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Mutsuki

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Mutsuki
Mutsuki_wows_main.jpg
Destroyer | Japan | Tier V
Tech Tree Position
Isokaze
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Mutsuki_icon_small.png
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Fubuki
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General
Research price18500 exp
Purchase price1,720,000 Credits
Hit Points9,500 
Main Battery
120 mm/45 3rd Year Type2 х 1 pcs.
Rate of Fireshots/min.
Reload Time12 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range8.11 km.
Maximum Dispersion81 m.
HE Shell120 mm HE Type1 
Maximum HE Shell Damage1,700 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity825 m./s.
HE Shell Weight20.3 kg.
AP Shell120 mm AP Type0 
Maximum AP Shell Damage2,000 
Initial AP Shell Velocity825 m./s.
AP Shell Weight20.3 kg.
Torpedo Tubes
610 mm Triple2 х 3 pcs.
Rate of Fire0.82 shots/min.
Reload Time73 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType8 mod. 3 
Maximum Damage14,600 
Torpedo Speed63 knot
Torpedo Range8.01 km.
AA Defense
25 mm/60 Type96 Twin mod. 16 х 2 pcs.
. . . Average Damage per Second30 
. . . Firing Range3.09 km.
Maneuverability
Maximum Speed37.5 knot
Turning Circle Radius550 m.
Rudder Shift Time3.2 sec.
Concealment
Surface Detectability Range6.2 km.
Air Detectability Range3.12 km.
Battle Levels
12345678910
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V
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1,720,000

Mutsuki — Japanese Tier V destroyer.

Developed from the Minekaze class, equipped with a reinforced torpedo armament. This class inherited high speed and sufficiently powerful artillery from its predecessors. Greater dimensions made it possible to equip these destroyers with 610 mm torpedoes.

Modules

Main Battery Rate of Fire
(shots/min)
180 Degree Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
120 mm/45 3rd Year Type525.71811,70072,000 0100,000
120 mm/45 3rd Year Type10.918811,70072,000 4,200320,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Mutsuki (A)9,5006192620 0115,000
Mutsuki (B)11,30061924/220 4,800420,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180 Degree Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type8 mod. 30.8737.214,600638 0210,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type5 mod. 108.1 070,000
Type5 mod. 2108.9 1,800150,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 38,500 hp37.5 0105,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Main Battery Modification 2 AA Guns Modification 2 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1

Player Opinion

Performance

In her previous incarnation at Tier VI, players sometimes referred to Mutsuki as "Mutsucky", because when it came to every category critical to the strengths of mid-tier Japanese destroyers — torpedo reload time, maximum speed, detection range, torpedo launcher layout, etc. — it was basically a downgrade from Minekaze. With Update 0.5.15, Mutsuki drops a tier and is now considered a contemporary of Minekaze, a spot that is not only more befitting from a a historical perspective, but also from the perspective of her in-game capabilities and armament.

Much like Minekaze, Mutsuki is heavily reliant on her torpedoes to perform well. However, she does suffer from quite a long reload time (well over a minute). Mutsuki features two triple-tube torpedo mounts; with a surface detection range of 6.2 km (without camouflage) and a torpedo range of 8km, she can remain undetected whilst unleashing torpedo hell on the enemy. This is the recommended way to play her, as her poor armor coupled with mediocre gun performance means she will not last long in a gun duel with anything besides another Japanese destroyer. Stay away from enemy ships — at least 7 km — and only fire her guns in self-defense if she's already detected.

While slower than Minekaze, Mutsuki still features the fantastic detection and torpedo ranges that make the mid-tier Japanese destroyers so devastating, though she will have a hard time running away if she's spotted. Mutsuki’s anti-aircraft armament looks so-so on paper, but isn't really a threat to enemy planes; luckily, her air detection range goes down to 3.1 km.

Mutsuki is a different kind of challenge than Minekaze, but both ships require patience, good positioning, and excellent map awareness. Learning those skills now in the middle tiers will benefit Japanese destroyer captains the rest of the way.

Pros:

  • Low detection ranges (both air and sea).
  • 8.0 km torpedo range.
  • Decent speed.
  • Decent reload time with the gun upgrade.
  • Arguably a more dangerous DD at Tier V than Minekaze’s new form.
  • Usable torpedoes which can compete in Tier VII matches.
  • Decent AA for a destroyer on par with Nicholas and can occasionally shoot down a plane.

Cons:

  • Reload time of stock guns is abysmal, but this can be improved with the gun module upgrade.
  • Terrible gun traverse speed, even after the upgrade.
  • Short gun range, equal to Minekaze.
  • No armor to speak of; module incapacitations are likely to happen when the ship takes hits.
  • Slow torpedo speed makes them easier to dodge.
  • Low health pool.

Research

With the recent Japanese destroyer line changes, upgrading Mutsuki is fairly simple: pick up Hull (B) first, then the upgraded guns, followed by the upgraded range for those guns. Then move on to Fubuki.

Optimal Configuration

Upgrades

With only three upgrade slots, there aren't too many good options to improve Mutsuki through upgrades. Captains are encouraged to install Main Armaments Modification 1 in Upgrade Slot 1, Aiming Systems Modification 1 or Main Battery Modification 2 in Upgrade Slot 2, and Propulsion Modification 1 in Upgrade Slot 4.

Commander Skills

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce the detection range.

Signals

Mutsuki has fairly decent speed for her tier and vs her peers, so Sierra Mike is not really necessary. Additionally, because she is an Japanese destroyer with only two sets of torpedo launchers and only two guns, Victor Lima, India X-Ray, and Juliet Whiskey Unaone are not worthwhile investments. However, if captains wish to speed through their XP grind on Mutsuki, they can equip Equal Speed Charlie London and Zulu Hotel (for commander experience).

Gallery

Historical Info

Historical Gallery


Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VIII Akizuki • VIII Kagero • VIII HSF HarekazeDoubloons • IX Yūgumo • X Shimakaze 
Cruisers  I Hashidate • II Chikuma • III Tenryu • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • VI Aoba • VII Myoko • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII AtagoDoubloons • VIII ARP Takao • IX Ibuki • X Zao 
Battleships  II MikasaDoubloons • III Kawachi • IV Myogi • IV IshizuchiDoubloons • V Kongo • V ARP Kongō • V ARP Kirishima • V ARP Haruna • V ARP Hiei • VI Fuso • VI MutsuDoubloons • VII Nagato • VII AshitakaDoubloons • VIII Amagi • VIII KiiDoubloons • IX Izumo • IX Musashi • X Yamato 
Aircraft Carriers  IV Hosho • V Zuiho • VI Ryujo • VII Hiryu • VII KagaDoubloons • VIII Shokaku • IX Taiho • X Hakuryu
Destroyers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VIII Akizuki • VIII Kagero • VIII HSF HarekazeDoubloons • IX Yūgumo • X Shimakaze 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • VI Farragut • VII Mahan • VII SimsDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BlackDoubloons • X Gearing 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VII Leberecht Maass • VIII Z-23 • IX Z-46 • X Z-52 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • X Khabarovsk • X Grozovoi 
U.K.  III CampbeltownDoubloons • VI GallantDoubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII LoyangDoubloons • IX Chung Mu • X Yueyang 
Italy  
France  VI Aigle 
Commonwealth  III VampireDoubloons 
Poland  VII BłyskawicaDoubloons