Shikishima
Velocidade MáximaErro de expressão: Operador * inesperado nós |
Shikishima — Encouraçado Japonês Tier X.
O projeto de um navio de guerra desenvolvido pouco antes do Japão entrar na Segunda Guerra Mundial (Design A-150). O design do navio exigia uma bateria principal de seis canhões de 510 mm em três torres gêmeas. Em todos os outros aspectos, as características do navio eram semelhantes às dos encouraçados da classe Yamato.
Módulos
Atualizações Compatíveis
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Opinião dos Jogadores
Performance
Aviso. Os dados apresentados na seção de "Defesa AA" na barra lateral podem estar incorretos.
Para uma relação gráfica dos navios de Tiers VIII a XI veja "Actual AA DPS", feita por LittleWhiteMouse (em inglês).
Shikishima is a Japanese Tier X special Battleship armed with six 510mm guns, the largest in the game. She features similar characteristics to Yamato and fills a classic sniper battleship role. She is available for purchase for 32,000 steel.
Armament:
Shikishima features six 510mm/45 Type 58 guns housed in 3 twin turrets. These guns have a high range of 26.6km which is further increased by the Spotter Plane consumable.
While her guns are massive at 510mm, they do not provide any meaningful overmatch advantage in comparison to Yamato’s 460mm guns. The AP shells overmatch 35mm plating and feature high alpha damage as well as high penetration. Her HE shells feature a 40% fire chance and 85mm penetration. Shikishima’s large caliber guns allow her to overmatch and deal damage to every ship in her matchmaking spread as long as aiming and dispersion allow.
Her guns are accurate, featuring better accuracy than a Yamato with the Main Battery Director System. However, due to having only 6 guns, her accuracy can be frustrating due to the low amount of shells per salvo. This can be offset by equipping Predefinição:Main Battery Modification 3 bringing the reload down to 23.7 seconds
The turrets on Shikishima are very slow, with a 180 degree turn time of 57.5 seconds. Careful positioning and map awareness are necessary to ensure all guns remain in the fight.
Survivabillity:
Shikishima’s hull features a similar armor scheme to her predecessor Yamato. Her concealment of 14.1km is standard amongst Tier X battleships. Her hull has a high health pool of 97,200 and retains a 55% Torpedo damage reduction. Her overall armor scheme is good, with 57mm deck plating and 32mm bow and stern armor. However, her citadel is very large and retains the ‘cheek’ plating weakness. At closer ranges, high caliber AP shells will penetrate and citadel Shikishima through the cheek of her bow armor.
As a result of her armor layout, Shikishima captains should play her at medium to long ranges.
Secondary Armament:
Shikishima features a secondary armament which consists of twenty 100 mm/65 type 98 Dual Purpose guns. They are the same guns found on Harugumo and have 30mm HE penetration, a fast rate of fire of 3 seconds, and are dual purpose guns that contribute to her AA DPS. A secondary build is not recommended on Shikishima due to weakness of her armor at close ranges and the lack of increased range/accuracy on the secondary guns.
Maneuverability:
Shikishima is a slow battleship, with a top speed of 27 knots. Her rudder shift time and turning circle radius is decent at 18.7s and 900m respectively. Early positioning is vital due to her slow speed preventing quick relocation.
Anti-Aircraft:
Shikishima has a high long/medium AA DPS (234 and 437 respectively) for a battleship. This is due to the dual purpose 100mm guns she possesses. This is not enough to stop an aircraft carrier from striking so grouping with allied ships to overlap Anti-Aircraft aura is recommended in games with carriers.
Battle Performance:
Shikishima is a ship that Yamato players will find familiar. The core gameplay of long range artillery support remains the same even with the different quirks of 510mm guns.
Shikishima plays much like the classic sniper battleship, positioning around +15km away from cap circles and providing crossfire onto enemy battleships and cruisers. Because of her large guns that feature 35mm overmatch, players should mainly fire AP at cruisers and capital ships. While her secondaries feature improved penetration and fast fire rate, her poor close range armor scheme and slow hull speed means she is not a brawler.
Shikishima is essentially a sidegrade to Yamato. While Yamato delivers accurate 9 shell salvos that feature 32mm overmatch, Shikishima does that with less shells and faster reload.Prós:
- High HP pool
- Largest guns in the game with high penetration, alpha damage, and overmatch
- Fast reload
- Decent AA DPS
Contras:
- Large target
- Large Citadel with cheek weakness
- Low salvo weight
- Slow turret traverse
Pesquisar
Melhor Configuração
Atualizações
The recommended upgrades for Shikishima are as follows:
- Slot 1: Predefinição:Main Armaments Modification 1
- Slot 2: Predefinição:Damage Control System Modification 1
- Slot 3: Predefinição:Aiming Systems Modification 1
- Slot 4: Predefinição:Damage Control System Modification 2
- Slot 5: Predefinição:Concealment System Modification 1
- Slot 6: Predefinição:Main Battery Modification 3
Habilidades de Comandante
Predefinição:Commander Skills 3 BB
Consumíveis
Shikishima can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party - 4 charges
- Slot 3: Spotting Aircraft - 4 charges or Caça - 3 charges
Camuflagem
Por ser um navio premium, Shikishima vem equipado com a camuflagem permanente Padrão e um conjunto permanente de bônus de combate.
Sinais
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Legenda: ★★★ - Extremamente Útil ★★ - Frequentemente Útil ★ - Ocasionalmente Útil Sem estrelas - Não é Útil |
Galeria
Informações Históricas
Galeria Histórica
Referências
Predefinição:WoWS Ship Changelog Insert