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VK 30.01 (H)

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VK 30.01 (H)

VK_30.01_(H)_render_1.jpg
Deutschland | Mittlerer Panzer | Stufe V
Gefechtsstufen |
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Well, the ones further down, of course.
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410.000  Credits Kosten
670700 HP Struktur
32/33Expression error: Unexpected < operator./41 t Höchstgewicht
Besatzung
  1. Kommandant
  2. Richtschütze
  3. Fahrer
  4. Funker
  5. Ladeschütze
Mobilität
300Konfiguration für Anfrage konnte nicht abgeglichen werden: engine:g13_vk3001h::top|power hp Motorleistung
40/15 km/h Höchstgeschwindigkeit
2830 deg/s Wendegeschwindigkeit
9.38Expression error: Unexpected < operator. hp/t Leistungsgewicht
YesYes Pivot
Panzerung
50/50/50 mm Wannenpanzerung
50/50/5080/60/60 mm Turmpanzerung
Bewaffnung







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||


AP/APCR
Granaten
110/110/175135/135/175 HP Schaden
43/87/38157/221/38 mm Durchschlag



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15.38 r/m 

Standard Gun

Reload Times
Nominal: 3.9 s
50% Crew: 4.83 s
75% Crew: 4.22 s
100% Crew: 3.74 s
Rammer: 3.37 s
Vents: 3.66 s
Both: 3.29 s
Both and BiA: 3.22 s
Both and Max Crew %: 3.09 s

See Crew, Consumables, or Equipment for more information.



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12 r/m 

Standard Gun

Reload Times
Nominal: 5 s
50% Crew: 6.19 s
75% Crew: 5.41 s
100% Crew: 4.79 s
Rammer: 4.31 s
Vents: 4.68 s
Both: 4.22 s
Both and BiA: 4.12 s
Both and Max Crew %: 3.95 s

See Crew, Consumables, or Equipment for more information.
Feuerrate






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1691.8

Standard Gun

Using Shell Type 1 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1691.8
50% Crew: 1366.2
75% Crew: 1564.2
100% Crew: 1764.4
100% Crew
Vents: 1804
Rammer: 1960.2
Both: 2004.2
Both and BiA: 2049.3
Both and Max Crew %: 2137.3

Advantageous Damage Per Minute
First-shot DPM: 1801.8
50% Crew: 1476.2
75% Crew: 1674.2
100% Crew: 1874.4
100% Crew
Rammer: 2070.2
Vents: 1914
Both: 2114.2
Both and BiA: 2159.3
Both and Max Crew %: 2247.3

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1691.8
50% Crew: 1366.2
75% Crew: 1564.2
100% Crew: 1764.4
100% Crew
Vents: 1804
Rammer: 1960.2
Both: 2004.2
Both and BiA: 2049.3
Both and Max Crew %: 2137.3

Advantageous Damage Per Minute
First-shot DPM: 1801.8
50% Crew: 1476.2
75% Crew: 1674.2
100% Crew: 1874.4
100% Crew
Rammer: 2070.2
Vents: 1914
Both: 2114.2
Both and BiA: 2159.3
Both and Max Crew %: 2247.3

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2691.5
50% Crew: 2173.5
75% Crew: 2488.5
100% Crew: 2807
100% Crew
Vents: 2870
Rammer: 3118.5
Both: 3188.5
Both and BiA: 3260.25
Both and Max Crew %: 3400.25

Advantageous Damage Per Minute
First-shot DPM: 2866.5
50% Crew: 2348.5
75% Crew: 2663.5
100% Crew: 2982
100% Crew
Rammer: 3293.5
Vents: 3045
Both: 3363.5
Both and BiA: 3435.25
Both and Max Crew %: 3575.25

See here, here, or here for more information.






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1620

Standard Gun

Using Shell Type 1 (135 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1620
50% Crew: 1308.15
75% Crew: 1497.15
100% Crew: 1690.2
100% Crew
Vents: 1728
Rammer: 1877.85
Both: 1919.7
Both and BiA: 1962.9
Both and Max Crew %: 2047.95

Advantageous Damage Per Minute
First-shot DPM: 1755
50% Crew: 1443.15
75% Crew: 1632.15
100% Crew: 1825.2
100% Crew
Rammer: 2012.85
Vents: 1863
Both: 2054.7
Both and BiA: 2097.9
Both and Max Crew %: 2182.95

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (135 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1620
50% Crew: 1308.15
75% Crew: 1497.15
100% Crew: 1690.2
100% Crew
Vents: 1728
Rammer: 1877.85
Both: 1919.7
Both and BiA: 1962.9
Both and Max Crew %: 2047.95

Advantageous Damage Per Minute
First-shot DPM: 1755
50% Crew: 1443.15
75% Crew: 1632.15
100% Crew: 1825.2
100% Crew
Rammer: 2012.85
Vents: 1863
Both: 2054.7
Both and BiA: 2097.9
Both and Max Crew %: 2182.95

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2100
50% Crew: 1695.75
75% Crew: 1940.75
100% Crew: 2191
100% Crew
Vents: 2240
Rammer: 2434.25
Both: 2488.5
Both and BiA: 2544.5
Both and Max Crew %: 2654.75

Advantageous Damage Per Minute
First-shot DPM: 2275
50% Crew: 1870.75
75% Crew: 2115.75
100% Crew: 2366
100% Crew
Rammer: 2609.25
Vents: 2415
Both: 2663.5
Both and BiA: 2719.5
Both and Max Crew %: 2829.75

See here, here, or here for more information.
Schaden pro Minute


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0.55 m 

With 50% Crew: 0.681 m
With 75% Crew: 0.595 m
With 100% Crew: 0.527 m
With BiA: 0.516 m
With BiA and Vents: 0.505 m
Maximum possible: 0.484 m

For more details, see Crew


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0.34 m 

With 50% Crew: 0.421 m
With 75% Crew: 0.368 m
With 100% Crew: 0.326 m
With BiA: 0.319 m
With BiA and Vents: 0.312 m
Maximum possible: 0.299 m

For more details, see Crew
Genauigkeit


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


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2.5 s 

With 50% Crew: 3.097 s
With 75% Crew: 2.704 s
With 100% Crew: 2.397 s
With GLD: 2.179 s
With BiA: 2.344 s
With BiA and Vents: 2.293 s
With both and GLD: 2.085 s
Maximum possible: 1.998 s

For more details, see Crew or Equipment
Einzielzeit
4228 deg/s Turmdrehgeschwindigkeit
360° Waffenwinkel
-10°/+20°-8°/+20° Richtwinkel
10066 rounds Munitionskapazität
Allgemein
Expression error: Unrecognized word "konfiguration".Expression error: Unrecognized word "konfiguration". % Brandwahrscheinlichkeit






350 m 

With 50% Crew: 275 m
With 75% Crew: 312.5 m
With 100% Crew: 350 m
With Recon and Situational Awareness: 367.7 m
With Coated Optics: 385 m
With Binocular Telescope: 437.5 m
Maximum possible: 501.1 m

For more details, see Skills or Equipment






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment
Sichtweite


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310 m 

With 50% Crew: 250.2 m
With 75% Crew: 286.6 m
With 100% Crew: 323.3 m
With 100% Signal Boost: 372 m
When affected by 100% Relaying: 341 m
Maximum possible: 465.4 m

For more details, see Skills or Equipment


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710 m 

With 50% Crew: 573.1 m
With 75% Crew: 656.4 m
With 100% Crew: 740.5 m
With 100% Signal Boost: 852 m
When affected by 100% Relaying: 781 m
Maximum possible: 1065.9 m

For more details, see Skills or Equipment
Funkreichweite
Werte sind Stock - klick für Top


V

annoVK3001H.png

410000

Der VK 30.01 (H) ist ein deutscher mittlerer Panzer der Stufe 5.

Die Entwicklung des Fahrzeugs wurde am 9. September 1939 in Auftrag gegeben. Über die Entwicklung hinweg setzten die Ingenieure von Henschel aktiv Komponenten des Projektes D.W. II ein. Die ersten beiden Prototypen standen im März 1942 bereit. Zwei weitere wurden im Oktober des gleichen Jahres gebaut. Die Wannen der Prototypen wurden im Testgelände der Firma begutachtet. Nach den Tests wurden zwei Prototypen in schwere Jagdpanzer umgebaut. Sechs Türme wurden von Krupp gebaut und auf dem Atlantikwall aufgebaut.

This tank is slow for a tier 5 heavy and the rather weak armor doesn't help, giving this tank low survivability in close combat. Also, to be able to mount the 7.5cm Waffe gun, the turret has to be upgraded, but this will decrease the agility and drive-performance of the tank due to the added weight and the slower traverse speed. This tank is recommended for mid-range encounters, as the relatively accurate and highly penetrating 7.5cm Waffe proves extremely effective against even tier 7 tanks. Just make sure you have backup. This tank is a very good for learning more advanced defensive tactics: it has decent hulldown potential (above average gun depression of 8 degrees) and can easily diamond-angle (to the maximum of up to 45 degrees, although it is long).

Der VK 30.01 (H) führt zum VK 36.01 (H), und dem VK 30.02 (M).

Module / Verfügbare Zubehörteile und Verbrauchsgegenstände

Modules

Ico_gun_alpha.png

Geschütze

Stufe Geschütz Durchschlag
(mm)
Schaden
(HP)
Feuerrate
(Schuss/min)
Genauigkeit
(m/100m)
Einzielzeit
(s)
Gewicht
(kg)
Kosten
(Credits)

IV 7,5 cm Kw.K. 37 L/24 43/87/38 110/110/175 16.67 0.55 2.3 780 10450
IV 5 cm Kw.K. 39 L/60 67/130/25 70/70/90 26.09 0.4 2.3 700 13970
IV 7,5 cm Kw.K. 40 L/43 103/139/38 110/110/175 15 0.41 2.3 1437 25000
V 7,5 cm Kw.K. 40 L/48 110/158/38 110/110/175 15 0.39 2.3 1520 27380
VI 7,5 cm Kw.K. 42 L/70 150/194/38 135/135/175 11.54 0.35 2.5 1740 53000
V 10,5 cm Kw.K. L/28 64/104/53 350/350/410 7.5 0.55 2.3 2100 28000
VII 7,5/5,5 cm Waffe 0725 157/221/38 135/135/175 12 0.34 2.5 720 18300

Ico_turret_alpha.png

Türme

Stufe Turm Turmpanzerung (vorn/seitlich/hinten)
(mm)
Turmdrehgeschwindigkeit
(Grad/s)
Sichweite
(m)
Gewicht
(kg)
Kosten
(Credits)

IV VK 30.01 (H) 0-Serie 50/50/50 42 350 3000 5130
V VK 36.01 (H) 80/60/60 28 360 7680 10260

Ico_engine_alpha.png

Motoren

Stufe Motor Leistung
(hp)
Brandwahrscheinlichkeit
(%)
Gewicht
(kg)
Kosten
(Credits)

Maybach HL 116 0 9300
Maybach HL 150 0 24000
Maybach HL 190 0 16600

Ico_suspension_alpha.png

Suspensions

Stufe Ketten Höchstgewicht
(t)
Wendegeschwindigkeit
(Grad/s)
Rmin Gewicht
(kg)
Kosten
(Credits)

IV VK 30.01 (H) 33 28 0 11000 4700
V VK 30.01 (H) verstärkte Ketten 41 30 0 11000 10170

Ico_radio_alpha.png

Radios

Stufe Funkgerät Funkreichweite
(m)
Gewicht
(kg)
Kosten
(Credits)

III FuG 5 310 50 630
VI FuG 7 415 70 8160
IX FuG 12 710 150 43200


Verfügbare Zubehörteile

Geräuscharmes Abgassystem, Klasse 2 Mittlere Splitterschutzbeschichtung Tarnnetz, Klasse 2 Entspiegelte Optik, Klasse 2 Experimentelle Optik Verschleißfester Richtantrieb Verbesserte Konfiguration Lüftungssystem Innovatives Ladesystem Verbesserter Waffenrichtantrieb, Klasse 2 Verbesserte Härtung, Klasse 2 Zusätzliche Laufpolster, Klasse 2 Veränderte Konfiguration, Klasse 2 Verbesserter Drehmechanismus, Klasse 2 Verbesserte Zielführung, Klasse 2 Verbesserte Lüftung, Klasse 2 Scherenfernrohr, Klasse 2 Ansetzer, Klasse 2 Turbolader, Klasse 2 

Verfügbare Verbrauchsgegenstände

Automatisches Feuerlöschsystem Natürliche Deckung Schokolade Kalibrierte Optik Visierfeinabgleich Erfahrene Brandbekämpfer 100-Oktan-Benzin 105-Oktan-Benzin Handfeuerlöscher Penible Wartung Lüftungsreinigung Großer Erste-Hilfe-Kasten Große Ersatzteilkiste Die Pflicht zuerst Granatensortierer Ordentliches Munitionslager Aufs Ziel fokussiert Volle Konzentration Kleiner Erste-Hilfe-Kasten Kleine Ersatzteilkiste Kunstvolles Schalten Schnappschuss Kampflinie 


Player Opinion

Pros and Cons

Pros:


  • Huge gun selection, this tank can unlock nearly every mid-tier German gun.
  • Top gun has the best AP and APCR penetration and accuracy of all tier 5 heavies with very high shell velocity.
  • Long engagement range, with the highest view range of all tier 5 heavies
  • Strong turret and above-average gun depression (8 degrees) allow for effective hulldown fighting on ridges
  • Thick tracks and equivalently thick side armour are both adequate to diamond angle or sidescrape.


Cons:


  • Poor maneuverability, and sluggish acceleration. Top engine and fuel consumable are recommended.
  • Weakest armour of all the Tier 5 Heavy tanks; even with heavy angling you cannot reliably bounce shots to the hull
  • Engine frequently gets damaged from frontal hits, although much rarer than later tanks in the Tiger line
  • Long guns have slightly worse aim time than other 7,5 cm guns (+0.2s to 2.5s total)


Performance

The Germany Heavy is much maligned for its mediocrity, because of its weak and generally unsloped hull armor and low alpha. But the German heavies were built for covering large swathes of terrain, like turreted tank destroyers; ideally, far out of the enemy's engagement range (if not vision range). While in World of Tanks, tank destroyers capable of penetrating and fighting off the German heavies are more common, these tanks still do an excellent job. This tank should be played as a sniper, preferably hull-down, to make use of the excellent turret and above-average gun depression. Because of the terrible hull armour, you cannot poke and sidescraping can be risky, so you must learn good strategic positioning. Poking trick can be learnt later once you have decent alpha, side armour, and knowledge of the fundamentals. Playstyle can be compared to Tiger, VK 30.02 (M) or Panther, and this tank will prepare you for future German tanks.

For open terrain, you will likely get the top turret. However, this makes the tank very slow, so it is imperative you fit binoculars or optics when you make the transition. From there you will want one of the long-barreled guns - the slower fire rate, but better accuracy allows you to be more consistent at longer ranges. However, take note of the reduction of gun depression by 2 degrees to a final value of 8 degrees. A gun laying drive can be of use and reduces your vulnerability when spotted, or in a solo situtation.

For players that favor close-ranged combat, the 10.5cm gun with HEAT is a good option with its high damage output per shell. However you will have to deal with the cons of this vehicle in order to use this gun effectively. This gun can be used to good effect in urban environments with ranges limited from 50 to 100 meters. Just be sure to aim for the weak spots and have some support when reloading. Also, if you do use the howitzer, DO NOT FIRE AP AMMO! It is a waste of your time and money because of the low penetration and accuracy. With HE shells, you can deal splash damage even if you do not penetrate.

You will find this tank a welcome relief from the horrible penetration of the 5cm L60 on the DW2 (why wasn't there an unhistorical long 5cm? Or even, the basically historical short KwK40 75mm L/43?). Aside from the howitzer, there is really no reason to use anything but the Waffe as it outclasses all the other guns, but there is a relationship with other tier 5s. Take note that is this tier 5, a rammer is now nearly mandatory due to the low DPM. Researching the HL 150 engine is not mandatory as it is unlocked for free with the VK 36 research; but it may give you a better feel for the speed of the Panther line to research it if the VK30M is your intent, however.


Early Research

  • Upon purchasing this tank, you should immediately install the 7.5 cm KwK 40 L/43 (if researched on Pz.IV) and upgrade the radio to at least the FuG 7.
  • If you haven't researched the 7.5 cm KwK 40 L/43 yet, research it for a major boost in firepower.
  • Now upgrade the suspension and turret.
  • Next you can decide between going for the 10,5 cm Kw.K. L/28 howitzer or working towards the Waffe by getting the 7,5 cm KwK.K. 40 L/48.
  • On the way to the Waffe, If you really find the L/48 to be unacceptable, you can stop for the L/70 which is almost as good as the Waffe while being much cheaper to unlock.
  • Now research the choice on the line above that you didn't do.
  • If planning to go to the VK3601H next, you can choose to leave the top engine. It only provides another 25 h.p. and will unlock for free upon researching the VK3601H. However, it does provide more engine HP, so you will have your engine damaged less often.
  • Go from there.


Suggested Equipment


Improved VentilationTank Gun Rammer Enhanced Gun Laying Drive Toolbox 


Galerie

Historical Info

VK 30.01(H) prototype during tests. Note the concrete rings to simulate the weight of the turret.jpg

VK 30.01 (H) is a further development of the Durchbruchswagen concept. The DW vehicles (DW1 and DW2) were – as their name in German suggests – attempts to create a breakthrough tank (in other words, essentially a heavy tank). On September 9, 1938, it was decided to continue with the DW 30 ton category development. On January 1, 1939, Krupp decided that the new vehicle should be equipped with a 75mm L/24 cannon, the crew should be equal to that of Panzer IV and the tank should have 50mm armor all around. On January 31, 1939, this new vehicle program was renamed to Panzerkampfwagen VI (7,5cm), but the new experimental designation for it was VK 30.01 (experimental/tracked vehicle, 30 tons, 1st prototype). At the same time, the old DW projects were renamed to VK 30.01 (Alte Konstruktion), while the new VK 30.01 was referred to as “Neue Konstruktion” (new design).

Design-wise, it was a classical German tank, with typical Henschel suspension that would eventually evolve into the Tiger suspension via VK 36.01. The roadwheels had torsion bar suspension.

3 prototypes were ordered. The hulls were made by Krupp in Essen and delivered to Henschel in Kassel for final assembly in 1940. Turrets were also ordered and Krupp was supposed to deliver them in 1940. However, these came later and most likely were never installed on any prototype machines. The three prototypes instead had a concrete cube installed instead of the turret to simulate the turret weight. The vehicles were equipped with 300hp Maybach HL116 engines and their maximum road speed was 35km/h.

On May 25, 1941, the first order for 8 0-series VK 30.01 (H) tanks was signed. Between October 1941 and January 1942, Henschel also recieved the 8 turrets from Krupp that were to be mounted on the 0-series vehicles. The first 0-series hull was delivered on August 8, 1941, and on November 15, 1941, the first 0-series VK 30.01 (H) (with a mounted turret) was tested in Sennelager. This first 0-series VK 30.01 (H) was by no means finished, however, (some components were missing) and it was sent back to Henschel. The last hull was delivered on November 10, 1941 and the last turret on January 21, 1942. Maybach also built 18 engines in total for the VK 30.01 between 1941 and 1943.

On January 30, 1942, based on the preliminary tests (which did not show the vehicle in a very positive light), it was decided to reduce the amount of the 0-series tanks being built to only 4 vehicles, which were built in March (2 vehicles) and October 1942 (another 2). These tanks were sent to training units and were used for crew training.

The armament (which was still the 75mm L/24, quite insufficient for the 1942 battlefield) was also discussed – Krupp proposed on October 7, 1941 the following options to the Waffenprüfamt 6:

- 75mm KwK L/34,6 (lengthened version of L/24) - 50mm KwK L/50 - 50mm KwK L/60 - 75mm Waffe 0725 (which WoT players will know as the 75mm Konisch on VK 36.01, but it was shown later that this could not be installed).

WaPA 6 responded in the sense that they would like the 75mm KwK 40 L/43 to be installed. Krupp replied that in order to do that, either the gun would have to be modified, or the turret would have to be bigger. In January 1942, the re-arm project was scrapped.

Two hulls were subsequently used to build the two 128mm tank destroyers “12,8cm Kanone 40 L/61 auf VK 30.01(H)”, known as “Sturer Emil”. Additional turrets that were already manufactured before the 0-series VK 30.01 (H) project was reduced were used for fixed emplacements in France (the Atlantic Wall).

The remaining machines were used for crew training and testing various equipment until the end of the war, when they were scrapped.


Historische Galerie

Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VVK 30.01 (H) VIPz.Kpfw. IV Schmalturm VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 VIIISchwarzpanzer 58 VIIIPanzer 58 Mutz VIIIM48A2 Räumpanzer VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXKampfpanzer 50 t IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Mittlere Panzer
USA IIT2 Medium Tank IIIM2 Medium Tank IVT6 Medium IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4A1 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT26E3 Eagle 7 VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIITL-1 LPC VIIIT77 VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton XM48A5 Patton XM60 XT95E6
UK IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVGrant IVAC 1 Sentinel VCavalier VValiant VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VISherman VC Firefly VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 VIIICenturion Mk. 5/1 RAAC VIIIChimera IXCenturion Mk. 7/1 XCenturion Action X
Germany IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VVK 30.01 (H) VIPz.Kpfw. IV Schmalturm VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 VIIISchwarzpanzer 58 VIIIPanzer 58 Mutz VIIIM48A2 Räumpanzer VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXKampfpanzer 50 t IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
France IIID2 IIISomua S35 IVSARL 42 VRenault G1 VIBretagne Panther VIIIBat.-Châtillon Bourrasque VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé IXAMX 30 1er prototype IXChar Futur 4 IXBat.-Châtillon 25 t AP XBat.-Châtillon 25 t XAMX 30 B
USSR IIIT-29 IVA-32 IVT-28E mit F-30 IVT-28 VMatilda IV VT-34 geschützt VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VILozas M4-A2 Sherman VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObjekt 416 VIIIT-54 Erster Prototyp VIIIT-44-100 (B) VIIIT-44-100 (K) VIIIT-44-100 (R) VIIIT-44-100 (U) VIIISTG VIIISTG Garde VIIIT-44 IXObjekt 430 Version II IXObjekt 430 IXT-54 XObjekt 140 XObjekt 907 XT-22 medium XK-91 XObjekt 430U XT-62A
China VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton VIIIType 59 G IXWZ-120 X121 X121B
Japan IIChi-Ni IIType 89 I-Go/Chi-Ro IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Czechoslovakia IVST vz. 39 VŠkoda T 24 VIŠkoda T 40 VIŠkoda T 25 VIIKonštrukta T-34/100 VIIITVP VTU Koncept VIIIŠkoda T 27 IXŠkoda T 50 XTVP T 50/51
Sweden IVLago VStrv m/42 VIStrv m/42-57 Alt A.2 VIStrv 74 VIILeo VIIIStrv 81 VIIIPrimo Victoria VIIILansen C VIIIUDES 14 Alt 5 IXUDES 16 XUDES 15/16
Poland V25TP KSUST II VDS PZInż VIPudel VI40TP Habicha VIT-34-85 Rudy VIB.U.G.I. VIICS-44 VIIICS-52 VIIICS-53 IXCS-59 XCS-63
Italy IIM14/41 IIIM15/42 IVP26/40 VP.43 VIP.43 bis VIIP.43 ter VIIIProgetto M35 mod. 46 VIIIP.44 Pantera IXPrototipo Standard B XProgetto M40 mod. 65
ko:Tank:G13 VK3001H