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Pensacola

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Pensacola
Pensacola_wows_main.jpg
Cruiser | U.S.A. | Tier VI
Tech Tree Position
Omaha
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Pensacola_icon_small.png
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New Orleans
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 top
General
Research price36500 exp
Purchase price2,950,000 Credits
Hit Points31,200 
Main Battery
203 mm/55 Mk14 mod. 12 х 3 / 2 х 2 pcs.
Rate of Fireshots/min.
Reload Time15 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range14.25 km.
Maximum Dispersion131 m.
HE Shell203 mm HE/HC Mk25 
Maximum HE Shell Damage2,800 
Chance of Fire on Target Caused by HE Shell14 %
Initial HE Shell Velocity823 m./s.
HE Shell Weight118 kg.
AP Shell203 mm AP Mk19 
Maximum AP Shell Damage4,600 
Initial AP Shell Velocity853 m./s.
AP Shell Weight118 kg.
Secondary Armament #1
127 mm/25 Mk19 mod. 68 х 1 pcs.
Firing Range4.5 km.
Rate of Fire13.33 shots/min.
Reload Time4.5 sec.
HE Shell127 mm HE/HC Mk36 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity657 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
20 mm Oerlikon Mk48 х 1 pcs.
. . . Average Damage per Second28.8 
. . . Firing Range2.01 km.
28 mm/75 Mk2 mod. 24 х 4 pcs.
. . . Average Damage per Second27.2 
. . . Firing Range3.09 km.
127 mm/25 Mk19 mod. 68 х 1 pcs.
. . . Average Damage per Second58.4 
. . . Firing Range4.2 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius620 m.
Rudder Shift Time9.1 sec.
Concealment
Surface Detectability Range14.16 km.
Air Detectability Range7.8 km.
Battle Levels
12345678910
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VI
Ship_PASC106_Pensacola_1944.png
2,950,000

Pensacola — American Tier VI cruiser.

The first U.S. Navy cruiser built under the limitations of the Washington Naval Treaty with powerful artillery but weak armor, which was characteristic of such ships. The cruiser was armed with 203 mm main guns, on the basis of which she was redesignated as a heavy cruiser soon after commissioning. However, the ship's armor actually corresponded to that of a light cruiser.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/55 Mk144451312,800144,600 0225,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Pensacola (A)31,20061022/284/8/80 0375,000
Pensacola (B)32,70061022/286/170 9,800780,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk6 mod. 1014.2 0205,000
Mk6 mod. 21015.7 5,500440,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 107,000 hp32.5 0190,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 AA Guns Modification 2 Secondary Battery Modification 2 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2

Player Opinion

Performance

Pensacola is the first heavy cruiser in the American cruiser branch, though "heavy" in this case refers strictly to her 8-inch guns and not to any sort of durability. The pathetically light armor of Pensacola makes her one of the more difficult-to-play cruisers of Tier VI, given her tendency to take heavy penetrating and citadel hits at all angles. Additionally, due to her slow turret traverse — as slow as some battleships — it can be very difficult to keep track of targets at closer ranges and react quickly enough to enemies showing broadside. A stand-up fight in Pensacola against anything larger than a cruiser will likely end in a pyrrhic victory at best.. and an instant demise at worst.

She may be fragile, but Pensacola packs a wallop. She boasts ten 203mm rifles at a tier that cruisers of most other nations are still bringing 150 or 152mm ones. Only Japanese counterpart Aoba packs guns this large, while German Premium Graf Spee goes even larger (at 283mm). Combined with the improved normalization of her armor-piercing shells, Pensacola is an extreme threat to the majority of the cruisers in her matchmaking bracket, and her HE shells are heavy enough to punish any destroyers she meets and reliably burn battleships she encounters. Pensacola has the rudder shift time to actively dodge incoming fire and medium and long range; in the hands of an attentive captain who knows how to handle her, she is deadly.

Pros:

  • Excellent main battery guns; Pensacola boasts good firing angles for all ten guns and great AP penetration capabilities.
  • Good anti-aircraft armament; lacks the range of American light cruiser counterpart Dallas, but makes up for it with more mid-range power.
  • Outstanding maneuverability and handling characteristics.

Cons:

  • Poorly armored; Pensacola can take citadels from almost any angle from incoming AP shells.
  • Poor large caliber AA range and damage.
  • Very slow turret traverse, almost as slow as Fuso.
  • Poor concealment; has the same base concealment as same tier American battleship New Mexico.

Research

Availability of researchable upgrades for Pensacola is as follows:

  • Hull: Upgrade to Hull (B) for slightly more hitpoints, more anti-air capabilities, and better rudder shift time. Research of this module unlocks progression to New Orleans.
  • Gun Fire Control System: Upgrade to Mk6 mod. 2 for an extra 10% range on the main battery.

Optimal Configuration

Upgrades

The recommended upgrades for Pensacola are as follows:

Commander Skills

Key skills for Pensacola commanders include Expert Marksman, Demolition Expert, and Concealment Expert.

Consumables

Pensacola can equip the following consumables:

Captains focusing on an anti-aircraft build will want to equip Defensive AA Fire II (While active, damage per second of large caliber anti-aircraft guns increased.) in Slot 2, especially when in a division with a carrier. For solo play, Hydroacoustic Search II (Detects all enemy ships and torpedoes within the specified radius, regardless of obstacles (such as smoke screens or islands).) is recommended if there are no carriers around.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Pensacola with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Gallery

Historical Info

Historical Gallery

References

Ships of U.S.A.
Destroyers  II Sampson • II Smith Doubloons • III Wickes • IV Clemson • V Nicholas • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VIII Benson • VIII Kidd Doubloons • IX Fletcher • IX Black Doubloons • X Gearing 
Cruisers  I Erie • II Chester • II Albany Doubloons • III St. Louis • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • IX Buffalo • IX Seattle • X Des Moines • X Worcester • X Salem 
Battleships  III South Carolina • IV Wyoming • IV Arkansas Beta Doubloons • V New York • V Texas Doubloons • VI New Mexico • VI Arizona Doubloons • VII Colorado • VIII North Carolina • VIII Alabama Doubloons • VIII Massachusetts Doubloons • VIII Alabama ST • IX Iowa • IX Missouri • X Montana 
Aircraft Carriers  IV Langley • V Bogue • VI Independence • VII Ranger • VII Saipan Doubloons • VIII Lexington • VIII Enterprise Doubloons • IX Essex • X Midway
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryu • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • VI Aoba • VII Myoko • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII Atago Doubloons • VIII ARP Takao • IX Ibuki • X Zao 
U.S.A.  I Erie • II Chester • II Albany Doubloons • III St. Louis • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • IX Buffalo • IX Seattle • X Des Moines • X Worcester • X Salem 
Germany  I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI HSF Admiral Graf Spee Doubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • IX Roon • X Hindenburg 
U.S.S.R.  I Orlan • II Diana Doubloons • II Diana Lima Doubloons • II Novik • III Aurora Doubloons • III Bogatyr • III Oleg Doubloons • III Varyag Doubloons • IV Svietlana • V Murmansk Doubloons • V Kirov • V Krasny Krym Doubloons • VI Budyonny • VI Molotov Doubloons • VI Admiral Makarov Doubloons • VII Shchors • VIII Chapayev • VIII Mikhail Kutuzov Doubloons • IX Dmitri Donskoi • IX Kronshtadt • X Moskva • X Stalingrad 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • VI Leander • VII Fiji • VII Belfast Doubloons • VIII Edinburgh • IX Neptune • X Minotaur 
Pan-Asia  I Chengan • VI Huanghe Doubloons 
Italy  VI Duca d'Aosta Doubloons • VII Duca degli Abruzzi Doubloons 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse Doubloons • VII Algérie • VIII Charles Martel • IX Saint-Louis • X Henri IV 
Commonwealth  VI Perth Doubloons 
Pan-America  VII Nueve de Julio 
Poland