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Tech Tree Position
Research price6700 exp
Purchase price810,000 Credits
Hit Points31,000 
Squadrons under Command pcs.
Aircraft in Squadron pcs.
Hangar Capacity 24 pcs.
Secondary Armament #1
140 mm/50 3rd Year Type4 х 1 pcs.
Firing Range3.5 km.
Rate of Fire7.5 shots/min.
Reload Timesec.
HE Shell140 mm HE Type0 
Maximum HE Shell Damage2,400 
Initial HE Shell Velocity850 m./s.
Chance of Fire on Target Caused by HE Shel10 %
AA Defense
13 mm/76 Type93 Twin6 х 2 pcs.
. . . Average Damage per Second21 
. . . Firing Range1.2 km.
Maximum Speed25 knot
Turning Circle Radius740 m.
Rudder Shift Time11.1 sec.
Surface Detectability Range8.82 km.
Air Detectability Range8.07 km.
Battle Levels

Hosho — Japanese Tier IV aircraft сarrier.

The first vessel in the world to be completed as a purpose-built aircraft carrier. This ship was moderately sized and could carry a small air group. For her size, she was armed with an impressive artillery setup and had decent speed and maneuverability.


Flight Control Fighters
Torpedo Bombers
Dive Bombers
Research price
Purchase price
Type4 mod. 1120 032,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Hosho (A)31,0006204624 0100,000
Hosho (B)31,8006204624 1,850240,000
Fighters Cruise Speed
Average Damage per Second
LoadoutHit Points
Research price
Purchase price
Nakajima A4N13921148640 051,000
Mitsubishi A5M41543578990 800115,000
Torpedo Bombers Maximum Torpedo Damage
Cruise Speed
Hit Points
Research price
Purchase price
Mitsubishi B1M8,567101610 068,000
Yokosuka B4Y8,567115840 1,150155,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 30,000 hp25 033,000

Compatible Upgrades

 Slot 1  Air Groups Modification 1 Auxiliary Armaments Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1

Player Opinion


The first aircraft carrier players working up the Japanese tech tree gain access to, Hosho features a simple load-out that is easy for players that are learningto carriers to use. She is a great introduction to bomber mechanics for new carrier captains, as her squadron load-out boasts two four-plane squadrons of torpedo bombers, allowing for players to test out a variety of ways in which they can attack targets.

Moreover, Hosho holds a maximum of one squadron of reserves for each squadron, which is much more forgiving than her American counterpart, Langley. However, her single fighter squadron may be problematic when Hosho has to face off with Langley. Also note that Hosho does not contain any dive bombers, which means captains will not gain any experience in their use until they unlock Zuiho; experienced Langley captains may be able to exploit this inexperience.

They key to success in Hosho is leaning how to properly overwhelm a target with two torpedo squadrons whilst using the fighter squadron to protect the strike aircraft from harassment. Preferred targets to strike will be slow, unaware, and isolated. In all, she is a good carrier that can teach newcomers carrier some of the tactical basics that favor the torpedo-focused style of the Japanese carrier line.


  • Has sixteen (16) torpedo bombers total, making it forgiving to lose some bombers during a run.
  • Two torpedo squadrons provide fearsome striking capability.
  • Powerful propulsion, allowing it to keep up with the team.
  • Only fighters and torpedo bombers; makes it easy to micromanage aircraft.
  • Slightly stealthier than American counterpart Langley.


  • Only has eight (8) fighters, which makes it difficult to fight against Langley’s potential 10 fighters.
  • No dive-bombers.
  • All Hosho squadrons are smaller than Langley’s.
  • Un-armored. HE shells will cause significant damage.


This is a suggested upgrade path:

  1. Yokosuka B4Y torpedo bombers
  2. Mitsubishi A5M4 fighters
  3. Hosho (B) Hull

Optimal Configuration


The recommended upgrades for Hosho are as follows:

Commander Skills

Since Hosho has only one four-plane squadron of fighters and no dive bombers, it's best to choose the following recommended skills. Players can opt to sacrifice Emergency Takeoff and Dogfighting Expert skills for Concealment Expert (which would reduce her detection to 7.1km when coupled with camouflage), but Hosho already has sufficient stealth and speed to avoid detection by enemy ships. Therefore, Concealment Expert is not a highly recommended skill. Priority Target and Incoming Fire Alert are not really necessary because when a carrier is detected, the ship often becomes a priority target for many players. Evasive Maneuvers is not recommended because it only affects bombers that have dropped their payload and are returning to the carrier.

As of Update 0.6.3, this carrier can no longer use the manual attack function.


Hosho can equip the following consumables:


Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce chances of being detected by the enemy.


As a carrier, Hosho can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (+50% XP earned for the battle.), Zulu Hotel (+50% Commander XP earned for the battle.), and Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.). However, Juliet Whiskey Unaone is not highly recommended if the player wishes to conserve the signal for later tiers.


Historical Info

Historical Gallery


  • Stille, M., Bryan, T. (2005) Imperial Japanese Navy Aircraft Carriers: 1921-45. Oxford, UK: Osprey Publishing Ltd.
  • Chesneau, R., Gardiner, R. (1980). Conway’s All the World’s Fighting Ships, 1922-1946. London, UK: Conway Maritime Press.
  • Sha, S. K. (1964). Japanese Aircraft Carriers and Destroyers: Vol 2. London, UK: Macdonald & Co. Ltd.
Ships of Japan
Destroyers  II Tachibana Doubloons • II Umikaze • II Tachibana Lima Doubloons • III Wakatake • IV Isokaze • V Minekaze • V Fūjin Doubloons • V Kamikaze Doubloons • V Kamikaze R Doubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome Doubloons • VII Akatsuki • VII Shiratsuyu • VIII Akizuki • VIII Kagero • VIII Asashio Doubloons • VIII Asashio B Doubloons • VIII HSF Harekaze Doubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo 
Cruisers  I Hashidate • II Chikuma • III Tenryu • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • V Yahagi • VI Aoba • VII Myoko • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII Atago Doubloons • VIII Atago B Doubloons • VIII ARP Takao • IX Ibuki • X Zao • X Azuma 
Battleships  II Mikasa Doubloons • III Kawachi • IV Myogi • IV Ishizuchi Doubloons • V Kongo • V ARP Kongō • V ARP Kirishima • V ARP Haruna • V ARP Hiei • VI Fuso • VI Mutsu Doubloons • VII Nagato • VII Ashitaka Doubloons • VIII Amagi • VIII Kii Doubloons • IX Izumo • IX Musashi • X Yamato 
Aircraft Carriers  IV Hosho • V Zuiho • VI Ryujo • VII Hiryu • VII Kaga Doubloons • VIII Shokaku • IX Taiho • X Hakuryu
Aircraft Carriers
Japan  IV Hosho • V Zuiho • VI Ryujo • VII Hiryu • VII Kaga Doubloons • VIII Shokaku • IX Taiho • X Hakuryu 
U.S.A.  IV Langley • V Bogue • VI Independence • VII Ranger • VII Saipan Doubloons • VIII Lexington • VIII Enterprise Doubloons • IX Essex • X Midway 
Germany  VIII Graf Zeppelin Doubloons