Chance-Vought F4U-4 Corsair
F4U-4
1320000 Price |
360 Survivability |
5514 kgWeight |
288.7 Damage |
1549.2 Airspeed |
670 km/hTop Speed at Sea Level |
670 km/hTop Speed at Best Altitude |
1300 mOptimum Altitude |
850 km/hMaximum Dive Speed |
113.4 m/sRate of Climb |
160 km/hStall Speed |
387 km/hOptimum Airspeed |
79.2 Controllability |
11.4 sAverage Time to Turn 360 deg |
130 °/sRate of Roll |
1187.4 Maneuverability |
Tech Tree
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Modules
Engine
Tier | Engine | Engine Power, hp / Thrust | Type | Weight, kg | Price, |
---|---|---|---|---|---|
VII | R-2800-8W | 2250 | air-cooled | 1100 | 89500 |
VIII | R-2800-18W | 2450 | air-cooled | 1200 | 110000 |
VIII | 2450 | air-cooled | 1200 | 110000 |
Airframe
Tier | Airframe | Survivability | Weight, kg | Price, |
---|---|---|---|---|
VII | 360 | 4054 | 75000 |
Wing-mounted weapon
Tier | Machine gun | Caliber | Muzzle Velocity, m/s | Damage | Rate of Fire, rounds/min | Weight, kg | Price, |
---|---|---|---|---|---|---|---|
VI | 12.7 mm AN/M2 (W) | 12.7 | 1120 | 45 | 750 | 60 | 16400 |
VII | 12.7 mm MG-53-2 (W) | 12.7 | 1160 | 52 | 800 | 60 | 24500 |
VIII | 20 | 1600 | 115 | 420 | 90 | 47150 |
Outboard weapon
Tier | Bombs | Damage Radius, m | Damage | Weight, kg | Price, |
---|---|---|---|---|---|
V | 500 lb | 75 | 4300 | 225 | 1150 |
Outboard weapon
Tier | Rockets | Damage Radius, m | Damage | Weight, kg | Price, |
---|---|---|---|---|---|
VIII | 5'' HVAR Mk. 4 | 30 | 1000 | 64 | 500 |
Player Opinion
Pros and Cons
Pros:
- Good airspeed for a multirole
- Decent maneuverability for a multirole
- Durable for a multirole
- Powerful 20mm autocannons with a long overheat time
- Can carry rockets or bombs
Cons:
- Low optimal altitude, vulnerable to boom-and-zoom fighters and heavy fighters
- Potentially painful stock grind if top guns haven't been unlocked in other planes
Performance
Coming out the F4U-1, the F4U-4 Corsair feels more of an upgrade than a new plane. Like before it starts out armed with only 12.7mm machine guns. Without unlocking the top guns from the P-51A Mustang and the F7F Tigercat, you're in for a tough early grind. The 20mm autocannons are completely worth it as they combine a happy balance of firepower, accuracy, and high overheat time. The bombs and rockets carry over from the F4U-1 and should be used the same as before. This plane plays exactly like its predecessor, but at Tier VII you have some things to watch out for. Low altitude turnfighters remain a menace but now high altitude boom-and-zoom fighters become just as serious a problem. Stay close to your team's fighters and keep an eye on enemy fighters trying to ambush you from above. Like the plane before it, the F4U-4 is durable enough to take a few hits but always have an escape plan (and enough boost) as enemies with large-caliber guns will still tear it apart. Support your team with your rockets (or bombs) and tear planes apart with your new 20mm guns. The F4U-4 is a solid but flexible multirole that gets the job done.
Early Research
- 2nd 12.7mm machine guns and 20mm autocannons are shared with the P-51A and F7F Tigercat respectively
- Otherwise, research the guns first
- Bombs and HVAR Rockets carry over from the F4U-1 and can be mounted immediately
- Research the engines next
History for this plane not found
Historical Gallery