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Des Moines

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Des Moines
Des_Moines_wows_main.jpg
Cruiser | U.S.A. | Tier X
Tech Tree Position
Buffalo
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General
Research price237500 exp
Purchase price19,800,000 Credits
Hit Points50,600 
Main Battery
203 mm/55 Mk163 х 3 pcs.
Rate of Fire10.91 shots/min.
Reload Time5.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range15.83 km.
Maximum Dispersion142 m.
HE Shell203 mm HE/HC Mk25 
Maximum HE Shell Damage2,800 
Chance of Fire on Target Caused by HE Shell14 %
Initial HE Shell Velocity823 m./s.
HE Shell Weight118 kg.
AP Shell203 mm AP Mk21 
Maximum AP Shell Damage5,000 
Initial AP Shell Velocity762 m./s.
AP Shell Weight152 kg.
Secondary Armament #1
127 mm/38 Mk326 х 2 pcs.
Firing Rangekm.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity792 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
76.2 mm/50 Mk3310 х 2 pcs.
. . . Average Damage per Second279 
. . . Firing Range5.01 km.
20 mm Oerlikon Mk412 х 1 pcs.
. . . Average Damage per Second43.2 
. . . Firing Range2.01 km.
76.2 mm/50 Mk332 х 2 pcs.
. . . Average Damage per Second55.8 
. . . Firing Range5.01 km.
127 mm/38 Mk326 х 2 pcs.
. . . Average Damage per Second90.6 
. . . Firing Range5.01 km.
Maneuverability
Maximum Speed33 knot
Turning Circle Radius770 m.
Rudder Shift Time8.6 sec.
Concealment
Surface Detectability Range13.86 km.
Air Detectability Range9.87 km.
Battle Levels
12345678910
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X
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19,800,000

Des Moines — American Tier X cruiser.

One of the best heavy cruisers in the world. The ship was designed using the experience gained in World War II, resulting in excellent protection and very powerful AA armament. The key distinctive feature of cruisers of this type was auto-loading main guns that had a very high rate of fire.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/55 Mk1610.9301422,800145,000 02,000,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Des Moines (A)50,60062033612/12/60 02,900,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk10 mod. 1015.8 01,800,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 120,000 hp33 01,600,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 AA Guns Modification 2 Secondary Battery Modification 2 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2
 Slot 5  Target Acquisition System Modification 1 Concealment System Modification 1 Steering Gears Modification 3
 Slot 6  Main Battery Modification 3 Gun Fire Control System Modification 2 AA Guns Modification 3 Secondary Battery Modification 3

Player Opinion

Performance

Only a handful of high tier cruisers are known to have absurd firing rates: the Neptune, Minotaur and this heavy cruiser. It is no surprise that due to her being the last all-gun cruiser made, she has all the lessons learned from her cruiser predecessors in the Second World War incorporated in her design. A very noticeable trait on Des Moines is her absurd rate of fire for a heavy cruiser with each turret loading rounds at 5.5 seconds which can quickly deal with destroyers, harm or outright destroy other cruisers with extreme fusillades of fire, force battleships to be wary of her as well as nervously check their hit points when they are subjected by her withering blows and frustrate carriers to no end due to her impressive AA suite which, with proper upgrades and skills, have their potency increase even further. With her ergonomics and good handling, one can say this heavy cruiser does it all; serving as both an AA and anti-ship screen, joining a cruiser squadron for rapid action as she can keep up thanks to her good speed and provide additional firepower, and functioning as a reasonable cruiser leader for a small destroyer group. In addition, her having radar equipped can be hazardous not only for destroyers, but also other ships that hide behind smoke screen, behind island cover, or under visual limitation within cyclone.


The cruiser's high shell arc and gun layout gives her a unique advantage that her cruiser colleagues at her tier lack and as such she is capable of sitting behind an island and using her high shell arc to lob shells over the island at distant targets with relative safety. One can also park the ship around the corner of an island while bow on to act as a deterrent to advancing enemy ships, while presenting a relatively small target profile. Exploiting this technique allows one to turn a disadvantage into an advantage. Also, firing AP shells at bigger targets such as battleships can deal a surprising amount of damage in such a short time, however only do so when she is close enough to have the rounds deal maximum penetration or if the target is broadsiding.


Unlike every other Tier X cruiser, Des Moines cannot effectively fight as an anti-surface combatant on open water and her shell speed prevents her from faring well in ranged firefights. Instead, one should look to play defensively during the initial stages of the game such as hiding behind islands to protect yourself while you lob shells over them to harass enemies, and choose areas of the map that allow you to fight enemies at your terms in close to medium range. The closer Des Moines gets, the more dangerous and potentially devastating she becomes. It should not come as a surprise that if played right, the cruiser can practically dictate the flow of battle and at the mid-game to late game stages where the strongest ships have likely killed each other off, the opportunity to become hyper aggressive and quickly mop up the enemy team with the withering rate of fire is now open to the player. This isn't the only way to play Des Moines as she can serve the player well with whatever tactics they bring to the field. Shift your play style depending on the situation to give your team the best chance of winning. Knowing when to go defensive or aggressive is key to doing well in this ship.

Pros:

  • Decently armored - while she can bounce 380mm shells with ease from the front, they can easily penetrate through the aft even when angled forwards.
  • Fast reload - fastest for all heavy cruisers of Tier X and makes up for relatively low fire chance.
  • Great shell penetration - can basically fire her AP shells at any (broadside) ship with great efficiency.
  • Good AP shell angles - The higher autobounce angles for the AP shells means they can easily pen at angles where other cruiser's AP shells will bounce, making for a devastating combination with the high shell penetration.
  • Powerful anti-aircraft armament - rivaled only by Hindenburg’s and can easily shoot down any carrier strike craft without Defensive AA Fire (While active, damage per second of large caliber anti-aircraft guns increased.).
  • High shell arc allows allows firing behind island cover and consistent citadel hits on other cruisers from long range due to plunging fire.
  • Medium ranged and long-lasting Surveillance Radar (While active, detects all enemy ships within the specified radius, regardless of obstacles (such as smoke screens or islands).).

Cons:

  • Easily damaged by HE shells as it can deal damage with it.
  • Low main battery survivability - easily incapacitated / destroyed by other 203mm AP shells after sufficient time.
  • Slower shell velocity and high arc - allows enemies time to maneuver and evade the shells.
  • High citadel - plunging fire from other ships will easily penetrate the citadel.
  • Weak Plating - Almost all battleships will be able to overmatch the plating, and in conjunction with the high citadel, deal huge damage
  • Low base fire chance compared to most other Tier X cruisers.
  • Anti-aircraft armament very easily destroyed - can quickly be rendered useless against aerial attacks.

Research

Des Moines has no modules to research.

Optimal Configuration

Upgrades

The recommended upgrades for Des Moines are as follows:


Icon_modernization_PCM018_AirDefense_Mod_III.png
Anti-air Build: Currently the most popular build for this ship, captains focusing on making Des Moines have better AA will opt for Auxiliary Armaments Modification 1 (+100% to secondary battery survivability. / +100% to AA mounts survivability.) for Slot 1 to increase the anti-aircraft armament durability, AA Guns Modification 2 (+20% to AA mounts maximum firing range.) for the Slot 3 to add more range for her AA up to 6.0km (7.2km with Advanced Firing Training skill), and AA Guns Modification 3 (+25% to average damage per second of AA mounts.) for the Slot 6 to add more AA DPS. Although her AA is a powerful enough deterrent, her usefulness is depends whether there is a carrier in the game. This build, however, is great in divisions with a Tier IX or X carrier to make sure that the carrier division has AA as a cover. If not for divisions, the lack of high-tier carriers make players tend to replace AA Guns Modification 3 for Gun Fire Control System Modification 2 (+16% to main battery maximum firing range.) or Main Battery Modification 3 (-12% to main battery loading time. / -13% to the main battery traverse speed.) as it has more in-game impact compared to AA Guns Modification 3.


Wows_icon_modernization_PCM013_MainGun_Mod_III.png
Gun Build: Captains focusing on making Des Moines have better main batteries will opt for Main Armaments Modification 1 (-20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time.) for Slot 1, Aiming Systems Modification 1 (-7% to maximum dispersion of main battery shells. / +20% to torpedo tubes traverse speed. / +5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary shells.) for the Slot 3 to increase her accuracy, and Main Battery Modification 3 for the Slot 6 to shorten her reload down to 4.8s or even lower with Adrenaline Rush skill. Gun Fire Control System Modification 2 for the Slot 6 is also useful, as it increase her range up to 18.4km, on par withMoskva’s and Hindenburg’s. Again, this is depends on captain's choice whether better reload or better range is what he pursue. This build also removes her AA usefulness, although her AA is still powerful even when not focused on AA.


Keep in mind that Des Moines can also be equipped with Surveillance Radar Modification 1 (+40% to duration of Surveillance Radar.) in the Slot 2 to extend her radar activation time up to 48s.

Commander Skills

Consumables

Des Moines can equip the following consumables:


Captain focusing Des Moines on AA build will equip Defensive AA Fire II (While active, damage per second of large caliber anti-aircraft guns increased.) for the Slot 2, especially when in a division with a carrier. Although for solo playing, Hydroacoustic Search II (Detects all enemy ships and torpedoes within the specified radius, regardless of obstacles (such as smoke screens or islands).) is more recommended if there is no carrier around.


Des Moines captains should use Surveillance Radar II (While active, detects all enemy ships within the specified radius, regardless of obstacles (such as smoke screens or islands).) on Slot 3 to increase their in-game impact (hunting the extremely stealthy destroyers of Tier X), as Catapult Fighter (While active, a fighter plane circles the ship providing additional protection from enemy aircraft by engaging incoming fighters and bombers.) and Spotting Aircraft (While active, a spotter plane circles the ship providing enhanced main battery firing range.) are not at all useful in hunting stealthy or smoke-covered enemy ships.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for CreditsCredits; Types 1 or 5 are recommended at a minimum to reduce detection range.

Players who wish to spend doubloons can equip Des Moines with Type 20 camouflage that lowers her detection range, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.

Signals

Gallery

Historical Info

Historical Gallery

Video


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Italy  VI Duca d'Aosta Doubloons • VII Duca degli Abruzzi Doubloons 
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Pan-America  VII Nueve de Julio 
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