Zao
IDS_PJGM092_203MM554 х 3 pcs. |
Rate of Fire4.38 shots/min. |
Reload Time13.7 sec. |
Rotation Speed5 deg./sec. |
180 Degree Turn Time36 sec. |
Firing Range16.23 km. |
Maximum Dispersion136 m. |
HE Shell203 mm HE Type1 |
Maximum HE Shell Damage3 400 |
Chance of Fire on Target Caused by HE Shell19 % |
Initial HE Shell Velocity920 m./s. |
HE Shell Weight155 kg. |
AP Shell203 mm AP Type92 |
Maximum AP Shell Damage5 400 |
Initial AP Shell Velocity920 m./s. |
AP Shell Weight155 kg. |
100 mm/65 Type 98 na palebném stanovišti Model A6 х 2 pcs. |
Firing Range7.3 km. |
Rate of Fire20 shots/min. |
Reload Time3 sec. |
HE Shell100 mm HE Type98 |
Maximum HE Shell Damage1 700 |
Initial HE Shell Velocity1000 m./s. |
Chance of Fire on Target Caused by HE Shell6 % |
IDS_PJGT090_610MM5_TYPE_93R4 х 5 pcs. |
Rate of Fire0.58 shots/min. |
Reload Time104 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoType F3 |
Maximum Damage21 367 |
Torpedo Speed76 knot |
Torpedo Range8.01 km. |
100 mm/65 Type 98 na palebném stanovišti Model A6 х 2 pcs. |
. . . Average Damage per Second124.8 |
. . . Firing Range5.01 km. |
40 mm/60 Type 5 na dvouhlavňovém palebném stanovišti9 х 2 pcs. |
. . . Average Damage per Second99 |
. . . Firing Range3.51 km. |
25 mm/60 Type 96 na samostatném palebném stanovišti20 х 1 pcs. |
. . . Average Damage per Second36 |
. . . Firing Range2.49 km. |
25 mm/60 Type 96 na trojhlavňovém palebném stanovišti11 х 3 pcs. |
. . . Average Damage per Second36.3 |
. . . Firing Range2.49 km. |
Maximum Speed34.5 knot |
Turning Circle Radius840 m. |
Rudder Shift Time7.7 sec. |
Surface Detectability Range12.22 km. |
Air Detectability Range7.46 km. |
Zaō — Japonska Tier X Křižník.
A very powerful cruiser in all respects. Compared with the preceding classes of heavy cruisers, Zao had a greater number of main battery and AA guns, thick armor, and a reinforced torpedo armament.
Moduly
Vybavení
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Názor hráče
Představení lodi
The ninja among Tier X cruisers, the Zao specializes in striking with a single massive salvo, then slipping away before the enemy can retaliate.
Japanese cruiser captains will be delighted to know that the Zao finally gets an entire new model of gun, replacing the venerable 3rd Year Type that has been the trademark of the line since the Furutaka all the way back in Tier V. And what an upgrade it is! The HE and especially AP shells gain considerable potency, and Zao delivers them with an accuracy and velocity unprecedented in the line. To further sweeten the deal, Zao also gains two barrels for a total of twelve, and they are mounted in a friendlier setup of four triple turrets. The one downside is that the turret traverse---already a drawback of the line---suffers a further setback. This makes it especially important that the Zao is doing the ambushing rather than the reverse.
Fortunately this is not difficult to ensure: Zao can reach a detectability radius of 9.90 km with a (highly recommended) stealth build, which is the best among all Tier X heavy cruisers and nearly as good as the light cruisers. This stealth combines well with her high-alpha, low-rate-of-fire main battery: she can fire a punishing salvo, then go dark before the enemy can effectively return fire.
Her upgraded torpedoes offer another opportunity to use her stealth: with a 12 km range, she can launch these from beyond her detection radius, and even from beyond the range of radar. With two quintuple launchers on each side they can easily devastate unwary victims. However, their poor firing angles and extremely long reload means they must be used judiciously. (The stock torpedoes offer ludicrous speed and a faster reload, but their much shorter range renders them largely a curiosity.)
Zao's survivability is a mixed bag. She has the smallest health pool of all Tier X cruisers, even counting the light cruisers, and her armor is not particularly thick. Her anti-aircraft suite and consumable toolkit are unremarkable. However, she does have a few factors working in her favor. She is relatively fast and has a good rudder shift (albeit with a lackluster turning circle), giving her some ability to reposition and dodge incoming fire. Her citadel is quite hard to hit and is protected by an extremely aggressive turtleback---the so-called "troll armor"---often allowing her to seem to cheat death. Still, taking Zao into a stand-up fight is not advisable.Plusy:
- Potent alpha with both HE and AP. Excellent fire change for the former and penetration for the latter.
- Fast shell velocity and very tight grouping of shells, even at range.
- Low detection range for a Tier X cruiser.
- Fast speed of 34.5 knots.
- Good concealment values; a fully kitted captain will have the initiative in shooting first.
- Able to launch powerful torpedoes from beyond detection range.
Mínusy:
- Lowest HP among her peers.
- Longest load time out of all tier 10 cruisers at 13.7 seconds.
- Slow turret traverse which will limit reactive aiming.
- Mediocre turning circle.
- Torpedo tubes are located very near the stern which may limit torpedo runs.
- Torpedo tubes are fairly easy to incapacitate or destroy.
- Unremarkable AA and consumable suites.
- Getting all twelve guns on target requires exposing a lot of the ship to incoming fire.
Výzkum
Doporučená konfigurace
Vylepšení
The recommended upgrades for Zaō are as follows:
- Slot 1: Úprava hlavní výzbroje 1 () keeps the guns and torpedo tubes active and firing.
- Slot 2: Úprava systému řízení oprav 1 () makes the ship more resistant to fires and flooding.
- Slot 3: Úprava zaměřovacích systémů 1 () gives her guns more accuracy.
- Slot 4: Úprava řízení 2 () allows for a faster rudder shift to dodge incoming fire.
- Slot 5: Úprava maskovacího systému 1 () decreases the detection range allowing greater stealth.
- Slot 6: Úprava systému řízení palby 2 () increases the range allowing more flexibility in target selection.
If available, Úprava obranné protiletadlové palby 1 () and Úprava hydroakustického vyhledávače 1 () are worth considering for Slot 2, and the unique upgrade for Slot 6.
Kapitánské body
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Key: ★★★ - Extrémně užitečné ★★ - Často užitečné ★ - Příležitostně účinné nic - zbytečné |
Spotřební doplňky
Zaō can equip the following consumables:
- Slot 1: Havarijní tým ()
- Slot 2: Obranná protiletadlová palba () or Hydroakusticý vyhledávač ()
- Slot 3: Pozorovací letadlo () or Katapultovaný stíhač ()
- Slot 4: Opravárenská četa ()
Kamufláž
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Players who wish to spend doubloons can equip Zaō with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signály
Doporučené Signály | |||||
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Bojové | |||||
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Poznámka: Použití signálu Juliet Charlie plně zabraňuje detonaci.
Galerie
Historické informace
Historické snímky