Consumables/temp
Contents
- 1 Description
- 2 Consumables
- 2.1 Damage control party
- 2.2 Fast Damage control party
- 2.3 Hydroacoustic Search
- 2.4 Short-range Hydroacoustic Search
- 2.5 Smoke Generator
- 2.6 Short-Burst Smoke Generator
- 2.7 Crawling Smoke Generator
- 2.8 Exhaust Smoke Generator
- 2.9 Defensive AA Fire
- 2.10 CAP Fighters
- 2.11 Spotting Aircraft
- 2.12 Fast spotting aircraft
- 2.13 Engine Cooling
- 2.14 Patrol Fighters
- 2.15 Surveillance Radar
- 2.16 Aircraft Repair
- 2.17 Repair Party
- 2.18 Specialized Repair Team
- 2.19 Engine Boost
- 2.20 Emergency Engine Power
- 2.21 Torpedo Reload Booster
- 2.22 Main Battery Reload Booster
- 3 Special equipment configurations of premium ships
- 4 Update log
- 5 См. также
- 6 Ссылки на интернет-ресурсы
Description
340px|thumb|right|Раздел «Снаряжение»
Each ship in World of Warships and squadrons each have up to five notches to put needed consumables into.
Each ‘Class’ has its own set of consumables - it makes ships more flexible to customize for your personal playstyle and ads to the variety of the game.
Mostly it is available right away, but sometimes you get access to the consumables only while using special Corpses.
Consumables are free, refill happens automatically after each battle.
Recharge timer cooldown starts when consumable`s effect ends rather when from the moment of activation
Commander skill Jack of All Trades and the signal flag November Foxtrot (-5% reload time on all consumables.) each reduce the cooldown times of all consumables by 5%.
The Superintendent skill adds one additional charge for each consumable, as well as talents of some unique commanders
Action time can be increased by using some standard or special upgrades and/or talents of some unique commanders
Unique upgrades of some X level ships can also make the difference for characteristics of consumables.
Worth mentioning that you are available to choose some consumables. But you can't choose more than one type of type in one slot - a player needs to choose the best suited type for their playstyle.
If buttons for using consumables don't suit you, you can change them in this section by pressing the button “Turn on gear swap mode”.
Carturing points in “Arms race” mode can also decrease reload time of consumables
Number of upgrades | Recharge time decrease, % | |
---|---|---|
Ships | Squadrons | |
1 | 5 | 10 |
2 | 10 | 20 |
3 | 15 | 30 |
4 | 20 | 40 |
5 | 25 | 50 |
6 | 30 | 60 |
Consumables
Damage control party
Carries out repairs of broken modules, provides fire extinguishing and flooding control, prevents the occurrence of new damage to modules, fires and flooding while it's working.
This consumable works differently for aircraft carriers - it activates automatically when the ship is on fire, gets flooded or damages the steering wheel or engine.
Reload time of Damage control party can be additionally decreased by commander’s skill “High Alert” by 10% and action can be increased by using special upgrade “Damage control party modification 1”.
Available for most ships, except for most U.S.S.R. battleships and has infinite charges.
Fast Damage control party
frameless|left It is mostly the same as Damage control party, but: - only most USSR battleships have it - It has less recharge time - It has a limited number of activations.
Hydroacoustic Search
It increases guaranteed detection range for ships and torpedoes without regard to obstacles such as smoke screens or terrain. Depends on nation, level and class of the ship.
Action time can be increased with a special upgrade “Hydroacoustic Search modification 1” and signal flag Sierra Bravo.
Unique modifications of X-level ships also can make the difference for Hydroacoustic Search characteristics
Short-range Hydroacoustic Search
Is similar to normal Hydroacoustic Search, but has a short detection range.
Most U.K. ships have this consumable, and also one premium cruiser of this country.
Smoke Generator
Produces Smoke Screens that decreases the chances of enemies discovering you. Also this guarantees visibility of any ship on a distance bigger than guaranteed detection range for as long as there is no fire from ‘the main battery’. If there is fire visibility of the ship increases according to its characteristics.
For as long as the ship is inside of the Smoke Screen Smoke generator works, a new portion of smoke will be delivered only when half of the ship's hull protrudes from the existing smoke screen, that leads to the loss of the invisibility. It can be avoided by moving at 12.5 knots.
The emission time can be increased with a special upgrade Smoke Generator Modification 1,
which:
- increases emission time by 30%;
- but duration Smoke Screens decreases by 5%.
The emission time can be increased by X-Ray Papa Unaone.
Unique upgrades of some X-level ships can also have an impact on characteristics of smoke generators
Short-Burst Smoke Generator
Most U.K. destroyers and premium ships have it, but:
- consumable only works short amount of time;
- Smoke Screens dissipate quickly;
Ships have a large number of charges.
Crawling Smoke Generator
Is similar to the Smoke generator, but has the differences is:
- consumable works a large amount of time (more than a minute)
- Smoke Screens dissipate quickly;
Action time can be increased by using Smoke Generator Modification 1 that:
- increases smoke setting time for 30%
- lifetime of smoke screens decreases by 5%
But this consumable is available only on some premium ships.
Exhaust Smoke Generator
Is similar to the Smoke generator, but the differences is:
- smoke covers the ship even if it moves on full speed;
- Smoke Screens are bigger;
- Smoke Screens dissipate quickly;
But this consumable available only on cruisers of Italy V-X levels & premium ships Gorizia & Paolo Emilio.
Defensive AA Fire
Increases AA damage and explosion damage of AA shells
Action time can be increased and reload time can be decreased on all ships with this consumable using corresponding modification. Reload time can also be decreased by using the signal flag Sierra Bravo.
Unique upgrades of some X-level ships can also have an impact on characteristics of Defensive AA Fires.
CAP Fighters
CAP Fighters automatically attack all nearby enemy planes - damage equals to the opposing plane`s hit points multiplied by the number of CAP fighters
Usually, several planes take off - this number depends on ship
Patrol radius around the ship is 3 km
If you using commander skill «Пункт наведения истребителей» then you will have the ability to use one more CAP fighter
This consumable works differently on aircraft carriers - if the carrier is located by an enemy plane this consumable activates automatically.
Visibility of aircraft carriers` CAP Fighters is following:
- All IV level aircraft carriers - 5 km
- VI level aircraft carriers:
- U.S. and Japan - 7,5 km
- Germany and U.K. - 5 km
- VIII and X level aircraft carriers:
- U.K., U.S. and Japan - 7,5 km
- Germany - 5 km
Visibility of normal ships` Cap fighters is following:
- III-IV levels - 5 km
- V-X levels - 7,5 km
Spotting Aircraft
Spotting Aircraft temporarily increases maximum range of effective shooting from main calibre guns by 20% and lets you see under more comfortable angles. Direction of his movement can`t be set manually. All actions happen automatically.
Spotting aircraft can also detect hard-to-detect enemies. Can help while shooting at the enemy firing inside of the smokes.
Action time can be increased by using Spotting Aircraft Modification 1.
Attention! When shooting at more than basic distance, dispersion of shells increases. If Artillery Plotting Room Modification 1 or Gun Fire Control System Modification 2 is used then dispersion increases proportionately.
Fast spotting aircraft
At this moment only one premium ship has it. Has much shorter reload time, but also has shorter action time.
Engine Cooling
left This consumable present on aircraft carriers of all levels It lets aircraft restore afterburner faster and has this characteristics:
- all but Germany Aircraft carriers:
- action time - 5 s
- reload time - 80 s
- charge number:
- Attack Aircraft IV-levels Carriers - 3
- rest IV level aircraft carriers and all VI-X level aircraft carriers - 2
- German aircraft carriers:
- action time - 10 s
- reload time - 80 s
- charge number:
- all aircrafts of all carriers, except Graf Zeppelin & Graf Zeppelin B - 3;
- aircrafts Graf Zeppelin & Graf Zeppelin B:
- Attack Aircraft - 3
- Bombers & Attack Aircraft - 2
Patrol Fighters
Most VI-X level Aircraft carriers have it (except for Franklin D. Roosevelt) and their main purpose is to patrol zones around the call point that shows on minimap green coloured for friendly aircrafts and red for enemies.
Patrol Fighters appear in a short time after activation of consumable. 6 s after the airgroup`s appearance they choose the closest target in the coverage area, fix the number of combat capability points of one aircraft and start dealing damage. Total damage dealt equals to the number of Patrol Fighters multiplied by the health of one attacked aircraft.
This consumable`s aircrafts can continue their attacks for a short time after enemies leaving the coverage area.
Also Patrol Fighters can locate hard-to-detect enemies
It`s main parameters are combat capability and damage per second.
Coverage area depends from the aircraft level:
- VI — 2,5 km
- VIII — 3 km;
- X — 3,5 km.
Even through Enterprise fighter has 3,6 km radius.
Surveillance Radar
It significantly increases guaranteed location distance (including the ones inside the smoke screens).
Located ships will immediately appear on a map, but only will become visible in combat after 6 seconds and only if it stayed in the radar range.
Total action time can be increased using corresponding special modification.
Unique modifications of X-level ships also can also have impact for Surveillance Radar characteristics
Aircraft Repair
left Aircraft repair is present on torpedo bombers of all VIII-X level aircraft carriers (except for X level Franklin D. Roosevelt) and researchable German VII-X level aircraft carriers.
It allows your planes of given to restore given percent of combat capability and has following characteristics: action time - 5s combat capability restoring - 10% reload time - 180s charge number - 3
Repair Party
Partially restores the combat capability of the ship with speed as a percentage of the total number of combat capability points, depending on country and class
Specialized Repair Team
Works similarly to the repair party, but has much bigger speed of restoring the combat capability points.
Some UK ships have it, as well as some premium ships of other countries.
Engine Boost
Engine Boost temporarily increases maximum speed and acceleration. Depends from country, class and level of the ship.
Action time can be increased by using Engine Boost Modification 1
Emergency Engine Power
At the moment only some premium ships have it. Has bigger speed increase but shorter action time.
Torpedo Reload Booster
Instantly decreases reload time of torpedo tubes several times (depends on the ship), but is used only on [[several destroyers of Japan, U.S. destroyer Monaghan & premium Pan-Asia destroyers.
Also mostly is used instead of normal consumables.
Main Battery Reload Booster
Decreases reload time of Main Battery for 50% auring it's action time, but is used only on some France ships.
Some premum ships have equipment features that distinguish them from ships of their class or the same tier.
Update log