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Erie
Erie_wows_main.jpg
Cruiser | U.S.A. | Tier I
Tech Tree Position
Erie_icon_small.png
Arrow_down.png
Chester
stock
 top
General
Hit Points4,950 
Main Battery
152 mm/47 Mk174 х 1 pcs.
Rate of Fire10 shots/min.
Reload Timesec.
Rotation Speeddeg./sec.
180 Degree Turn Time20 sec.
Firing Range8.72 km.
Maximum Dispersion86 m.
HE Shell152 mm HE/HC Mk34T 
Maximum HE Shell Damage1,100 
Chance of Fire on Target Caused by HE Shell12 %
Initial HE Shell Velocity853 m./s.
HE Shell Weight47.6 kg.
AA Defense
28 mm/75 Mk2 mod. 24 х 4 pcs.
. . . Average Damage per Second2.72 
. . . Firing Range0.75 km.
Maneuverability
Maximum Speed20 knot
Turning Circle Radius310 m.
Rudder Shift Time2.8 sec.
Concealment
Surface Detectability Range8.28 km.
Air Detectability Range5.84 km.
Battle Levels
12345678910
Wows_anno_flag_usa.png
I
Ship_PASC001_Erie_1936.png

Erie — American Tier I cruiser.

The Erie-class patrol gunboats were designed as small multipurpose ships capable of performing a wide range of tasks, from artillery support of landing operations to protection of convoys. The ships were well-armored and well-armed for their size. They were the first in the U.S. Navy to receive automatic AA guns.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/47 Mk171020861,10012 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Erie (A)4,9506102440 00
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk1 mod. 108.7 00
Mk1 mod. 2109.6 1006,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 6,200 hp20 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1

Player Opinion

Performance

For a Tier I ship, Erie has the worst rate of fire, making her possibly the worst Tier I ship to play. Coupled with the slow turret traverse which cannot benefit from the +2.5deg/s due to the main battery caliber, it can make Erie somewhat frustrating to play. However, she is merely the start of the USN cruiser line and does not represent the performance of later tier cruisers, as players will quickly discover upon playing ships such as Cleveland.

Pros:

  • Brilliant armor (best of all Tier I ships).
  • Highest chance of causing a fire of all Tier I ships.
  • 9.6km Gun range.
  • Guns are quite accurate with a small dispersion arc.
  • Largest caliber guns of all Tier I ships, meaning hitting other ships in their citadels is easy, even with HE shells.

Cons:

  • Longest reload time of all Tier I ships (together with Black Swan).
  • Slowest turret rotation of all Tier I ships.
  • Lowest damage per minute of all Tier I ships.
  • Seems to lose its forward gun often.
  • Can get ahead of its support ships and get caught alone.
  • The concealment is almost useless as she only has guns to rely on.


    See also: Comparison of Tier I Cruisers.

Research

Like other Tier I ships, Erie only has the gun fire control systems module available to research. This module increases her range by 10%, bringing her firing range to 9.6km.

Optimal Configuration

Upgrades

Commander Skills

As it is unexpected that players will seriously consider playing Erie longer than necessary or that players will consider assigning a skilled captain to her, the following is primarily aimed at players new to the game and players just beginning the US cruiser line. The skills listed will be generally useful to all ships in the line, excepting Inertia Fuse for HE Shells, which becomes a point liability past Tier VI.

Consumables

As a Tier I ship, Erie has access to only Damage Control Party (While active, instantly repairs any module incapacitations, fires, and floods.).

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Signals

As a Tier I ship, it is highly recommended to save signals for use in the later tiers. But should the player have a surplus and enjoy playing this ship, they should utilize the following recommended signals.

Gallery

Historical Info

Historical Gallery


Ships of U.S.A.
Destroyers  II Sampson • II Smith Doubloons • III Wickes • IV Clemson • V Nicholas • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VIII Benson • VIII Kidd Doubloons • IX Fletcher • IX Black Doubloons • X Gearing 
Cruisers  I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita • IX Buffalo • IX Seattle • IX Alaska • X Des Moines • X Worcester • X Salem 
Battleships  III South Carolina • IV Wyoming • IV Arkansas Beta Doubloons • V New York • V Texas Doubloons • VI New Mexico • VI Arizona Doubloons • VI West Virginia • VII Colorado • VIII North Carolina • VIII Alabama Doubloons • VIII Massachusetts Doubloons • VIII Alabama ST • IX Iowa • IX Missouri • X Montana 
Aircraft Carriers  IV Langley • V Bogue • VI Independence • VII Ranger • VII Saipan Doubloons • VIII Lexington • VIII Enterprise Doubloons • IX Essex • X Midway
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryu • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • VI Aoba • VII Myoko • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII Atago Doubloons • VIII ARP Takao • IX Ibuki • X Zao 
U.S.A.  I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita • IX Buffalo • IX Seattle • IX Alaska • X Des Moines • X Worcester • X Salem 
Germany  I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI HSF Admiral Graf Spee Doubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • IX Roon • X Hindenburg 
U.S.S.R.  I Orlan • II Diana Doubloons • II Diana Lima Doubloons • II Novik • III Aurora Doubloons • III Bogatyr • III Oleg Doubloons • III Varyag Doubloons • IV Svietlana • V Murmansk Doubloons • V Kirov • V Krasny Krym Doubloons • VI Budyonny • VI Molotov Doubloons • VI Admiral Makarov Doubloons • VII Shchors • VIII Chapayev • VIII Mikhail Kutuzov Doubloons • IX Dmitri Donskoi • IX Kronshtadt • X Moskva • X Stalingrad 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • VI Leander • VII Fiji • VII Belfast Doubloons • VIII Edinburgh • IX Neptune • X Minotaur 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse Doubloons • VII Algérie • VIII Charles Martel • IX Saint-Louis • X Henri IV 
Pan-Asia  I Chengan • VI Huanghe Doubloons 
Italy  VI Duca d'Aosta Doubloons • VII Duca degli Abruzzi Doubloons 
Commonwealth  VI Perth Doubloons 
Pan-America  VII Nueve de Julio Doubloons 
Poland