Tetrarch
Tetrarch
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750 Kosten |
28056 HP Struktur |
7.25/7.92.79/7.9 t Höchstgewicht |
- Kommandant (Funker)
- Richtschütze (Ladeschütze)
- Fahrer
180180 hp Motorleistung |
64/20 km/h Höchstgeschwindigkeit |
4747 deg/s Wendegeschwindigkeit |
24.8364.52 hp/t Leistungsgewicht |
NoNo Pivot |
// mm Wannenpanzerung |
16/14/1016/14/10 mm Turmpanzerung |
AP/APCR/HE
AP/APCR/HE Granaten |
45/45/6045/45/60 HP Schaden |
64/121/2364/121/23 mm Durchschlag |
r/m ▲
21 r/m Standard Gun ▲
21 Feuerrate Standard Gun |
▲
Standard Gun
▼
Standard Gun
▲
945 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
945 Schaden pro Minute Standard Gun |
m ▲
0.4 m With 50% Crew: 0.496 m ▲
0.4 Genauigkeit With 50% Crew: 0.496 m |
s 2.286 s 2.286 Einzielzeit |
4141 deg/s Turmdrehgeschwindigkeit |
360° Waffenwinkel |
-10°/+25°-10°/+25° Richtwinkel |
100100 rounds Munitionskapazität |
2020 % Brandwahrscheinlichkeit |
m 260 m 260 Sichtweite |
m 545 m 545 Funkreichweite |
II
750
Der Tetrarch ist ein sowjetischer premium leichter Panzer der Stufe 2.
Im Jahre 1936 durch die Vickers Armstrong Company entwickelt. Zwischen 1941 und 1942 wurden 177 Fahrzeuge in zwei Grundausführungen (Mk. I und Mk. ICS) gebaut. 1942 wurden zwanzig Fahrzeuge an die UdSSR im Rahmen des Leih-und-Pachtgesetzes geliefert, neunzehn davon kämpften an der Ostfront bis Oktober 1943.
The Tetrarch was given as a New Years gift from Wargaming at the beginning of 2012 and has since appeared in gift shop bundles on a few occasions. Historically a British design, it was one of a number models provided to the USSR under the Lend-Lease Act and therefore appears in the USSR tech tree. Though the Tetrarch is extremely fragile, its incredible speed and powerful armament make it a highly dangerous tank capable of damaging almost anything it meets.
Module / Verfügbare Zubehörteile und Verbrauchsgegenstände
Module
Stufe | Geschütz | Durchschlag (mm) |
Schaden (HP) |
Feuerrate (Schuss/min) |
Genauigkeit (m/100m) |
Einzielzeit (s) |
Gewicht (kg) |
Kosten ()
| |
---|---|---|---|---|---|---|---|---|---|
IV | QF 2-pdr Mk.IX-A | 64/121/23 | 45/45/60 | 21 | 0.4 | 2.29 | 130 | 20150 |
Stufe | Motor | Leistung (hp) |
Brandwahrscheinlichkeit (%) |
Gewicht (kg) |
Kosten ()
| |
---|---|---|---|---|---|---|
III | Meadows MAT | 180 | 20 | 362 | 4130 |
Verfügbare Zubehörteile
Verfügbare Verbrauchsgegenstände
Player Opinion
Pros and Cons
Pros:
- Very good acceleration and top speed
- Good hull and turret traverse
- Powerful gun with great penetration
Cons:
- Very fragile, even more so than other lights
- Poor view range
- High aim spread
- Low ground clearance; regularly bottoms-out on small bumps
- Low ammo capacity
Performance
The Tetrarch is a tank that combines gameplay aspects of light tanks and tank destroyers of its tier. Its 2-pounder gun has more than enough penetration to deal with most tier II-III enemies and is great for sniping. Unlike many other snipers at the tier however, the Tetrarch is incredibly fast and maneuverable. This, combined with its turret-mounted armament means that the Tetrarch can quickly relocate to different sniping positions or flank unsuspecting enemies easily. This combination of speed and firepower make it a very effective tank when played correctly, even in tier III games.
Despite its strong points, the Tetrarch is not without its drawbacks. With little to no armor and a small hitpoint pool, an exposed Tetrarch will not survive long against autoloaders, machine guns, and anything shooting large HE shells. For this reason, the Tetrarch is usually best played at a distance. Unfortunately, while the Tetrarch is adept at taking out targets from such a distance, it is usually dependent on its team to spot them. The Tetrarch's poor spotting range often necessitates the use of coated optics or binoculars to see targets at a safe distance. Another thing worth noting is the Tetrarch's low ground clearance, which leaves it prone to bottoming-out on rough terrain and slows it down considerably when this happens.
Early Research
All modules are researched with the tank.
Suggested Equipment
Documented Tank and Crew Builds
What equipment a player chooses depends mostly on how aggressively they plan on playing the tank. Players who chose to play the Tetrarch more as a stationary sniper will benefit more from the extra concealment and view range provided by the camouflage net and binoculars. The third slot in such an equipment build can be occupied by either the enhanced gun laying drive (to counter the large aim bloom after shots) or vents to provide a small boost to all attributes.
Players who chose to play the Tetrarch more aggressively should try to use equipment that is still effective when moving. This means substituting binoculars for coated optics and doing away with the camouflage net. The decrease in aim time provided by an enhanced gun laying drive and slight bonuses to aim spread provided by vents will help mitigate the Tetrarch's high aim spread when on the move.
Galerie
Historical Info