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AMX 65 t

AnnoF81_Char_de_65t.png
Frankreich | Schwerer Panzer | Stufe VIII
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2.500.000  Credits Kosten
14501550 HP Struktur
61.74/6365/72 t Höchstgewicht
Besatzung
  1. Kommandant
  2. Fahrer
  3. Richtschütze
  4. Ladeschütze
  5. Funker
Mobilität
7501100 hp Motorleistung
40/15 km/h Höchstgeschwindigkeit
2525 deg/s Wendegeschwindigkeit
12.1516.92 hp/t Leistungsgewicht
NoNo Pivot
Panzerung
100/80/60 mm Wannenpanzerung
250/120/60250/80/60 mm Turmpanzerung
Bewaffnung







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Granaten
240/240/320400/400/515 HP Schaden
212/259/45218/252/65 mm Durchschlag



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8.33 r/m 

Standard Gun

Reload Times
Nominal: 7.2 s
50% Crew: 8.92 s
75% Crew: 7.79 s
100% Crew: 6.9 s
Rammer: 6.21 s
Vents: 6.75 s
Both: 6.07 s
Both and BiA: 5.94 s
Both and Max Crew %: 5.69 s

See Crew, Consumables, or Equipment for more information.



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4.35 r/m 

Standard Gun

Reload Times
Nominal: 13.8 s
50% Crew: 17.1 s
75% Crew: 14.93 s
100% Crew: 13.23 s
Rammer: 11.91 s
Vents: 12.94 s
Both: 11.64 s
Both and BiA: 11.39 s
Both and Max Crew %: 10.92 s

See Crew, Consumables, or Equipment for more information.
Feuerrate






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1999.2

Standard Gun

Using Shell Type 1 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1999.2
50% Crew: 1612.8
75% Crew: 1848
100% Crew: 2085.6
100% Crew
Vents: 2133.6
Rammer: 2318.4
Both: 2368.8
Both and BiA: 2421.6
Both and Max Crew %: 2527.2

Advantageous Damage Per Minute
First-shot DPM: 2239.2
50% Crew: 1852.8
75% Crew: 2088
100% Crew: 2325.6
100% Crew
Rammer: 2558.4
Vents: 2373.6
Both: 2608.8
Both and BiA: 2661.6
Both and Max Crew %: 2767.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1999.2
50% Crew: 1612.8
75% Crew: 1848
100% Crew: 2085.6
100% Crew
Vents: 2133.6
Rammer: 2318.4
Both: 2368.8
Both and BiA: 2421.6
Both and Max Crew %: 2527.2

Advantageous Damage Per Minute
First-shot DPM: 2239.2
50% Crew: 1852.8
75% Crew: 2088
100% Crew: 2325.6
100% Crew
Rammer: 2558.4
Vents: 2373.6
Both: 2608.8
Both and BiA: 2661.6
Both and Max Crew %: 2767.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (320 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2665.6
50% Crew: 2150.4
75% Crew: 2464
100% Crew: 2780.8
100% Crew
Vents: 2844.8
Rammer: 3091.2
Both: 3158.4
Both and BiA: 3228.8
Both and Max Crew %: 3369.6

Advantageous Damage Per Minute
First-shot DPM: 2985.6
50% Crew: 2470.4
75% Crew: 2784
100% Crew: 3100.8
100% Crew
Rammer: 3411.2
Vents: 3164.8
Both: 3478.4
Both and BiA: 3548.8
Both and Max Crew %: 3689.6

See here, here, or here for more information.






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1740

Standard Gun

Using Shell Type 1 (400 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1740
50% Crew: 1404
75% Crew: 1608
100% Crew: 1816
100% Crew
Vents: 1856
Rammer: 2016
Both: 2064
Both and BiA: 2108
Both and Max Crew %: 2200

Advantageous Damage Per Minute
First-shot DPM: 2140
50% Crew: 1804
75% Crew: 2008
100% Crew: 2216
100% Crew
Rammer: 2416
Vents: 2256
Both: 2464
Both and BiA: 2508
Both and Max Crew %: 2600

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (400 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1740
50% Crew: 1404
75% Crew: 1608
100% Crew: 1816
100% Crew
Vents: 1856
Rammer: 2016
Both: 2064
Both and BiA: 2108
Both and Max Crew %: 2200

Advantageous Damage Per Minute
First-shot DPM: 2140
50% Crew: 1804
75% Crew: 2008
100% Crew: 2216
100% Crew
Rammer: 2416
Vents: 2256
Both: 2464
Both and BiA: 2508
Both and Max Crew %: 2600

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (515 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2240.25
50% Crew: 1807.65
75% Crew: 2070.3
100% Crew: 2338.1
100% Crew
Vents: 2389.6
Rammer: 2595.6
Both: 2657.4
Both and BiA: 2714.05
Both and Max Crew %: 2832.5

Advantageous Damage Per Minute
First-shot DPM: 2755.25
50% Crew: 2322.65
75% Crew: 2585.3
100% Crew: 2853.1
100% Crew
Rammer: 3110.6
Vents: 2904.6
Both: 3172.4
Both and BiA: 3229.05
Both and Max Crew %: 3347.5

See here, here, or here for more information.
Schaden pro Minute


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew


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0.36 m 

With 50% Crew: 0.446 m
With 75% Crew: 0.389 m
With 100% Crew: 0.345 m
With BiA: 0.338 m
With BiA and Vents: 0.33 m
Maximum possible: 0.317 m

For more details, see Crew
Genauigkeit


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2.5 s 

With 50% Crew: 3.097 s
With 75% Crew: 2.704 s
With 100% Crew: 2.397 s
With GLD: 2.179 s
With BiA: 2.344 s
With BiA and Vents: 2.293 s
With both and GLD: 2.085 s
Maximum possible: 1.998 s

For more details, see Crew or Equipment


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2.7 s 

With 50% Crew: 3.345 s
With 75% Crew: 2.92 s
With 100% Crew: 2.589 s
With GLD: 2.354 s
With BiA: 2.532 s
With BiA and Vents: 2.477 s
With both and GLD: 2.252 s
Maximum possible: 2.158 s

For more details, see Crew or Equipment
Einzielzeit
2326 deg/s Turmdrehgeschwindigkeit
360° Waffenwinkel
-10°/+20°-8°/+13° Richtwinkel
7240 rounds Munitionskapazität
Allgemein
2020 % Brandwahrscheinlichkeit






350 m 

With 50% Crew: 275 m
With 75% Crew: 312.5 m
With 100% Crew: 350 m
With Recon and Situational Awareness: 367.7 m
With Coated Optics: 385 m
With Binocular Telescope: 437.5 m
Maximum possible: 501.1 m

For more details, see Skills or Equipment






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment
Sichtweite


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400 m 

With 50% Crew: 322.9 m
With 75% Crew: 369.8 m
With 100% Crew: 417.2 m
With 100% Signal Boost: 480 m
When affected by 100% Relaying: 440 m
Maximum possible: 600.5 m

For more details, see Skills or Equipment


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750 m 

With 50% Crew: 605.4 m
With 75% Crew: 693.4 m
With 100% Crew: 782.2 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1125.9 m

For more details, see Skills or Equipment
Funkreichweite
Werte sind Stock - klick für Top


VIII

annoF81_Char_de_65t.png

2500000

Der AMX 65 t ist ein französicher schwerer Panzer der Stufe 8.

Dieser Entwurf für einen schweren Panzer wurde 1950 von AMX vorgeschlagen. Parallel zum AMX 50 100 entwickelt, sollte er eine verstärkte Panzerung mit einer „Hechtnase“ und geneigten Panzerplatten bekommen. Andere Komponenten und die Wannenkonfiguration erinnerten an den Königstiger. Von diesem Fahrzeug existieren nur Konstruktionszeichnungen.

Der AMX 65 t führt zum AMX M4 mle. 51.

Module / Verfügbare Zubehörteile und Verbrauchsgegenstände

Modules

Ico_gun_alpha.png

Geschütze

Stufe Geschütz Durchschlag
(mm)
Schaden
(HP)
Feuerrate
(Schuss/min)
Genauigkeit
(m/100m)
Einzielzeit
(s)
Gewicht
(kg)
Kosten
(Credits)

VIII 90 mm DCA 45 212/259/45 240/240/320 8.82 0.38 2.3 2750 121250
VIII 100 mm SA47 232/263/50 300/300/400 6.45 0.34 3 3000 127550
IX 120 mm D. 1203 218/252/65 400/400/515 4.35 0.36 2.7 3580 185000

Ico_turret_alpha.png

Türme

Stufe Turm Turmpanzerung (vorn/seitlich/hinten)
(mm)
Turmdrehgeschwindigkeit
(Grad/s)
Sichweite
(m)
Gewicht
(kg)
Kosten
(Credits)

VII AMX M4 mle. 49 Modifié 250/120/60 23 350 16000 20000
VIII AMX 65 t tourelle classique de 120 250/80/60 26 370 18000 32000

Ico_engine_alpha.png

Motoren

Stufe Motor Leistung
(hp)
Brandwahrscheinlichkeit
(%)
Gewicht
(kg)
Kosten
(Credits)

VIII Maybach HL 230 P45F 750 20 750 55000
IX Maybach HL 295 850 20 750 78000
IX Maybach HL 295 à injection d'essence 1100 20 1200 86000

Ico_suspension_alpha.png

Suspensions

Stufe Ketten Höchstgewicht
(t)
Wendegeschwindigkeit
(Grad/s)
Rmin Gewicht
(kg)
Kosten
(Credits)

VII AMX 65 t 63 25 B/2 13000 19000
VIII AMX 65 t bis 72 25 B/2 13000 36000

Ico_radio_alpha.png

Radios

Stufe Funkgerät Funkreichweite
(m)
Gewicht
(kg)
Kosten
(Credits)

X SCR 528F 750 80 54000
VI SCR 508 400 100 21600


Verfügbare Zubehörteile

Vertikaler Stabilisator Stufe 2 Schwere Splitterschutzbeschichtung Tarnnetz Treibstofftank-Kohlenstoffdioxid-Füllung Entspiegelte Optik Stabilisierungssystem Experimentelle Optik Verschleißfester Richtantrieb Lüftungssystem Innovatives Ladesystem Erweiterte Ersatzteilkiste Verbesserter Waffenrichtantrieb Verbesserte Drehstabfederung 5+-t-Klasse Verbesserte Lüftung Klasse 3 Ansetzer für Panzergeschütze großen Kalibers Scherenfernrohr Werkzeugkiste „Nasses“ Munitionslager Klasse 2 

Verfügbare Verbrauchsgegenstände

Stabilisatorschmierung Automatisches Feuerlöschsystem Natürliche Deckung Kalibrierte Optik Visierfeinabgleich Erfahrene Brandbekämpfer 100-Oktan-Benzin 105-Oktan-Benzin Handfeuerlöscher Starker Kaffee Lüftungsreinigung Großer Erste-Hilfe-Kasten Große Ersatzteilkiste Die Pflicht zuerst Granatensortierer Ordentliches Munitionslager Aufs Ziel fokussiert Volle Konzentration Kleiner Erste-Hilfe-Kasten Kleine Ersatzteilkiste Kunstvolles Schalten Schnappschuss Penible Wartung Kampflinie 


Player Opinion

Pros and Cons

Pros:

- Choice between 2 good guns: hard hitting 120mm D.1203 with above-average gun handling, or accurate 100mm SA47 with higher penetrating power

- Very powerful top engine provides better power-to-weight ratio than many mediums

- Oddly shaped yet strong turret front, can be very effective when utilizing 8° of gun depression

- Above average hull traverse in top configuration


Cons:

- Hull protection is considerably weaker with worse thickness and pike nose angle than its peers, the 110 and the IS-3

- Huge rangefinder on the top turret usually won't deflect most same or higher tier guns, thus compromising hull-down tactic's efficiency

- Very bad terrain resistance severly limiting its mobility

- Weak sides, prone to flanking

- Horrifying stock grind if one have not previously researched through any other high tier French branches


Performance

At the very first glance, one might get the impression that this vehicle is the very definition of omnipotence: capable main gun, bouncy pike nose, rounded turret and on top of these, very high power-to-weight ratio. However, most players have also familiarized themselves with the AMX 50 120 and the Fochs: rather thin and poorly angled pike nose, weak cupolas and bad terrain resistance. Unfortunately, these are the very same hindrances AMX 65t shared with its cousins. With its giant hull front only 10mm thicker than the AMX 50 120, AMX 65t will struggle to block shots coming from even certain low tier vehicles. This major weakness relegates the tank to a second-line supporter/flanker role. There it could work like an hybrid between the IS-3 and the T34, combining hull-down ability with some mobility, though mastering in none.


Early Research

The 100mm SA47 gun will be available if one have researched through the auto-loading heavy branch or the medium branches. Mount it immediatly.

Otherwise, only the HL 295 engine and the radio are carried over from the prior vehicle. Mount these to ease the priority-one grind for the 100mm SA47 gun, unless you're desperately short on funds.

If you find the 100mm gun coupled with stock turret still acceptable, grind for the top engine and then tracks: the improved fuel-injecting model of HL 295 will provide a major boost on mobility, and continues to serve the next vehicle, AMX M4 mle. 51.

If you prefer to have more firepower at disposal, research the tracks for necessary weight capacity then the turret and optionally the 120mm D.1203 gun. Alternatively, one may substitute the tracks with Enhanced Torsion Bars equipment. Just be noticed that the D.1203 gun is not required to move on to the next vehicle, and will not unlock for free upon researching the AMX M4 mle. 51.

Finish any remaining modules and go from there.



Documented Tank and Crew Builds

Since this vehicle has only mediocre damage-per-minute on 120mm gun and low alpha damage on 90mm and 100mm guns, a Gun Rammer is almost mandatory. The rather lousy gun dispersion values on movement and traverse can be greatly compensated by installing a Vertical Stabilizer, but the Gun Laying Drive is not that useful unless one sticks with the 100mm SA47 gun. The third slot depends mostly on one's playstyle: If not occupied by Enhanced Torsion Bars, it could be Ventilation to further improve overall parameters, or Coated Optics to make up for subpar view range. Toolbox also worths consideration if one gets entangled in crossfire from time to time.



Galerie

Historical Info

The AMX 65T is one of the many proposals for a tank destroyer version of the AMX M4, developed in 1950 alongside the oscillating turret. The tank destroyer would have had a "chevron type" upper front plate with a pike nose, a cast turret, and a 100mm gun. The final variant selected for the project would have had 45mm of frontal armor and weighed 51.2 tons, but heavier variants with thicker armor - like the AMX 65t - also were considered. Ultimately, none of these tank destroyers were ever built, though separate elements - such as the pike nose - were later built in metal.


Historische Galerie

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

* The AMX 65T was intended to be a tank destroyer, though the designation was arbitrary - the ARL 44 was reclassified as a tank destroyer during the AMX 65T's development.
  • The 120mm gun nor the 90mm gun were ever proposed for the AMX 65T.


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