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Ryujo

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Ryujo_wows_main.jpg
Tech Tree Position
Zuiho
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Ryujo_icon_small.png
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Hiryu
stock
 top
General
Research price43500 exp
Purchase price3,650,000 Credits
Hit Points38,400 
Aircraft
Squadrons under Command pcs.
Aircraft in Squadron pcs.
Hangar Capacity 48 pcs.
Secondary Armament #1
127 mm/40 Type89 A16 х 2 pcs.
Firing Rangekm.
Rate of Fire12 shots/min.
Reload Timesec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2,100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
13 mm/76 Type93 Quad6 х 4 pcs.
. . . Average Damage per Second29.4 
. . . Firing Range1.2 km.
127 mm/40 Type89 A16 х 2 pcs.
. . . Average Damage per Second60.6 
. . . Firing Range5.01 km.
Maneuverability
Maximum Speed28 knot
Turning Circle Radius770 m.
Rudder Shift Time13.4 sec.
Concealment
Surface Detectability Range9.9 km.
Air Detectability Range7.86 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
VI
Ship_PJSA009_Ryujo_1933.png
3,650,000

Ryujo — Japanese Tier VI aircraft сarrier.

An aircraft carrier built under the restrictions of the Washington Naval Treaty of 1922. Owing to a double-deck hangar, she could carry an impressive air group despite her limited displacement. Her drawbacks were low survivability and the small size of her flight deck, which hampered takeoff and landing for squadrons.

Modules

Flight Control Fighters
(sqdr.)
Torpedo Bombers
(sqdr.)
Dive Bombers
(sqdr.)
Research price
(exp)
Purchase price
(Credits)
Type6 mod. 1112 0190,000
Type6 mod. 3311 4,800420,000
Type6 mod. 2122 4,800420,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Ryujo (A)38,40063066/648 0220,000
Ryujo (B)39,60063069/5/648 5,800460,000
Ryujo (C)39,600630610/8/648 8,000580,000
Fighters Cruise Speed
(knot)
Average Damage per Second
(HP/min)
LoadoutHit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Mitsubishi A5M41543578990 070,000
Mitsubishi A6M216244601,210 2,000150,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Cruise Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Nakajima B5N28,5671291,210 0150,000
Dive Bombers Maximum Bomb Damage
(HP)
Cruise Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
(Credits)
Aichi D1A24,600120990 0150,000
Aichi D3A14,6001291,210 4,200350,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 65,000 hp28 0170,000

Compatible Upgrades

 Slot 1  Air Groups Modification 1 Auxiliary Armaments Modification 1
 Slot 2  Flight Control Modification 1 Air Groups Modification 2 AA Guns Modification 2 Secondary Battery Modification 2
 Slot 4  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 5  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2

Player Opinion

Performance

Ryujo is a potent carrier due to its supply of reserve aircraft, choice between air superiority and strike loadouts, and access to manual attack options at Tier VI. Ryujo is a light carrier but with a larger hangar capacity than its counterpart Independence. She uses the exact same torpedo bombers as Zuiho, and has access to the tier 6 D3A1 "Val" dive bombers and tier 6 A6M2 "Zero" fighters.

Pros:

  • Large reserve of planes for its tier at 48 compared to Independence at 37.
  • 5 squadrons of planes, and at least 1 fighter squadron, in any of the upgraded loadouts.
  • Low concealment.
  • Relatively maneuverable, better than its predecessor Zuiho.
  • Strike loadout will deal massive damage to enemy ships, similar to Zuiho.
  • Planes outperform Independence's in almost every aspect - speed, loadout time and damage per minute.
  • 127mm dual-purpose guns can be boosted by AA skills, particularly Manual Fire Control for AA Armament.

Cons:

  • Poor armor protection and large size make her prone to taking large hits and HE damage.
  • Air superiority loadout is very slightly inferior to that of Independence's, since its fighters have 170 hitpoints lower and are 2 knots slower, though not significant.
  • AA is weaker than her counterpart Independence.
  • Stock flight control system (1-1-2) fails in terms of either dealing damage to enemy ships if not played carefully or enemy aircraft, frequently runs out of planes.

Research

This is a suggested upgrade path:

  1. Type 6 Mod. 2 (Flight Control Mod)
  2. Mitsubishi A6M2 fighters
  3. Aichi D3A1 dive bombers
  4. Free XP the B hull, get the C hull for additional AA protection and rudder shift.

Optimal Configuration

Upgrades

The recommended upgrades for Ryujo are as follows:


Upgrade Slot 3 is the main choice of upgrades with Ryujo. For players looking to improve their fighter's capabilities, Air Groups Modification 2 (+20% to fighter survivability.) is highly recommended, especially when using the Type 6 mod. 3 flight control system. Otherwise, the Flight Control Modification 1 (-10% to aircraft servicing time.) helps players land and launch Ryujo`s multiple flight squadrons.

Commander Skills

Ryujo uses the standard IJN CV captain skill setup. Emphasis should be on skills that boost fighter and bomber effectiveness and AA protection. Aircraft Servicing Expert, Torpedo Acceleration, Torpedo Armament Expertise, and Air Supremacy are "must have" skills. Dogfighting Expert is also useful if Ryujo faces a higher tier carrier, and the bonus to ammunition allows her fighters to remain airborne longer before returning to rearm.

For AA defense, Ryujo has large-caliber 127mm guns that benefit from Manual Fire Control for AA Armament. Basic Firing Training is also a good choice to boost all AA guns' DPS by 20%. While Ryujo’​‍s AA DPS output is not sufficient to wipe out entire squadrons, it can knock out a few planes and, in combination with maneuvering, can help avoid taking serious damage.

Evasive Maneuvers is recommended as it increases the bombers' survivability when returning to the carrier, and is especially useful when the enemy targets have activated Defensive Fire.

Any skills that are related to an enemy vessel firing on your carrier are not useful, as the cost-benefit of investing in survivability skills is not worth the minimal benefit they offer. Ryujo has a low HP pool and is large and unarmored, and will not survive an attack by any ship larger than a destroyer. Ryujo captains must position their ship near friendlies and far back from the enemy fleet. Concealment Expert may be taken to further reduce detection range if the captain so desires.

ATTENTION

  • Due to dive bombers having over 100% chance of causing fires, Demolition Expert is not recommended.

Consumables

As a carrier at Tier VI, Ryujo has access to only Damage Control Party (While active, instantly repairs any module incapacitations, fires, and floods.).

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.

Players who wish to spend doubloons can equip Ryujo with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.

Signals

As a carrier, Ryujo can only mount at most four signals at a time and has no risk of detonating. Players should mount Equal Speed Charlie London (for faster XP grinding / increased XP gain per battle), Zulu Hotel (when coupled with Equal Speed Charlie London greatly helps increase commander (re)training), and, for the last two / pair, November Echo Setteseven (for better bomber self-defense against fighters) and Juliet Whiskey Unaone (to have a better chance at causing flooding and dealing damage via flooding). However, the last two recommended signal flags are not highly recommended if the player wishes to conserve the signal for later tiers.

ATTENTION

  • Due to dive bombers having over 100% chance of causing fires, Victor Lima and India X-Ray are not recommended.

Gallery

Historical Info

Historical Gallery


Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VIII Akizuki • VIII Kagero • VIII HSF HarekazeDoubloons • IX Yūgumo • X Shimakaze 
Cruisers  I Hashidate • II Chikuma • III Tenryu • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • VI Aoba • VII Myoko • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII AtagoDoubloons • VIII ARP Takao • IX Ibuki • X Zao 
Battleships  II MikasaDoubloons • III Kawachi • IV Myogi • IV IshizuchiDoubloons • V Kongo • V ARP Kongō • V ARP Kirishima • V ARP Haruna • V ARP Hiei • VI Fuso • VI MutsuDoubloons • VII Nagato • VII AshitakaDoubloons • VIII Amagi • VIII KiiDoubloons • IX Izumo • IX Musashi • X Yamato 
Aircraft Carriers  IV Hosho • V Zuiho • VI Ryujo • VII Hiryu • VII KagaDoubloons • VIII Shokaku • IX Taiho • X Hakuryu
Aircraft Carriers
Japan  IV Hosho • V Zuiho • VI Ryujo • VII Hiryu • VII KagaDoubloons • VIII Shokaku • IX Taiho • X Hakuryu 
U.S.A.  IV Langley • V Bogue • VI Independence • VII Ranger • VII SaipanDoubloons • VIII Lexington • VIII EnterpriseDoubloons • IX Essex • X Midway 
Germany  VIII Graf ZeppelinDoubloons 
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