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Charles Martel

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Charles Martel
Cruiser | France | Tier VIII
Tech Tree Position
Research price110000 exp
Purchase price8 900 000 Credits
Hit Points30 800 
Main Battery
203 mm/50 Mle 19313 х 3 pcs.
Rate of Fireshots/min.
Reload Time12 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range15.98 km.
Maximum Dispersion143 m.
HE Shell203 mm HE OEA Mle 1927 
Maximum HE Shell Damage2800 
Chance of Fire on Target Caused by HE Shell15 %
Initial HE Shell Velocity850 m./s.
HE Shell Weight123.82 kg.
AP Shell203 mm AP OPf Mle 1936 
Maximum AP Shell Damage4800 
Initial AP Shell Velocity820 m./s.
AP Shell Weight134 kg.
Secondary Armament #1
100 mm/45 Mle 19315 х 2 pcs.
Firing Rangekm.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell100 mm HE OEA Mle 1928 
Maximum HE Shell Damage1400 
Initial HE Shell Velocity780 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
550 mm tube lance-torpilles2 х 3 pcs.
Rate of Fire0.67 shots/min.
Reload Time90 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo550 mm 23DT 
Maximum Damage14 833 
Torpedo Speed60 knot
Torpedo Rangekm.
AA Defense
100 mm/45 Mle 19315 х 2 pcs.
. . . Average Damage per Second34 
. . . Firing Range5.01 km.
20 mm/70 Mk48 х 1 pcs.
. . . Average Damage per Second28.8 
. . . Firing Range2.01 km.
40 mm/56 Bofors Mk34 х 1 pcs.
. . . Average Damage per Second30.4 
. . . Firing Range3.51 km.
37 mm/70 ACAD Mle 19364 х 2 pcs.
. . . Average Damage per Second48.4 
. . . Firing Range3.51 km.
Maximum Speed32.5 knot
Turning Circle Radius690 m.
Rudder Shift Time13.8 sec.
Surface Detectability Range13.68 km.
Air Detectability Range8.16 km.
Battle Levels
8 900 000

Charles Martel — French Tier VIII cruiser.

Un proyecto de crucero pesado (Projet C5A3) diseñado para rivalizar con los adversarios potenciales: los nuevos barcos de este tipo que se estaban construyendo en Alemania. La diferencia principal con los barcos anteriores se manifestaba en la mejora de los cañones principales situados en torretas triples.


Batería principal Rate of Fire
180 Degree Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
203 mm/50 Mle 19315301432800154800 0730 000
203 mm/55 Mle 19345,525,711432800154900 20 0001 550 000
Casco Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Charles Martel (A)30 8006140354/8/4/520 01 000 000
Charles Martel (B)38 0006140354/1620 28 0002 100 000
Torpedos Rate of Fire
Torpedo Tubes Reload Time
180 Degree Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
550 mm 23DT0,7907,214 833609 0620 000
Sistema de control de tiro Firing Range Increase
Maximum Firing Range
Research price
Purchase price
PCA n° 8 Mle 1016 0550 000
PCA n° 8 Mle 21017,6 15 0001 200 000
Motor Maximum Speed
Research price
Purchase price
Propulsión: 100 000 cv32,5 0620 000

Compatible Upgrades

 Slot 1  Modificación 1 del armamento principal Modificación 1 del armamento auxiliar Modificación 1 de la santabárbara
 Slot 2  Modificación 2 de la batería principal Modificación 1 de la batería secundaria Modificación 1 de los cañones AA Modificación 1 de los sistemas de tiro
 Slot 4  Modificación 1 del sistema de control de daños Modificación 1 de la propulsión Modificación 1 del aparato de gobierno
 Slot 5  Modificación 2 del sistema de control de daños Modificación 2 de la propulsión Modificación 2 del aparato de gobierno
 Slot 6  Modificación 1 del sistema de localización de objetivos Modificación 1 del sistema de ocultación Modificación 3 del sistema de control de daños

Player Opinion


As a Tier VIII cruiser with quick-turning 203mm turrets, fast shells, and good speed, Charles Martel performs much like a quicker-firing and slightly speedier Mogami (due to her access to the Engine Boost consumable) with greater main battery range. Captains familiar with her contemporary in the US cruiser line — New Orleans — will be familiar with her main battery arrangement, but should welcome the addition of torpedoes to their arsenal.

The anti-air and turning capabilities are roughly analogous to Mogami, but Martel is slightly superior in both respects. Her shell penetration and HE fire chance are slightly worse, but Martel makes up for it in faster main battery rate of fire. Overall, Charles Martel is a strong ship at Tier VIII that can simply be described as a better Mogami.


  • Decent Tier VIII cruiser health pool.
  • Decently armored.
  • Good main battery reload time.
  • Decent shells and shell velocity.
  • Very good turret traverse for 203mm guns.
  • Decent torpedoes for her tier.
  • Decent anti-air capabilities.
  • Good turning radius and ship speed (when combined with Sierra Mike signal and Engine Boost consumable).
  • Good concealment.


  • Poor HE shell damage capabilities.
  • Poor rudder shift and weak rudder (prone to incapacitation).
  • High and somewhat exposed citadel.
  • Poor main battery angles for firing all guns.


Quickly research Hull (B) for a much-needed and better health pool. Then research the upgraded Fire Control System module (as the reload is already decent) and finally the upgraded main batteries.

Optimal Configuration


As a Tier VIII MN cruiser with access to five upgrade slots, the following upgrades are recommended for Charles Martel:

Slot 1

Slot 2

Slot 4

Slot 5

Slot 6

Commander Skills


As a Tier VIII French cruiser, players have access to the following consumables:

Premium Damage Control Party is recommended in case the rudder is incapacitated and or the player does not use the Level 2 commander skill Last Stand. Premium Engine Boost is left at the player's discretion, as the ship already has a long Engine Boost duration and has the same cooldown as Damage Control Party. Defensive Fire is recommended for players with an anti-air build and Hydroacoustic Search for those looking to counter and or hunt enemy destroyers.


Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Charles Martel with Type 18 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces cost of post-battle service, and increases the amount of experience she earns.


As with other French cruisers, the most recommended signal flags are Victor Lima, India X-Ray and Juliet Charlie for extra fire damage. Victor Lima & India X-Ray increase the fire chance while also increasing chances Martel getting flooding and being detonated, thus Juliet Charlie is used to counter the debuff effect. Sierra Mike can also be handy for getting around to places, as this increases Martel’s speed to a good 34.1 knots (which can then be increased further by Engine Boost's factor of +20%). Equal Speed Charlie London, Dragon Flag, and Zulu Hotel can assist the player with increased experience gain per battle and faster commander (re)training.


Historical Info

Historical Gallery


Ships of France
Destroyers  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V Siroco • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • VIII L'Effronté • IX Mogador • X Kléber 
Cruisers  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VII Algérie • VIII Charles Martel • VIII Bayard • IX Saint-Louis • X Henri IV • X Colbert 
Battleships  III Turenne • IV Courbet • V Bretagne • VI Normandie • VI DunkerqueDoubloons • VII Lyon • VIII Richelieu • VIII GascogneDoubloons • IX Alsace • IX Jean BartDoubloons • X République • X Bourgogne 
Aircraft Carriers
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VII Algérie • VIII Charles Martel • VIII Bayard • IX Saint-Louis • X Henri IV • X Colbert 
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Yahagi • VI Aoba • VII Myōkō • VII ARP Myōkō • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII AtagoDoubloons • VIII Atago BDoubloons • VIII ARP Takao • IX Ibuki • IX Azuma • X Zaō • X Yoshino 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX Alaska • X Des Moines • X Worcester • X Salem 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • IV Svietlana • V MurmanskDoubloons • V Kirov • V Krasny KrymDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral Makarov • VII Shchors • VII LazoDoubloons • VIII Chapayev • VIII Mikhail KutuzovDoubloons • IX Dmitri Donskoi • IX Kronshtadt • X Moskva • X Stalingrad • X Smolensk 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz EugenDoubloons • IX Roon • IX Sigfrido • X Hindenburg 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V ExeterDoubloons • VI Leander • VII Fiji • VII BelfastDoubloons • VIII Edinburgh • IX Neptune • X Minotaur 
Pan-Asia  I Chengan • VI HuangheDoubloons • VIII IrianDoubloons 
Italy  VI Duca d'AostaDoubloons • VII Duca degli AbruzziDoubloons 
Commonwealth  VI PerthDoubloons 
N/A  VII Nueve de JulioDoubloons