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Hatsuharu

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Hatsuharu
Hatsuharu_wows_main.jpg
Destroyer | Japan | Tier VI
Tech Tree Position
Minekaze
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Hatsuharu_icon_small.png
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Shiratsuyu
stock
 top
General
Research price38000 exp
Purchase price3,100,000 Credits
Hit Points10,500 
Main Battery
127 mm/50 3rd Year Type mod. A1 х 1 / 2 х 2 pcs.
Rate of Fireshots/min.
Reload Time7.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range9.85 km.
Maximum Dispersion88 m.
HE Shell127 mm HE Type1 
Maximum HE Shell Damage1,800 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity915 m./s.
HE Shell Weight23 kg.
AP Shell127 mm AP Type0 
Maximum AP Shell Damage2,200 
Initial AP Shell Velocity915 m./s.
AP Shell Weight23 kg.
Torpedo Tubes
610 mm Triple2 х 3 pcs.
Rate of Fire0.82 shots/min.
Reload Time73 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType8 
Maximum Damage14,600 
Torpedo Speed63 knot
Torpedo Rangekm.
AA Defense
127 mm/50 3rd Year Type mod. B2 х 2 pcs.
. . . Average Damage per Second20.2 
. . . Firing Range5.01 km.
13 mm/76 Type934 х 1 pcs.
. . . Average Damage per Second10 
. . . Firing Range1.2 km.
40 mm "HI" Type912 х 1 pcs.
. . . Average Damage per Second11.2 
. . . Firing Range2.01 km.
127 mm/50 3rd Year Type mod. B2 х 2 pcs.
. . . Average Damage per Second20.2 
. . . Firing Range5.01 km.
Maneuverability
Maximum Speed36.5 knot
Turning Circle Radius580 m.
Rudder Shift Time3.4 sec.
Concealment
Surface Detectability Range6.66 km.
Air Detectability Range3.51 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
VI
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3,100,000

Hatsuharu — Japanese Tier VI destroyer.

Hatsuharu was a high performance ship despite displacement limitations imposed by the London Naval Treaty of 1930. The ship boasted a comparatively good AA defense. The powerful main battery guns were placed in enclosed turret mounts and could deliver anti-aircraft fire.

Modules

Main Battery Rate of Fire
(shots/min)
180 Degree Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
127 mm/50 Type3825.71881,80072,200 0190,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Hatsuharu (A)10,5006201/22/4/220 0245,000
Hatsuharu (B)11,70062021/3/14/220 10,0001,000,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180 Degree Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type8 mod. 10.8737.214,600636 0180,000
Type8 mod. 20.8767.216,2665910 4,000400,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type6 mod. 109.8 0105,000
Type6 mod. 21010.8 3,200220,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 42,000 hp36.5 0110,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Main Battery Modification 2 AA Guns Modification 2 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 5  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2

Player Opinion

Performance

As a part of the Japanese destroyer line re-organization and expansion in Update 0.5.15, Hatsuharu falls one tier to her new home at Tier VI. There have been a few minor tweaks to Hatsuharu with the change, but she is largely the same. As before, upgrading to Hull (B) increases her health and anti-aircraft battery, but costs her one of her main battery guns. She retains the same twin triple-tube launchers she had previously. Her detection radius remains 6.7 km, while she loses minor amounts of speed and maneuverability from her previous incarnation. Captains who believed that Hatsuharu was under-gunned in her previous slot at Tier VII will likely be more comfortable with her armament one tier lower.

On the other hand, new Japanese destroyer captains who are moving up to Hatsuharu from Minekaze will find their new acquisition to be something a mixed bag: her guns are a significant upgrade from those of Minekaze, while it can be argued that her torpedo armament is a downgrade. Not only is she less flexible with only two torpedo launchers, the reload time is very nearly double that of Minekaze; in exchange, Hatsuharu’s torpedoes can eventually be upgraded to longer-ranged with a bigger punch. Further complicating things is the fact that her torpedo upgrade is locked behind Hull (B), meaning captains must invest experience in the hull upgrade first before having the ability to upgrade her torpedoes.

Without her improved torpedoes, Hatsuharu is stuck with fish that have a paltry 6.0 km range. This forces Hatsuharu into more of a mid-tier American destroyer play style, requiring captains to utilize islands and smoke effectively to land successful torpedo strikes against enemy capital ships. Hatsuharu plays like a completely different ship once she has her upgraded torpedoes, however. The 10.0 km range of her Type 8 mod. 2 torpedoes is more than workable, and her guns can add notable contributions to her damage when used judiciously in the right situations.

Hatsuharu comes off as the inferior destroyer when compared side-by-side with Fubuki, but things flip back the other way one tier up when the same comparison is made between the successors of both ships (Akatsuki and Shiratsuyu). Captains frustrated with Hatsuharu should remember that she is merely a stepping-stone to better things beyond.

Pros:

  • Improved guns gain significantly increased fate of fire, range, and shell arcs.
  • Lowest detection range of Tier VI destroyers.
  • Decent torpedo speed makes her torpedoes harder to dodge.
  • Generous torpedo launch arcs.

Cons:

  • Turret traverse and rate of fire remain inferior to American destroyer guns.
  • Poor armor.
  • Fewer torpedoes than Fubuki: only two triple-tube launchers compared to Fubuki’s three.
  • Slower than predecessor Minekaze, with worse detection range to boot.

Research

Like the other Tier VI Japanese destroyer, Fubuki, Hatsuharu is painful to play until Hull (B) and the Torpedo upgrade module are unlocked and equipped. Those need to be top priority. Save the Fire Control System module for last, or skip it altogether and move on to Shiratsuyu.

Optimal Configuration

Upgrades

Mid-tier destroyers like Hatsuharu don't have many outstanding options for upgrades. Main Armaments Modification 1 is the best pick for Upgrade Slot 1, while Propulsion Modification 1 is recommended in Upgrade Slot 4. Propulsion Modification 2 is the best pick of a sorry lot for Upgrade Slot 5. Upgrade Slot 2 offers either Aiming Systems Modification 1 or Main Battery Modification 2; either provides a minor boost to Hatsuharu’s main battery.

Commander Skills

Tier 1's Basic Firing Training and Tier 5's Concealment Expert are easy choices for Hatsuharu commander skills. The tiers in between offer an array of options.

Tier 2 brings a pair of outstanding choices in Torpedo Armament Expertise and Last Stand. The former is best for more offensive-minded captains looking to maximize their damage output; the latter is recommended for captains with longevity in mind. Expert Marksman is also a decent place to invest skill points later on after taking Concealment Expert. Superintendent is the best of the lot at Tier 3. Vigilance is a good skill for players wanting to provide additional help screening teammates from torpedoes, while High Alert is another possible option for captains who anticipate finding themselves under fire frequently.

While there are no stand-out skills at Tier 4, it contains two moderately decent options: Survivability Expert and Advanced Firing Training. The first or last are good options for captains seeking a general skill that will help them in almost any game: Survivability Expert for those focused on staying alive, Advanced Firing Training for the more offensive-minded looking to get the most out of Hatsuharu’s guns.

Consumables

All destroyers should invest credits (or doubloons) in Damage Control Party II. Engine Boost II probably isn't worth it — Hatsuharu’s speed isn't amazing, but it's not awful either — while Smoke Generator II likely is, especially if her commander does not have the Concealment Expert skill.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Hatsuharu with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Gallery

Historical Info

Historical Gallery


Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VIII Akizuki • VIII Kagero • VIII HSF HarekazeDoubloons • IX Yūgumo • X Shimakaze 
Cruisers  I Hashidate • II Chikuma • III Tenryu • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • VI Aoba • VII Myoko • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII AtagoDoubloons • VIII ARP Takao • IX Ibuki • X Zao 
Battleships  II MikasaDoubloons • III Kawachi • IV Myogi • IV IshizuchiDoubloons • V Kongo • V ARP Kongō • V ARP Kirishima • V ARP Haruna • V ARP Hiei • VI Fuso • VI MutsuDoubloons • VII Nagato • VII AshitakaDoubloons • VIII Amagi • VIII KiiDoubloons • IX Izumo • IX Musashi • X Yamato 
Aircraft Carriers  IV Hosho • V Zuiho • VI Ryujo • VII Hiryu • VII KagaDoubloons • VIII Shokaku • IX Taiho • X Hakuryu
Destroyers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VIII Akizuki • VIII Kagero • VIII HSF HarekazeDoubloons • IX Yūgumo • X Shimakaze 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • VI Farragut • VII Mahan • VII SimsDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BlackDoubloons • X Gearing 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VII Leberecht Maass • VIII Z-23 • IX Z-46 • X Z-52 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • X Khabarovsk • X Grozovoi 
U.K.  III CampbeltownDoubloons • VI GallantDoubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII LoyangDoubloons • IX Chung Mu • X Yueyang 
Italy  
France  VI Aigle 
Commonwealth  III VampireDoubloons 
Poland  VII BłyskawicaDoubloons