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Destroyer | U.S.A. | Tier X
Tech Tree Position
Research price236000 exp
Purchase price19,500,000 Credits
Hit Points19,400 
Main Battery
127 mm/38 Mk38 mod. 03 х 2 pcs.
Rate of Fire20 shots/min.
Reload Timesec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Firing Range11.12 km.
Maximum Dispersion98 m.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity792 m./s.
HE Shell Weight24.5 kg.
AP Shell127 mm AP/SC Mk38 
Maximum AP Shell Damage2,100 
Initial AP Shell Velocity792 m./s.
AP Shell Weight25 kg.
Torpedo Tubes
533 mm Mk152 х 5 pcs.
Rate of Fire0.44 shots/min.
Reload Time136 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Maximum Damage17,900 
Torpedo Speed66 knot
Torpedo Range16.5 km.
AA Defense
127 mm/38 Mk38 mod. 03 х 2 pcs.
. . . Average Damage per Second45.3 
. . . Firing Range5.01 km.
40 mm Bofors Mk22 х 4 pcs.
. . . Average Damage per Second31.8 
. . . Firing Range3.51 km.
20 mm Oerlikon Mk412 х 1 pcs.
. . . Average Damage per Second43.2 
. . . Firing Range2.01 km.
40 mm Bofors Mk12 х 2 pcs.
. . . Average Damage per Second22.6 
. . . Firing Range3.51 km.
Maximum Speed36 knot
Turning Circle Radius640 m.
Rudder Shift Time3.3 sec.
Surface Detectability Range7.56 km.
Air Detectability Range4.26 km.
Battle Levels

Gearing — American Tier X destroyer.

Developed from the Fletcher class, Gearing was the largest destroyer built by the U.S. Navy during World War II. The ship was superior in firepower to all foreign counterparts, owing to new dual-purpose twin mounts with a very high rate of fire. Numerous automatic AA guns ensured a respective level of efficiency for her AA defenses.

Five of the class are preserved as military museum ships: USS Joseph P. Kennedy, Jr. in Fall River, Massachusetts; ROKS Jeong Buk (ex-USS Everett F. Larson) in Gangneung, South Korea; ROCS Te Yang (ex-USS Sarsfield) in Tainan City, Taiwan; TCG Gayret (ex-USS Eversole) in Izmit, Turkey; and USS Orleck in Lake Charles, Louisiana.


Main Battery Rate of Fire
180 Degree Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
127 mm/38 Mk38207.2981,80052,100 01,900,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Gearing (A)19,40062132/2/12/320 02,650,000
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180 Degree Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
Mark 170.41367.217,9006616.5 02,500,000
Gun Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
Mk10 mod. 1011.1 01,600,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 60,000 hp36 01,750,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Main Battery Modification 2 AA Guns Modification 2 Aiming Systems Modification 1
 Slot 3  Main Battery Modification 3 Torpedo Tubes Modification 3 Gun Fire Control System Modification 2 AA Guns Modification 3
 Slot 4  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 5  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2
 Slot 6  Target Acquisition System Modification 1 Concealment System Modification 1 Steering Gears Modification 3

Player Opinion


As the Tier X American destroyer, Gearing represents the ultimate embodiment of the jack-of-all-trades destroyer in World of Warships.

Like all American destroyers, the primary focus is her main battery guns. Gearing is built around the same style of dual barrel 127mm turrets that form the main battery of Atlanta and Flint, as well as the secondary batteries of North Carolina, Iowa, and Montana. Gearing packs three such turrets, with a stock reload speed of 3.0 seconds. This makes her utterly devastating to enemy destroyers at close range, as no other destroyer in the game can possibly match her raw rate of fire. Her main battery is also more than capable of threatening and harassing cruisers and battleships from behind cover or within smoke.

Her torpedoes are the 2nd longest-legged fish in the game, clocking in at a 16.5 km range. While she won't land many hits at that kind of range, it at least gives her the ability to threaten enemy ships from well beyond the range of her main battery. Her torpedoes are also as difficult to detect as Fletcher’s, despite doing slightly less damage. Gearing’s access to Upgrade Slot 3 gives her the same choice Fletcher has between a couple of Main Battery Builds or a Torpedo Build when customizing her upgrades and commander skills.

Like Fletcher, Gearing can equip the Defensive AA Fire (While active, damage per second of large caliber anti-aircraft guns increased.) consumable without giving up anything to do so, which helps shore up the traditional destroyer weakness to enemy airstrikes. Her anti-aircraft suite is otherwise unremarkable. Veteran American destroyer captains will also notice that Gearing handles differently than Benson and Fletcher; she's slightly slower to respond to rudder commands and has a noticeably larger turning radius. This makes her more challenging to handle in tight quarters or when dodging torpedoes. Captains should allow for some adjustment time in learning how Gearing handles differently before intentionally putting her into situations where precision handling is expected.

Gearing bridges the gap between the other Tier X destroyers currently in the game. She has better guns than Shimakaze, and better concealment and torpedoes than Khabarovsk and Z-52. Despite having the slowest top speed out of the quartet, Gearing can adapt to changing battlefield situations in ways sure to make captains of the other ships jealous.


  • Fantastically fast-turning turrets and fast-firing main battery guns.
  • Has access to the Defensive AA Fire (While active, damage per second of large caliber anti-aircraft guns increased.) consumable.
  • Excellent concealment (identical to that of Shimakaze).
  • 2nd longest-ranged torpedoes in the game.
  • Best Tier X destroyer for taking (and defending) capture points in Domination games.


  • Very long torpedo reload time. Gearing can install Torpedo Tubes Modification 3 to reduce the reload time but the tubes will have an additional risk of becoming incapacitated.
  • Top speed is pretty average.
  • Slower velocity of main battery means shell arcs are rather high; shells take long time to reach the target point (but can reach over islands).
  • Very short range for her main battery guns — only 11.1 km by default — second only to Grozovoi (11.0 km).
  • Lowest chance of fire caused from HE shells among Tier X destroyers.
  • Handles more sluggishly than her predecessors (larger turning circle and longer rudder shift time).
  • Anti-aircraft suite will struggle against high-tier aircraft (equipping Defensive AA Fire (While active, damage per second of large caliber anti-aircraft guns increased.) is recommended).
  • Torpedoes do less damage than those of Fletcher.


As a Tier X ship, Gearing has no additional modules to research.

Optimal Configuration

Similar to Benson and Fletcher, Gearing can be tailored to maximize either her torpedo armament or main battery guns. Most players will opt to maximize the damage output of her main battery given that this is already her strongest armament.


The recommended upgrades for Gearing are fairly obvious choices, and largely self-explanatory:

Upgrade Slot 6 offers either Aiming Systems Modification 1 or AA Guns Modification 2 (+20% to AA mounts maximum firing range.); neither is a bad choice. AA Guns Modification 2 is recommended for captains who wish to equip Defensive AA Fire (While active, damage per second of large caliber anti-aircraft guns increased.) and play a larger role in assisting friendly capital ships from fending off enemy aircraft. Many captains will opt to leave their AA guns disabled most of the time and plug Aiming Systems Modification 1 into this slot. Similarly, Defensive AA Fire Modification 1 (+20% to duration of Defensive AA Fire.) is available in Upgrade Slot 2 in order to maximize Gearing’s anti-aircraft role.

The upgrade chosen for Upgrade Slot 6 will largely determine how Gearing plays.

Main Battery (Maximum Rate of Fire) Build: One popular build for Gearing captains is to stack buffs to her main battery rate of fire. From an upgrade perspective, this means plugging Main Battery Modification 3 (-12% to main battery loading time. / -13% to the main battery traverse speed.) into the third upgrade slot; when paired with Level 3 commander skill Basic Firing Training, it drops her reload speed to a mind-numbing 2.4 seconds.

Main Battery (Maximum Range) Build: Also worth considering is the ability to stack Gun Fire Control System Modification 2 (+16% to main battery maximum firing range.) with the Level 4 commander skill Advanced Firing Training and push Gearing’s main battery range well past 15 km. It is worth noting that shell flight times at such ranges are extreme and landing hits against anything but slow-moving battleships will be incredibly challenging.

Torpedo Build: A less popular — but no less potent — Gearing build is to buff her torpedo reload time by stacking Torpedo Tubes Modification 3 (-15% to torpedo tube reload time. / +50% to the risk of torpedo tubes becoming incapacitated.) in Upgrade Slot 6 with the Level 3 commander skill Torpedo Armament Expertise. Combined, these upgrades drop Gearing’s torpedo reload to 104 seconds, a significant improvement over her stock reload of 136 seconds.

Commander Skills

As with Benson and Fletcher, Gearing commanders should start with a base build of: Preventative Maintenance at Level 1, Last Stand at Level 2, Survivability Expert at Level 3, and Concealment Expert at Level 4. The remaining 9 available skill points can be used to tailor Gearing to taste.

Torpedo Build Gearings will want to pick up Torpedo Armament Expertise at Level 3, potentially pairing it with Level 2's Torpedo Acceleration in order to give enemies even less reaction time to incoming torpedoes; Gearing’s torpedoes can afford to sacrifice some range. Captains pursuing either of the Main Battery Build Gearing options will want to focus on Basic Firing Training and Demolition Expert instead. Players concerned about enemy aircraft could opt for Advanced Firing Training or Manual Fire Control for AA Armament. The latter is the better option — as Gearing will run most of the time with her anti-aircraft guns disabled in order to avoid detection — though Gearing captains that spend time buffing their anti-aircraft suite are uncommon as they generally do not get much return out of the points invested.


Gearing can equip the following consumables:

Just like her predecessor, Defensive AA Fire (While active, damage per second of large caliber anti-aircraft guns increased.) is recommended over Engine Boost (While active, increases a ship's speed by a fixed percentage.) due to the extreme threat that enemy aircraft create for a Gearing. Simply having it equipped and demonstrating to an enemy carrier that it is available is frequently a deterrent to them swarming Gearing with bombers or assigning a squadron to keep her spotted.

Beyond that, Damage Control Party II (While active, instantly repairs any module incapacitations, fires, and floods.) is worth the credits (or doubloons) for the shortened cooldown on repairing broken modules. The improved cooldowns on Smoke Generator II (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.) and Defensive AA Fire II (While active, damage per second of large caliber anti-aircraft guns increased.) make them worthwhile investments as well.


Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Gearing with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.


Captains who have opted for a Torpedo Build Gearing will want to equip a Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.) signal in order to maximize potential damage from torpedo hits. Throwing on a Sierra Mike (+5% to the ship's maximum speed.) is an excellent way to help make up for her slow top speed. November Foxtrot (-5% reload time on all consumables.) and Juliet Charlie (-100% to the risk of your ship's magazine detonating.) are also highly recommended, if available. Main Battery Build Gearing captains should also consider Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) and India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) signals to increase the fire chance of her main battery shells.


Historical Info

Historical Gallery

Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • VI Farragut • VII Mahan • VII SimsDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BlackDoubloons • X Gearing 
Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Cleveland • VII AtlantaDoubloons • VII Pensacola • VII IndianapolisDoubloons • VII FlintDoubloons • VIII New Orleans • IX Baltimore • X Des Moines • X Salem 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VII Colorado • VIII North Carolina • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama ST • IX Iowa • IX Missouri • X Montana 
Aircraft Carriers  IV Langley • V Bogue • VI Independence • VII Ranger • VII SaipanDoubloons • VIII Lexington • VIII EnterpriseDoubloons • IX Essex • X Midway
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VIII Akizuki • VIII Kagero • VIII HSF HarekazeDoubloons • IX Yūgumo • X Shimakaze 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • VI Farragut • VII Mahan • VII SimsDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BlackDoubloons • X Gearing 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VII Leberecht Maass • VIII Z-23 • IX Z-46 • X Z-52 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • X Khabarovsk • X Grozovoi 
U.K.  III CampbeltownDoubloons • VI GallantDoubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII LoyangDoubloons • IX Chung Mu • X Yueyang 
France  VI Aigle 
Commonwealth  III VampireDoubloons 
Poland  VII BłyskawicaDoubloons