Republic XP-44 Rocket
XP-44
340000 Price |
260 Survivability |
3980 kgWeight |
162.3 Damage |
1325 Airspeed |
600 km/hTop Speed at Sea Level |
600 km/hTop Speed at Best Altitude |
1200 mOptimum Altitude |
730 km/hMaximum Dive Speed |
92 m/sRate of Climb |
150 km/hStall Speed |
333 km/hOptimum Airspeed |
81.2 Controllability |
12.7 sAverage Time to Turn 360 deg |
140 °/sRate of Roll |
1069.1 Maneuverability |
Tech Tree
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Modules
Engine
Tier | Engine | Engine Power, hp / Thrust | Type | Weight, kg | Price, |
---|---|---|---|---|---|
V | 1450 | air-cooled | 747 | 50000 | |
V | R-2180-A1 | 1200 | air-cooled | 709 | 35000 |
V | R-2180-A3 | 1350 | air-cooled | 730 | 42000 |
Airframe
Tier | Airframe | Survivability | Weight, kg | Price, |
---|---|---|---|---|
V | 280 | 3131 | 45000 | |
V | P-44A | 260 | 3031 | 32000 |
Wing-mounted weapon
Tier | Machine gun | Caliber | Muzzle Velocity, m/s | Damage | Rate of Fire, rounds/min | Weight, kg | Price, |
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IV | 12.7 mm M2 (W) | 12.7 | 1040 | 38 | 700 | 60 | 15600 |
IV | 12.7 | 1040 | 38 | 700 | 60 | 15600 |
Synchronized machine gun
Tier | Machine gun | Caliber | Muzzle Velocity, m/s | Damage | Rate of Fire, rounds/min | Weight, kg | Price, |
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IV | 12.7 mm M2 (S) | 12.7 | 1040 | 38 | 700 | 60 | 17600 |
Outboard weapon
Tier | Bombs | Damage Radius, m | Damage | Weight, kg | Price, |
---|---|---|---|---|---|
IV | 250 lb | 60 | 2200 | 113 | 750 |
V | 75 | 4300 | 225 | 1150 |
Player Opinion
Pros and Cons
Pros:
- Lots of health, more than any other tier V multirole
- Fast, having better speed but slightly less dive speed than the FW-190
- 500lb bombs are effective against ground targets, reloads fairly quick
Cons:
- Guns are lacking, Yak-7 and FW-190 armed with 20mm cannons whereas XP-44 has .50mg's
- Low maneuverability
- Guns do not do much damage to ground targets as desired
Performance
The XP-44 Rocket is an American tier V multirole. In comparison to the F4F Wildcat, it shares similar traits. It has the same armament, with six .50mg's once upgraded. It's main strength is the massive health pool available. The XP-44 has even more health than the already healthy F4F. Use this to your advantage when fighting. You can survive multiple fights and wait for more maneuverable fighters to come help. Its speed is another strong point, only 9 KPH slower than the really fast FW 190. Use this speed to catch enemies or run away. Coupled with the high altitude performance it possesses, chasing after fighters is a good strategy. Its downsides are its guns and maneuverability. The six .50 MG's have a good fire rate but do not have the punch of the 20mm cannons. They do not overheat easily, so sustained fire is a good strategy. This is the heaviest Multirole at tier V, so it is expected to be a bit sluggish. Being outmaneuvered at low altitudes can be frustrating. Use your 500lb bombs to take out enemy AA and other installations, these have a forgiving reload time and allows you to make multiple bombing runs on any given area. Use your speed to close in on enemies and open fire with your guns. Stock grind can be a pain but once you get past it, this plane becomes decent enjoyable. Overall the XP-44 is a fast, durable, and hard-hitting multirole suited for precision bombing or shredding other planes with its arsenal of machine guns. When played correctly, this plane is a good way to train for the next planes in the tech tree: the P-47's.
Early Research
- For more firepower, get the air frame first
- 500lbs and more MG's for extra firepower
- Engines for extra speed
History for this plane not found