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Cruiser | Japan | Tier V
Tech Tree Position
Research price11500 exp
Purchase price1 710 000 Credits
Hit Points28 300 
Main Battery
200 mm/50 3rd Year Type No. 16 х 1 pcs.
Rate of Fire2.73 shots/min.
Reload Time22 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time36 sec.
Firing Range12.62 km.
Maximum Dispersion120 m.
HE Shell200 mm HE Common Type4 
Maximum HE Shell Damage3300 
Chance of Fire on Target Caused by HE Shell17 %
Initial HE Shell Velocity870 m./s.
HE Shell Weight110 kg.
AP Shell200 mm AP Type5 
Maximum AP Shell Damage4500 
Initial AP Shell Velocity870 m./s.
AP Shell Weight110 kg.
Secondary Armament #1
80 mm/40 3rd Year Type4 х 1 pcs.
Firing Rangekm.
Rate of Fire17.14 shots/min.
Reload Time3.5 sec.
HE Shell76 mm HE Mk2 
Maximum HE Shell Damage1300 
Initial HE Shell Velocity680 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
610 mm Triple2 х 3 pcs.
Rate of Fire0.82 shots/min.
Reload Time73 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Maximum Damage14 600 
Torpedo Speed63 knot
Torpedo Rangekm.
AA Defense
7.7 mm/80 Type922 х 1 pcs.
. . . Average Damage per Second3.2 
. . . Firing Range0.99 km.
80 mm/40 3rd Year Type4 х 1 pcs.
. . . Average Damage per Second6.4 
. . . Firing Rangekm.
Maximum Speed34.5 knot
Turning Circle Radius750 m.
Rudder Shift Time9.2 sec.
Surface Detectability Range12.24 km.
Air Detectability Range7.02 km.
Battle Levels
1 710 000

Furutaka — Japanese Tier V cruiser.

Un potente crucero explorador empleado para realizar operaciones de reconocimiento y, aparte de eso, proteger flotas de acorazados de las fuerzas navales ligeras enemigas. La principal diferencia del Furutaka respecto a sus predecesores era un armamento de artillería mejorado con una colocación en pirámide de la montura de las torretas.


Batería principal Rate of Fire
180 Degree Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
200 mm/50 Tipo tercer año2,7361203300174500 0130 000
203 mm/50 Tipo 34361093300174700 3200320 000
Casco Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Furutaka (A)28 3006105642/420 0150 000
Furutaka (B)30 7006105642/420 4300340 000
Furutaka (C)30 700610534420 6300480 000
Torpedos Rate of Fire
Torpedo Tubes Reload Time
180 Degree Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
Tipo 80,8737,214 600636 0120 000
Tipo 8 mod. 20,8767,216 2665910 3600400 000
Sistema de control de tiro Firing Range Increase
Maximum Firing Range
Research price
Purchase price
Tipo 5 mod. 1012,6 0100 000
Tipo 5 mod. 21013,9 2400260 000
Motor Maximum Speed
Research price
Purchase price
Propulsión: 102 000 cv34,5 090 000

Compatible Upgrades

 Slot 1  Modificación 1 del armamento principal Modificación 1 del armamento auxiliar Modificación 1 de la santabárbara
 Slot 2  Modificación 2 de la batería principal Modificación 1 de la batería secundaria Modificación 1 de los cañones AA Modificación 1 de los sistemas de tiro
 Slot 4  Modificación 1 del sistema de control de daños Modificación 1 de la propulsión Modificación 1 del aparato de gobierno

Player Opinion


The first heavy cruiser within Japan's cruiser tree and one of the first heavy cruisers in the game, the Furutaka has a surprisingly powerful complement of six 203mm guns, allowing her to deal with anything it encounters. While slow-firing, their large calibre and accuracy allows the Furutaka to deal large amounts of damage in a single salvo. Fully upgraded, her guns have a range of 13km, while her torpedoes can hit 10km. A common tactic is to fire at the target with her guns, close in and fire off one spread of torpedoes and run away while firing another salvo or spread of torpedoes from the other side when the opportunity arises. While her speed is good, she rapidly loses speed when turning, as such you will be the most vulnerable when turning to run away from the opponent.

If possible, do not draw attention to yourself as your ship has poor armour overall as even destroyers will have no problem making your life miserable. Avoid getting drawn into a close range gunfight at all costs, as the Furutaka will almost always lose - she excels most when firing at unsuspecting targets from a distance (despite having a relatively short range). Except for the poor armour, playing the Furutaka leans more towards behaving like a strike cruiser rather than a typical heavy cruiser. While an experienced player can duel cruisers of equivalent and even of a +1 tier one on one, often the best way to play the cruiser, especially in higher tier battles, is to find a battleship or destroyer to support (and to draw fire).

The Furutaka's weak armor can be compensated by putting the Furutaka in erratic and evasive maneuvers, but be warned, speed will be lost in the turn (which admittedly, can be used to a player's advantage). Moreover, the Furutaka's hull is strong enough so it can be angled against equivalent tier cruisers to improve its survivability and protect its citadel, but Battleship guns will quite easily overmatch such angling. Try to avoid engaging battleships unless supported by other ships.

Due to patches, the Furutaka's Hull C upgrade has changed quite drastically to reflect its historical renovation. Aside from increasing the AA suite's armament, the upgrade now rearranges the cruiser's six guns into three dual-gun turrets, two superfiring turrets on the front and one on the rear, the same configuration that Aoba carries. This basically doubles the Furutaka's forward armament compared to its Hull B, allowing it to chase and track targets far more effectively with its forward guns, and carry out evasive maneuvers while firing. Moreover, the upgrade allows for some of the more awkwardly positioned central turrets to be placed into more effective positions.


  • Powerful, accurate guns at her tier with very large firing arcs on all turrets(which can be a double edged sword)
  • Upon upgrade to Hull C, Furutaka can bear the majority of her firepower forwards, allowing the cruiser to pursue and harass fleeing ships with relative ease.
  • Fast when going in a straight line, easily keeping up with destroyers
  • Low detection range allows her to surprise unsuspecting targets and disengage easily
  • Has good broadside potential despite carrying single mount turrets and broadsides become easier to use upon final hull upgrade.
  • Potent torpedoes with good range, decent speed, and powerful warheads (very good for killing battleships).
  • The hydroacoustic ability, combined with her powerful guns, virtually makes her into a dangerous destroyer killer at her tier.
  • Excels at Destroyer screening for Battleships


  • She has thin armour for a heavy cruiser and large, easy-to-hit citadel
  • Loses speed rapidly in turns and rudder shift is sluggish, and has a large turning circle
  • Her 13km gun range means you need to get in closer than most cruisers; very underwhelming gun range when bottom-tiered
  • She requires a complete change of play style for players who have only played the preceding light cruisers
  • Limited ability to fully utilise torpedoes due to mounting only one quadruple-mount on each side and her poor handling
  • Long gun reload time and arduously slow turret turning time (situation is improved with the Hull C), which can hamper her destroyer fighting efforts
  • Her AA suite is very weak; carriers hellbent on killing her will practically be like shooting fish in a barrel
  • Her catapult fighter helps reduce her vulnerability to aircraft, but is ineffective against fully concentrated torpedo assault by multiple squadrons


Get the Type B or Second Hull first, Then get the Fire Control system upgrade for a little added range. If you are able to afford it after upgrading the Fire Control, get the Refitted guns for +200 extra AP damage and increased rate of fire. Lastly Upgrade the hull to Type C. Try to get this ASAP because the dual mounted turrets do make a noticeable difference in increasing the Furutaka's forward firepower. This upgrade also upgrades her torpedo launchers into quadruple torpedo mounts and marginally improves her AA firepower. If you wish to improve your torpedoes as this heavy cruiser can perform torpedo runs to a degree, upgrade the torpedoes.

Furutaka should have the Main Armaments Modification 1 and the Steering Gears Modification 1 installed, because both her guns and torpedoes as well as her steering are vulnerable to being knocked out. Fitting the Aiming Systems Modification 1 will also reduce her already quite accurate shell spread.

Optimal Configuration

Commander Skills


Historical Info

Historical Gallery

Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo • X Hayate 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Yahagi • VI Aoba • VII Myōkō • VII ARP Myōkō • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII AtagoDoubloons • VIII Atago BDoubloons • VIII ARP Takao • IX Ibuki • IX Azuma • X Zaō • X Yoshino 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP Kongō • V ARP Kirishima • V ARP Haruna • V ARP Hiei • VI Fusō • VI MutsuDoubloons • VII Nagato • VII AshitakaDoubloons • VIII Amagi • VIII KiiDoubloons • IX Izumo • IX Musashi • X Yamato 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • X Hakuryū
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VII Algérie • VIII Charles Martel • VIII Bayard • IX Saint-Louis • X Henri IV • X Colbert 
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Yahagi • VI Aoba • VII Myōkō • VII ARP Myōkō • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII AtagoDoubloons • VIII Atago BDoubloons • VIII ARP Takao • IX Ibuki • IX Azuma • X Zaō • X Yoshino 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX Alaska • X Des Moines • X Worcester • X Salem 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • IV Svietlana • V MurmanskDoubloons • V Kirov • V Krasny KrymDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral Makarov • VII Shchors • VII LazoDoubloons • VIII Chapayev • VIII Mikhail KutuzovDoubloons • IX Dmitri Donskoi • IX Kronshtadt • X Moskva • X Stalingrad • X Smolensk 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz EugenDoubloons • IX Roon • IX Sigfrido • X Hindenburg 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V ExeterDoubloons • VI Leander • VII Fiji • VII BelfastDoubloons • VIII Edinburgh • IX Neptune • X Minotaur 
Pan-Asia  I Chengan • VI HuangheDoubloons • VIII IrianDoubloons 
Italy  VI Duca d'AostaDoubloons • VII Duca degli AbruzziDoubloons 
Commonwealth  VI PerthDoubloons 
N/A  VII Nueve de JulioDoubloons