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Kongo

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Kongō
Kongō_wows_main.jpg
Tech Tree Position
Myōgi
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Kongō_icon_small.png
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Fusō
stock
 top
General
Research price12000 exp
Purchase price1 420 000 Kredity
Hit Points49 500 
Main Battery
356 mm/45 41st Year Type ve dvouhlavňové věži4 х 2 pcs.
Rate of Fire1.94 shots/min.
Reload Time31 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time60 sec.
Firing Range19.27 km.
Maximum Dispersion236 m.
HE Shell356 mm HE Type0 
Maximum HE Shell Damage5 700 
Chance of Fire on Target Caused by HE Shell25 %
Initial HE Shell Velocity805 m./s.
HE Shell Weight625 kg.
AP Shell356 mm AP Type5 
Maximum AP Shell Damage10 000 
Initial AP Shell Velocity790 m./s.
AP Shell Weight635.5 kg.
Secondary Armament #1
127 mm/40 Type 89 na palebném stanovišti Model A14 х 2 pcs.
Firing Range4.3 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2 100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shell%
Secondary Armament #2
152 mm/50 41st Year Type na kasematovém palebném stanovišti14 х 1 pcs.
Firing Range4.3 km.
Rate of Fireshots/min.
Reload Time10 sec.
HE Shell152 mm HE Type4 
Maximum HE Shell Damage2 500 
Initial HE Shell Velocity825 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/40 Type 89 na palebném stanovišti Model A14 х 2 pcs.
. . . Average Damage per Second40.4 
. . . Firing Range5.01 km.
13 mm/76 Type 93 na dvouhlavňovém palebném stanovišti12 х 2 pcs.
. . . Average Damage per Second24 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed24.9 knot
Turning Circle Radius770 m.
Rudder Shift Time17.2 sec.
Concealment
Surface Detectability Range15.71 km.
Air Detectability Range9.36 km.
Battle Levels
12345678910
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V
Ship_PJSB007_Kongo_1942.png
1 420 000

Kongō — Japonska Tier V Bitevní loď.

When she was commissioned, Kongo was the most advanced battlecruiser in the world. She was the first among battlecruisers and battleships to be equipped with 356 mm main battery guns. Unlike previous Japanese dreadnoughts, Kongo received a thinner armor belt while her deck armor and torpedo protection were reinforced.

Moduly

Main Battery Guns Rychlost střelby
(shots/min)
Čas otočení o 180°
(sec)
Maximální rozptyl
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Kredity)
356 mm/45 41st Year Type ve dvouhlavňové věži1,9602365 7002510 000 0190 000
Hull Body výdrže
(HP)
Armor
(mm)
Armor
(mm)
Hlavní věže
(pcs.)
Sekundární dělové věže
(pcs.)
Bodová obrana
(pcs.)
Torpédomety
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Kredity)
Kongō (A)49 50013254414/412/4 0230 000
Kongō (B)54 10013254414/44/2/4/6 6 500480 000
Fire Control System Zvýšení dostřelu
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Kredity)
Type5 mod. 1019,3 076 000
Type5 mod. 21021,2 3 600240 000
Engine Maximální rychlost
(knot)
Research price
(exp)
Purchase price
(Kredity)
Pohon: 75 000 hp24,9 0110 000
Pohon: 136 000 hp30 2 000240 000

Vybavení

 Slot 1  Úprava hlavní výzbroje 1 Úprava pomocné výzbroje 1 Úprava muniční komory 1 Úprava pozorovacího letadla 1 Úprava havarijního týmu 1
 Slot 2  Úprava systému řízení oprav 1 Ochrana strojovny
 Slot 3  Úprava hlavní baterie 2 Úprava sekundární baterie 1 Úprava protiletadlových děl 1 Úprava zaměřovacích systémů 1

Názor hráče

Představení lodi

Kongo is considered to be one of the most enjoyable battleships in the game, especially towards the lower tiers. Kongo has by far the highest top speed of the battleships of Tier V, a strong, solid main armament of eight 14-inch guns in four twin turrets, far greater range than her contemporaries, good secondaries, and the most health of her tier. However, she's not the strongest in all suites - she's got the worst armor of her tier, with only 203mm of belt armour compared to New York’s, Texas’ and König’s 356mm belt armor, and she has the least guns of her tier. These shortcomings, however, don't stop Kongo from being one of the most competitive battleships in the game tier-for-tier. Kongo must always be careful with how she positions herself; showing too much broadside to an enemy battleship can be a fatal mistake. Kongo excels at both ranged combat and can use her maneuverability to outdo enemy battleships at closer ranges. Kongo is the second of three battlecruisers/fast battleships in the Japanese battleship line, coming after Myogi and eventually leading to Amagi at Tier VIII.

Plusy:

  • Great gun range: Reaching out to 21+ kilometers, she has the second highest range in the mid tiers after Fuso.
  • Impressive speed: Kongo can reach 30 knots, allowing her to keep up with cruisers and relocate if needed.
  • Decent agility: She is surprisingly maneuverable and can cover her turning circle quite quickly.
  • Good gun characteristics: her guns are accurate, powerful, and have decent penetration.
  • Feels like a modern battleship in a world of outdated WWI era ships.

Mínusy:

  • Low AA suite potency: Her AA suite will not do much against higher tier aircraft.
  • High detection range: She is easily seen at 16km, but not much of a problem, as she can fire out to 21 km.
  • Battlecruiser armor: Her weak armor is easily penetrated by battleship shells, though it can be partially overcome with angling.
  • Sluggish rudder shift time: It takes a long time for her to start turning compared to American battleships.
  • Being a mid-tier battleship, her dispersion is still somewhat high at longer range. This can be mitigated my installing Aiming System Modification 1.

Výzkum

Kongo is — effectively — a battlecruiser and needs to be able to dictate the terms of the engagement as she does not have a lot of armor. Upgrading her Propulsion module is first priority. After this, pick up Hull (B) for the upgraded main battery shells and a little bit faster turret traverse. The Fire Control System module upgrade can be saved for last.

Doporučená konfigurace

Vylepšení

The recommended upgrades for Kongō are as follows:

Slot 1 provides players with the first option in choosing a desired role. Typically, Úprava hlavní výzbroje 1 (-20% nebezpečí vyřazení hlavní baterie / +50% odolnosti hlavní baterie. / -20% doby opravy hlavní baterie. / -20% nebezpečí vyřazení torpédometů. / +50% odolnosti torpédometů. / -20% doby opravy torpédometů.) is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose Úprava pomocné výzbroje 1 (+100% k odolnosti sekundární baterie. / +100% k odolnosti AA baterie.).

Slot 3 allows for further specialization. Generally, Úprava zaměřovacích systémů 1 (-7% k rozptylu hlavní baterie. / +20% k rychlosti otáčení torpédometů / +5% k dostřelu sekundární baterie. / -5% k rozptylu sekundární baterie.) is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount Úprava protiletadlových děl 1 (: +20% ke snížení doby přípravy prioritního sektoru AA). Players wishing to specialize for secondaries should mount Úprava sekundární baterie 2 (+20% k dostřelu sekudnární baterie. / -20% k rozptylu sekundární baterie.).

Kapitánské body

Spotřební doplňky

Kongō can equip the following consumables:

Spending credits or doubloons on Havarijní tým II (Zatímco je aktivní, ihned opravuje vyřazené moduly, požáry a zaplavení.) and Opravářská četa II (Zatímco je aktivní, obnoví pevně danou procentuální hodnotu zdraví lodi.) are recommended to maximize survivability.

Kamufláž

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Signály

As with all battleships, Kongo comes with 8 signal flag slots. The three most important flags are India Delta (+20% obnoveného zdraví při použití spotř. doplňku Opravářská četa.), Juliet Yankee Bissotwo (-20% trvání zaplavení.) and India Yankee (-20% trvání ohně.), all of which will improve your survivability. Captains wishing to improve the performance of their secondary battery should consider the addition of Mike Yankee Soxisix (+5% k dostřelu sekundárních zbraní / -5% k rozptylu sekundárních zbraní. / -5% z trvání nabíjení sekundárních zbraní.).


Poznámka: Použití signálu Juliet Charlie plně zabraňuje detonaci.

Galerie

Historické informace

Historické snímky


Ships of Japan
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Křižníky  I Hashidate • II Chikuma • III Tenryū • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • V Agano • V Yahagi Doubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII Tokachi Doubloons • VII Maya Doubloons • VII ARP Myōkō Doubloons • VII ARP Ashigara Doubloons • VII ARP Haguro Doubloons • VII Southern Dragon Doubloons • VII Eastern Dragon Doubloons • VII ARP Nachi Doubloons • VIII Mogami • VIII Tone Doubloons • VIII Atago Doubloons • VIII Shimanto • VIII Atago B Doubloons • VIII ARP Takao Doubloons • VIII ARP Maya Doubloons • IX Ibuki • IX Takahashi • IX Azuma Doubloons • IX AL Azuma Doubloons • X Zaō • X Yodo • X Yoshino Doubloons • X Yoshino B • X Kitakami 
Bitevní lodě  II Mikasa Doubloons • III Kawachi • IV Myōgi • IV Ishizuchi Doubloons • V Kongō • V ARP Kongō Doubloons • V ARP Kirishima Doubloons • V ARP Haruna Doubloons • V ARP Hiei Doubloons • V HSF Hiei Doubloons • VI Fusō • VI Mutsu Doubloons • VI Ise Doubloons • VII Nagato • VII Ashitaka Doubloons • VII Hyūga Doubloons • VIII Amagi • VIII Kii Doubloons • VIII Ignis Purgatio Doubloons • VIII Ragnarok Doubloons • IX Izumo • IX Musashi Doubloons • IX Hizen Doubloons • IX Iwami Doubloons • IX Daisen • X Yamato • X Shikishima • X ARP Yamato •  Satsuma 
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Bitevní lodě
Japonsko  II Mikasa Doubloons • III Kawachi • IV Myōgi • IV Ishizuchi Doubloons • V Kongō • V ARP Kongō Doubloons • V ARP Kirishima Doubloons • V ARP Haruna Doubloons • V ARP Hiei Doubloons • V HSF Hiei Doubloons • VI Fusō • VI Mutsu Doubloons • VI Ise Doubloons • VII Nagato • VII Ashitaka Doubloons • VII Hyūga Doubloons • VIII Amagi • VIII Kii Doubloons • VIII Ignis Purgatio Doubloons • VIII Ragnarok Doubloons • IX Izumo • IX Musashi Doubloons • IX Hizen Doubloons • IX Iwami Doubloons • IX Daisen • X Yamato • X Shikishima • X ARP Yamato •  Satsuma 
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Pan-Asie  IX Bajie Doubloons • IX Wujing Doubloons • IX Sun Yat-Sen Doubloons 
Německo  III Nassau • III Von der Tann • III König Albert Doubloons • IV Kaiser • IV Moltke • V König • V Derfflinger • VI Bayern • VI Mackensen • VI Prinz Eitel Friedrich Doubloons • VII Gneisenau • VII Prinz Heinrich • VII Scharnhorst Doubloons • VII Scharnhorst B Doubloons • VIII Tirpitz Doubloons • VIII Bismarck • VIII Zieten • VIII Odin Doubloons • VIII Brandenburg Doubloons • VIII Anhalt Doubloons • VIII Tirpitz B Doubloons • IX Friedrich der Grosse • IX Prinz Rupprecht • IX Pommern Doubloons • IX Pommern B Doubloons • X Grosser Kurfürst • X Schlieffen • X Preussen • X Mecklenburg •  Hannover 
Evropa  V Viribus Unitis Doubloons 
U.S.S.R.  III Knyaz Suvorov • IV Imperator Nikolai I Doubloons • IV Gangut • V Pyotr Velikiy • V Oktyabrskaya Revolutsiya Doubloons • VI Izmail • VI Novorosijsk Doubloons • VII Sinop • VII Poltava Doubloons • VIII Vladivostok • VIII Lenin Doubloons • VIII Borodino Doubloons • VIII V. I. Lenin • IX Sovetsky Soyuz • IX AL Sov. Rossiya Doubloons • X Kremlin • X Slava •  Admiral Ushakov 
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Itálie  IV Dante Alighieri • V Conte di Cavour • V Giulio Cesare Doubloons • VI Andrea Doria • VII Francesco Caracciolo • VIII Vittorio Veneto • VIII Roma Doubloons • VIII AL Littorio Doubloons • IX Lepanto • IX Marco Polo Doubloons • IX Giuseppe Verdi Doubloons • X Cristoforo Colombo 
Nizozemí  
Francie  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI Dunkerque Doubloons • VI Dunkerque B Doubloons • VII Lyon • VII Strasbourg Doubloons • VIII Richelieu • VIII Gascogne Doubloons • VIII Champagne Doubloons • VIII Flandre Doubloons • IX Alsace • IX Jean Bart Doubloons • IX Jean Bart B Doubloons • X République • X Bourgogne Doubloons •  Patrie 
Commonwealth  VII Yukon Doubloons 
Španělsko  
Pan-Amerika  V Rio de Janeiro Doubloons • VIII Atlântico Doubloons