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Battleship | Japan | Tier VIII
Tech Tree Position
Research price135000 exp
Purchase price10,900,000 Credits
Hit Points59,300 
Main Battery
410 mm/45 3rd Year Type5 х 2 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speed4.3 deg./sec.
180 Degree Turn Time41.86 sec.
Firing Range18.07 km.
Maximum Dispersion227 m.
HE Shell410 mm HE Type0 
Maximum HE Shell Damage6,500 
Chance of Fire on Target Caused by HE Shell30 %
Initial HE Shell Velocity805 m./s.
HE Shell Weight938.5 kg.
AP Shell410 mm AP/APC Type91 
Maximum AP Shell Damage12,600 
Initial AP Shell Velocity806 m./s.
AP Shell Weight1020 kg.
Secondary Armament #1
140 mm/50 3rd Year Type16 х 1 pcs.
Firing Rangekm.
Rate of Fire7.5 shots/min.
Reload Timesec.
AP Shell140 mm AP Type2 
Maximum AP Shell Damage2,700 
Initial AP Shell Velocity850 m./s.
Secondary Armament #2
127 mm/40 Type89 A18 х 2 pcs.
Firing Rangekm.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
127 mm/40 Type89 A18 х 2 pcs.
. . . Average Damage per Second80.8 
. . . Firing Range5.01 km.
25 mm/60 Type96 mod. 142 х 1 pcs.
. . . Average Damage per Second75.6 
. . . Firing Range3.09 km.
13 mm/76 Type93 Quad12 х 4 pcs.
. . . Average Damage per Second58.8 
. . . Firing Range1.2 km.
Maximum Speed28.05 knot
Turning Circle Radius870 m.
Rudder Shift Time20.8 sec.
Surface Detectability Range17.28 km.
Air Detectability Range13.71 km.
Battle Levels

Amagi — Japanese Tier VIII battleship.

A battlecruiser design with very powerful artillery. Though outclassed by other battleships of her time in terms of armor, Amagi was to a great extent superior to them in terms of speed.


Main Battery Rate of Fire
180 Degree Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
410 mm/45 Type3241.862276,5003012,600 01,300,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Amagi (A)59,300645858/1612/42/80 01,100,000
Amagi (B)66,300645858/1624/12/18/80 39,0002,300,000
Gun Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
Type8 mod. 1018.1 0640,000
Type8 mod. 21019.9 22,5001,300,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 132,000 hp28.1 0440,000
Propulsion: 150,000 hp30 12,500900,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 AA Guns Modification 2 Secondary Battery Modification 2 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2
 Slot 5  Target Acquisition System Modification 1 Concealment System Modification 1

Player Opinion


What can be said as the final gameplay deviation for the Japanese battleship branch, Amagi is one ship at her tier you might be impressed with. Sporting five dual mount turrets with each packing a pair of 410mm guns, Amagi is literally unmatched in terms of raw broadside weight despite being a reformatted battlecruiser although to be fair, her upgraded hull retrofits and reformats her into a fast battleship much like what happens to her battlecruiser colleague that had a reformat the Kongo. Her main batteries and fast speed can match or destroy any post-dreadnought battleship at high tiers, dominate dreadnoughts if she's the top tier by dealing heavy damage per salvo should they connect and as well as run down cruisers with her fast speed. However, despite the solid appearance and heavy broadside weight, Amagi can only take so much punishment before she breaks and its inadvisable to heavily invest in your armor or even prolonging shot per shot trading and the AA suite can only do so much to defend herself from aerial assaults.

Move in, fire off a heavy broadside and sail away to a new location to rinse and repeat, that is the Amagi.


  • Heaviest broadside weight at her tier with ten 410mm guns in five dual mount turrets.
  • Fast speed.
  • Angling can bring about surprising bounces and/or mitigate heavy damage .
  • Good health pool.
  • Fairly accurate guns; combined with her broadside, one salvo can potentially destroy anything even up to Tier X.
  • Powerful secondary battery that can send out 110 shells per minute per side.
  • Absurd HE values.
  • Decent AA suite.
  • Final hull has a immense bulge.
  • Immense AP number stacking when hitting enemy broadsides.


  • Rather underwhelming firing range of only 20km compared to her Tier VIII battleship colleagues, North Carolina and Bismarck.
  • Battlecruiser armor is still very vulnerable to battleships that catch her side.
  • Slow rudder shift combined with large turning radius will give you a hard time to maneuver against torpedoes.
  • Despite her secondary battery, she cannot duel battleships at close range because of her poor armor and maneuverability.
  • Main batteries often gets knocked out.
  • Rather high detection radius.
  • Decent AA but it is bubbled. Expect the planes to get close enough.

Optimal Configuration


The recommended upgrades for Amagi are as follows:

Upgrade Slot 1 provides two viable options. The first is Main Armaments Modification 1 (-20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time.), which increases the survivability and reduces repair time of the main armament. Players wishing to specialize in anti-aircraft (AA) duties should take the second option, Auxiliary Armaments Modification 1 (+100% to secondary battery survivability. / +100% to AA mounts survivability.). This upgrade increases the survivability of AA and secondary battery mounts.

Upgrade Slot 3 provides options for specialization in certain roles. Aiming Systems Modification 1 (-7% to maximum dispersion of main battery shells. / +20% to torpedo tubes traverse speed. / +5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary shells.) is typically recommended for ship to ship combat. Players wishing to improve upon their secondary armament should mount Secondary Battery Modification 2 (+20% to secondary battery maximum firing range. /    -20% to maximum dispersion of secondary battery shells.). Alternatively, AA Guns Modification 2 (+20% to AA mounts maximum firing range.) can be mounted to extend the firing range of the ship's anti-aircraft guns.

Upgrade Slot 5 provides two options. Concealment System Modification 1 (-10% to detectability radius. / +5% to the maximum dispersion of enemy shells that fire on your ship.) reduces ship detectability and increases dispersion of enemy shells fired at the player's ship. The second option is Target Acquisition System Modification 1 (+50% to range of assured acquisition of enemy ships. / +20% to spotting range. / +20% to the acquisition range of torpedoes.). Players who enjoy brawling may find this upgrade useful, because it improves the acquisition range of ships and torpedoes. It also improves spotting range by 20%.

Commander Skills


Players can equip the following consumables on Amagi: ​Damage Control Party, Repair Party, and a choice between Spotting Aircraft and Catapult Fighter. It is strongly recommended to take the Premium versions of ​Damage Control Party and Repair Party to maximize surviveability.


Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Amagi with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.


As with all battleships, Amagi comes with 8 signal flag slots. The three most important flags are India Delta, Juliet Yankee Bissotwo and India Yankee; all of which will improve your surviveability. If the captain goes with the Secondary Build, the addition of Mike Yankee Soxisix will further improve the performance of Amagi’s secondaries. Another good signal flag to bring would be November Echo Setteseven, to give Amagi`s AA a slight further increase for self-protection.


Historical Info

Historical Gallery

Ships of Japan
Destroyers  II Tachibana Doubloons • II Umikaze • II Tachibana Lima Doubloons • III Wakatake • IV Isokaze • V Minekaze • V Fūjin Doubloons • V Kamikaze Doubloons • V Kamikaze R Doubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome Doubloons • VII Akatsuki • VII Shiratsuyu • VIII Akizuki • VIII Kagero • VIII Asashio • VIII HSF Harekaze Doubloons • IX Yūgumo • X Shimakaze 
Cruisers  I Hashidate • II Chikuma • III Tenryu • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • VI Aoba • VII Myoko • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII Atago Doubloons • VIII ARP Takao • IX Ibuki • X Zao 
Battleships  II Mikasa Doubloons • III Kawachi • IV Myogi • IV Ishizuchi Doubloons • V Kongo • V ARP Kongō • V ARP Kirishima • V ARP Haruna • V ARP Hiei • VI Fuso • VI Mutsu Doubloons • VII Nagato • VII Ashitaka Doubloons • VIII Amagi • VIII Kii Doubloons • IX Izumo • IX Musashi • X Yamato 
Aircraft Carriers  IV Hosho • V Zuiho • VI Ryujo • VII Hiryu • VII Kaga Doubloons • VIII Shokaku • IX Taiho • X Hakuryu
Japan  II Mikasa Doubloons • III Kawachi • IV Myogi • IV Ishizuchi Doubloons • V Kongo • V ARP Kongō • V ARP Kirishima • V ARP Haruna • V ARP Hiei • VI Fuso • VI Mutsu Doubloons • VII Nagato • VII Ashitaka Doubloons • VIII Amagi • VIII Kii Doubloons • IX Izumo • IX Musashi • X Yamato 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas Beta Doubloons • V New York • V Texas Doubloons • VI New Mexico • VI Arizona Doubloons • VII Colorado • VIII North Carolina • VIII Alabama Doubloons • VIII Massachusetts Doubloons • VIII Alabama ST • IX Iowa • IX Missouri • X Montana 
Germany  III Nassau • III König Albert Doubloons • IV Kaiser • V König • VI Bayern • VII Gneisenau • VII Scharnhorst Doubloons • VIII Tirpitz Doubloons • VIII Bismarck • IX Friedrich der Große • X Großer Kurfürst 
U.S.S.R.  IV Imperator Nikolai I Doubloons • V Oktyabrskaya Revolutsiya Doubloons 
U.K.  III Bellerophon • IV Orion • V Iron Duke • VI Warspite Doubloons • VI Queen Elizabeth • VII King George V • VII Hood Doubloons • VII Nelson • VII Duke of York Doubloons • VIII Monarch • IX Lion • X Conqueror 
Italy  V Giulio Cesare Doubloons • VIII Roma Doubloons 
France  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI Dunkerque Doubloons • VII Lyon • VIII Richelieu • VIII Gascogne Doubloons • IX Alsace • X République