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Minekaze
Minekaze_wows_main.jpg
Destroyer | Japan | Tier V
Tech Tree Position
Isokaze
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Minekaze_icon_small.png
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Hatsuharu
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 top
General
Research price11500 exp
Purchase price1,380,000 Credits
Hit Points9,600 
Main Battery
120 mm/45 3rd Year Type4 х 1 pcs.
Rate of Fire5.5 shots/min.
Reload Time10.9 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range8.11 km.
Maximum Dispersion81 m.
HE Shell120 mm HE Type1 
Maximum HE Shell Damage1,700 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity825 m./s.
HE Shell Weight20.3 kg.
AP Shell120 mm AP Type0 
Maximum AP Shell Damage2,000 
Initial AP Shell Velocity825 m./s.
AP Shell Weight20.3 kg.
Torpedo Tubes
533 mm Twin3 х 2 pcs.
Rate of Fire1.43 shots/min.
Reload Time42 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Type6 
Maximum Damage10,833 
Torpedo Speed57 knot
Torpedo Range6.99 km.
AA Defense
7.7 mm/80 Type922 х 1 pcs.
. . . Average Damage per Second3.2 
. . . Firing Range0.99 km.
Maneuverability
Maximum Speed39 knot
Turning Circle Radius550 m.
Rudder Shift Time3.2 sec.
Concealment
Surface Detectability Range6.2 km.
Air Detectability Range3.12 km.
Battle Levels
12345678910
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V
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1,380,000

Minekaze — Japanese Tier V destroyer.

A ship that had a remarkable influence on the development of destroyers in the Imperial Japanese Navy. Owing to her powerful turbines, Minekaze could produce very high speeds that were superior to many of the destroyers built later.

Modules

Main Battery Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
120 mm/45 Type35.530811,70072,000 0105,000
120 mm/45 Type3630811,70072,000 2,300210,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Minekaze (A)9,6006184230 0110,000
Minekaze (B)10,90061841/2/130 3,300300,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type 61.4427.210,833577 0200,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type5 mod. 108.1 070,000
Type5 mod. 2108.9 1,600155,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 38,500 hp39 0105,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 AA Guns Modification 2 Aiming Systems Modification 1

Player Opinion

Performance

Sometimes called "Ninjakaze" due to her ability to suddenly appear out of nowhere — an appearance that is frequently the harbinger of an incoming torpedo strike — Minekaze is a ship nearly 100% reliant on those torpedoes for damage.

She is arguably the weakest of the Japanese destroyers, with a low health pool, fragile modules, weak armor, and a very sub-par main battery. Her guns have an abysmal turn rate of 25 seconds for 180 degrees, and a very long reload time of 10 seconds. Though it is possible to do good damage with her high explosive shells, she will not be winning very many gun duels, especially not against the likes of Nicholas or Gnevny. Minekaze’s guns should not be forgotten, but they shouldn't be relied on as the main source of damage and are best used sparingly in specific situations.

Minekaze lives and dies by her torpedoes. They are her main weapon, capable of striking outside of her detection range. A skilled Minekaze player is able to sink enemy ships and never be spotted through the course of an entire match. Her three twin-tube launchers allow her to cover a lot of ocean with her torpedo spreads, and she reloads those tubes very quickly at 42 seconds each. Players looking to master the art of torpedoing enemies without being detected should start their training here; there is no better teacher than experience, and Minekaze’s torpedoes reload quickly enough to provide plenty of that.

With patience and practice, the approximately 1km gap between maximum torpedo range and detection range can be maximized to devastate entire groups of unaware battleships and cruisers. It also allows captains to stalk a solo battleship or carrier, then flex Minkeaze’s speed to drive straight at them to deliver a full broadside of torpedoes at point blank range. She is best off avoiding other enemy destroyers completely and breaking unfavorable gunnery engagements quickly; the ability to launch fast moving torpedoes from stealth is Minekaze’s greatest asset, and a gunfight with anything that isn't another equal- or lower-tier Japanese destroyer is likely a losing battle.

Pros:

  • Workable torpedoes with useable damage. Unfortunately 0.5.15. made them slow as all get out. They still beat Sim's infamous" Water Mines" in speed though."
  • Fear Factor. Many an uninformed player will refuse to engage a Minekaze for fear of getting nailed by her 68 knot, 14,400 damage torpedoes which she no longer gets
  • Approximately 1.0 km window from which ships are in torpedo range without Minekaze being spotted.
  • Rudder shift time is almost nonexistent.
  • Excellent torpedo reload time at 42 seconds.
  • Easy to spread out torpedoes with three (3) twin-tube configuration.
  • Very fast at 39 knots, reaching just over 42 knots with Engine Boost consumable used; she is faster and more maneuverable than most destroyers up to Tier VI.

Cons:

  • Exceedingly fragile, like most destroyers.
  • Easily damaged torpedo and main gun modules.
  • Engines and rudder taken out easily (can be taken out by even a missed shot).
  • Weak anti-aircraft suite that is almost all for show and will not deter enemy carrier captains from targeting her.
  • Guns have very slow rotation speed, reload, now have worse fire chance, and do mediocre damage, aside from the fact they are vastly inferior to both her Russian and American counterparts.
  • Slow torpedoes. With 0.5.15, they are now far harder to hit with.

Research

Players should research Hull (B) first, as it provides a small increase to her health and maneuverability. Whether or not to research the remaining upgrades is up to the individual player, as Minekaze will not get a tremendous amount of use out of her guns and the experience may be better spent working up to Hatsuharu.

Optimal Configuration

Upgrades

Upgrade choices for Minekaze almost make themselves: Main Armaments Modification 1 in Upgrade Slot 1, Aiming Systems Modification 1 in Upgrade Slot 2, and Propulsion Modification 1 in Upgrade Slot 4.

Commander Skills

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Gallery

Historical Info

Historical Gallery


Ships of Japan
Destroyers  II Tachibana Doubloons • II Umikaze • II Tachibana Lima Doubloons • III Wakatake • IV Isokaze • V Minekaze • V Fūjin Doubloons • V Kamikaze Doubloons • V Kamikaze R Doubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome Doubloons • VII Akatsuki • VII Shiratsuyu • VIII Akizuki • VIII Kagero • VIII Asashio Doubloons • VIII HSF Harekaze Doubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo 
Cruisers  I Hashidate • II Chikuma • III Tenryu • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • VI Aoba • VII Myoko • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII Atago Doubloons • VIII ARP Takao • IX Ibuki • X Zao 
Battleships  II Mikasa Doubloons • III Kawachi • IV Myogi • IV Ishizuchi Doubloons • V Kongo • V ARP Kongō • V ARP Kirishima • V ARP Haruna • V ARP Hiei • VI Fuso • VI Mutsu Doubloons • VII Nagato • VII Ashitaka Doubloons • VIII Amagi • VIII Kii Doubloons • IX Izumo • IX Musashi • X Yamato 
Aircraft Carriers  IV Hosho • V Zuiho • VI Ryujo • VII Hiryu • VII Kaga Doubloons • VIII Shokaku • IX Taiho • X Hakuryu
Destroyers
Japan  II Tachibana Doubloons • II Umikaze • II Tachibana Lima Doubloons • III Wakatake • IV Isokaze • V Minekaze • V Fūjin Doubloons • V Kamikaze Doubloons • V Kamikaze R Doubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome Doubloons • VII Akatsuki • VII Shiratsuyu • VIII Akizuki • VIII Kagero • VIII Asashio Doubloons • VIII HSF Harekaze Doubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo 
U.S.A.  II Sampson • II Smith Doubloons • III Wickes • IV Clemson • V Nicholas • VI Farragut • VI Monaghan Doubloons • VII Mahan • VII Sims Doubloons • VIII Benson • VIII Kidd Doubloons • IX Fletcher • IX Black Doubloons • X Gearing 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61 Doubloons • VII Leberecht Maass • VII Z-39 Doubloons • VIII Z-23 • IX Z-46 • X Z-52 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V Gremyashchy Doubloons • V Podvoisky • V Okhotnik Doubloons • VI Gnevny • VII Minsk • VII Leningrad Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • X Khabarovsk • X Grozovoi 
U.K.  II Medea • III Valkyrie • III Campbeltown Doubloons • IV Wakeful • V Acasta • VI Icarus • VI Gallant Doubloons • VII Jervis • VIII Lightning • VIII Cossack Doubloons • IX Jutland • X Daring 
France  VI Aigle Doubloons • VIII Le Terrible 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI Anshan Doubloons • VII Gadjah Mada • VIII Hsienyang • VIII Loyang Doubloons • IX Chung Mu • X Yueyang 
Italy  
Commonwealth  III Vampire Doubloons • VII Haida Doubloons 
Pan-America  
Poland  VII Błyskawica Doubloons