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Shokaku

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Shokaku
Shokaku_wows_main.jpg
Aircraft Carrier | Japan | Tier VIII
Tech Tree Position
Hiryu
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Taiho
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General
Research price124000 exp
Purchase price10,080,000 Credits
Hit Points50,100 
Aircraft
Squadrons under Command pcs.
Aircraft in Squadron pcs.
Hangar Capacity 72 pcs.
Secondary Armament #1
127 mm/40 Type89 A16 х 2 pcs.
Firing Range4.5 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shel%
Secondary Armament #2
127 mm/40 Type89 A1 mod. 22 х 2 pcs.
Firing Range4.5 km.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
25 mm/60 Type96 mod. 136 х 1 pcs.
. . . Average Damage per Second64.8 
. . . Firing Range3.09 km.
127 mm/40 Type89 A16 х 2 pcs.
. . . Average Damage per Second60.6 
. . . Firing Range5.01 km.
127 mm/40 Type89 A1 mod. 22 х 2 pcs.
. . . Average Damage per Second20.2 
. . . Firing Range5.01 km.
Maneuverability
Maximum Speed34 knot
Turning Circle Radius1 130 m.
Rudder Shift Time18.3 sec.
Concealment
Surface Detectability Range12.42 km.
Air Detectability Range11.97 km.
Battle Levels
12345678910
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VIII
Ship_PJSA012_Zuikaku_1944.png
10,080,000

Shokaku — Japanese Tier VIII aircraft сarrier.

The Hiryu-class heavy aircraft carrier whose design stemmed from the experience gained in building ships of the same type. Compared to her predecessor, Shokaku came with reinforced anti-aircraft armament, a larger air group and somewhat improved armor. During the course of World War II, the ship's AA capabilities were significantly enhanced.

Modules

Flight Control Fighters
(sqdr.)
Torpedo Bombers
(sqdr.)
Dive Bombers
(sqdr.)
Research price
(exp)
Purchase price
(Credits)
Type8 mod. 1122 0495,000
Type8 mod. 3312 11,0001,000,000
Type8 mod. 2222 11,0001,000,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Shokaku (A)50,10062152/636/6/272 0580,000
Shokaku (B)51,40062152/618/34/6/272 18,0001,100,000
Shokaku (C)51,40062152/620/32/6/272 22,0001,400,000
Fighters Cruise Speed
(knot)
Average Damage per Second
(HP/min)
LoadoutHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Mitsubishi A6M5c16257461,410 0280,000
Kawanishi N1K5-A17170381,660 10,500620,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Cruise Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Nakajima B5N28,5671291,210 0320,000
Nakajima B6N8,5671481,720 14,000880,000
Dive Bombers Maximum Bomb Damage
(HP)
Cruise Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Aichi D3A24,6001391,400 0320,000
Yokosuka D4Y24,6001611,610 14,000880,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 160,000 hp34 0540,000

Compatible Upgrades

 Slot 1  Air Groups Modification 1 Auxiliary Armaments Modification 1
 Slot 2  Flight Control Modification 1 Air Groups Modification 2 AA Guns Modification 2 Secondary Battery Modification 2
 Slot 4  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 5  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2
 Slot 6  Target Acquisition System Modification 1 Concealment System Modification 1

Player Opinion

Performance

Just like Hiryu, Shokaku almost has the same play style as its predecessor. Again 72 planes means you can inflict heavy damage to any enemies you encounter. This carrier is also a lot tougher and armored compared to her predecessor, although you will still rely for protection from other ships.

Pros:

  • Same play style as predecessor Hiryu.
  • Large hangar capacity, 72 planes in total.
  • More armored than her predecessor.
  • Fully-upgraded can deal huge amounts of damage to enemy ships in a single attack run.
  • Excellent AA protection.
  • Difficult to Citadel, the box is located well below the waterline.
  • 34 knot top speed means easier relocation when necessary.

Cons:

  • Expensive maintenance, especially if you are not fully upgraded.
  • Poor concealment (Although purchasing the Concealment upgrade can negate the problem somewhat).
  • Painful grind, expensive XP and expensive upgrades.
  • Stock torpedo bomber (the Tier VI Nakajima B5N2) is highly vulnerable to the level of anti-aircraft fire she will find aboard ships in her tier.
  • Loses a lot of speed during turns.
  • Very vulnerable to dive bomb attacks.

Research

This is a suggested research path:

  1. Type 8 mod. 2 or mod. 3 Flight Control
  2. Kawanishi N1K5-A fighters
  3. Nakajima B6N torpedo bombers
  4. Shokaku (B) Hull


Researching mod. 2 or mod. 3 Flight Control depends on the player's preference.

Optimal Configuration

Upgrades

The recommended upgrades for Shokaku are as follows:


Upgrade Slot 3 is the main choice of upgrades with Shokaku. For players looking to improve their fighter's capabilities, Air Groups Modification 2 (+20% to fighter survivability.) is highly recommended, especially when using the Type 8 mod. 3 flight control system. Otherwise, the Flight Control Modification 1 (-10% to aircraft servicing time.) helps players land and launch Shokaku`s multiple flight squadrons, as Shokaku has six separate plane squadrons to manage.

Upgrade Slot 5 offers players Concealment System Modification 1 (-10% to detectability radius. / +5% to the maximum dispersion of enemy shells that fire on your ship.), which stacks with Concealment Expert and Camouflage to bring Shokaku`s surface detection down to a tiny range of 9.1km.

Commander Skills

Shokaku uses the standard IJN CV captain skill setup. Emphasis should be on skills that boost fighter and bomber effectiveness and AA protection. Aircraft Servicing Expert, Torpedo Acceleration, Torpedo Armament Expertise, and Air Supremacy are "must have" skills. Dogfighting Expert is also useful if Shokaku faces a higher tier carrier, and the bonus to ammunition allows her fighters to remain airborne longer before returning to rearm.

For AA defense, Shokaku has large-caliber 127mm guns that benefit greatly from Manual Fire Control for AA Armament. Basic Firing Training is also a good choice to boost all AA guns' DPS by 20%. And as Shokaku is a Tier VIII carrier, the player has access to the special IJN carrier Defensive Fire consumable, which lasts for two minutes and increases the ship's AA DPS by a factor of 1.75. Coupled with Basic Firing Training and Manual Fire Control for AA Armament, the player can significantly increase the ship's AA DPS to shoot down enemy planes effectively and greatly reduce the damage taken from an enemy carrier's attack. Evasive Maneuvers is recommended as it increases the bombers' survivability when returning to the carrier, and is especially useful when the enemy targets have activated Defensive Fire.

Any skills that are related to an enemy vessel firing on your carrier are not useful, as the cost-benefit of investing in survivability skills is not worth the minimal benefit they offer. Shokaku is large and unarmored, and will not survive an attack by any ship larger than a destroyer. Shokaku captains must position their ship near friendlies and far back from the enemy fleet. Concealment Expert may be taken to further reduce detection range if the captain so desires.

ATTENTION

  • Due to dive bombers having over 100% chance of causing fires, Demolition Expert is not recommended.

Consumables

As a Tier VIII carrier, Shokaku has access to the following consumables:


Premium Defensive AA Fire II is recommended to counter any enemy carrier's attempts to "snipe" the player (that is, by having all bombers bypass allied ships undetected and attempting to sink the player in one hit). Premium Damage Control Party II is not recommended as it is only needed in dire moments, or when the player is the last one alive.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Shokaku with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces cost of post-battle service, and increases the amount of experience she earns.

Signals

As a carrier, Shokaku can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (for faster XP grinding / increased XP gain per battle), Zulu Hotel (when coupled with Equal Speed Charlie London greatly helps increase commander (re)training), and, for the last two / pair, November Echo Setteseven (for better bomber self-defense against fighters) and Juliet Whiskey Unaone (to have a better chance at causing flooding and dealing damage via flooding).

ATTENTION

  • Due to dive bombers having over 100% chance of causing fires, Victor Lima and India X-Ray are not recommended.

Gallery

Historical Info

Historical Gallery


Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VIII Akizuki • VIII Kagero • VIII HSF HarekazeDoubloons • IX Yūgumo • X Shimakaze 
Cruisers  I Hashidate • II Chikuma • III Tenryu • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • VI Aoba • VII Myoko • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII AtagoDoubloons • VIII ARP Takao • IX Ibuki • X Zao 
Battleships  II MikasaDoubloons • III Kawachi • IV Myogi • IV IshizuchiDoubloons • V Kongo • V ARP Kongō • V ARP Kirishima • V ARP Haruna • V ARP Hiei • VI Fuso • VI MutsuDoubloons • VII Nagato • VII AshitakaDoubloons • VIII Amagi • VIII KiiDoubloons • IX Izumo • IX Musashi • X Yamato 
Aircraft Carriers  IV Hosho • V Zuiho • VI Ryujo • VII Hiryu • VII KagaDoubloons • VIII Shokaku • IX Taiho • X Hakuryu
Aircraft Carriers
Japan  IV Hosho • V Zuiho • VI Ryujo • VII Hiryu • VII KagaDoubloons • VIII Shokaku • IX Taiho • X Hakuryu 
U.S.A.  IV Langley • V Bogue • VI Independence • VII Ranger • VII SaipanDoubloons • VIII Lexington • VIII EnterpriseDoubloons • IX Essex • X Midway 
Germany  VIII Graf ZeppelinDoubloons 
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