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Izumo

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Izumo
Izumo_wows_main.jpg
Battleship | Japan | Tier IX
Tech Tree Position
Amagi
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Izumo_icon_small.png
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Yamato
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General
Research price178000 exp
Purchase price15,900,000 Credits
Hit Points76,500 
Main Battery
410 mm/50 10th Year Type3 х 3 pcs.
Rate of Fireshots/min.
Reload Time30 sec.
Rotation Speed4.5 deg./sec.
180 Degree Turn Time40 sec.
Firing Range19.71 km.
Maximum Dispersion240 m.
HE Shell410 mm HE Type0 
Maximum HE Shell Damage6,500 
Chance of Fire on Target Caused by HE Shell30 %
Initial HE Shell Velocity869 m./s.
HE Shell Weight938.5 kg.
AP Shell410 mm AP/APC Type91 
Maximum AP Shell Damage12,900 
Initial AP Shell Velocity870 m./s.
AP Shell Weight1020 kg.
Secondary Armament #1
127 mm/40 Type89 A1 mod. 26 х 2 pcs.
Firing Rangekm.
Rate of Fire10 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shel%
Secondary Armament #2
155 mm/60 3rd Year Type3 х 3 pcs.
Firing Rangekm.
Rate of Fireshots/min.
Reload Time12 sec.
AP Shell155 mm AP/APC Type91 
Maximum AP Shell Damage3,300 
Initial AP Shell Velocity925 m./s.
AA Defense
25 mm/60 Type96 Triple mod. 110 х 3 pcs.
. . . Average Damage per Second61 
. . . Firing Range3.09 km.
127 mm/40 Type89 A1 mod. 26 х 2 pcs.
. . . Average Damage per Second60.6 
. . . Firing Range5.01 km.
Maneuverability
Maximum Speed27.16 knot
Turning Circle Radius890 m.
Rudder Shift Time26 sec.
Concealment
Surface Detectability Range19.26 km.
Air Detectability Range15.66 km.
Battle Levels
12345678910
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IX
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15,900,000

Izumo — Japanese Tier IX battleship.

One of the draft designs for a "super battleship" concept, preceding the appearance of the Yamato-class battleships. This design featured heavy armor and a sufficiently high speed complemented by powerful main battery guns that were unconventionally placed in three turrets located at the ship's front end.

Modules

Main Battery Rate of Fire
(shots/min)
180 Degree Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
410 mm/50 10th Year Type2402406,5003012,900 01,300,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Izumo (A)76,5001950836/310/60 01,800,000
Izumo (B)78,900195083820/24/80 44,0004,100,000
Izumo (C)78,90019508312/128/24/120 60,0005,500,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type9 mod. 1019.7 01,000,000
Type9 mod. 21021.7 26,0002,400,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 132,000 hp27.2 0550,000
Propulsion: 135,000 hp28 16,0001,000,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 AA Guns Modification 2 Secondary Battery Modification 2 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2
 Slot 5  Target Acquisition System Modification 1 Concealment System Modification 1
 Slot 6  Main Battery Modification 3 Gun Fire Control System Modification 2 AA Guns Modification 3 Secondary Battery Modification 3

Player Opinion

Performance

Once considered by many to be among the worst Tier IX ships in the game, Izumo has seen a variety of improvements since the launch of World of Warships. While her stock hull still has mediocre secondaries, a weak anti-aircraft battery, and bad turning characteristics, the AP shell penetration of Hull (A) has been significantly improved, allowing her guns (at least) to remain competitive against the likes of Iowa and Friedrich der Große beyond 15km.

Additionally, the in-game text is somewhat misleading: Izumo’s armor is tricky to use; she is highly reliant on using her sharply-angled bow to deflect AP shells fired at the hull. Once Hull (B) is unlocked, she goes from "bad" to "workable", with somewhat better secondaries and AA. However, she remains vulnerable to full penetration damage from high explosive shells (due to her large size and thin 32mm deck armor) and the fully upgraded AA suite is not adequate enough to fend off air attacks, even with support from allies. Pointing her bow at enemies and reversing at mid range — similar to how many captains play Dunkerque, Iowa, and North Carolina — is a valid tactic in Izumo, and is quite effective against enemy AP rounds. Like all high tier battleships, she remains vulnerable to fire.

Pros:

  • Good range on secondary battery.
  • Accurate and good main battery when upgraded.
  • Decent hull armor along the front half of the ship.
  • Good belt armor.
  • Small superstructure means that incoming shells don't have a whole lot to hit (although the rest of the ship remains an vulnerable to penetrations by 203mm high explosive shells).
  • Great angling potential.

Cons:

  • Izumo is a large target (larger than Yamato!).
  • Slowest Tier IX battleship.
  • Worst concealment in the game behind Midway and Großer Kurfürst.
  • Large sections of armor ineffective against Tier VII-X battleships at any range (especially if showing an enemy the flat broadside of the ship).
  • Turret placement leaves ship extremely vulnerable to attacks in aft arc.
  • Very weak stern.
  • Secondaries only fire to the side and rear, making them nearly useless in the typical play style of the ship.
  • Weakest overall armor scheme of Tier IX battleships; Izumo is vulnerable to regular penetrations by high explosive rounds from most opposing heavy cruisers she will face.

Research

Unlocking and investing in both hull upgrades will greatly improve Izumo’s handling and performance. With those out of the way, either of the remaining modules can be improved in whichever order suits individual captains as they are relatively minor buffs.

Optimal Configuration

Upgrades

The recommended upgrades for Izumo are as follows:

Slot 1 provides players with the first option in choosing a desired role. Typically, Main Armaments Modification 1 is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose Auxiliary Armaments Modification 1 (+100% to secondary battery survivability. / +100% to AA mounts survivability.).

Slot 3 allows for further specialization. Generally, Aiming Systems Modification 1 is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount AA Guns Modification 2 (+20% to AA mounts maximum firing range.). Players wishing to specialize for secondaries should mount Secondary Battery Modification 2 (+20% to secondary battery maximum firing range. /    -20% to maximum dispersion of secondary battery shells.).

Slot 6 gives players options to finalize their build. For gunnery, mount Main Battery Modification 3 to decrease the reload time of the main battery. AA Guns Modification 3 (+25% to average damage per second of AA mounts.) should be mounted for AA duties to increase the DPS of AA guns. Players wishing to increase the effectiveness of the secondaries should mount Secondary Battery Modification 3 (-20% to secondary battery loading time.).

Commander Skills

Consumables

Players can equip the following consumables on Izumo: ​Damage Control Party, Repair Party, and a choice between Spotting Aircraft and Catapult Fighter. It is strongly recommended to take the Premium versions of ​Damage Control Party and Repair Party to maximize surviveability.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Izumo with Type 19 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, increases her credit earnings, and increases the amount of experience she earns.

Signals

As with all battleships, Izumo comes with 8 signal flag slots. The three most important flags are India Delta, Juliet Yankee Bissotwo and India Yankee; all of which will improve your surviveability. If the captain goes with the Secondary Build, the addition of Mike Yankee Soxisix will further improve the performance of Izumo’s secondaries.

Gallery

Historical Info

Historical Gallery


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Aircraft Carriers  IV Hosho • V Zuiho • VI Ryujo • VII Hiryu • VII Kaga Doubloons • VIII Shokaku • IX Taiho • X Hakuryu
Battleships
Japan  II Mikasa Doubloons • III Kawachi • IV Myogi • IV Ishizuchi Doubloons • V Kongo • V ARP Kongō • V ARP Kirishima • V ARP Haruna • V ARP Hiei • VI Fuso • VI Mutsu Doubloons • VII Nagato • VII Ashitaka Doubloons • VIII Amagi • VIII Kii Doubloons • IX Izumo • IX Musashi • X Yamato 
U.S.A.  III South Carolina • IV Wyoming • IV Arkansas Beta Doubloons • V New York • V Texas Doubloons • VI New Mexico • VI Arizona Doubloons • VII Colorado • VIII North Carolina • VIII Alabama Doubloons • VIII Massachusetts Doubloons • VIII Alabama ST • IX Iowa • IX Missouri • X Montana 
Germany  III Nassau • III König Albert Doubloons • IV Kaiser • V König • VI Bayern • VII Gneisenau • VII Scharnhorst Doubloons • VIII Tirpitz Doubloons • VIII Bismarck • IX Friedrich der Große • X Großer Kurfürst 
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France  III Turenne • IV Courbet • V Bretagne Doubloons • VI Normandie Doubloons • VI Dunkerque Doubloons • VII Lyon Doubloons • VIII Richelieu Doubloons • VIII Gascogne • IX Alsace • X France 
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Poland
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