Zao
IDS_PJGM092_203MM554 х 3 ks. |
Rychlost střelby4.38 ran/min. |
Doba přebíjení13.7 sek |
Rychlost otočení6 stupňů/sek |
Čas otočení o 180 stupňů30 sek |
Dostřel16.23 km |
Maximální rozptyl136 m. |
HE granát203 mm HE Type1 |
Maximální poškození HE granátu3 400 |
Procento zapálení HE granátem19 % |
Úsťová rychlost HE granátu920 m/s |
Hmotnost HE granátu155 kg |
AP granát203 mm AP Type92 |
Maximální poškození AP granátu5 400 |
Úsťová rychlost AP granátu920 m/s |
Hmotnost AP granátu155 kg. |
100 mm/65 Type 98 na palebném stanovišti Model A6 х 2 ks. |
Dostřel7.3 km |
Rychlost střelby20 ran/min. |
Čas přebití3 sek |
HE granát100 mm HE Type98 |
Maximální poškození HE granáty1 700 |
Úsťová rychlost HE granátu1000 m/s |
Procento zapálení HE granáty6 % |
610 mm 5hlavňový4 х 5 ks. |
Rychlost střelby0.58 ran/min. |
Čas přebití104 sek |
Rychlost otočení25 stupňů/sek |
180 Degree Turn Time7.2 sek |
TorpédoType F3 |
Maximální poškození21 367 |
Rychlost torpéda76 uzlů |
Dosah torpéd8.01 km |
100 mm/65 Type 98 na palebném stanovišti Model A6 х 2 ks. |
. . . Průměrné poškození za vteřinu124.8 |
. . . Dostřel5.01 km |
40 mm/60 Type 5 na dvouhlavňovém palebném stanovišti9 х 2 ks. |
. . . Průměrné poškození za vteřinu99 |
. . . Dostřel3.51 km |
25 mm/60 Type 96 na samostatném palebném stanovišti20 х 1 ks. |
. . . Průměrné poškození za vteřinu36 |
. . . Dostřel2.49 km |
25 mm/60 Type 96 na trojhlavňovém palebném stanovišti11 х 3 ks. |
. . . Průměrné poškození za vteřinu36.3 |
. . . Dostřel2.49 km |
Maximální rychlost34.5 uzlů |
Poloměr otáčení840 m. |
Čas otočení kormidla7.7 sek |
Odhalení z hladiny12.22 km |
Odhalení ze vzduchu7.46 km |
Zaō — tier X křižník Japonska.
A very powerful cruiser in all respects. Compared with the preceding classes of heavy cruisers, Zao had a greater number of main battery and AA guns, thick armor, and a reinforced torpedo armament.
Moduly
Vybavení
Slot 1 | ![]() |
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Slot 2 | ![]() |
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Slot 3 | ![]() |
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Slot 4 | ![]() |
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Slot 5 | ![]() |
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Slot 6 | ![]() |
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Názor hráče
Představení lodi
The ninja among Tier X cruisers, the Zao specializes in striking with a single massive salvo, then slipping away before the enemy can retaliate.
Japanese cruiser captains will be delighted to know that the Zao finally gets an entire new model of gun, replacing the venerable 3rd Year Type that has been the trademark of the line since the Furutaka all the way back in Tier V. And what an upgrade it is! The HE and especially AP shells gain considerable potency, and Zao delivers them with an accuracy and velocity unprecedented in the line. To further sweeten the deal, Zao also gains two barrels for a total of twelve, and they are mounted in a friendlier setup of four triple turrets. The one downside is that the turret traverse---already a drawback of the line---suffers a further setback. This makes it especially important that the Zao is doing the ambushing rather than the reverse.
Fortunately this is not difficult to ensure: Zao can reach a detectability radius of 9.90 km with a (highly recommended) stealth build, which is the best among all Tier X heavy cruisers and nearly as good as the light cruisers. This stealth combines well with her high-alpha, low-rate-of-fire main battery: she can fire a punishing salvo, then go dark before the enemy can effectively return fire.
Her upgraded torpedoes offer another opportunity to use her stealth: with a 12 km range, she can launch these from beyond her detection radius, and even from beyond the range of radar. With two quintuple launchers on each side they can easily devastate unwary victims. However, their poor firing angles and extremely long reload means they must be used judiciously. (The stock torpedoes offer ludicrous speed and a faster reload, but their much shorter range renders them largely a curiosity.)
Zao's survivability is a mixed bag. She has the smallest health pool of all Tier X cruisers, even counting the light cruisers, and her armor is not particularly thick. Her anti-aircraft suite and consumable toolkit are unremarkable. However, she does have a few factors working in her favor. She is relatively fast and has a good rudder shift (albeit with a lackluster turning circle), giving her some ability to reposition and dodge incoming fire. Her citadel is quite hard to hit and is protected by an extremely aggressive turtleback---the so-called "troll armor"---often allowing her to seem to cheat death. Still, taking Zao into a stand-up fight is not advisable.Plusy:
- Potent alpha with both HE and AP. Excellent fire change for the former and penetration for the latter.
- Fast shell velocity and very tight grouping of shells, even at range.
- Low detection range for a Tier X cruiser.
- Fast speed of 34.5 knots.
- Good concealment values; a fully kitted captain will have the initiative in shooting first.
- Able to launch powerful torpedoes from beyond detection range.
Mínusy:
- Lowest HP among her peers.
- Longest load time out of all tier 10 cruisers at 13.7 seconds.
- Slow turret traverse which will limit reactive aiming.
- Mediocre turning circle.
- Torpedo tubes are located very near the stern which may limit torpedo runs.
- Torpedo tubes are fairly easy to incapacitate or destroy.
- Unremarkable AA and consumable suites.
- Getting all twelve guns on target requires exposing a lot of the ship to incoming fire.
Výzkum
Doporučená konfigurace
Vylepšení
The recommended upgrades for Zaō are as follows:
- Slot 1: Úprava hlavní výzbroje 1 (
) keeps the guns and torpedo tubes active and firing.
- Slot 2: Úprava systému řízení oprav 1 (
) makes the ship more resistant to fires and flooding.
- Slot 3: Úprava zaměřovacích systémů 1 (
) gives her guns more accuracy.
- Slot 4: Úprava řízení 2 (
) allows for a faster rudder shift to dodge incoming fire.
- Slot 5: Úprava maskovacího systému 1 (
) decreases the detection range allowing greater stealth.
- Slot 6: Úprava systému řízení palby 2 (
) increases the range allowing more flexibility in target selection.
If available, Úprava obranné protiletadlové palby 1 () and Úprava hydroakustického vyhledávače 1 (
) are worth considering for Slot 2, and the unique upgrade for Slot 6.
Kapitánské body
Doporučené přidělení kapitánských bodů ![]() | ||||||||
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Cena (body) |
Vytrvalostní | Útočné | Podpůrné | Všestranné | ||||
1 |
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2 |
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3 |
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4 |
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Key: ★★★ - Extrémně užitečné ★★ - Často užitečné ★ - Příležitostně účinné nic - zbytečné |
Spotřební doplňky
Zaō can equip the following consumables:
- Slot 1: Havarijní tým (
)
- Slot 2: Obranná protiletadlová palba (
) or Hydroakusticý vyhledávač (
)
- Slot 3: Pozorovací letadlo (
) or Katapultovaný stíhač (
)
- Slot 4: Opravárenská četa (
)
Kamufláž
Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.
Players who wish to spend doubloons can equip Zaō with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.
Signály
Doporučené Signály ![]() | |||||
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Bojové | |||||
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Poznámka: Použití signálu Juliet Charlie plně zabraňuje detonaci.
Galerie
Historické informace
Historické snímky
torpédoborce | II Tachibana ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
křižníky | I Hashidate • II Chikuma • III Tenryū • III Katori ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
bitevní lodě | II Mikasa ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
letadlové lodě | IV [[Ship:Hōshō (< 23.01.2019)|Hōshō (< 23.01.2019)]] • IV Hōshō • V [[Ship:Zuihō (< 23.01.2019)|Zuihō (< 23.01.2019)]] • VI [[Ship:Ryūjō (< 23.01.2019)|Ryūjō (< 23.01.2019)]] • VI Ryūjō • VII [[Ship:Hiryū (< 23.01.2019)|Hiryū (< 23.01.2019)]] • VII [[Ship:Kaga (< 23.01.2019)|Kaga (< 23.01.2019)]] • VIII [[Ship:Shōkaku (< 23.01.2019)|Shōkaku (< 23.01.2019)]] • VIII Shōkaku • VIII Kaga ![]() ![]() |