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Aircraft Carrier | U.S.A. | Tier VIII
Tech Tree Position
Purchase pricepromo  Doubloons
Hit Points51,400 
Squadrons under Command pcs.
Aircraft in Squadron pcs.
Hangar Capacity 96 pcs.
Secondary Armament #1
127 mm/38 Mk248 х 1 pcs.
Firing Range4.5 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
40 mm Bofors Mk18 х 2 pcs.
. . . Average Damage per Second90.4 
. . . Firing Range3.51 km.
20 mm Oerlikon Mk450 х 1 pcs.
. . . Average Damage per Second180 
. . . Firing Range2.01 km.
40 mm Bofors Mk26 х 4 pcs.
. . . Average Damage per Second95.4 
. . . Firing Range3.51 km.
127 mm/38 Mk248 х 1 pcs.
. . . Average Damage per Second64 
. . . Firing Range5.01 km.
Maximum Speed32.5 knot
Turning Circle Radius1 070 m.
Rudder Shift Time13.1 sec.
Surface Detectability Range14.58 km.
Air Detectability Range11.02 km.
Battle Levels

Enterprise — American promo premium Tier VIII aircraft сarrier.

A Yorktown-class strike aircraft carrier that combined a number of key characteristics typical for this type of ship: a large air group, superbly assembled take-off and landing equipment that allowed it to launch a large number of squadrons, good speed, and powerful AA defenses.

Enterprise first went on sale on both the NA and EU servers on 30 June 2017.


Flight Control Fighters
Torpedo Bombers
Dive Bombers
Research price
Purchase price
Mk8 mod. 1111 00
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Enterprise51,4001310288/6/50/896 00
Attack Aircraft Cruise Speed
Average Damage per Second
LoadoutHit Points
Research price
Purchase price
F4U-1D Corsair160001,300 00
Torpedo Bombers Maximum Torpedo Damage
Cruise Speed
Hit Points
Research price
Purchase price
TBF Avenger6,4671201,540 00
Dive Bombers Maximum Bomb Damage
Cruise Speed
Hit Points
Research price
Purchase price
SB2C Helldiver5,9001251,780 00
Engine Maximum Speed
Research price
Purchase price
Propulsion: 120,000 hp32.5 00

Compatible Upgrades

 Slot 1  Air Groups Modification 1 Auxiliary Armaments Modification 1
 Slot 2  Damage Control System Modification 1 Aircraft Engines Modification 1
 Slot 3  Secondary Battery Modification 1 AA Guns Modification 1 Torpedo Bombers Modification 1 Attack Aircraft Modification 1
 Slot 4  Damage Control System Modification 2 Attack Aircraft Modification 2 Torpedo Bombers Modification 2 Dive Bombers Modification 2
 Slot 5  Flight Control Modification 1 Concealment System Modification 1

Player Opinion


The most decorated American ship of World War II, USS Enterprise comes to World of Warships as a Tier VIII premium American aircraft carrier. Her main features are her increased numbers of squadrons compared to other American carriers, similar to her Japanese counterparts. In exchange for an increased plane load, her aircraft are of a lower tier than the ship itself, similar to Kaga.

Enterprise features a unique torpedo drop pattern, which makes her 5 plane torpedo bomber squadrons less powerful than they might seem at first glance. The drop pattern has some large gaps in it that make it less effective than a standard American torpedo drop against destroyers and cruisers. She was also the first aircraft carrier in the game able to equip armor-piercing bombs. These bombs will over-penetrate destroyers and light cruisers, but will deal significant damage to ships with heavier armor schemes, particularly German battleships and certain high-tier heavy cruisers. Captains who prefer to stick to the more familiar high-explosive bombs still have the option of equipping the standard 500-pound American high explosive bombs found on Ranger and Lexington. Enterprise features a large hangar capacity, but brings far more spare fighters than bombers to a battle, meaning careless captains can easily run out of bombers (particularly when she is up-tiered into Tier X games). Fortunately, she has access to Upgrade Slot 6 and Air Groups Modification 2 (+7.5% to aircraft HP.) — normally restricted to Tier IX and X carriers — giving her planes additional survivability.

Overall, Enterprise is a very difficult aircraft carrier to play well. While she is capable of heavily punishing enemy battleships with her bomber squadrons — particularly with the armor-piercing bombs — micro-managing her down-tiered fighter aircraft in order to win the air war is nearly a full-time job. Like other high tier aircraft carriers, she is not recommended for inexperienced players.


  • At 96 planes, Enterprise has the largest hangar capacity of any Tier VIII carrier.
  • Balanced mix of strike and fighter aircraft gives her outstanding flexibility not found on most other American carrier loadouts.
  • Has access to Upgrade Slot 6, allowing her to mount upgrades usually reserved for Tier IX and X carriers.
  • Has the option to mount either high explosive or armor piercing bombs.
  • Armor piercing bombs are very effective against battleships and some heavy cruisers.
  • Significantly lower detection radius than Lexington (though still larger than Shokaku).


  • Enterprise carries Tier VII aircraft which are weak when facing the anti-aircraft suites of Tier IX and X ships.
  • Does not have the option to mount other flight control modules.
  • Aircraft servicing time, while faster than Lexington, is considerably slower than Shokaku.
  • Armor piercing bombs are often not effective against smaller cruisers and destroyers.
  • The unique torpedo drop pattern can be difficult to adjust to.


As a premium ship, Enterprise doesn't have any upgrades to research.

Optimal Configuration


The recommended upgrades for Enterprise are as follows:

Commander Skills


Enterprise can equip the following consumables:

Defensive AA Fire II (While active, damage per second of large caliber anti-aircraft guns increased.) is recommended to counter any enemy carrier's attempts to "snipe" the player (that is, by having all bombers bypass allied ships undetected and attempting to sink the player in one hit). Damage Control Party II (While active, instantly repairs any module incapacitations, fires, and floods.) is not recommended as it is only needed in dire moments, or when the player is the last one alive.


As a premium ship, Enterprise comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.


As a carrier, Enterprise is able to mount a maximum of four signal flags simultaneously and has no risk of detonating. India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.), Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.), and Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.) flags are recommended to increase fire and flooding chances. November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) flags are also recommended to improve the ship’s anti-aircraft defenses and survivability of the strike aircraft squadrons against enemy fighters. Economic flags such as Equal Speed Charlie London (+50% XP earned for the battle.) and Zulu (+20% credits earned for the battle.) can be mounted to increase the ship’s experience and credit gain per battle. Special flags can also be mounted to further increase after-battle rewards.


Historical Info

Historical Gallery



Ships of U.S.A.
Destroyers  II Sampson • II Smith Doubloons • III Wickes • IV Clemson • V Nicholas • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VIII Benson • VIII Kidd Doubloons • IX Fletcher • IX Black Doubloons • X Gearing 
Cruisers  I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston Doubloons • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita Doubloons • VIII Montpelier • IX Buffalo • IX Seattle • IX Alaska • X Des Moines • X Worcester • X Salem 
Battleships  III South Carolina • IV Wyoming • IV Arkansas Beta Doubloons • V New York • V Texas Doubloons • VI New Mexico • VI Arizona Doubloons • VI W. Virginia 1941 Doubloons • VII Colorado • VIII North Carolina • VIII Alabama Doubloons • VIII Massachusetts Doubloons • VIII Massachusetts B Doubloons • VIII Alabama ST • IX Iowa • IX Missouri • X Montana 
Aircraft Carriers  IV Langley • VI Ranger • VIII Lexington • VIII Enterprise Doubloons • VIII Saipan Doubloons • X Midway
Aircraft Carriers
Japan  IV Hosho • VI Ryujo • VIII Shokaku • VIII Kaga Doubloons • X Hakuryu 
U.S.A.  IV Langley • VI Ranger • VIII Lexington • VIII Enterprise Doubloons • VIII Saipan Doubloons • X Midway 
Germany  VIII Graf Zeppelin Doubloons 
U.K.  IV Hermes • VI Furious • VIII Implacable • VIII Indomitable • X Audacious