Kaiser
305 mm/50 SK C/08 em uma torreta Drh LC/19095 х 2 pçs. |
Taxa de Fogo2.31 tiros/min. |
Tempo de Recarga26 seg. |
Velocidade de Rotação3 graus/seg. |
Tempo para Virar 180 Graus60 sec. |
Distância Máxima14.54 km. |
Dispersão Máxima205 m. |
Projétil HE305 mm Spr.Gr. L/3.8 Bdz. |
Dano Máximo do Projétil HE3 400 |
Chance de Incendiar com HE22 % |
Velocidade Inicial do Projétil HE850 m/s |
Peso do Projétil HE406 kg. |
Projétil AP305 mm P.Spr.Gr. L/3.4 |
Dano Máximo do Projétil AP8 300 |
Velocidade Inicial do Projétil AP855 m/s |
Peso do Projétil AP405 kg. |
150 mm/45 SK L/45 em uma torreta MPL C/0614 х 1 pçs. |
Distância Máxima4.8 km. |
Taxa de Fogo7 tiros/min. |
Tempo de Recarga8.57 seg. |
Projétil HE150 mm HE K Gr 18 |
Dano Máximo do Projétil HE1 800 |
Velocidade inicial do Projétil HE835 m/s |
Chance de Incendiar com HE10 % |
88 mm/76 SK C/32 em uma torreta Dop. L. C/322 х 2 pçs. |
Distância Máxima4.8 km. |
Taxa de Fogo15 tiros/min. |
Tempo de Recarga4 seg. |
Projétil HE88 mm Spr.Gr. |
Dano Máximo do Projétil HE1 000 |
Velocidade inicial do Projétil HE950 m/s |
Chance de Incendiar com HE4 % |
88 mm/76 SK C/32 em uma torreta Dop. L. C/322 х 2 pcs. |
. . . Dano Médio por Segundo16.2 |
. . . Distância Máxima3.99 km. |
37 mm/83 SK C/30 em uma torreta Dopp LC/303 х 2 pcs. |
. . . Dano Médio por Segundo7.8 |
. . . Distância Máxima3.51 km. |
Velocidade Máxima22.31 nós |
Raio da curva600 m. |
Tempo de virada do leme18.3 seg. |
Distância de detecção em Superfície13.79 km. |
Distância de detecção no Ar8.4 km. |
Kaiser — Encouraçado Alemão Tier IV.
In terms of armor thickness the ship was superior to all battleships of her time. Driven by turbine propulsion, this battleship had a decent speed for her type. The main battery's armor-piercing capabilities were highly competitive with the artillery of super dreadnoughts from that era.
Módulos
Atualizações Compatíveis
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Opinião dos Jogadores
Performance
The biggest problems with Kaiser dictate how she should be played. Yes, Kaiser has fairly rapid firing guns as battleships go, a powerful secondary armament, a tight turning circle, and good armor. However, she's not particularly effective as a brawling battleship as she suffers from inaccurate guns, very slow turret traverse, and slow rudder shift time. It's better to use her as a mid-range (8-10km) fighter supported by cruisers and other battleships, giving one sufficient range to avoid torpedoes launched by cruisers, yet being close enough to make up for the inaccuracy of her guns.
Torpedoes and aircraft are problematic in this ship, as is changing targets. The slow rudder shift time may make reacting to sudden situations such as incoming torpedoes fruitless. However, once the rudder is over, the small turning circle of Kaiser does allow sharp course changes, during which she easily out-turns her turrets, making it nearly impossible to aim during hard maneuvering. A successful dodge may result in "no reply", and vice versa.
Situational awareness of possible destroyer locations and approaching aircraft is critical in this warship as failing to do so might get her killed.