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St. Louis

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Not to be confused with the French Tier IX cruiser, the Saint-Louis.

St. Louis
St._Louis_wows_main.jpg
Cruiser | U.S.A. | Tier III
Tech Tree Position
Chester
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St._Louis_icon_small.png
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South Carolina
Phoenix
stock
 top
General
Research price2400 exp
Purchase price260,000 Credits
Hit Points27,300 
Main Battery
152 mm/50 Mk610 х 1 pcs.
Rate of Fireshots/min.
Reload Time10 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range11.32 km.
Maximum Dispersion111 m.
HE Shell152 mm HE 105 lb 
Maximum HE Shell Damage2,100 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity853 m./s.
HE Shell Weight47.7 kg.
AP Shell152 mm AP 105 lb 
Maximum AP Shell Damage3,000 
Initial AP Shell Velocity853 m./s.
AP Shell Weight47.7 kg.
Secondary Armament #1
76.2 mm/50 Mk418 х 1 pcs.
Firing Range2.5 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell76 mm HE 
Maximum HE Shell Damage1,100 
Initial HE Shell Velocity823 m./s.
Chance of Fire on Target Caused by HE Shel%
Maneuverability
Maximum Speed22 knot
Turning Circle Radius450 m.
Rudder Shift Time8.4 sec.
Concealment
Surface Detectability Range10.98 km.
Air Detectability Range6.33 km.
Battle Levels
12345678910
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III
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260,000

St. Louis — American Tier III cruiser.

A typical "big" cruiser of the pre-dreadnought era. The ship was armed with numerous artillery, whose rate of fire was quite rapid for her time, and an armor belt protecting the propulsion, but featured only moderate speed.

Modules

Main Battery Rate of Fire
(shots/min)
180 Degree Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/50 Mk66301112,10073,000 028,000
152 mm/50 Mk67.522.51112,10073,000 70064,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
St. Louis (A)27,300610210180 040,000
St. Louis (B)29,5006102141880 1,00098,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk3 mod. 1011.3 021,000
Mk3 mod. 21012.5 50053,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 24,000 hp22 018,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 4  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1

Player Opinion

Performance

More pocket battleship than cruiser, new players and experienced hands alike will enjoy this ship's insane firepower but dislike it's slow top speed. Aim to get just inside the maximum range of your guns then turn sideways on the target then broadside them with six side guns and two turret guns. Spam HE shells - with the fast fire rate and and large number of shells they are effective against all opponents and even at long range you are likely to hit with some. When fighting enemy battleships "rake" them - try to fire at the front, centre and back sections in turn to maximise your chances of knocking out their turrets and setting multiple fires. Watch out for enemy torpedoes as you don't have the best maneuverability. Save your repair ability for fire/flooding/engine/steering hits - you have so many turrets that losing one barely affects your shell output until it's auto-repaired. The St. Louis is one of the few cruisers that can take on a equal Tier battleship on relatively even terms (especially the underpowered South Carolina class).

Pros:

  • Practically made out of guns. Incredibly heavily armed for tier & class, fully upgraded has fourteen 152mm primary and eighteen 76mm secondary guns. Losing a turret barely affects damage output.
  • Fully upgraded has nearly 30,000 hp, nearly 12,000 more than the Tier 3 Japanese cruiser, the Tenryu and almost as much as a fully upgraded Tier III US South Carolina battleship. Your armour profile also makes you a difficult target for enemy battleships - their HE shells are unlikely to penetrate your armour, reducing their damage but their AP shells are likely to over-penetrate your armour again reducing their damage (unless they hit you directly in the bow or stern).
  • Combine the number of guns with a high fire rate makes it very likely to cause fires and critical hits even when the enemy is fruitlessly attempting to evade - hilarity and rage ensues
  • New player friendly, doesn't require the player to master torpedo tactics to play effectively.
  • Side mounted guns mean you can switch targets from one side to another very quickly without reloading or waiting for turrets to traverse. Also, despite a slow rudder shift time, turning radius is very good.
  • Decent turn rate despite poor rudder shift.

Cons:

  • Low top speed, just 22 knots with slow acceleration. Rather slow rudder shift time.
  • Side mounted guns means only a maximum of eight out of the fourteen primary guns can be used on a single target when broadside, and even fewer when facing directly ahead or rearward.
  • Very poor AA ability, only eight low calibre machine guns. Don't expect to shoot anything down.
  • No torpedoes unlike Japanese Tier III equivalent.

Research

  • Get the hull upgrade first - this boosts all of your stats.
  • Next get the upgraded guns - the turn rate is pretty much irrelevant but the rate of fire increase is very handy.
  • Lastly get the improved fire control system - as it's only a 900m range increase it's not so important.

Gallery

Historical Info

Historical Gallery


Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • VI Farragut • VII Mahan • VII SimsDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BlackDoubloons • X Gearing 
Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Cleveland • VII AtlantaDoubloons • VII Pensacola • VII IndianapolisDoubloons • VII FlintDoubloons • VIII New Orleans • IX Baltimore • X Des Moines • X Salem 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VII Colorado • VIII North Carolina • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama ST • IX Iowa • IX Missouri • X Montana 
Aircraft Carriers  IV Langley • V Bogue • VI Independence • VII Ranger • VII SaipanDoubloons • VIII Lexington • VIII EnterpriseDoubloons • IX Essex • X Midway
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryu • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • VI Aoba • VII Myoko • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII AtagoDoubloons • VIII ARP Takao • IX Ibuki • X Zao 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Cleveland • VII AtlantaDoubloons • VII Pensacola • VII IndianapolisDoubloons • VII FlintDoubloons • VIII New Orleans • IX Baltimore • X Des Moines • X Salem 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz EugenDoubloons • IX Roon • X Hindenburg 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • IV Svietlana • V MurmanskDoubloons • V Kirov • V Krasny KrymDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VIII Chapayev • VIII Mikhail KutuzovDoubloons • IX Dmitri Donskoi • X Moskva 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • VI Leander • VII Fiji • VII BelfastDoubloons • VIII Edinburgh • IX Neptune • X Minotaur 
Pan-Asia  I Chengan • VI HuangheDoubloons 
Italy  VI Duca d'AostaDoubloons • VII Duca degli AbruzziDoubloons 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VII Algérie • VIII Charles Martel • IX Saint-Louis • X Henri IV 
Commonwealth  VI PerthDoubloons 
Poland