Grumman F4F Wildcat
|520 km/hTop Speed at Sea Level|
|520 km/hTop Speed at Best Altitude|
|1000 mOptimum Altitude|
|700 km/hMaximum Dive Speed|
|36.7 m/sRate of Climb|
|150 km/hStall Speed|
|288 km/hOptimum Airspeed|
|10.8 sAverage Time to Turn 360 deg|
|120 °/sRate of Roll|
The wildcat is not a common plane to see. First American multirole to equip rockets.
|Engine Power, hp|
|Engine Power, hp|
|Tier||Engine||Engine Power, hp / Thrust||Type||Weight, kg||Price,|
|Tier||Machine gun||Caliber||Muzzle Velocity, m/s||Damage||Rate of Fire, rounds/min||Weight, kg||Price,|
|IV||12.7 mm M2 (W)||12.7||1040||38||700||60||15600|
|Tier||Bombs||Damage Radius, m||Damage||Weight, kg||Price,|
|III||100 lb AN-M30A1||50||1500||45||400|
Pros and Cons
- heavy hitting ground attack armament
- plentiful health reserve
- decent maneuverability
- no autocannons
- feels a little slow
This plane is a rare sight. Not many users. Most opt for the FW 190 because of the auto cannons and speed. So most people don't understand it. It is a huge improvement over the F2A. It has several armaments to choose from for ground attacks. Once you get the airframe, you can get two more 12.7MG's making a grand total of six. To be most successful, use your bombs or rockets on AA batteries or hard targets and then move to planes. This strategy should maximize your value to your team. Just because it does not have autocannons which is a little bummer it has the next best thing if not better depending on your taste. It's maneuverability is another thing that makes this plane better. It can outmaneuver the FW 190, a tier 5 multi role but not the Yak 7, also a multi role. It's also more maneuverable than some other fighters at it's tier like the 109 Emil. That being said, it puts it at an advantage. If used right, this plane can absolutely destroy. Teaming up with allies to shoot planes down and using it's bombs/rockets to level the ground, it's a plane that is underestimated.
Here is a breakdown for strategy:
- If bombs or rockets are equipped, release them on key targets first unless engaged by a fighter and you can't shake them.
- After bombs/rockets are used or if none were equipped to begin with, you can take two approaches:
1. Go for fighters that you can outmaneuver and clip their wings. 2. Go after heavy fighters and attack fighters with a few allies and eliminate them.
This is a good strategy that can be molded to the situation. Versatility is what this plane is made for and it is great at it.
- 100lb bombs carry over
- either go engine route or airframe for upgraded guns
- Once you unlock everything else then you have the choice if getting the rockets. You can skip them if you want. They are used on the F4U-1 as well.
History for this plane not found
|Fighters||IICurtiss P-23 • IICurtiss XP-31 • IIIBrewster F2A-1 Buffalo • IIICurtiss Hawk 75M • IIIBoeing YP-29 • IVSeversky 2PA • IVCurtiss Model 81A-1 • IVCurtiss P-36 Hawk • IVCurtiss P-36C Hawk • IVGrumman XF4F-3 • VBell XFL-1 Airabonita • VCurtiss P-40 Warhawk • VBell XP-77 • VChance-Vought XF4U-1 • VIBell P-39N-1 Airacobra • VINorth American P-51A Mustang • VIINorth American P-51D Mustang • VIIICurtiss XF15C • VIIINorth American P-51H Mustang • VIIILockheed P-80A Shooting Star • IXVought F6U Pirate • IXNorth American FJ-1 Fury • IXMcDonnell XF-85 Goblin • XNorth American F-86A Sabre|
|Heavy Fighters||VLockheed P-38F Lightning • VILockheed P-38J Lightning • VIGrumman XP-50 • VIIGrumman F7F Tigercat • VIIFisher XP-75 Eagle • VIIIChance-Vought XF5U Pancake • VIIINorth American P-82B Twin Mustang • VIIILockheed XP-58 Chain Lightning • IXMcDonnell F2H Banshee • XLockheed XF-90|