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Lexington
Lexington_wows_main.jpg
Aircraft Carrier | U.S.A. | Tier VIII
Tech Tree Position
Ranger
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Lexington_icon_small.png
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Midway
stock
 top
General
Research price158000 exp
Purchase price11,500,000 Credits
Hit Points54,300 
Aircraft
Squadrons under Command pcs.
Aircraft in Squadron pcs.
Hangar Capacity 72 pcs.
Secondary Armament #1
127 mm/38 Mk248 х 1 pcs.
Firing Range4.5 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shel%
Secondary Armament #2
127 mm/38 Mk324 х 2 pcs.
Firing Range4.5 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
20 mm Oerlikon Mk452 х 1 pcs.
. . . Average Damage per Second187.2 
. . . Firing Range2.01 km.
40 mm Bofors Mk29 х 4 pcs.
. . . Average Damage per Second143.1 
. . . Firing Range3.51 km.
127 mm/38 Mk248 х 1 pcs.
. . . Average Damage per Second64 
. . . Firing Range5.01 km.
127 mm/38 Mk324 х 2 pcs.
. . . Average Damage per Second60.4 
. . . Firing Range5.01 km.
Maneuverability
Maximum Speed33 knot
Turning Circle Radius1 180 m.
Rudder Shift Time21.9 sec.
Concealment
Surface Detectability Range14.96 km.
Air Detectability Range10.02 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
VIII
Ship_PASA108_Lexington.png
11,500,000

Lexington — American Tier VIII aircraft сarrier.

When commissioned, Lexington was one of the largest aircraft carriers in existence. She was converted from an unfinished battlecruiser. The ship had good armor and advanced torpedo protection. Owing to her dimensions, the aircraft carrier was equipped with a very spacious hangar and was armed with numerous AA and dual-purpose artillery. The ship's powerful propulsion created very high speeds.

Modules

Flight Control Fighters
(sqdr.)
Torpedo Bombers
(sqdr.)
Dive Bombers
(sqdr.)
Research price
(exp)
Purchase price
(Credits)
Mk8 mod. 1111 0700,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Lexington (A)54,30061784/89/52/8/472 01,200,000
Lexington (B)57,30061784/82/23/16/8/472 27,0003,000,000
Attack Aircraft Cruise Speed
(knot)
Average Damage per Second
(HP/min)
LoadoutHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
F6F Hellcat160001,160 0600,000
F4U-1D Corsair Tiny Tim169001,360 18,0001,500,000
F4U-1D Corsair HVAR 127 mm169001,300 18,0001,500,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Cruise Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
TBF Avenger6,4671201,540 0600,000
SB2C Helldiver6,4671251,660 18,0001,500,000
Dive Bombers Maximum Bomb Damage
(HP)
Cruise Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
SBD Dauntless9,2001221,480 0600,000
SB2C Helldiver9,2001251,780 18,0001,500,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 180,000 hp33 0500,000

Compatible Upgrades

 Slot 1  Air Groups Modification 1 Auxiliary Armaments Modification 1
 Slot 2  Damage Control System Modification 1 Aircraft Engines Modification 1
 Slot 3  Secondary Battery Modification 1 AA Guns Modification 1 Torpedo Bombers Modification 1 Attack Aircraft Modification 1
 Slot 4  Damage Control System Modification 2 Attack Aircraft Modification 2 Torpedo Bombers Modification 2 Dive Bombers Modification 2
 Slot 5  Flight Control Modification 1 Concealment System Modification 1

Player Opinion

Performance

Overall, Lexington is a strong Tier VIII aircraft carrier. She is fast — 33.6 knots — but she turns like a brick, and her huge size advertises her presence for miles around. Although she has a strong wing of aircraft, careful usage of her bomber aircraft is vital as the anti-aircraft power of most Tier VIII ships and above that she will encounter begins to be very competitive (even without assistance from friendly fighters) and the "bigger but fewer squadrons" that is the national flavor of American aircraft carriers becomes more of a liability (as it is easier to focus fire on key strike aircraft, such as torpedo bombers).

  • Stock (1-1-2): Starting with the Lexington as of 0.6.14 you're able to equip HE or AP bombs by upgrading the Douglas SBD-5 planes to one of the two Curtiss SB2C options - similar to how the Flight Control upgrades used to work. The "maximum" damage for HE is 10,800 and AP is 8,000 - the discrepancy being that you are more likely to citadel with AP. The other difference is the bomb dispersion area of the AP bombs is considerably smaller than for the HE bombs (51 m X 240 m as compared to 142 m X 355 m).

Happily, Lexington need not worry about saving her fighters to defend herself. Her anti-aircraft suite is brutally punishing to enemy bombers, particularly since she can equip the Defensive AA Fire (While active, damage per second of large caliber anti-aircraft guns increased.) consumable. She has a huge detection radius and is likely to be spotted eventually, but heads-up positioning and judicious use of her copious speed will help avoid being sunk too early in a game to make her presence felt on the battlefield.

Interestingly — perhaps in a nod to her battlecruiser origins — Lexington has a greater amount of armor than would be expected of a carrier, even retaining almost a proper armor belt. Captains should be advised, though, that while her armor may bounce the odd destroyer shell, it also means cruiser and battleship armor-piercing rounds have a greater chance of causing full penetration or citadels damage that would overpenetrate on softer targets.

Pros:

  • Excellent anti-aircraft suite.
  • Strong fighters.
  • Matches the same speeds as cruisers of her tier.
  • Strike planes will demolish most ships with a well-placed strike.
  • Finally gets 1000-pound bombs, providing a boost to dive bombers' capabilities.

Cons:

  • Very easy to detect at 17.5 km.
  • Strike planes can be quickly wrecked by enemy anti-aircraft fire at high tiers, particularly cruiser AA.
  • Bad rudder shift time and turning circle radius.
  • Armor is just thick enough to let incoming armor piercing shells from an enemy battleship land as regular penetrations (or citadel hits) rather than over-penetrate.
  • Secondaries are unreliable since she will be shot at way before the secondaries can even fire.
  • Dive bombers have somewhat questionable accuracy due to randomness of bomb drops (even when dropped manually).

Research

  1. Upgrade to Vought F4U-1 (fighter).
  2. Upgrade to Hull (B) to increase anti-aircraft protection.
  3. Upgrade to Grumman TBM-3 (torpedo bomber).
  4. Upgrade to Curtiss SB2C (dive bomber AP or HE).

Optimal Configuration

Upgrades

The recommended upgrades for Lexington are as follows:


Upgrade Slot 5 offers players Concealment System Modification 1 (-10% to detectability radius. / +5% to the maximum dispersion of enemy shells that fire on your ship.), which stacks with Concealment Expert and Camouflage to bring Lexington`s surface detection down to a decent range of 12.8km.

Commander Skills

Consumables

Lexington has access to the following consumables:

Premium Defensive AA Fire II (While active, damage per second of large caliber anti-aircraft guns increased.) is recommended to counter any enemy carrier's attempts to "snipe" the player (that is, by having all bombers bypass allied ships undetected and attempting to sink the player in one hit). Damage Control Party II (While active, instantly repairs any module incapacitations, fires, and floods.) is not recommended as it is typically needed only in dire moments, or when the player is the last one alive.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Lexington with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Lexington also has an alternate premium camouflage called "Nobilium", in which she appears as she does during the Halloween scenario "Sunray in the Darkness".

Signals

As a carrier, Lexington can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (+50% XP earned for the battle.), Zulu Hotel (+50% Commander XP earned for the battle.), November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.), and Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.). Players can also choose to equip the Dragon Flag (+333% Commander XP earned for the battle.) for faster commander (re)training.

Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) and India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) are not recommended; with only four flag slots, Lexington’s flags are better invested elsewhere.

Gallery

Historical Info

Historical Gallery


Ships of U.S.A.
Destroyers  II Sampson • II Smith Doubloons • III Wickes • IV Clemson • V Nicholas • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VIII Benson • VIII Kidd Doubloons • IX Fletcher • IX Black Doubloons • X Gearing 
Cruisers  I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston Doubloons • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita Doubloons • VIII Montpelier • IX Buffalo • IX Seattle • IX Alaska • X Des Moines • X Worcester • X Salem 
Battleships  III South Carolina • IV Wyoming • IV Arkansas Beta Doubloons • V New York • V Texas Doubloons • VI New Mexico • VI Arizona Doubloons • VI W. Virginia 1941 Doubloons • VII Colorado • VIII North Carolina • VIII Alabama Doubloons • VIII Massachusetts Doubloons • VIII Massachusetts B Doubloons • VIII Alabama ST • IX Iowa • IX Missouri • X Montana 
Aircraft Carriers  IV Langley • VI Ranger • VIII Lexington • VIII Enterprise Doubloons • VIII Saipan Doubloons • X Midway
Aircraft Carriers
France  
Italy  
Japan  IV Hosho • VI Ryujo • VIII Shokaku • VIII Kaga Doubloons • X Hakuryu 
U.S.A.  IV Langley • VI Ranger • VIII Lexington • VIII Enterprise Doubloons • VIII Saipan Doubloons • X Midway 
U.S.S.R.  
Germany  VIII Graf Zeppelin Doubloons 
U.K.  IV Hermes • VI Furious • VIII Implacable • VIII Indomitable • X Audacious 
Pan-Asia  
Commonwealth  
Pan-America  
Poland