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Cruiser | Japan | Tier II
Tech Tree Position
Research price350 exp
Purchase price69,000 Credits
Hit Points17,300 
Main Battery
152 mm/45 41st Year Type4 х 1 pcs.
Rate of Fireshots/min.
Reload Time12 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time20 sec.
Firing Range9.35 km.
Maximum Dispersion92 m.
HE Shell152 mm HE Type4 
Maximum HE Shell Damage2,600 
Chance of Fire on Target Caused by HE Shell13 %
Initial HE Shell Velocity825 m./s.
HE Shell Weight45.4 kg.
AP Shell152 mm AP Type4 
Maximum AP Shell Damage2,900 
Initial AP Shell Velocity825 m./s.
AP Shell Weight45.4 kg.
Secondary Armament #1
80 mm/40 41st Year Type4 х 1 pcs.
Firing Range3.5 km.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell76 mm HE Mk2 
Maximum HE Shell Damage1,300 
Initial HE Shell Velocity680 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
6.5 mm/115 3rd Year Type2 х 1 pcs.
. . . Average Damage per Second2.4 
. . . Firing Range0.99 km.
Maximum Speed26 knot
Turning Circle Radius530 m.
Rudder Shift Timesec.
Surface Detectability Range9.18 km.
Air Detectability Range5.25 km.
Battle Levels

Chikuma — Japanese Tier II cruiser.

Designed as part of the program to create a "high-speed fleet" using the latest technology of the time. The first in Japan, and one of the first light cruisers in the world, to be equipped with turbine-driven propulsion. The ship carried decent armament and had a high top speed for her time.


Main Battery Rate of Fire
180 Degree Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
152 mm/45 Type41520922,600132,900 07,500
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Chikuma (A)17,30061024420 010,000
Chikuma (B)18,70061028420 70042,000
Gun Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
Type2 mod. 109.3 04,500
Type2 mod. 21010.3 30018,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 22,500 hp26 05,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1

Player Opinion


  • Incredible armor for its tier.
  • Fastest current Tier 2 cruiser at 26.4kts.
  • Gun range is good before the upgrade.


  • Despite its speed the Maneuverability is poor.
  • Has less concealment than the Chester.
  • AA Guns are practically useless and will often get knocked out with a single shell anyway.
  • Is prone to getting its engine knocked out in battle.
  • Stock hull gives only a 3 gun broadside
  • Guns have a slow reload time for its caliber


Availability of researchable upgrades for Chikuma is as follows:

  • Hull: Upgrade to Hull (B) for an improved rudder shift time, additional hit points, and four additional main battery turrets. Research of this module unlocks progression to Tenryu.
  • Gun Fire Control System: Upgrade to Type 2 Mod. 2 for an extra 10% range on the main battery. Research of this module unlocks progression to Umikaze.
Captains should first research Hull (B) before researching the Gun Fire Control System.

Optimal Configuration


The recommended upgrades for Chikuma are as follows:

Commander Skills


Chikuma can equip the following consumables:

The premium version of this consumable is recommended to reduce its cooldown timer.


Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.


Chikuma captains should mount the standard flags to improve the ship's performance in battle. India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) and Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) flags are recommended to improve the main battery's fire chance. To improve the ship’s survivability, captains should mount November Foxtrot (-5% reload time on all consumables.) and India Yankee (-20% to fire duration.) flags. Sierra Mike (+5% to the ship's maximum speed.) flags are recommended to increase the ship’s top speed. Lastly, economic and special signal flags can be mounted to improve the ship’s economic gains per battle.


Historical Info

Historical Gallery


Chikuma Class cruiser

Ships of Japan
Destroyers  II Tachibana Doubloons • II Umikaze • II Tachibana Lima Doubloons • III Wakatake • IV Isokaze • V Minekaze • V Fūjin Doubloons • V Kamikaze Doubloons • V Kamikaze R Doubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome Doubloons • VII Akatsuki • VII Shiratsuyu • VIII Akizuki • VIII Kagero • VIII Asashio • VIII HSF Harekaze Doubloons • IX Yūgumo • X Shimakaze 
Cruisers  I Hashidate • II Chikuma • III Tenryu • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • VI Aoba • VII Myoko • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII Atago Doubloons • VIII ARP Takao • IX Ibuki • X Zao 
Battleships  II Mikasa Doubloons • III Kawachi • IV Myogi • IV Ishizuchi Doubloons • V Kongo • V ARP Kongō • V ARP Kirishima • V ARP Haruna • V ARP Hiei • VI Fuso • VI Mutsu Doubloons • VII Nagato • VII Ashitaka Doubloons • VIII Amagi • VIII Kii Doubloons • IX Izumo • IX Musashi • X Yamato 
Aircraft Carriers  IV Hosho • V Zuiho • VI Ryujo • VII Hiryu • VII Kaga Doubloons • VIII Shokaku • IX Taiho • X Hakuryu
Japan  I Hashidate • II Chikuma • III Tenryu • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • VI Aoba • VII Myoko • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII Atago Doubloons • VIII ARP Takao • IX Ibuki • X Zao 
U.S.A.  I Erie • II Chester • II Albany Doubloons • III St. Louis • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Cleveland • VII Atlanta Doubloons • VII Pensacola • VII Indianapolis Doubloons • VII Flint Doubloons • VIII New Orleans • IX Baltimore • X Des Moines • X Salem 
Germany  I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI HSF Admiral Graf Spee Doubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • IX Roon • X Hindenburg 
U.S.S.R.  I Orlan • II Diana Doubloons • II Diana Lima Doubloons • II Novik • III Aurora Doubloons • III Bogatyr • III Oleg Doubloons • IV Svietlana • V Murmansk Doubloons • V Kirov • V Krasny Krym Doubloons • VI Budyonny • VI Molotov Doubloons • VI Admiral Makarov Doubloons • VII Shchors • VIII Chapayev • VIII Mikhail Kutuzov Doubloons • IX Dmitri Donskoi • X Moskva 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • VI Leander • VII Fiji • VII Belfast Doubloons • VIII Edinburgh • IX Neptune • X Minotaur 
Pan-Asia  I Chengan • VI Huanghe Doubloons 
Italy  VI Duca d'Aosta Doubloons • VII Duca degli Abruzzi Doubloons 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse Doubloons • VII Algérie • VIII Charles Martel • IX Saint-Louis • X Henri IV 
Commonwealth  VI Perth Doubloons