M56 Scorpion
M56 Scorpion
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4.600 ![]() |
820164 HP Struktur |
7.14/93.51/9 t Höchstgewicht |
- Kommandant (Funker)
- Richtschütze
- Fahrer
- Ladeschütze
200200 hp Motorleistung |
45/17 km/h Höchstgeschwindigkeit |
4040 deg/s Wendegeschwindigkeit |
28.0156.98 hp/t Leistungsgewicht |
YesYes Pivot |
// mm Wannenpanzerung |
AP/HEAT/HE
AP/HEAT/HE Granaten |
240/240/320240/240/320 HP Schaden |
219/275/45219/275/45 mm Durchschlag |
r/m ▲
7.69 r/m Standard Gun ▲
7.69 Feuerrate Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
1845.6 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
1845.6 Schaden pro Minute Standard Gun |
m ▲
0.33 m With 50% Crew: 0.409 m ▲
0.33 Genauigkeit With 50% Crew: 0.409 m |
s 1.9 s 1.9 Einzielzeit |
1212 deg/s Gun Wendegeschwindigkeit |
60° Waffenwinkel |
-10°/+15°-10°/+15° Richtwinkel |
4343 rounds Munitionskapazität |
1515 % Brandwahrscheinlichkeit |
m 350 m 350 Sichtweite |
m 500 m 500 Funkreichweite |
VII

4600
Der M56 Scorpion ist ein amerikanischer premium Jagdpanzer der Stufe 7.
Die Selbstfahrlafette M56 sollte Luftlandeeinheiten als leichter Jagdpanzer unterstützen, der auf Lastflugzeugen transportiert werden konnte und mittels Fallschirm oder Gleiter abgesetzt werden sollte. Das Fahrzeug wurde 1953 bis 1959 gebaut, aber es war nicht sehr beliebt und wurde durch den leichten Panzer Sheridan ersetzt. Der Scorpion wurde in Vietnam gelegentlich als Artilliereunterstützungsfahrzeug verwendet.
The M56 Scorpion was planned to be the first American TD in the premium shop and tech tree. But instead is a special/bundle premium that has been for sale about once a month on the NA sever. It is the true glass cannon with only 1mm of armor. So take extreme caution to not get spotted, as you will be focused on immediately. The M56 can be very fun to play if played right as a sniper at the start of a battle and a close support tank towards the end. The gun is very good, if a little finicky at times, and can still pen quite a few tier 9s frontally when you aim for weak spots. Overall it can be a very fun vehicle once one gets the hang of it.
Module / Verfügbare Zubehörteile und Verbrauchsgegenstände
Module
Stufe | Geschütz | Durchschlag (mm) |
Schaden (HP) |
Feuerrate (Schuss/min) |
Genauigkeit (m/100m) |
Einzielzeit (s) |
Gewicht (kg) |
Kosten ( ![]()
| |
---|---|---|---|---|---|---|---|---|---|
VIII | 90 mm Gun M54 | 219/275/45 | 240/240/320 | 7.69 | 0.33 | 1.9 | 1107 | 95500 |
Stufe | Motor | Leistung (hp) |
Brandwahrscheinlichkeit (%) |
Gewicht (kg) |
Kosten ( ![]()
| |
---|---|---|---|---|---|---|
VII | Continental AOI-402-5 | 200 | 15 | 338 | 34000 |
Verfügbare Zubehörteile
Verfügbare Verbrauchsgegenstände
Player Opinion
Pros and Cons
Pros:
- Very small size and great camo values
- Good accuracy for an American gun, also good aimtime
- Good gun depression and wide gun arc
- Acceptable top speed and great acceleration
- High penetration, both with AP and HEAT rounds
Cons:
- Worst armor values in the game, HE shells and ramming are the bane of this vehicle
- Bad as a crew trainer, as its crew slots match only a few American TD's
- Tightly packed crew and modules get easily destroyed from HE shells
- Terrible gun traverse speed
- Low alpha damage
Performance
Try to stay at extremely long range as a sniper at the start of the battle. Do not get spotted, because once you are, you'll be dead in seconds. Artillery loves you, so don't stay still for too long, and move immediately when spotted, because with that armour, any direct hit is a definite one shot kill, and even near misses can remove most of your health.
Extremely good penetration allows you to easily engage enemy heavy tanks, and the wide gun traverse arc allows you to cover large areas. However, gun traverse is extremely slow, and turning the hull may be needed to change targets on opposite sides of the battlefield. Fortunately, this tank has a surprisingly fast hull traverse, which might give it a bit of an advantage against an enemy light tank.
The very thin armour makes you extremely vulnerable to ramming. Along with the low weight, any contact with any tank, even a light touch by an AMX ELC bis can be fatal. Also, as your armour is virtually non-existent, pretty much everybody is going to fire pure HE at you, which means your health will be drained very fast, along with the high chance of fire.
The compact module and crew arrangement will make multiple critical hits very likely, especially when hit by HE shells. Getting hit by HE shells is one of this tank's biggest drawbacks; not only will you take more damage, the chance of critical hits, especially multiple critical hits, is very very high. For example, one HE shell could take out half your health, destroy the engine and set fire to it, damage the ammo rack, kill the commander and break your left track. In this case, you're a sitting duck, unable to move and return fire due to both the engine and track getting destroyed, and unable to reload due to the ammo rack. You'll be an easy target, and even if nobody hits you a second time, the fire may easily burn you out, and in the event you do survive, your combat capability will be greatly diminished.
Towards the end of the battle you will want to move in closer but do not brawl. Find distracted enemy tanks to attack, and if you can't get to their sides, put that 219mm of pen to use. Also going hull-down will greatly improve your survivability, as the M56's gun shield is a very small target. Always pull back between reloads and stop every now-and-then when moving back up to try and trick your targets into firing. This is very useful to learn, as some maps just aren't suited for sniping. Always keep your gun in the game, weather through peek-a-booming, hull-down, sniping, or, in some cases flanking. Getting spotted is not as much of a problem as getting hit is. You will want to stay as a sniper when first getting this tank until you are used to its nature. Don't ever push, as that leads to a short-cut to the garage.
Early Research
This is a premium tank; there is no research required.
Suggested Equipment
External Reviews and Opinions
Galerie
Historical Info
The M56 was a fully Caterpillar tracked vehicle with rubber-tired run-flat road wheels and front drive sprocket wheels. It was powered by a Teledyne Continental Motors A01-403-5 gasoline engine developing 200 bhp at 3,000 rpm, allowing a maximum road speed of 28mph and a maximum range of 140mi. Twenty-nine rounds of main gun ammunition were carried, and only the blast shield was armored.
In service
The M56 saw combat service with U.S. forces in the Vietnam War. It was deployed with the 173rd Airborne Brigade, which was the only Airborne Brigade deployed with the M56, where it was used mainly in a direct fire-support role. Its function as an air portable, self-propelled, anti-tank vehicle was eventually replaced in Vietnam by the troubled but effective M551 Sheridan which had a fully armored turret. The USMC used the Ontos, which had an armored cabin and was armed with recoilless rifles, in a similar role (the running gear of the first Ontos prototype was the same as on the M56, but it was replaced for the production variant).
With the retirement of the Sheridan, current US airborne troops did not have a self-propelled gun system that could be delivered by air drop until the development of the M1128 Mobile Gun System Stryker MGS variant that is currently undergoing airdrop certification.
Historische Galerie