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Asashio

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Asashio
Asashio_wows_main.jpg
Destroyer | Japan | Tier VIII
Tech Tree Position
Asashio_icon_small.png
General
Purchase price9,300  Doubloons
Hit Points15,100 
Main Battery
127 mm/50 3rd Year Type3 х 2 pcs.
Rate of Fire8.51 shots/min.
Reload Time7.05 sec.
Rotation Speed6.9 deg./sec.
180 Degree Turn Time26.09 sec.
Firing Range10.95 km.
Maximum Dispersion97 m.
HE Shell127 mm HE Type1 
Maximum HE Shell Damage1,800 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity915 m./s.
HE Shell Weight23 kg.
AP Shell127 mm AP Type0 
Maximum AP Shell Damage2,200 
Initial AP Shell Velocity915 m./s.
AP Shell Weight23 kg.
Torpedo Tubes
610 mm Quad2 х 4 pcs.
Rate of Fire0.54 shots/min.
Reload Time112 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType93 mod. 2 dw 
Maximum Damage20,967 
Torpedo Speed67 knot
Torpedo Range20.01 km.
AA Defense
25 mm/60 Type96 Twin mod. 12 х 2 pcs.
. . . Average Damage per Second10 
. . . Firing Range3.09 km.
Maneuverability
Maximum Speed35 knot
Turning Circle Radius640 m.
Rudder Shift Time3.6 sec.
Concealment
Surface Detectability Range6.84 km.
Air Detectability Range3.78 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
VIII
Ship_PJSD518_Asashio.png
9,300

Asashio — Japanese premium Tier VIII destroyer.

Japanese destroyer Asashio was the ultimate ship of this type in Japan, built after the launch of the Fubuki-class ships. The absence of constraints on displacement allowed naval architects to find a good balance between speed, armament, and hull size. Due to a good overall layout, Asashio served as a prototype for the majority of subsequent Japanese destroyers.

Asashio was first released for sale worldwide on 27 April 2018.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
127 mm/50 Type38.526.09971,80072,200 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Asashio15,10013203220 00
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type93 mod. 2 dw0.51127.220,9666720 00
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type8 mod. 1010.9 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 50,000 hp35 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 AA Guns Modification 2 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2
 Slot 5  Target Acquisition System Modification 1 Concealment System Modification 1 Steering Gears Modification 3

Player Opinion

Performance

Asashio is externally very comparable to her Tier VIII tech tree compatriot Kagero. They share nearly identical concealment ratings, maneuverability statistics, guns, and health. The two ships are extremely similar, but Asashio plays completely differently due to her unique torpedo armaments, and by having the Torpedo Reload Booster (When used, torpedo reload time is significantly reduced.) occupying a separate consumable slot (as with Akizuki).

Technically speaking, Asashio is the stealthiest destroyer in her matchmaking spread, having a slightly smaller air detection radius than Kagero and HSF Harekaze. This allows her to control vision and spotting ranges exceedingly well, utilizing her stealth as another layer of armor against enemy vessels. It is armor she desperately needs, as Asashio’s main weapons are her torpedoes, though her guns can be used in certain situations. It's her torpedoes which make her truly unique: Asashio is equipped with a deep water variant of the same Type 93 mod. 2 torpedoes found aboard other Tier VIII and IX Japanese ships, and similar to those found in the Pan-Asian destroyer line. They have increased flooding chance, are harder for enemies to detect, and have a whopping 20 kilometer range while still retaining 67 knots of speed... but can only hit battleships and aircraft carriers.

As a result of Asashio only being able to damage battleships and the rare aircraft carrier with her torpedoes, she is a highly specialized ship: designed to really only do one thing, but to do it exceptionally well. She has only her guns with which to combat enemy cruisers and destroyers, a state of affairs that leaves her highly vulnerable to both ship types. Captains should not be afraid to use Asashio’s guns, however, as strategically engaging key targets can lead to the difference between a win and a loss. Using her concealment to avoid unwinnable fights is also a valid strategy, and can keep her in the game for longer.


Pros:

  • Stealthy, with a 5.4km surface detection range when fully kitted out.
  • Torpedoes are extremely powerful against battleships.
  • Has access to both Torpedo Reload Booster (When used, torpedo reload time is significantly reduced.) and Smoke Generator (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.) at the same time.

Cons:

  • Slow turrets and slow reload hinder her ability to gun fight other ships, especially destroyers.
  • Torpedoes can only hit battleships and aircraft carriers, limiting her target selection.
  • Slow speed for a destroyer at only 35 knots.
  • The torpedo's long range can make hitting allies a possibility. Her captain needs to keep an eye out for allied ships.
  • No AA defense to speak of.

Research

As a Premium ship, Asashio doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Asashio are as follows:

Commander Skills

Asashio, like most other Japanese destroyers, makes use of the "standard" suite of commander skills preferred by Japanese destroyer captains: Priority Target, Last Stand, Torpedo Armament Expertise and Concealment Expert. After those four skills, captains can start customizing her to their preferences. Two other Level 3 skills, Survivability Expert and Superintendent, are useful for increasing Asashio’s survival and offensive capabilities, while the Level 1 skill Preventative Maintenance will help keep her critical modules functioning while under fire.

Asashio is somewhat unique in that she is one of only a few destroyers that can make good use of the Level 2 skill Torpedo Acceleration, as the -20% range penalty that the skill inflicts brings her 20.0 km torpedoes down to 16.0 km; still more than ample range for almost any engagement. The 5 knot speed boost they give her torpedoes in exchange leaves enemies with only a 4.8 second reaction time (exclusive of detection buffs). For captains not interested in Torpedo Acceleration, virtually all other Level 2 skills are also viable (with the exception of Expert Rear Gunner).

Consumables

Asashio can equip the following consumables:

For increased battle performance, it is recommended that players mount the Premium version of certain consumables. Damage Control Party II (While active, instantly repairs any module incapacitations, fires, and floods.) is a good choice for decreased repair time, which is useful when modules are knocked out during the battle. Engine Boost II (While active, increases a ship's speed by a fixed percentage.) provides players with increased duration of evasion capabilities. The most important Premium consumable to mount is Torpedo Reload Booster II (When used, torpedo reload time is significantly reduced.). This consumable doubles Asashio's torpedo firepower. The additional charge from the Premium consumable provides more flexibility as the match progresses.

Camouflage

As a Premium ship, Asashio comes included with Type 10 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Asashio captains should mount standard signal flags to improve the ship’s performance in battle. Captains looking to improve upon the ship’s armament should mount Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.), Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.), and November Foxtrot (-5% reload time on all consumables.) signal flags. Sierra Mike (+5% to the ship's maximum speed.) signal flags are recommended to increase the ships top speed. Juliet Charlie (-100% to the risk of your ship's magazine detonating.) flags are also recommended to prevent detonations. Lastly, economic and special signal flags can be mounted to increase the ship’s economic gains per battle.

Gallery

Historical Info

Historical Gallery

Video

References

Ships of Japan
Destroyers  II Tachibana Doubloons • II Umikaze • II Tachibana Lima Doubloons • III Wakatake • IV Isokaze • V Minekaze • V Fūjin Doubloons • V Kamikaze Doubloons • V Kamikaze R Doubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome Doubloons • VII Akatsuki • VII Shiratsuyu • VIII Akizuki • VIII Kagero • VIII Asashio Doubloons • VIII HSF Harekaze Doubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo 
Cruisers  I Hashidate • II Chikuma • III Tenryu • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • VI Aoba • VII Myoko • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII Atago Doubloons • VIII ARP Takao • IX Ibuki • X Zao 
Battleships  II Mikasa Doubloons • III Kawachi • IV Myogi • IV Ishizuchi Doubloons • V Kongo • V ARP Kongō • V ARP Kirishima • V ARP Haruna • V ARP Hiei • VI Fuso • VI Mutsu Doubloons • VII Nagato • VII Ashitaka Doubloons • VIII Amagi • VIII Kii Doubloons • IX Izumo • IX Musashi • X Yamato 
Aircraft Carriers  IV Hosho • V Zuiho • VI Ryujo • VII Hiryu • VII Kaga Doubloons • VIII Shokaku • IX Taiho • X Hakuryu
Destroyers
Japan  II Tachibana Doubloons • II Umikaze • II Tachibana Lima Doubloons • III Wakatake • IV Isokaze • V Minekaze • V Fūjin Doubloons • V Kamikaze Doubloons • V Kamikaze R Doubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome Doubloons • VII Akatsuki • VII Shiratsuyu • VIII Akizuki • VIII Kagero • VIII Asashio Doubloons • VIII HSF Harekaze Doubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo 
U.S.A.  II Sampson • II Smith Doubloons • III Wickes • IV Clemson • V Nicholas • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VIII Benson • VIII Kidd Doubloons • IX Fletcher • IX Black Doubloons • X Gearing 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61 Doubloons • VII Leberecht Maass • VII Z-39 Doubloons • VIII Z-23 • IX Z-46 • X Z-52 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V Gremyashchy Doubloons • V Podvoisky • V Okhotnik Doubloons • VI Gnevny • VII Minsk • VII Leningrad Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • X Khabarovsk • X Grozovoi 
U.K.  II Medea • III Valkyrie • III Campbeltown Doubloons • IV Wakeful • V Acasta • VI Icarus • VI Gallant Doubloons • VII Jervis • VIII Lightning • VIII Cossack Doubloons • IX Jutland • X Daring 
France  VI Aigle Doubloons • VIII Le Terrible 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI Anshan Doubloons • VII Gadjah Mada • VIII Hsienyang • VIII Loyang Doubloons • IX Chung Mu • X Yueyang 
Italy  
Commonwealth  III Vampire Doubloons • VII Haida Doubloons 
Pan-America  
Poland  VII Błyskawica Doubloons