Satsuma
510 mm/45 Type 98 em uma torre dupla4 х 2 pçs. |
Taxa de Fogo1.71 tiros/min. |
Tempo de Recarga35 seg. |
Velocidade de Rotação3 graus/seg. |
Tempo para Virar 180 Graus60 sec. |
Distância Máxima27 km. |
Dispersão Máxima278 m. |
Projétil HE510 mm HE Type 98 |
Dano Máximo do Projétil HE8 100 |
Chance de Incendiar com HE40 % |
Velocidade Inicial do Projétil HE765 m/s |
Peso do Projétil HE2620 kg. |
Projétil AP510 mm AP Type 98 |
Dano Máximo do Projétil AP19 400 |
Velocidade Inicial do Projétil AP765 m/s |
Peso do Projétil AP2620 kg. |
203 mm/50 3rd Year Type No.2 em uma torre Model E24 х 2 pçs. |
Distância Máxima7.3 km. |
Taxa de Fogo5 tiros/min. |
Tempo de Recarga12 seg. |
Projétil HE203 mm HE Type0 |
Dano Máximo do Projétil HE3 300 |
Velocidade inicial do Projétil HE840 m/s |
Chance de Incendiar com HE17 % |
100 mm/65 Type97 em uma torreta Model A6 х 2 pçs. |
Distância Máxima7.3 km. |
Taxa de Fogo8.57 tiros/min. |
Tempo de Recarga7 seg. |
Projétil HE100 mm HE Type98 |
Dano Máximo do Projétil HE1 700 |
Velocidade inicial do Projétil HE1000 m/s |
Chance de Incendiar com HE6 % |
IDS_PJGS200_100MM65_TYPE_98_SATSUMA8 х 2 pçs. |
Distância Máxima7.3 km. |
Taxa de Fogo8.57 tiros/min. |
Tempo de Recarga7 seg. |
Projétil HE100 mm HE Type98 |
Dano Máximo do Projétil HE1 700 |
Velocidade inicial do Projétil HE1000 m/s |
Chance de Incendiar com HE6 % |
100 mm/65 Type97 em uma torreta Model A6 х 2 pcs. |
. . . Dano Médio por Segundo60.6 |
. . . Distância Máxima5.01 km. |
IDS_PJGS200_100MM65_TYPE_98_SATSUMA8 х 2 pcs. |
. . . Dano Médio por Segundo80.8 |
. . . Distância Máxima5.01 km. |
25 mm/60 Type 96 em uma torreta tripla30 х 3 pcs. |
. . . Dano Médio por Segundo99 |
. . . Distância Máxima2.49 km. |
40 mm/60 Type 5 em uma torreta dupla18 х 2 pcs. |
. . . Dano Médio por Segundo203.4 |
. . . Distância Máxima3.51 km. |
40 mm/60 Type 5 em uma torreta dupla2 х 2 pcs. |
. . . Dano Médio por Segundo22 |
. . . Distância Máxima3.51 km. |
Velocidade Máxima27 nós |
Raio da curva1 020 m. |
Tempo de virada do leme22.4 seg. |
Distância de detecção em Superfície17.95 km. |
Distância de detecção no Ar15.19 km. |
Satsuma — Encouraçado Japonês Tier .
A further development of the Design A-150 super battleships, equipped with an even stronger battery of eight 510 mm guns.
Satsuma was released into the Japanese tech tree on 14 April 2022.
Módulos
Atualizações Compatíveis
Slot 1 | |||||
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Slot 2 | |||||
Slot 3 | |||||
Slot 4 | |||||
Slot 5 | |||||
Slot 6 |
Opinião dos Jogadores
Performance
Aviso. Os dados apresentados na seção de "Defesa AA" na barra lateral podem estar incorretos.
Para uma relação gráfica dos navios de Tiers VIII a XI veja "Actual AA DPS", feita por LittleWhiteMouse (em inglês).
Satsuma is the supership of the Japanese Battleship tech tree, armed with eight 510mm guns; the largest in the game. She shares similar characteristics to both Yamato and Shikishima, with the inclusion of the Immediate Main Battery Fire Adjustment combat instruction that increases her strength in accurate long range fire support.
Armament:
Satsuma features eight 510mm guns (the same guns as Shikishima) housed in 4 twin turrets. These guns have a high range of 27km which is further increased by the Spotter Plane consumable.
While her guns are massive at 510mm, they do not provide any more meaningful overmatch in comparison to Yamato’s 460mm guns. The AP shells overmatch 35mm plating and feature high alpha damage and high penetration. Her HE shells have a 40% fire chance and 85mm penetration. Satsuma’s high-caliber guns allow her to overmatch and deal damage to every ship in her matchmaking spread as long as aiming and dispersion allow.
While her guns are accurate, they feature worse dispersion values than that of Shikishima. This is offset with Satsuma having 8 guns and the ability to use Main Battery Fire Adjustment combat instruction, which decreases maximum dispersion by 35% for 25 seconds. Shikishima has a slow reload, at 30.8 seconds after equipping Main Battery Modification 3.
The turrets on Satsuma are very slow, with a 180 degree turn time of 57.5 seconds. Careful positioning and map awareness are necessary to ensure all guns remain in the fight.
Survivabillity:
Satsuma's hull features a similar armor scheme to her predecessor Yamato. Her concealment of 14.5 is higher than average for a battleship. Her hull has a high health pool of 119,200 and has an improved torpedo damage reduction of 58.6%. Her overall armor scheme is good, with 57mm deck plating and 32mm bow and stern armor. However, her citadel is very large and retains the ‘cheek’ plating weakness. At closer ranges, high caliber AP shells will penetrate and citadel Satsuma through the cheek of her bow armor.
As a result of her armor layout, Satsuma captains should play her at medium to long ranges.
Maneuverability:
Satsuma is a slow battleship, with a top speed of 27 knots. Her rudder shift time and turning circle radius is average at 22.4s and 1020m respectively. Early positioning is vital due to her slow speed preventing quick relocation.
Anti-Aircraft:
Satsuma has poor long/medium AA DPS (161 and 371 respectively). Her low DPS and flak count of 6 means it is not enough to stop an aircraft carrier from striking. Grouping up with allied ships to overlap Anti-Aircraft auras is recommended in games with carriers.
Battle Performance:
Satsuma is a ship that Yamato players will find familiar. The core gameplay of long range artillery support remains the same even with the addition of 510mm guns and the Main Battery Fire Adjustment combat instruction.
Satsuma fills the classic sniper battleship role, positioning around +15km away from cap circles and providing crossfire onto enemy battleships and cruisers. Satsuma’s poor close range armor scheme and slow hull speed mean she is not a brawler. Because of the overmatch on her 510mm guns, players should mainly fire AP at cruisers and capital ships. The addition of the Main Battery Fire Adjustment combat instruction allows her to provide devastating salvos with improved accuracy, This makes Satsuma much more consistent in her role, providing with correct aiming. Due to the nature of the combat instructions, players will find more success in firing as much as possible to fulfill the requirements for the Main Battery Fire Adjustment.
Satsuma is a mixture of the battleships Yamato and Shikishima. Satsuma delivers accurate 8 shell salvos that feature 35mm overmatch and high alpha with the ability to reduce her dispersion by 35% with combat instructions.Prós:
- High HP pool
- Largest guns in the game with high penetration, alpha damage, and overmatch
- Combat instructions that reduce dispersion by 35%
Contras:
- Large target
- Large citadel with cheek weakness
- Long reload
- Slow turret traverse
- Poor AA DPS
Pesquisar
Melhor Configuração
Atualizações
The recommended upgrades are:
- Slot 1: Predefinição:Main Armaments Modification 1
- Slot 2: Predefinição:Damage Control System Modification 1
- Slot 3: Predefinição:Aiming Systems Modification 1
- Slot 4: Predefinição:Damage Control System Modification 1
- Slot 5: Predefinição:Concealment System Modification 1
- Slot 6: Predefinição:Main Battery Modification 3
Habilidades de Comandante
Predefinição:Commander Skills 3 BB
Consumíveis
Satsuma equips the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Repair Party
- Slot 3: Spotting Aircraft or Caça
Sinais
Sinais de Combate Recomendados | |||||
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★★★ |
★★★ |
★ |
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★ |
★★ |
★★ |
★★★ |
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Notas:
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Legenda: ★★★ - Extremamente Útil ★★ - Frequentemente Útil ★ - Ocasionalmente Útil Sem estrelas - Não é Útil |
Galeria
Informações Históricas
Galeria Histórica
Referências
Predefinição:WoWS Ship Changelog Insert