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Yūbari

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Yūbari
Yūbari_wows_main.jpg
Cruiser | Japan | Tier IV
Tech Tree Position
Yūbari_icon_small.png
General
Purchase pricepromo  Doubloons
Hit Points18,700 
Main Battery
140 mm/50 3rd Year Type2 х 2 pcs.
Rate of Fire9.23 shots/min.
Reload Time6.5 sec.
Rotation Speed7.5 deg./sec.
180 Degree Turn Time24 sec.
Firing Range12.8 km.
Maximum Dispersion121 m.
HE Shell140 mm HE Type0 
Maximum HE Shell Damage2,400 
Chance of Fire on Target Caused by HE Shell10 %
Initial HE Shell Velocity850 m./s.
HE Shell Weight38 kg.
AP Shell140 mm Capped Common Shell 
Maximum AP Shell Damage2,700 
Initial AP Shell Velocity850 m./s.
AP Shell Weight38 kg.
Secondary Armament #1
120 mm/40 10th Year Type mod. B21 х 1 pcs.
Firing Rangekm.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell120 mm HE Type0 
Maximum HE Shell Damage2,000 
Initial HE Shell Velocity825 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
610 mm Twin2 х 2 pcs.
Rate of Fire1.22 shots/min.
Reload Time49 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType8 
Maximum Damage14,600 
Torpedo Speed63 knot
Torpedo Rangekm.
AA Defense
25 mm/60 Type96 mod. 18 х 1 pcs.
. . . Average Damage per Second14.4 
. . . Firing Range3.09 km.
25 mm/60 Type96 Triple mod. 13 х 3 pcs.
. . . Average Damage per Second18.3 
. . . Firing Range3.09 km.
25 mm/60 Type96 Twin mod. 14 х 2 pcs.
. . . Average Damage per Second20 
. . . Firing Range3.09 km.
120 mm/40 10th Year Type mod. B21 х 1 pcs.
. . . Average Damage per Second2.5 
. . . Firing Range4.5 km.
Maneuverability
Maximum Speed34.5 knot
Turning Circle Radius560 m.
Rudder Shift Time3.8 sec.
Concealment
Surface Detectability Range9.9 km.
Air Detectability Range4.68 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
IV
Ship_PJSC004_Yubari_1944.png
promo

Yūbari — Japanese promo premium Tier IV cruiser.

An experimental light cruiser based on an idea to create a fast warship carrying the most powerful armament available while having minimum displacement. She was the first in the Imperial Japanese Navy to be equipped with 610 mm torpedo tubes. By the end of her time in service, Yūbari was reinforced with numerous AA guns.

Yūbari was was first sold in pre-order bundles from 8 April through 25 June 2015.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
140 mm/50 Type39.2241212,400102,700 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Yūbari18,700657214/3/8/120 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type81.2497.214,600636 00
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type4 mod. 1012.8 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 57,900 hp34.5 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Aiming Systems Modification 0
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1

Player Opinion

Performance

First available available during the World of Warships Closed Beta Test as a pre-order, Yūbari is a fairly mediocre Japanese cruiser for Tier IV. She compliments her slow-turning turrets with a pair of twin-tube torpedo launchers with a 6km range. Compared to all of her Tier IV counterparts, Yūbari has the lowest detectability range of all: just under 10km. Where Yūbari really lacks, however, are her guns. With only 140mm diameter the shells are quite small and can have a hard time penetrating other cruisers.


Pros:

  • Premium experience, credit-earning, and commander training.
  • Excellent detection range.
  • Lowest tier ship in the game to have access to the Defensive AA Fire (While active, damage per second of large caliber anti-aircraft guns increased.) consumable.
  • Destroyer like rudder shift time and mobility.
  • Fast, hard hitting torpedoes.

Cons:

  • The AA suite is decent, but not outstanding.
  • Defensive AA Fire (While active, damage per second of large caliber anti-aircraft guns increased.) consumable only has one use (two with premium).
  • Mediocre gun performance (slow traverse, high arc, low DPM and penetration).
  • Only 2 turrets (losing one will lead to a 90 degree blind spot where you have no firepower and 50% loss in damage output).
  • Very little armor and fragile modules, similar to a destroyer.
  • Large and unarmored citadel.
  • 6,000 less HP than same-tier cruisers (again, almost destroyer level).
  • Very narrow torpedo launch angle.
  • Torpedoes lack the range of Tenryu and Kuma.

Research

As a premium ship, Yūbari doesn't have any upgrades to research.

Optimal Configuration

The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned.

Upgrades

The recommended upgrades for Yūbari are as follows:

Commander Skills

Consumables

Yūbari can equip the following consumables:

Mounting the premium version of Damage Control Party (While active, instantly repairs any module incapacitations, fires, and floods.) is recommended to reduce its cooldown timer. The premium version of Defensive AA Fire (While active, damage per second of large caliber anti-aircraft guns increased.) is also recommended to provide an additional charge of this consumable.

Camouflage

As a premium ship, Yūbari comes included with Type 9 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Signals

Yūbari captains should mount the standard flags to improve the ship's performance in battle. To improve upon the ship's armaments, India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.), Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.), and Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.) flags are recommended to increase the fire chance and flooding chances respectively. To improve the ship’s survivability, captains should mount November Foxtrot (-5% reload time on all consumables.) and India Yankee (-20% to fire duration.) flags. Sierra Mike (+5% to the ship's maximum speed.) flags are recommended to increase the ship’s already high top speed. Lastly, economic and special signal flags can be mounted to improve the ship’s economic gains per battle.

Gallery

Historical Info

Historical Gallery

Video


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Cruisers  I Hashidate • II Chikuma • III Tenryu • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • VI Aoba • VII Myoko • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII Atago Doubloons • VIII ARP Takao • IX Ibuki • X Zao 
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Aircraft Carriers  IV Hosho • V Zuiho • VI Ryujo • VII Hiryu • VII Kaga Doubloons • VIII Shokaku • IX Taiho • X Hakuryu
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryu • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • VI Aoba • VII Myoko • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII Atago Doubloons • VIII ARP Takao • IX Ibuki • X Zao 
U.S.A.  I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita • IX Buffalo • IX Seattle • IX Alaska • X Des Moines • X Worcester • X Salem 
Germany  I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI HSF Admiral Graf Spee Doubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • IX Roon • X Hindenburg 
U.S.S.R.  I Orlan • II Diana Doubloons • II Diana Lima Doubloons • II Novik • III Aurora Doubloons • III Bogatyr • III Oleg Doubloons • III Varyag Doubloons • IV Svietlana • V Murmansk Doubloons • V Kirov • V Krasny Krym Doubloons • VI Budyonny • VI Molotov Doubloons • VI Admiral Makarov Doubloons • VII Shchors • VIII Chapayev • VIII Mikhail Kutuzov Doubloons • IX Dmitri Donskoi • IX Kronshtadt • X Moskva • X Stalingrad 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • VI Leander • VII Fiji • VII Belfast Doubloons • VIII Edinburgh • IX Neptune • X Minotaur 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse Doubloons • VII Algérie • VIII Charles Martel • IX Saint-Louis • X Henri IV 
Pan-Asia  I Chengan • VI Huanghe Doubloons 
Italy  VI Duca d'Aosta Doubloons • VII Duca degli Abruzzi Doubloons 
Commonwealth  VI Perth Doubloons 
Pan-America  VII Nueve de Julio Doubloons 
Poland