Vítejte na Wargaming.net Wiki!
V jiných jazycích


Přejít na: navigace, hledání
Křižník | Japonsko | Tier VI
Tech Tree Position
Research price30000 exp
Purchase price2 660 000 Kredity
Hit Points30 500 
Main Battery
203 mm/50 3rd Year Type No.2 ve věži Model C3 х 2 pcs.
Rate of Fire5.45 shots/min.
Reload Time11 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time36 sec.
Firing Range13.55 km.
Maximum Dispersion116 m.
HE Shell203 mm HE Type0 
Maximum HE Shell Damage3 300 
Chance of Fire on Target Caused by HE Shell17 %
Initial HE Shell Velocity840 m./s.
HE Shell Weight125.85 kg.
AP Shell203 mm AP Type91 
Maximum AP Shell Damage4 700 
Initial AP Shell Velocity840 m./s.
AP Shell Weight125.85 kg.
Secondary Armament #1
120 mm/45 10th Year Type na palebném stanovišti Model B24 х 1 pcs.
Firing Range4.96 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell120 mm HE Type0 
Maximum HE Shell Damage2 000 
Initial HE Shell Velocity825 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
610 mm 4hlavňový2 х 4 pcs.
Rate of Fire0.59 shots/min.
Reload Time102 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType8 mod. 2 
Maximum Damage16 267 
Torpedo Speed59 knot
Torpedo Range9.99 km.
AA Defense
120 mm/45 10th Year Type na palebném stanovišti Model B24 х 1 pcs.
. . . Average Damage per Second20.4 
. . . Firing Range4.5 km.
13 mm/76 Type 93 na dvouhlavňovém palebném stanovišti15 х 2 pcs.
. . . Average Damage per Second30 
. . . Firing Range1.2 km.
25 mm/60 Type 96 na dvouhlavňovém palebném stanovišti2 х 2 pcs.
. . . Average Damage per Second5.4 
. . . Firing Range2.49 km.
Maximum Speed35 knot
Turning Circle Radius710 m.
Rudder Shift Time8.4 sec.
Surface Detectability Range11.7 km.
Air Detectability Range5.78 km.
Battle Levels
2 660 000

Aoba — Japonska Tier VI Křižník.

Aoba represented a further development of Furutaka with main battery guns placed in twin turrets to achieve a longer gun range. Moreover, she outstripped her predecessor in torpedo armament power and AA defense capabilities.


Main Battery Guns Rychlost střelby
Čas otočení o 180°
Maximální rozptyl
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
203 mm/50 3rd Year Type No.2 ve věži Model C5,5361163 300174 700 0240 000
Hull Body výdrže
Hlavní věže
Sekundární dělové věže
Bodová obrana
Hangar Capacity
Research price
Purchase price
Aoba (A)30 50061053415/4/22 0380 000
Aoba (B)31 9006105342/152 14 000980 000
Torpedoes Rychlost střelby
Torpedo Tubes Reload Time
Čas otočení o 180°
Maximální poškození
Rychlost torpéda
Dosah torpéda
Research price
Purchase price
Type8 mod. 20,61027,216 2665910 0400 000
Fire Control System Zvýšení dostřelu
Maximum Firing Range
Research price
Purchase price
Type6 mod. 1013,6 0240 000
Type6 mod. 21014,9 6 000520 000
Engine Maximální rychlost
Research price
Purchase price
Pohon: 102 000 hp35 0180 000


 Slot 1  Úprava hlavní výzbroje 1 Úprava pomocné výzbroje 1 Úprava muniční komory 1 Úprava havarijního týmu 1
 Slot 2  Úprava systému řízení oprav 1 Úprava obranné protiletadlové palby 1 Úprava hydroakustického vyhledávače 1 Ochrana strojovny
 Slot 3  Úprava hlavní baterie 2 Úprava sekundární baterie 1 Úprava protiletadlových děl 1 Úprava zaměřovacích systémů 1 Úprava torpédometů 1
 Slot 4  Úprava systému řízení oprav 2 Úprava pohonu 1 Úprava řízení 1 Úprava náletu 1

Názor hráče

Představení lodi

The Aoba isn't really much of a departure from her predecessor the Furutaka. In fact, ever since the addition of the Hull C upgrade to the Furutaka, which gives the Furutaka the exact same loadout as the Aoba, the Aoba's role as a 'seat adjuster' to get you accustomed to the aspects of the Japanese heavy cruiser has become redundant. That being said, if the Furutaka is the seat, then Aoba is still pretty much you sinking into the seat as it solidifies aspects of the Japanese cruisers introduced in the Furutaka. It's still an anti-ship combatant, it's still a skirmisher that specializes in medium to long ranges, it's still a ship that requires other ships to draw fire or to support in order to do well in. It's still a very good vessel to be a captain in, so long as you know her well.

One of the things you will notice is the slightly less responsive(but common to the next two tiers, culminating in the Mogami's superslow 155 mm gun turrets) turrets and improved loading time of 4 seconds at best over her predecessor. Her responsiveness to fluid situations is also vastly improved for a Japanese cruiser. This allows you to be where you are needed and support when it is asked. It is with this that the Aoba can smash tier V light cruisers with ease and be a wary force for other heavy cruisers and battleships but not so much with carriers as her AA suite is sufficient to only defend herself alone.

Her torpedoes are nothing special with the addition of the C hull for Furutaka and the much older 10 km torpedo addition, but, perplexingly, their reload is longer. Unfortunately, the positioning of them at the rear of the ship is a sort of downgrade from the Furutaka. Granted, this makes the Aoba a dangerous ship to chase, but it also makes it more obvious for enemy players to figure out when you launch torpedoes, as the rear mounts require you to turn the ship quite hard. Annoyingly enough, these rear mounted torpedoes also creates a blind spot where you cannot spot friendly ships trying to pass close to you.

It's best that you let the Aoba behave as an anti-ship combatant rather than a solid AA screen. Yet, considering how useless Hydroacoustic search is in detecting destroyers, it's simply better to stick with the Defensive Fire cooldown and use it to at least disrupt enemy torpedo and dive bombers. The Aoba retains the narrow hull of the Furutaka and thus can bow in and expect to not be hit by battleship guns at longer ranges allowing continued fire. Combined with her excellent maneuverability and fast reverse speed of 17 knots holding that head on is rather easy and can still allow to you dodge the occasional torpedo salvo if coming from the front and the rear.

That being said, while the Aoba is an anti-ship combatant, it does not have the armor or the reload speed to engage in prolonged gunnery duels with rapid firing American cruisers such as the equivalent tier Dallas and come out unscathed. It is a threat to equivalent tier cruisers, but like the Furutaka, the Aoba is a skirmisher, good at harassment, great at medium to long ranges at about 8-15 kilometers where it can still use its maneuverability to avoid gunfire, and requires friendly ships to draw fire, or islands to duck behind to give it breathing space.


  • Retains the narrow hull of Furutaka making this ship a beast in head on situations
  • Additional armor compared to Furutaka.
  • Rate of fire beats any Japanese heavy cruiser.
  • Few researchable modules.
  • Good torpedo range for a heavy cruiser.
  • Reasonable AA suite.
  • Good anti-destroyer and anti-cruiser screen.
  • Guns beat the equivalent ships of other nations, much better for dealing with cruisers of the equivalent tier.
  • Fast. It can make 35 knots and has fairly quick acceleration, allowing it to keep up, outrun and support destroyers.
  • Better turning circle than Furutaka makes it slightly easier to re-position and dodge shells.
  • Gains Upgrade Slot 4. This is very helpful as Aoba frequently is up-tiered in Tier VIII battles, where battleships get seriously more threatening with better accuracy and of course shell damage.


  • Retains the same ergonomics as her predecessor such as citadel size.
  • The armor is thicker, but it's still a Japanese cruiser making it dangerous to go toe to toe in prolonged engagements.
  • Torpedo tubes have a very limited launching arc. In fact, the rear mounted torpedoes make it obvious to experienced players when you're shooting them and necessitate the ship to show it's broadside to enemies.
  • Slow speed of the torpedoes.
  • Deck armor can be smashed even with destroyer guns.
  • Slower firing rate of guns compared to many equivalent tier cruisers means that while it can still set fires, it will not do so as frequently.


Captains should first research Aoba's second hull for the increase in health and maneuverability it provides. Lastly, captains should research the upgraded Gun Fire Control System to increase the ship's maximum firing range.

Doporučená konfigurace


Kapitánské body

The key skills for Aoba are nearly identical to those used on Furutaka. They include Expert Loader at Level 1, Expert Marksman at Level 2, Demolition Expert at Level 3, and Concealment Expert at Level 4. Captains who use the ship’s torpedoes often may find Torpedo Armament Expertise useful for reducing the reload time of the launchers. Last Stand is recommended to those who often find their engine or rudder incapacitated. Lastly, Basic Firing Training and Advanced Firing Training can be taken to improve upon the ship’s anti-aircraft armament.

Spotřební doplňky

Aoba can equip the following consumables:

Premium version of all consumables are useful to reduce the cooldowns.


Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Aoba with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells and increases the amount of experience she earns.


Aoba captains should mount the standard flags to improve the ship's performance in battle. To improve upon the ship's armaments, India X-Ray (+1% šance způsobit požár bombou nebo granátem ráže nad 160mm / +0,5% šance způsobit požár bombou nebo granátem ráže pod 160mm / +5% nebezpečí exploze vlastní muniční komory.), Victor Lima (+1% šance způsobit požár bombou nebo granátem ráže nad 160mm / +0,5% šance způsobit požár bombou nebo granátem ráže pod 160mm / +4% šance způsobit zaplavení.), and Juliet Whiskey Unaone (+15% šance způsobit zaplavení. / +5% k nebezpečí exploze muniční komory na tvé lodi.) flags are recommended to increase the fire chance and flooding chances respectively. To improve the ship’s survivability, captains should mount November Foxtrot (-5% doby nabíjení všech spotř. doplňků.) and India Yankee (-20% trvání ohně.) flags. Sierra Mike (+5% k maximální rychlosti lodi.) flags are recommended to increase the ship’s already high top speed. Lastly, economic and special signal flags can be mounted to improve the ship’s economic gains per battle.

Poznámka: Použití signálu Juliet Charlie plně zabraňuje detonaci.


Historické informace

Historické snímky

Ships of Japan
Torpédoborce  II Tachibana Doubloons • II Umikaze • II Tachibana Lima Doubloons • III Wakatake • IV Isokaze • V Minekaze • V Fūjin Doubloons • V Kamikaze Doubloons • V Kamikaze R Doubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome B Doubloons • VI Shinonome Doubloons • VII Akatsuki • VII Shiratsuyu • VII Yūdachi Doubloons • VIII Akizuki • VIII Kagerō • VIII Asashio Doubloons • VIII HSF Harekaze II Doubloons • VIII Asashio B Doubloons • VIII HSF Harekaze Doubloons • VIII AL Yukikaze Doubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo • X Hayate •  Yamagiri 
Křižníky  I Hashidate • II Chikuma • III Tenryū • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • V Agano • V Yahagi Doubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII Tokachi Doubloons • VII Maya Doubloons • VII ARP Myōkō Doubloons • VII ARP Ashigara Doubloons • VII ARP Haguro Doubloons • VII Southern Dragon Doubloons • VII Eastern Dragon Doubloons • VII ARP Nachi Doubloons • VIII Mogami • VIII Tone Doubloons • VIII Atago Doubloons • VIII Shimanto • VIII Atago B Doubloons • VIII ARP Takao Doubloons • VIII ARP Maya Doubloons • IX Ibuki • IX Takahashi • IX Azuma Doubloons • IX AL Azuma Doubloons • X Zaō • X Yodo • X Yoshino Doubloons • X Yoshino B • X Kitakami 
Bitevní lodě  II Mikasa Doubloons • III Kawachi • IV Myōgi • IV Ishizuchi Doubloons • V Kongō • V ARP Kongō Doubloons • V ARP Kirishima Doubloons • V ARP Haruna Doubloons • V ARP Hiei Doubloons • V HSF Hiei Doubloons • VI Fusō • VI Mutsu Doubloons • VI Ise Doubloons • VII Nagato • VII Ashitaka Doubloons • VII Hyūga Doubloons • VIII Amagi • VIII Kii Doubloons • VIII Ignis Purgatio Doubloons • VIII Ragnarok Doubloons • IX Izumo • IX Musashi Doubloons • IX Hizen Doubloons • IX Iwami Doubloons • IX Daisen • X Yamato • X Shikishima • X ARP Yamato •  Satsuma 
Letadlové lodě  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII Kaga Doubloons • VIII Kaga B Doubloons • X Hakuryū •  Sekiryu
Japonsko  I Hashidate • II Chikuma • III Tenryū • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • V Agano • V Yahagi Doubloons • VI Aoba • VI Gokase • VII Myōkō • VII Omono • VII Tokachi Doubloons • VII Maya Doubloons • VII ARP Myōkō Doubloons • VII ARP Ashigara Doubloons • VII ARP Haguro Doubloons • VII Southern Dragon Doubloons • VII Eastern Dragon Doubloons • VII ARP Nachi Doubloons • VIII Mogami • VIII Tone Doubloons • VIII Atago Doubloons • VIII Shimanto • VIII Atago B Doubloons • VIII ARP Takao Doubloons • VIII ARP Maya Doubloons • IX Ibuki • IX Takahashi • IX Azuma Doubloons • IX AL Azuma Doubloons • X Zaō • X Yodo • X Yoshino Doubloons • X Yoshino B • X Kitakami 
U.S.A.  I Erie • II Chester • II Albany Doubloons • III St. Louis • III Charleston Doubloons • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Pensacola • VI Dallas • VII Atlanta Doubloons • VII New Orleans • VII Helena • VII Indianapolis Doubloons • VII Atlanta B Doubloons • VII Boise Doubloons • VII Flint Doubloons • VIII Baltimore • VIII Cleveland • VIII Wichita Doubloons • VIII Anchorage Doubloons • VIII Congress Doubloons • VIII Rochester Doubloons • VIII San Diego Doubloons • VIII AL Montpelier Doubloons • IX Buffalo • IX Seattle • IX Vallejo • IX Alaska Doubloons • IX Tulsa Doubloons • IX Alaska B Doubloons • X Des Moines • X Worcester • X Puerto Rico • X Salem Doubloons • X Austin •  Annapolis 
Pan-Asie  I Chengan • III Ning Hai Doubloons • V Chungking • VI Rahmat • VI Huanghe Doubloons • VII Chumphon • VIII Harbin • VIII Irian Doubloons • VIII Wukong Doubloons • IX Sejong • IX Dalian Doubloons • X Jinan 
Německo  I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI Leipzig • VI HSF Admiral Graf Spee Doubloons • VII Yorck • VII München Doubloons • VII Weimar Doubloons • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • VIII Mainz Doubloons • VIII Mainz B Doubloons • VIII Cross of Dorn Doubloons • IX Roon • IX Siegfried • IX Ägir • IX Admiral Schröder Doubloons • X Hindenburg •  Clausewitz 
Evropa  I Gryf 
U.S.S.R.  I Orlan • II Diana Doubloons • II Diana Lima Doubloons • II Novik • III Aurora Doubloons • III Bogatyr • III Oleg Doubloons • III Varyag Doubloons • III AL Avrora Doubloons • IV Svietlana • V Murmansk Doubloons • V Kotovsky • V Krasny Krym Doubloons • V Mikoyan Doubloons • V Kirov Doubloons • VI Budyonny • VI Molotov Doubloons • VI Admiral Makarov Doubloons • VII Shchors • VII Lazo Doubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail Kutuzov Doubloons • VIII Ochakov Doubloons • VIII Pyotr Bagration Doubloons • VIII Bagration • IX Dmitri Donskoi • IX Riga • IX Kronshtadt Doubloons • X Moskva • X Alexander Nevsky • X Petropavlovsk • X Stalingrad Doubloons • X Smolensk Doubloons • X Sevastopol 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V Exeter Doubloons • VI Leander • VI Devonshire • VI London Doubloons • VI Dido Doubloons • VII Fiji • VII Surrey • VII Belfast Doubloons • VIII Edinburgh • VIII Albemarle • VIII Cheshire Doubloons • VIII Tiger '59 Doubloons • VIII Belfast '43 Doubloons • VIII Hampshire Doubloons • IX Neptune • IX Drake • X Minotaur • X Goliath • X Plymouth • X Gibraltar • X Monmouth •  Edgar 
Itálie  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V Genova Doubloons • VI Trento • VI Duca d'Aosta Doubloons • VII Zara • VII Duca degli Abruzzi Doubloons • VII Gorizia Doubloons • VIII Amalfi • IX Brindisi • X Venezia • X Napoli • X Napoli B 
Nizozemí  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven Provinciën Doubloons • IX Johan de Witt • X Gouden Leeuw 
Francie  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse Doubloons • VI Dupleix Doubloons • VII Algérie • VII Toulon Doubloons • VIII Charles Martel • VIII Cherbourg • VIII Bayard Doubloons • IX Saint-Louis • IX Brest • IX Carnot Doubloons • X Henri IV • X Marseille • X Colbert Doubloons •  Condé 
Commonwealth  VI Perth Doubloons • VI Mysore Doubloons • IX Hector Doubloons • X Brisbane 
Španělsko  VI Canarias Doubloons 
Pan-Amerika  I Hércules • II Almirante Barroso • II Almirante Abreu Doubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de Julio Doubloons • VIII Ignacio Allende • VIII Almirante Grau • IX Santander • X San Martin