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Pensacola

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Pensacola
Pensacola_wows_main.jpg
Cruiser | U.S.A. | Tier VII
Tech Tree Position
Cleveland
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Pensacola_icon_small.png
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New Orleans
stock
 top
General
Research price70000 exp
Purchase price5,570,000 Credits
Hit Points31,900 
Main Battery
203 mm/50 Mk14 mod. 22 х 2 / 2 х 3 pcs.
Rate of Fireshots/min.
Reload Time15 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range14.25 km.
Maximum Dispersion141 m.
HE Shell203 mm HE 260 lb 
Maximum HE Shell Damage2,800 
Chance of Fire on Target Caused by HE Shell14 %
Initial HE Shell Velocity792 m./s.
HE Shell Weight118 kg.
AP Shell203 mm AP 260 lb 
Maximum AP Shell Damage4,500 
Initial AP Shell Velocity792 m./s.
AP Shell Weight118 kg.
Secondary Armament #1
127 mm/25 Mk19 mod. 68 х 1 pcs.
Firing Range4.5 km.
Rate of Fire13.33 shots/min.
Reload Time4.5 sec.
HE Shell127 mm HE/HC Mk36 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity657 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
20 mm Oerlikon Mk48 х 1 pcs.
. . . Average Damage per Second28.8 
. . . Firing Range2.01 km.
28 mm/75 Mk2 mod. 24 х 4 pcs.
. . . Average Damage per Second27.2 
. . . Firing Range3.09 km.
127 mm/25 Mk19 mod. 68 х 1 pcs.
. . . Average Damage per Second58.4 
. . . Firing Range4.2 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius620 m.
Rudder Shift Time9.1 sec.
Concealment
Surface Detectability Range12.78 km.
Air Detectability Range7.8 km.
Battle Levels
12345678910
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VII
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5,570,000

Pensacola — American Tier VII cruiser.

The first U.S. Navy cruiser built under the limitations of the Washington Naval Treaty with powerful artillery but weak armor, which was characteristic of such ships. The cruiser was armed with 203 mm main guns, on the basis of which she was redesignated as a heavy cruiser soon after commissioning. However, the ship's armor actually corresponded to that of a light cruiser.

Modules

Main Battery Rate of Fire
(shots/min)
180 Degree Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/50 Mk144451412,800144,500 0440,000
203 mm/55 Mk144301412,800144,600 12,000980,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Pensacola (A)31,90061022/284/8/80 0610,000
Pensacola (B)34,30061022/286/170 17,8001,300,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk7 mod. 1014.2 0395,000
Mk7 mod. 21015.7 10,200820,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 107,000 hp32.5 0390,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 AA Guns Modification 2 Secondary Battery Modification 2 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2

Player Opinion

Performance

The Pensacola is the first heavy cruiser within the American cruiser line---though "heavy" in this case refers strictly to her 8" guns and not to any sort of durability. The light armor of the Pensacola makes her one of the more difficult cruisers of her tier, with the tendency to take heavy penetrating and citadel hits regardless of angle. A stand-up fight in Pensacola against anything larger than a destroyer will end in a pyrrhic victory at best and an instant demise at worst.

Instead, Pensacola functions best as an ambush predator. Her concealment and solid AA suite are useful tools in sneaking into a flanking position alongside an approaching enemy, whereupon Pensacola can unleash her devastating 10-gun salvo upon surprised victims. Her AP shells are particularly potent when upgraded, being able to sink cruisers that show anything resembling a broadside with just one or two well-placed salvoes. Firing over islands can also be a good way to take advantage of her firepower without risking too much damage in return. If forced to fight in the open, Pensacola can make a decent kiter with her excellent rudder shift, though she has the disconcerting habit of taking massive damage from the few shells she doesn't manage to dodge.

Pros:

  • Good main batteries - good firing angles and turret traverse for all ten guns compared to their IJN and KMS counterparts Myoko and Yorck and great AP penetration capabilities
  • Good anti-aircraft armament - not as powerful as its predecessor Cleveland but a good enough deterrent
  • Good maneuverability - good turning radius, good rudder shift time, and decently fast
  • Good concealment (after changes in Update 0.6.1).

Cons:

  • Poorly armored - can take citadels from almost any angle by 406mm AP shells
  • Poor large caliber AA range and damage

Research

This is a suggested research path:

  1. Pensacola (B) Hull
  2. 203 mm/55 Mk14 main battery mod. 2
  3. Mk7 GFCS mod. 2

Optimal Configuration

Upgrades

The recommended upgrades for Pensacola are as follows:


Icon_modernization_PCM018_AirDefense_Mod_III.png
Anti-air Build: Captains focusing on making Pensacola have better AA will opt for Auxiliary Armaments Modification 1 (+100% to secondary battery survivability. / +100% to AA mounts survivability.) for Slot 1 to increase the anti-aircraft armament durability and AA Guns Modification 2 (+20% to AA mounts maximum firing range.) for the Slot 3 to add more range for her AA up to 5km (6km with Advanced Firing Training skill). The usefulness of this build is dependent on whether there is a carrier in the game. This build is great in divisions with a Tier VI or VII carrier to make sure that the carrier division has AA as a cover. If not for divisions, the lack of high-tier carriers make players tend to replace AA Guns Modification 2 for Aiming Systems Modification 1 (-7% to maximum dispersion of main battery shells. / +20% to torpedo tubes traverse speed. / +5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary shells.).


Wows_icon_modernization_PCM013_MainGun_Mod_III.png
Gun Build: Captains focusing on making Pensacola have better main batteries will opt for Main Armaments Modification 1 (-20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time.) for Slot 1 and Aiming Systems Modification 1 (-7% to maximum dispersion of main battery shells. / +20% to torpedo tubes traverse speed. / +5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary shells.) for the Slot 3 to increase her accuracy.

Commander Skills

Consumables

Pensacola can equip the following consumables:


Captain focusing Pensacola on AA build will equip Defensive AA Fire II (While active, damage per second of large caliber anti-aircraft guns increased.) for the Slot 2, especially when in a division with a carrier. Although for solo playing, Hydroacoustic Search II (Detects all enemy ships and torpedoes within the specified radius, regardless of obstacles (such as smoke screens or islands).) is more recommended if there is no carrier around.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Pensacola with Type 17 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Gallery

Historical Info

Historical Gallery

References

  • Wikipedia
  • Historyofwar.org
  • ibiblio.org
  • USS Pensacola (CA-24): "The Grey Ghost" (confirmation of nickname)
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