.

Action time can be increased by using Engine Boost Modification 1


Engine Boost Germany destroyers, Pan-Asia destroyers, Europe destroyers, U.S.S.R. destroyers, Commonwealth destroyers
Engine Boost U.K. destroyers
Engine Boost U.S. ships
Engine Boost France ships
Engine Boost Japan ships

Emergency Engine Power

Consumable_PCY015_SpeedBooster_Imp_Premium.png At the moment only some premium ships have it. Has bigger speed increase but shorter action time.

Battle Engine boost Europe destroyers
Battle Engine boost Italy ships

Torpedo Reload Booster

Consumable_PCY017_TorpedoReloader.png Instantly decreases reload time of torpedo tubes several times (depends on the ship), but is used only on [[several destroyers of Japan, U.S. destroyer Monaghan & premium Pan-Asia destroyers.

Also mostly is used instead of normal consumables.


Torpedo Reload Booster U.S. destroyers
Torpedo Reload Booster Pan-Asia ships
Torpedo Reload Booster Japan destroyers

Main Battery Reload Booster

Consumable_PCY022_ArtilleryBoosterPremium.png Decreases reload time of Main Battery for 50% auring it's action time, but is used only on some France ships.

Main Battery Reload Booster France ships

Special equipment configurations of premium ships

Some premum ships have equipment features that distinguish them from ships of their class or the same tier.

Update log


См. также

Ссылки на интернет-ресурсы

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