Mitsubishi A6M1 Zero
A6M1
140000 Price |
130 Survivability |
2560 kgWeight |
191.1 Damage |
1039.4 Airspeed |
460 km/hTop Speed at Sea Level |
460 km/hTop Speed at Best Altitude |
600 mOptimum Altitude |
520 km/hMaximum Dive Speed |
95.3 m/sRate of Climb |
90 km/hStall Speed |
240 km/hOptimum Airspeed |
86.5 Controllability |
8 sAverage Time to Turn 360 deg |
100 °/sRate of Roll |
1556.6 Maneuverability |
Tech Tree
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Modules
Engine
Tier | Engine | Engine Power, hp / Thrust | Type | Weight, kg | Price, |
---|---|---|---|---|---|
IV | 850 | air-cooled | 570 | 23200 | |
IV | Zuisei 14 | 850 | air-cooled | 570 | 23200 |
Airframe
Tier | Airframe | Survivability | Weight, kg | Price, |
---|---|---|---|---|
III | A6M (prototype) | 130 | 1780 | 13500 |
IV | 140 | 1780 | 22500 |
Synchronized machine gun
Tier | Machine gun | Caliber | Muzzle Velocity, m/s | Damage | Rate of Fire, rounds/min | Weight, kg | Price, |
---|---|---|---|---|---|---|---|
III | 7.7 mm Type 97 Model 2 (S) | 7.7 | 960 | 26 | 800 | 30 | 4500 |
Wing-mounted weapon
Tier | Machine gun | Caliber | Muzzle Velocity, m/s | Damage | Rate of Fire, rounds/min | Weight, kg | Price, |
---|---|---|---|---|---|---|---|
IV | 20 mm Type E (W) | 20 | 1120 | 60 | 320 | 90 | 16400 |
V | 20 mm Type 99-1 Model 1 (W) | 20 | 1200 | 65 | 360 | 90 | 21000 |
Player Opinion
Pros and Cons
Pros:
- One of the best turn times in the game, Ties with the Tier V Ki-43-II at 8 seconds.
- Great guns for its tier. The first truly non-premium 'nasty' armament of the game once fully upgraded.
- Surprisingly low stall speed & good airbrake, can easily stay behind slow targets without overshooting or having loop around.
- Great for clearing out 'furballs' over contested points.
- Fear factor: New or inexperienced player opponents will often hesitate against a Player-piloted Zero this early on in the tec
Cons:
- Rather low speed, will struggle to get to where the action is in a hurry.
- Very low HP
- Autocannons overheat fairly quickly. Makes taking down aircraft with high health or good dodging skills frustrating at times.
- Light as a feather: Will often take fatal or near-fatal amounts of damage from head on collisions.
- Poor service ceiling.
Performance
The first representative of the legendary "Zero" fighter. A Low-altitude fighter good for shredding low level attack aircraft without a tail gunner, or any other fighter craft in general that gives an opening. The weapons are even powerful enough to destroy heavier fighters that decide to be careless of your guns. Do not rely entirely head on attacks, as this plane cannot take a head collision with practically for the life of it. The A6M1s turn radius is unchanged from as its predecessors. As a result, it is the best aircraft for cornering fights for its tier. The only other aircraft at tier IV that comes close to the A6M1's reputation for being an imposing opponent in a dogfight being the British Bristol 146, the two almost go hand-in-hand aside from turn radius, where the Zero can turn around almost an entire second sooner.
Because the A6M1 has poor HP, it is necessary to monitor your surroundings constantly and not let the enemy dive on you or to attack from behind as much as possible, because every health point is worth its weight in gold. Be difficult to hit, and when you are given the chance to hit the enemy, hit them hard, try to finish off opponents quickly if you can when in a furball. If unable to finish them off, it is recommended to switch to another target to better prevent anyone getting on your tail easily - even then, continually check behind your aircraft for anyone even appearing to be trying to line up on your six o' clock.
Avoid climbing battles at all possible, while the Zero can climb straight up for a brief while (especially with a full boost) to snap at enemies its guns can still reach, it can leave a zero pilot hanging in the air like meat on a string, which can prove a fatal venture. Only pursue this option if there are no low-altitude enemy fighters or lurking heavy fighters about.
When bottom tiered, the A6M1 can prove an underestimated underdog, but its lack of HP will make it vulnerable to armaments the likes of the Bf-109E, FW-190A1, Spitfire, and even the A6M1's immediate successor, the A6M2.
Overall the A6M1 is a blast to play at tier 4, especially when it is top tier, where it can simply wreak havoc. If you Fight aggressively, fly smart and dictate your battles, and you will do well with this aircraft.
Early Research
- Research the Engine first to increase speed if its agility bothers you.
OR
- Research the guns first to give the A6M1 its notorious bite.
Historical Info
Fighters | IINakajima A4N • IIKawasaki Ki-10 • IIKawasaki Ki-5 • IINakajima Ki-8 • IIIMitsubishi A5M • IIIMitsubishi Ki-18 • IIINakajima Ki-27 • IIIMitsubishi Ki-33 • IVMitsubishi A6M1 Zero • IVNakajima Ki-43-I Hayabusa • VMitsubishi A6M2 Zero • VMitsubishi A6M3 (experimental) • VNakajima Ki-43-II Hayabusa • VIMitsubishi A6M5 Zero • VIKawasaki Ki-61 Hien • VIKawasaki Ki-88 • VIIMitsubishi A7M Reppu • VIINakajima Ki-84 Hayate • VIIIMitsubishi J8M Shusui • VIIITachikawa Ki-94-II • IXTachikawa Ki-162-I • XTachikawa Ki-162-III |
Heavy Fighters | VKawasaki Ki-45 Toryu • VIKawasaki Ki-102 • VIIRikugun Ki-93 • VIITachikawa Ki-94-I |
Attack Aircraft |