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Hakuryu

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Hakuryu
Hakuryu_wows_main.jpg
Tech Tree Position
Taiho
Arrow_down.png
Hakuryu_icon_small.png
stock
 top
General
Research pricesellable 
Purchase price21,800,000 Credits
Hit Points63,100 
Citadel armor44 — 130 mm.
Gun Casemate Armor16 — 25 mm.
Armored Deck13 — 95 mm.
Forward and After Ends Armor21 mm.
Aircraft
Squadrons under Command pcs.
Aircraft in Squadron pcs.
Hangar Capacity 100 pcs.
Secondary Armament #1
100 mm/65 Type9812 х 2 pcs.
Firing Rangekm.
Rate of Fire20.98 shots/min.
Reload Time2.86 sec.
HE Shell100 mm HE Type98 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity1000 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
40 mm Bofors "Chi" Type9822 х 2 pcs.
. . . Average Damage per Second242 
. . . Firing Range3.51 km.
100 mm/65 Type9812 х 2 pcs.
. . . Average Damage per Second249.6 
. . . Firing Range5.01 km.
Maneuverability
Maximum Speed34.5 knot
Turning Circle Radius1 250 m.
Rudder Shift Time17.1 sec.
Concealment
Surface Detectability Range15.66 km.
Air Detectability Range14.28 km.
Battle Levels
12345678910
X
Ship_PJSA017_Hakuryu_1942.png
21,800,000

Hakuryu — Japanese Tier X aircraft сarrier.

An aircraft carrier designed to be an enlarged and enhanced version of the Taiho class. Hakuryu was superior to her predecessor in size, armor and artillery power. Owing to an increased hangar, she could carry the largest air group among all Japanese aircraft carriers.

Modules

Flight Control Fighters
(sqdr.)
Torpedo Bombers
(sqdr.)
Bombers
(sqdr.)
Research price
(exp)
Purchase price
(Credits)
Hakuryu232 021,800,000
Hakuryu422 30,00021,800,000
Hakuryu233 30,00021,800,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Hakuryu63,100131301222/12100 021,800,000
Fighters Cruise Speed
(knot)
Average Damage per Second
(HP/min)
LoadoutHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Hakuryu17673351,830 021,800,000
Hakuryu18087302,030 18,00021,800,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Cruise Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Hakuryu8,5671561,950 021,800,000
Hakuryu8,5671642,110 24,00021,800,000
Dive Bombers Maximum Bomb Damage
(HP)
Cruise Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Hakuryu4,6001561,860 021,800,000
Hakuryu4,6001612,030 24,00021,800,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Hakuryu34.5 021,800,000

Compatible Upgrades

 Slot 1  Air Groups Modification 1 Auxiliary Armaments Modification 1
 Slot 2  Flight Control Modification 1 Air Groups Modification 2 AA Guns Modification 2 Secondary Battery Modification 2
 Slot 3  Flight Control Modification 2 Air Groups Modification 3 AA Guns Modification 3 Secondary Battery Modification 3
 Slot 4  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 5  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2
 Slot 6  Target Acquisition System Modification 1 Concealment System Modification 1

Player Opinion

Performance

Rightly dubbed as the "Sky Hammer" due to the notion that she can have a lot of squadrons in the air at any given time, the Hakuryu is a battleship's worst nightmare, with special mention to the Yamato which was sunk by aircraft during her very last sortie, as she can field a large number of squadrons, one particular loadout having six strike aircraft at her disposal, to destroy any capital ship or a standard ship in the water. The cost of having a large number of squadrons in the air however is the fact that each squadron has a small air wing than their US counterparts and can be easily destroyed by a very solid AA screen or good fighters that can intercept the planes. The carrier is no slouch when it comes to visibility as being large as she is, she has a rather reasonable concealment value, better than her counterpart the Midway.

Pros:

  • Can put several squadrons into the air at any given time, especially strike aircraft
  • Carrier itself has good concealment values
  • Deck does not burn easily
  • A daunting thing to be wary of in high tier matches
  • Fighters are rather sound at their tier

Cons:

  • Squadron has a small air wing which makes it a bit easy to have fighters intercept them
  • Fighters are still swamped by US fighters in dogfights

Gallery

Historical Info

Historical Gallery


Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VIII Akizuki • VIII Kagero • IX Yūgumo • X Shimakaze 
Cruisers  I Hashidate • II Chikuma • III Tenryu • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • VI Aoba • VII Myoko • VII ToneDoubloons • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII ARP Nachi • VIII Mogami • VIII KitakamiDoubloons • VIII AtagoDoubloons • VIII ARP Takao • IX Ibuki • X Zao 
Battleships  II MikasaDoubloons • III Kawachi • IV Myogi • IV IshizuchiDoubloons • V Kongo • V ARP Kongō • V ARP Kirishima • V ARP Haruna • V ARP Hiei • VI Fuso • VII Nagato • VIII Amagi • IX Izumo • X Yamato 
Aircraft Carriers  IV Hosho • V Zuiho • VI Ryujo • VII Hiryu • VIII Shokaku • IX Taiho • X Hakuryu
Aircraft Carriers
Japan  IV Hosho • V Zuiho • VI Ryujo • VII Hiryu • VIII Shokaku • IX Taiho • X Hakuryu 
U.S.A.  IV Langley • V Bogue • VI Independence • VII Ranger • VII SaipanDoubloons • VIII Lexington • IX Essex • X Midway 
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