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Mogami

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Mogami
Mogami_wows_main.jpg
Cruiser | Japan | Tier VIII
Tech Tree Position
Myoko
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Mogami_icon_small.png
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Ibuki
stock
 top
General
Research price109000 exp
Purchase price8,800,000 Credits
Hit Points35,500 
Main Battery
155 mm/60 3rd Year Type5 х 3 pcs.
Rate of Fireshots/min.
Reload Time10 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time36 sec.
Firing Range14.25 km.
Maximum Dispersion131 m.
HE Shell155 mm HE Type0 
Maximum HE Shell Damage2,600 
Chance of Fire on Target Caused by HE Shell10 %
Initial HE Shell Velocity925 m./s.
HE Shell Weight55.87 kg.
AP Shell155 mm AP/APC Type91 
Maximum AP Shell Damage3,300 
Initial AP Shell Velocity925 m./s.
AP Shell Weight55.87 kg.
Secondary Armament #1
127 mm/40 Type89 A14 х 2 pcs.
Firing Rangekm.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
610 mm Quad4 х 4 pcs.
Rate of Fire0.55 shots/min.
Reload Time109 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType90 mod. 1 
Maximum Damage17,233 
Torpedo Speed62 knot
Torpedo Range9.99 km.
AA Defense
13 mm/76 Type93 Twin2 х 2 pcs.
. . . Average Damage per Second
. . . Firing Range1.2 km.
25 mm/60 Type96 Twin mod. 14 х 2 pcs.
. . . Average Damage per Second20 
. . . Firing Range3.09 km.
127 mm/40 Type89 A14 х 2 pcs.
. . . Average Damage per Second40.4 
. . . Firing Range5.01 km.
Maneuverability
Maximum Speed34.5 knot
Turning Circle Radius750 m.
Rudder Shift Time9.3 sec.
Concealment
Surface Detectability Range12.06 km.
Air Detectability Range8.49 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
VIII
Ship_PJSC009_Mogami_1935.png
8,800,000

Mogami — Japanese Tier VIII cruiser.

Mogami was built as a light cruiser whose characteristics would largely exceed those of her contemporary counterparts. She had good armor along with a powerful artillery and torpedo armament. During the course of her service she was transformed into a heavy cruiser, as intended by the original design.

Modules

Main Battery Rate of Fire
(shots/min)
180 Degree Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
155 mm/60 3rd Year Type6361312,600103,300 0700,000
203 mm/50 Type34301313,300174,700 15,0001,600,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Mogami (A)35,5006140544/2/440 0690,000
Mogami (B)39,1006140546/640 22,0001,400,000
Mogami (C)39,1006140548/10/440 28,0002,100,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180 Degree Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type90 mod. 10.61097.217,2336210 01,300,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type8 mod. 1014.2 0420,000
Type8 mod. 21015.7 12,000900,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 152,000 hp34.5 0650,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Main Battery Modification 2 AA Guns Modification 2 Secondary Battery Modification 2 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 5  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2
 Slot 6  Target Acquisition System Modification 1 Concealment System Modification 1 Steering Gears Modification 3

Player Opinion

Performance

Mogami-class has a rather unique style in gameplay among all the cruisers at the current iteration as she can have two modes of offense: her 155's which can burn or pummel ships or the harder yet slower loading 203's which technically turns her into a heavy cruiser. The 155's guns comes at her stock hull as she was actually armed with them before being reformatted and reclassified as a heavy cruiser in between 1938 to 1939. The 203's make her into a standard heavy cruiser that has good damage at the cost of slower loading time and reasonable turret turn although this gives her the much needed punch to deal with other heavy cruisers and potentially battleships. Whatever guns you mount, you will find her to be one dynamic ship at her tier.

Pros:

  • Modular gun system which gives you freedom of play style.
  • Reasonable range.
  • 155's have a high initial shell velocity at 925 m/s, making them very good at hunting destroyers.
  • 155's have superb HE penetration if player has Inertia Fuse High Explosive skill.
  • 155's have high damage per minute when compared to her 203's or other same-tier ship
  • 203's have good firing arc and turret rotation speed.
  • Friendly ergonomics and handling.
  • Impressive rudder shift.
  • Good torpedo range.
  • Very high concealment.

Cons:

  • Fragile.
  • the AA suite is insufficient to defend yourself alone.
  • 155's turrets have a good chance to be incapacitated, if not outright destroyed.
  • 155's turrets turn slowly at 36 seconds for 180 degrees.
  • Without Inertia Fuse High Explosive skill, 155's will have problems against battleships or other highly armored ships as 155's will not penetrate 32 mm of armor, forcing the player to rely on HE to deal damage and set the superstructure and deck on fire.
  • 203's have lesser damage per minute when compared to her 155's.
  • 203's reload time is slower than Myoko's by a second.
  • Inconvenient torpedo tube placement, very limited arc.

Research

It is suggested to research Hull B first to get more HP, then acquire the upgraded Fire Control System to kite away ships better, and finally Hull C for more Anti Air guns.

As for the gun options, the 155's are best to use (with Inertia Fuse High Explosive skill) if players want to keep the ship in the port. The 203's are generally optional as the 155's with Inertia Fuse High Explosive can deal better damage, meaning it can be skipped entirely or researched depends on player's choice. The 203's however, unlike the 155's, does not need to use Inertia Fuse High Explosive skill as it has enough HE penetration to damage 32 mm of armor.

Optimal Configuration

Mogami is a ship with good handling and can be used to kite battleships and other cruiser from afar and tank damage by dodging enemy shells and/or torpedoes.

Upgrades

The recommended upgrades for Mogami are as follows:



Wows_icon_modernization_PCM027_ConcealmentMeasures_Mod_I.png
Concealment Build: Currently the most popular build of the ship. Captains wishing to focus their Mogami to maximize her concealment will opt for Concealment System Modification 1 in Upgrade Slot 5. This will lower her surface detection up to 9.4 km, enabling her to do stealth torpedo attack since her torpedo range is 10 km. This can be used to ambush ships with more than her concealment. Although, stealth torpedoing will make Mogami prone to radar scan by 9.5 km or more radar-equipped ships like Indianapolis, Baltimore, Neptune, Missouri, Des Moines, Minotaur, and the Russian cruisers. Furthermore, Mogami has bad torpedo firing arc, with the arc only good enough to fire an incoming ship from behind.


Wows_icon_modernization_PCM035_SteeringGear_Mod_III.png
Maneuverability Build: A rather advanced build of the ship. Captains wishing to focus their Mogami to maximize her maneuverability will opt for Steering Gears Modification 3 in Upgrade Slot 5. This, when combined with Steering Gears Modification 2, will lower her rudder shift time up to 3.4 s, while maintaining 10.3 km surface detection range. 3.4 s rudder shift time can turn Mogami into one of the best kiting ship. Excellent rudder shift time, good turning radius, and great deceleration making her very hard to hit with the right hand. This, however, has to be paid by her concealment as Steering Gears Modification 3 have the same slot as Concealment System Modification 3. Absolute knowledge of situational awareness is also needed to know when and where to shoot and kite.

Commander Skills

Consumables

Mogami can equip the following consumables:


As Mogami is a fragile ship with no heal, having Damage Control Party II (While active, instantly repairs any module incapacitations, fires, and floods.) is generally recommended to lessen the damage taken by fire and/or flooding. Although her AA is insufficient, having Defensive AA Fire over Hydroacoustic Search is recommended as you want the panic AA effects so you can dodge incoming torpedo and bombs coming from enemy aircraft carrier(s).

Gallery

Historical Info

Historical Gallery


Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VIII Akizuki • VIII Kagero • VIII HSF HarekazeDoubloons • IX Yūgumo • X Shimakaze 
Cruisers  I Hashidate • II Chikuma • III Tenryu • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • VI Aoba • VII Myoko • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII AtagoDoubloons • VIII ARP Takao • IX Ibuki • X Zao 
Battleships  II MikasaDoubloons • III Kawachi • IV Myogi • IV IshizuchiDoubloons • V Kongo • V ARP Kongō • V ARP Kirishima • V ARP Haruna • V ARP Hiei • VI Fuso • VI MutsuDoubloons • VII Nagato • VII Ashitaka • VIII Amagi • VIII KiiDoubloons • IX Izumo • X Yamato 
Aircraft Carriers  IV Hosho • V Zuiho • VI Ryujo • VII Hiryu • VII KagaDoubloons • VIII Shokaku • IX Taiho • X Hakuryu
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryu • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • VI Aoba • VII Myoko • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII AtagoDoubloons • VIII ARP Takao • IX Ibuki • X Zao 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Cleveland • VII AtlantaDoubloons • VII Pensacola • VII IndianapolisDoubloons • VII FlintDoubloons • VIII New Orleans • IX Baltimore • X Des Moines 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz EugenDoubloons • IX Roon • X Hindenburg 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • IV Svietlana • V MurmanskDoubloons • V Kirov • V Krasny KrymDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VIII Chapayev • VIII Mikhail KutuzovDoubloons • IX Dmitri Donskoi • X Moskva 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • VI Leander • VII Fiji • VII BelfastDoubloons • VIII Edinburgh • IX Neptune • X Minotaur 
Pan-Asia  I Chengan • VI Huanghe 
Italy  VI Duca d'AostaDoubloons • VII Duca degli Abruzzi 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VII Algérie • VIII Charles Martel • IX Saint-Louis • X Henri IV 
Commonwealth  VI PerthDoubloons 
Poland