Welcome to Wargaming.net Wiki!
In other languages


Jump to: navigation, search
Tech Tree Position
Research price248000 exp
Purchase price21,800,000 Credits
Hit Points63,100 
Squadrons under Command pcs.
Aircraft in Squadron pcs.
Hangar Capacity 100 pcs.
Secondary Armament #1
100 mm/65 Type9812 х 2 pcs.
Firing Rangekm.
Rate of Fire20.98 shots/min.
Reload Time2.86 sec.
HE Shell100 mm HE Type98 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity1000 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
40 mm Bofors "Chi" Type9822 х 2 pcs.
. . . Average Damage per Second242 
. . . Firing Range3.51 km.
100 mm/65 Type9812 х 2 pcs.
. . . Average Damage per Second249.6 
. . . Firing Range5.01 km.
Maximum Speed34.5 knot
Turning Circle Radius1 250 m.
Rudder Shift Time17.1 sec.
Surface Detectability Range15.66 km.
Air Detectability Range14.28 km.
Battle Levels

Hakuryu — Japanese Tier X aircraft сarrier.

An aircraft carrier designed to be an enlarged and enhanced version of the Taiho class. Hakuryu was superior to her predecessor in size, armor and artillery power. Owing to an increased hangar, she could carry the largest air group among all Japanese aircraft carriers.


Flight Control Fighters
Torpedo Bombers
Dive Bombers
Research price
Purchase price
Type10 mod. 1232 01,100,000
Type10 mod. 3422 30,0002,400,000
Type10 mod. 2233 30,0002,400,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Hakuryu (A)63,10061651222/12100 02,850,000
Fighters Cruise Speed
Average Damage per Second
LoadoutHit Points
Research price
Purchase price
Mitsubishi A7M117673351,830 0690,000
Mitsubishi A8M18087302,030 18,0001,400,000
Torpedo Bombers Maximum Torpedo Damage
Cruise Speed
Hit Points
Research price
Purchase price
Aichi B7A28,5671561,950 0990,000
Nakajima C6N1-B8,5671642,110 24,0002,000,000
Dive Bombers Maximum Bomb Damage
Cruise Speed
Hit Points
Research price
Purchase price
Aichi B7A24,6001561,860 0990,000
Wakusei4,6001612,030 24,0002,000,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 240,000 hp34.5 01,200,000

Compatible Upgrades

 Slot 1  Air Groups Modification 1 Auxiliary Armaments Modification 1
 Slot 2  Flight Control Modification 1 Air Groups Modification 2 AA Guns Modification 2 Secondary Battery Modification 2
 Slot 3  Flight Control Modification 2 Air Groups Modification 3 AA Guns Modification 3 Secondary Battery Modification 3
 Slot 4  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 5  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2
 Slot 6  Target Acquisition System Modification 1 Concealment System Modification 1

Player Opinion


Rightly dubbed as the "Sky Hammer" because of the number of squadrons she can put in the air at any given time, the Hakuryu is a battleship's worst nightmare—with special mention to the Yamato which was sunk by aircraft during her very last sortie. The Hakuryu can field a large number of squadrons to destroy any ship in the water, with up to six strike squadrons at her disposal. However, there is a cost of having so many squadrons: each squadron has a smaller number of planes than their US counterparts which means they can be easily destroyed by a solid AA screen or by intercepting fighters. Despite being large as she is, the Hakuryu has a rather reasonable concealment value, better than her counterpart the Midway.


  • Can put several squadrons into the air at any given time, especially strike aircraft
  • Carrier itself has good concealment values
  • Deck does not burn easily
  • A daunting thing to be wary of in high tier matches
  • Fighters are rather sound at their tier


  • Small squadron size which makes it a bit easy to have fighters intercept them
  • Fighters are still swamped by US fighters in dogfights

Optimal Configuration


As a carrier at Tier X with all six possible upgrade slots, it's best to mount Air Groups Modification 1, Flight Control Modification 1 (for faster aircraft servicing time / rearming time) or Air Groups Modification 2 (for better fighter capability in fighting enemy fighters and taking down enemy bombers), Air Groups Modification 3 (for better plane survivability due to the powerful anti-air armaments of cruisers at this tier), Damage Control System Modification 1, Damage Control System Modification 2 (if the player chooses to use Emergency Takeoff Skill and does not have Damage Control Party ready) or Propulsion Modification 2 (if the player feels the need to relocate and avoid enemies is more important), and Concealment System Modification 1 on Hakuryu.

Commander Skills

As Hakuryu is a Tier X carrier, the player has access to the special carrier Defensive Fire consumable, which lasts for two minutes and increases the ship's AA DPS by a factor of 1.75. Coupled with Basic Firing Training and Manual Fire Control for AA Armament, the player can significantly increase the ship's AA DPS to shoot down enemy planes effectively. Or, as Hakuryu has access to the Concealment System Modification, the player can opt to choose to utilize the Concealment Expert skill as an indirect form of further protection from enemy ships (with skill, camouflage, and upgrade, detection is 11.12km). Owing to Hakuryu's superb array of bomber squadrons, being a very stealthy carrier will allow the player to strike at enemies relentlessly, being able to simultaneously be close to the enemy as well as "cycle" the attack squadrons out in quick succession, as the planes at this tier are very fast and even more so after they have dropped their bombs on the enemy.

The Dogfighting Expert skill is not generally recommended; however, it may be useful for captains pursuing an Air Superiority Build who have not yet researched upgraded fighters. It is overall recommended to not take the skill due to Hakuryu being guaranteed top tier. Additionally, due to dive bombers having over 100% chance of causing fires, Demolition Expert is not a recommended skill.


As a Tier X carrier, Hakuryu has access to the following consumables:

Premium Defensive AA Fire is recommended to counter any enemy carrier's attempts to "snipe" the player (that is, by having all bombers bypass allied ships undetected and attempting to sink the player in one hit). Premium Damage Control Party II is not recommended as it is only needed in dire moments, or when the player is the last one alive.


Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.

Players who wish to spend doubloons are recommended to equip Hakuryu with the permanent Type 20 camouflage rather than the pay-per-battle premium Type 6 camouflage as the permanent Type 20 lowers her detection radius, reduces the accuracy of incoming shells, reduces cost of repairs, and increases the amount of credits and experience she earns. The premium Type 6, unlike the permanent Type 20, does not provide repair cost reduction benefits nor does it increase the amount of credits earned.


As a carrier, Hakuryu can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (for faster XP grinding / increased XP gain per battle), Zulu Hotel (when coupled with Equal Speed Charlie London greatly helps increase commander (re)training), November Echo Setteseven (for better bomber self-defense against fighters and increased AA DPS), and Juliet Whiskey Unaone (to have a better chance at causing flooding and dealing damage via flooding). Players can also choose to equip the Dragon Flag for faster commander (re)training.


Historical Info

Historical Gallery

Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VIII Akizuki • VIII Kagero • VIII HSF HarekazeDoubloons • IX Yūgumo • X Shimakaze 
Cruisers  I Hashidate • II Chikuma • III Tenryu • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • VI Aoba • VII Myoko • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII AtagoDoubloons • VIII ARP Takao • IX Ibuki • X Zao 
Battleships  II MikasaDoubloons • III Kawachi • IV Myogi • IV IshizuchiDoubloons • V Kongo • V ARP Kongō • V ARP Kirishima • V ARP Haruna • V ARP Hiei • VI Fuso • VI MutsuDoubloons • VII Nagato • VIII Amagi • VIII KiiDoubloons • IX Izumo • X Yamato 
Aircraft Carriers  IV Hosho • V Zuiho • VI Ryujo • VII Hiryu • VII KagaDoubloons • VIII Shokaku • IX Taiho • X Hakuryu
Aircraft Carriers
Japan  IV Hosho • V Zuiho • VI Ryujo • VII Hiryu • VII KagaDoubloons • VIII Shokaku • IX Taiho • X Hakuryu 
U.S.A.  IV Langley • V Bogue • VI Independence • VII Ranger • VII SaipanDoubloons • VIII Lexington • VIII EnterpriseDoubloons • IX Essex • X Midway 
Germany  VIII Graf ZeppelinDoubloons