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Ranger
Ranger_wows_main.jpg
Tech Tree Position
Langley
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Ranger_icon_small.png
Arrow_down.png
Lexington
stock
 top
General
Research price68000 exp
Purchase price4,500,000 Credits
Hit Points43,700 
Aircraft
Squadrons under Command pcs.
Aircraft in Squadron pcs.
Hangar Capacity 58 pcs.
Secondary Armament #1
127 mm/25 Mk19 mod. 68 х 1 pcs.
Firing Range4.5 km.
Rate of Fire13.33 shots/min.
Reload Time4.5 sec.
HE Shell127 mm HE/HC Mk36 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity657 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
12.7 mm Browning M2 mod. 224 х 1 pcs.
. . . Average Damage per Second91.2 
. . . Firing Range1.2 km.
28 mm/75 Mk2 mod. 26 х 4 pcs.
. . . Average Damage per Second40.8 
. . . Firing Range3.09 km.
127 mm/25 Mk19 mod. 68 х 1 pcs.
. . . Average Damage per Second58.4 
. . . Firing Range4.2 km.
Maneuverability
Maximum Speed29.5 knot
Turning Circle Radius1 010 m.
Rudder Shift Time15.9 sec.
Concealment
Surface Detectability Range14.22 km.
Air Detectability Range13.32 km.
Battle Levels
12345678910
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VI
Ship_PASA106_Ranger.png
4,500,000

Ranger — American Tier VI aircraft сarrier.

The first U.S. aircraft carrier of special construction. The ship carried a large air group. The carrier's speed was quite high for her type. Her drawbacks included a lack of torpedo protection and impractical arrangement of aircraft elevators, which slowed down the handling of air groups.

Modules

Flight Control Fighters
(sqdr.)
Torpedo Bombers
(sqdr.)
Dive Bombers
(sqdr.)
Research price
(exp)
Purchase price
(Credits)
Mk6 mod. 1111 0350,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Ranger (A)43,70065186/24/858 0400,000
Ranger (B)44,90065185/4773 10,0001,100,000
Attack Aircraft Cruise Speed
(knot)
Average Damage per Second
(HP/min)
LoadoutHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
F2A Buffalo14900850 0300,000
F4F Wildcat153001,000 7,000750,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Cruise Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
T4M5,5671011,070 0300,000
TBD Devastator5,5671121,270 7,000750,000
Dive Bombers Maximum Bomb Damage
(HP)
Cruise Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
SBC Helldiver9,2001161,100 0300,000
SB2U Vindicator9,2001171,290 7,000750,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 53,500 hp29.5 0250,000

Compatible Upgrades

 Slot 1  Air Groups Modification 1 Auxiliary Armaments Modification 1
 Slot 2  Damage Control System Modification 1 Aircraft Engines Modification 1
 Slot 3  Secondary Battery Modification 1 AA Guns Modification 1 Torpedo Bombers Modification 1 Attack Aircraft Modification 1
 Slot 4  Damage Control System Modification 2 Attack Aircraft Modification 2 Torpedo Bombers Modification 2 Dive Bombers Modification 2

Player Opinion

Performance

Ranger is the first taste of high-tier carrier play in the American carrier line. She has a hangar size of 73 planes when fully upgraded. This is excellent for the tier, because smart play will mean she always has planes available (unlike Tier VI). The jump from Tier VI to VII is huge; in most ship lines, this is the dividing line between pre-World War II and post-World War II designs. Ranger versus Tier VI ships is fairly brutal.

  • Stock (1-1-2): Ranger’s anti-aircraft suite is decent and will destroy a few planes out of a determined attack, but captains should trust their fighters more than their AA. Ranger is relatively slow for her tier, so captains must be always aware of their map position and try to remain near allied vessels but safely away from enemy guns. The fighter squadrons of her most common foe — Hiryu — are stronger due to having two or three squadrons available, so cunning captains must always attempt to engage them near friendly ships so their AA can assist.
Ranger’s biggest weakness is her detection radius; once spotted, she doesn't have the armor to shrug off incoming shells. Even cruisers like Atlanta can get large amounts of damage into a Ranger because of the lack of armor near critical areas. Using terrain intelligently and remaining undetected is key; the only other recourse is to rely on teammates for defense. If Ranger is caught alone, it's a death sentence.

Pros:

  • Large amount of planes available: a total of 73 when fully upgraded.
  • Fighters are better than equal-tier Japanese counterparts, as with the Independence, resulting in a singular but very strong fighter squadron. Even the stock fighter will easily perform in 1v1s against equal tier counterparts.
  • TBF Avenger torpedo planes have higher damage, and are tougher than counter-part Tier VI Nakajima B5N from Hiryu.
  • 25 mm thick flight deck may be of situational use in bouncing low caliber BB shells and shattering DD-caliber HE without IFHE assistance.
  • Offers the most robust strike package at the tier, making it suitable for attacking capital ships with proper planning where other carriers may struggle due to lower alpha or more fragile strike packages.

Cons:

  • Detected very easily.
  • Practically no armor — only 25mm at the thickest point — allowing for easy citadel hits and breaking of modules.
  • Extremely clumsy to maneuver, with a 15.9 second rudder turn time.
  • HE dive bombers have somewhat questionable accuracy as with all USN carriers; auto-aimed squadrons will produce poor results. Manual bombing is recommended to improve damage output but will still have mediocre accuracy.
  • Poor performance against well-captained DDs due to singular TB squadron and bad at spotting/covering duties due to large but limited number of squadrons.
  • Stock grind will prove painful as she has less hangar capacity.

Research

  1. Upgrade to Hull (B) to increase anti-aircraft protection and hangar capacity.
  2. Upgrade to Grumman F6F-5 (fighter).

Optimal Configuration

Upgrades

The recommended upgrades for Ranger are as follows:

Commander Skills

The Dogfighting Expert skill is not generally recommended; however, captains who are frustrated by their performance versus enemy Saipan captains may wish to invest points there. Additionally, due to dive bombers having over 100% chance of causing fires, Demolition Expert is not a recommended skill.

Consumables

As a carrier at Tier VII, Ranger has access to only Damage Control Party.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Ranger with Type 17 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

As a carrier, Ranger can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (for faster XP grinding / increased XP gain per battle), Zulu Hotel (when coupled with Equal Speed Charlie London greatly helps increase commander (re)training), November Echo Setteseven (for better bomber self-defense against fighters and increased AA DPS), and Juliet Whiskey Unaone (to have a better chance at causing flooding and dealing damage via flooding). Players can also choose to equip the Dragon Flag for faster commander (re)training.

Gallery

Historical Info

Historical Gallery


Ships of U.S.A.
Destroyers  II Sampson • II Smith Doubloons • III Wickes • IV Clemson • V Nicholas • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VIII Benson • VIII Kidd Doubloons • IX Fletcher • IX Black Doubloons • X Gearing 
Cruisers  I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston Doubloons • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita Doubloons • IX Buffalo • IX Seattle • IX Alaska • X Des Moines • X Worcester • X Salem 
Battleships  III South Carolina • IV Wyoming • IV Arkansas Beta Doubloons • V New York • V Texas Doubloons • VI New Mexico • VI Arizona Doubloons • VI W. Virginia 1941 Doubloons • VII Colorado • VIII North Carolina • VIII Alabama Doubloons • VIII Massachusetts Doubloons • VIII Massachusetts B Doubloons • VIII Alabama ST • IX Iowa • IX Missouri • X Montana 
Aircraft Carriers  IV Langley • V Bogue (old) • VI Independence (old) • VI Ranger • VIII Lexington • VIII Enterprise Doubloons • VIII Saipan Doubloons • IX Essex (old) • X Midway
Aircraft Carriers
Japan  IV Hosho • V Zuiho (old) • VI Ryujo • VII Hiryu (old) • VIII Shokaku • VIII Kaga Doubloons • IX Taiho (old) • X Hakuryu 
U.S.A.  IV Langley • V Bogue (old) • VI Independence (old) • VI Ranger • VIII Lexington • VIII Enterprise Doubloons • VIII Saipan Doubloons • IX Essex (old) • X Midway 
U.S.S.R.  
Germany  VIII Graf Zeppelin Doubloons 
U.K.  IV Hermes • VI Furious • VIII Implacable • VIII Indomitable • X Audacious 
France  
Pan-Asia  
Italy  
Commonwealth  
Pan-America  
Poland