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Chance-Vought F4U-4 Corsair

Chance-Vought F4U-4 Corsair

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F4U-4

Icon
Totals
1320000 Price
360 Survivability
5514 kgWeight
288.7 Damage
Speed
1549.2 Airspeed
670 km/hTop Speed at Sea Level
670 km/hTop Speed at Best Altitude
1300 mOptimum Altitude
850 km/hMaximum Dive Speed
113.4 m/sRate of Climb
160 km/hStall Speed
387 km/hOptimum Airspeed
Mobility
79.2 Controllability
11.4 sAverage Time to Turn 360 deg
130 °/sRate of Roll
1187.4 Maneuverability
A further modification of the F4U. Used extensively in World War II against Japan and the Korean War. A total of 2,557 aircraft were built.

Tech Tree


Modules


Player Opinion

Pros and Cons

Pros:


  • Good airspeed for a multirole
  • Decent maneuverability for a multirole
  • Durable for a multirole
  • Powerful 20mm autocannons with a long overheat time
  • Can carry rockets or bombs


Cons:


  • Low optimal altitude, vulnerable to boom-and-zoom fighters and heavy fighters
  • Potentially painful stock grind if top guns haven't been unlocked in other planes


Performance

Coming out the F4U-1, the F4U-4 Corsair feels more of an upgrade than a new plane. Like before it starts out armed with only 12.7mm machine guns. Without unlocking the top guns from the P-51A Mustang and the F7F Tigercat, you're in for a tough early grind. The 20mm autocannons are completely worth it as they combine a happy balance of firepower, accuracy, and high overheat time. The bombs and rockets carry over from the F4U-1 and should be used the same as before. This plane plays exactly like its predecessor, but at Tier VII you have some things to watch out for. Low altitude turnfighters remain a menace but now high altitude boom-and-zoom fighters become just as serious a problem. Stay close to your team's fighters and keep an eye on enemy fighters trying to ambush you from above. Like the plane before it, the F4U-4 is durable enough to take a few hits but always have an escape plan (and enough boost) as enemies with large-caliber guns will still tear it apart. Support your team with your rockets (or bombs) and tear planes apart with your new 20mm guns. The F4U-4 is a solid but flexible multirole that gets the job done.


Early Research

  • 2nd 12.7mm machine guns and 20mm autocannons are shared with the P-51A and F7F Tigercat respectively
  • Otherwise, research the guns first
  • Bombs and HVAR Rockets carry over from the F4U-1 and can be mounted immediately
  • Research the engines next


History for this plane not found

Historical Gallery


USA IBoeing P-12 IICurtiss F11C-2 IIGrumman F2F IIBoeing P-26 Peashooter IIIGrumman F3F IIISeversky P-35 IVBrewster F2A Buffalo IVRepublic P-43 Lancer VGrumman F4F Wildcat VRepublic XP-44 Rocket VIChance-Vought F4U-1 Corsair VIRepublic P-47B Thunderbolt VIIChance-Vought F4U-4 Corsair VIIRepublic P-47N Thunderbolt VIIIGoodyear F2G Super Corsair VIIIRepublic XP-72 IXRepublic F-84B Thunderjet IXF-94D Starfire XRepublic F-84F Thunderstreak XChance-Vought F7U Cutlass
UK IGloster Goldfinch IIHawker Demon IIIBlackburn Skua IVHawker Hurricane Mk I VHawker Hurricane Mk II VHawker Hurricane IID VIHawker Tornado VIIHawker Typhoon VIIISupermarine Seafang F.32 VIIIHawker Tempest IXHawker Sea Hawk XHawker Hunter
Germany IArado Ar 65 IVArado Ar 197 VFocke-Wulf Fw 190 A-1 VIFocke-Wulf Fw 190 A-5 VIIFocke-Wulf Fw 190 A-8/R2 VIIFocke-Wulf Fw 190 D VIIIMesserschmitt Me 109 TL VIIIBlohm und Voss P.210 IXBlohm und Voss P.212.03 XBlohm und Voss P.215.02
USSR IPolikarpov I-5 IIPolikarpov I-15 IIPolikarpov I-5 ShKAS IIIKochyerigin-Yatsenko DI-6i IIIPolikarpov I-16 (early mod.) IVPolikarpov I-16 (late mod.) IVPolikarpov I-16 Type 29 IVBorovkov-Florov I-207/4 IVLavochkin LaGG-3 series 4 VLavochkin LaGG-3 series 34 VCurtiss P-40 M-105 VYakovlev Yak-7 VYakovlev Yak-7 M-82 VIIlyushin IL-1 VIYakovlev Yak-9 VIIYakovlev Yak-9U VIIIMikoyan-Gurevich I-260 VIIISukhoi Su-9 IXAlekseyev I-211 XAlekseyev I-215
China IICurtiss Hawk III
Japan INakajima Type-91 VIIMitsubishi J4M Senden VIIIKyushu J7W1 Shinden IXKyushu J7W2 Shinden-Kai XKyushu J7W3
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