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Cruiser | U.K. | Tier V
Tech Tree Position
Research price11000 exp
Purchase price1 560 000 Credits
Hit Points24 000 
Main Battery
152 mm/45 CPXIV7 х 1 pcs.
Rate of Fireshots/min.
Reload Time7.5 sec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range12.38 km.
Maximum Dispersion126 m.
Chance of Fire on Target Caused by HE Shell%
AP Shell152 mm AP 4crh SC 
Maximum AP Shell Damage3000 
Initial AP Shell Velocity936 m./s.
AP Shell Weight45.36 kg.
Secondary Armament #1
102 mm/45 Mk V3 х 1 pcs.
Firing Range4.5 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE Shell102 mm HE 35 lb 
Maximum HE Shell Damage1500 
Initial HE Shell Velocity811 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
533 mm TR Mk IV4 х 3 pcs.
Rate of Fire0.85 shots/min.
Reload Time71 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk V 
Maximum Damage11 967 
Torpedo Speed59 knot
Torpedo Rangekm.
AA Defense
12.7 mm Mk III6 х 4 pcs.
. . . Average Damage per Second12.6 
. . . Firing Range1.2 km.
40 mm Vickers 2-pdr. QF Mk II2 х 1 pcs.
. . . Average Damage per Second11.2 
. . . Firing Range2.01 km.
102 mm/45 Mk V3 х 1 pcs.
. . . Average Damage per Second8.4 
. . . Firing Range3.51 km.
Maximum Speed33 knot
Turning Circle Radius670 m.
Rudder Shift Time10.9 sec.
Surface Detectability Range11.52 km.
Air Detectability Range6.75 km.
Battle Levels
1 560 000

Emerald — British Tier V cruiser.

El crucero ligero británico más avanzado de entre los diseñados durante la I Guerra Mundial. La potente propulsión del barco le permitía alcanzar grandes velocidades. Su mayor desplazamiento ayudó a fortalecer la artillería y armamento de torpedo del crucero y permitió dotarlo con equipamiento para manejar aviones.


Batería principal Rate of Fire
180 Degree Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
152 mm/45 CPXIV8181263000 0100 000
Casco Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Emerald (A)24 0001076736/2/340 0140 000
Emerald (B)27 1001076736/340 6100340 000
Torpedos Rate of Fire
Torpedo Tubes Reload Time
180 Degree Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
533 mm Mk V0,8957,211 966596 0150 000
533 mm Mk VII0,81067,215 733597 3600400 000
Sistema de control de tiro Firing Range Increase
Maximum Firing Range
Research price
Purchase price
Mk V mod. 1012,4 0110 000
Mk V mod. 21013,6 4200460 000
Motor Maximum Speed
Research price
Purchase price
Propulsión: 80 000 cv33 085 000

Compatible Upgrades

 Slot 1  Modificación 1 del armamento principal Modificación 1 del armamento auxiliar Modificación 1 de la santabárbara
 Slot 2  Modificación 2 de la batería principal Modificación 1 de la batería secundaria Modificación 1 de los cañones AA Modificación 1 de los sistemas de tiro
 Slot 4  Modificación 1 del sistema de control de daños Modificación 1 de la propulsión Modificación 1 del aparato de gobierno

Player Opinion


Emerald is the final evolution of the Royal Navy's cruiser designs based around single, centerline mounted 152mm guns. Though she has seven total turrets, only six can be brought to bear on a single target at once; the turrets just aft of the bridge are mounted on either side of her funnels and can only fire on one side of the ship.

Unfortunately, this represents a bit of a step back for the line, putting Emerald in much the same situation that Caledon was in at Tier III: she's badly outgunned by most opponents she will face. Every other Tier V cruiser save Furutaka can get more barrels on target than Emerald can, and Furutaka’s guns are significantly larger due to the Japanese cruiser line transitioning to heavy cruiser designs. The situation gets even more unpalatable when Emerald finds herself up-tiered into Tier VII games (at least Caledon can only see opponents one tier higher).

Like Caledon and Danae, captains looking to get the most out of their Emerald will have to play incredibly smart and make maximum use of her torpedoes and consumables to see that she survives deep into games. Her stock torpedoes are equivalent to the upgraded ones on Danae, and while the torpedo module upgrade boosts their damage, they're stuck with the same 6.0 km range. Emerald is more sluggish on her rudder and has a larger turning circle than Danae, so new captains should take some time to get to know her before putting her in situations that require precise maneuvering.

Emerald is an average ship in a tough spot with unfavorable matchmaking tiers. Getting through — and past — her while working up the branch can be frustrating, but Leander makes the pain worthwhile.


  • Has the lowest detection range of any Tier V cruiser.
  • Gains access to the Smoke Generator consumable, while retaining access to the Repair Party consumable.
  • Has a large number of torpedoes with eight per side.
  • The firing arcs for her torpedoes are large which allows her to use them while presenting a sharp angle.


  • Often has difficulty damaging battleships due to a lack of high explosive shells.
  • Limited firing arcs on some of her main battery guns especially against targets aft of the ship.
  • The citadel is quite large and sits high above the water making it easy to hit.
  • Has +2 MM, unlike her predecessors, and will frequently be matched up against Tier VIIs.
  • Suffers immensely from being up-tiered due to short range torpedoes and frequently ineffective guns.


Captains are encouraged to research the Gun Fire Control System module first to extend Emerald’s range before moving on to Hull (B) and the Torpedo module.

Optimal Configuration


Main Armaments Modification 1 is the optimal choice for Upgrade Slot 1. Aiming Systems Modification 1 is recommended for Upgrade Slot 2, to decrease the ship’s maximum dispersion. Any of the three available upgrades for Upgrade Slot 4 are viable options.

Commander Skills


Players can equip the following consumables on this cruiser: Damage Control Party, Repair Party, Hydroacoustic Search, and a choice between Smoke Generator, Spotting Aircraft, or Catapult Fighter.

As a Royal Navy light cruiser, Emerald can be deadly to enemy destroyers, but also rather frail against them. This makes it advisable to equip premium consumable Hydroacoustic Search II, to spot the enemy ships as well as detecting the enemy torpedoes early. Additionally, her thin armor makes it highly advisable to equip premium consumable Repair Party II and Smoke Generator II (for an extra consumable charge, reduced cooldown times, and increased survivability). Catapult Fighter is not recommended due to the little protection it provides and Spotting Aircraft is not recommended due to potential difficulty in reaching out to your targets. However, some players may find Spotting Aircraft more useful than Smoke Generator due to the rather abysmal range of this cruiser. But Smoke Generator can work very well in conjunction with Hydroacoustic Search, as enemy ships may find it rather tempting to launch torpedoes at the smoke cloud.


Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.


India Delta and November Foxtrot are highly recommended to optimize the ship’s Repair Party consumable. Flags that speed up the research process such as Equal Speed Charlie London may also be useful.


Historical Info

Historical Gallery

Ships of U.K.
Destroyers  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VIII Lightning • VIII CossackDoubloons • IX Jutland • X Daring 
Cruisers  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V ExeterDoubloons • VI Leander • VII Fiji • VII BelfastDoubloons • VIII Edinburgh • IX Neptune • X Minotaur 
Battleships  III Bellerophon • III DreadnoughtDoubloons • IV Orion • V Iron Duke • VI WarspiteDoubloons • VI Queen Elizabeth • VII King George V • VII HoodDoubloons • VII Nelson • VII Duke of YorkDoubloons • VIII Monarch • VIII VanguardDoubloons • IX Lion • X Conqueror • X Thunderer 
Aircraft Carriers  IV Hermes • VI Furious • VI Ark Royal • VIII Implacable • VIII IndomitableDoubloons • X Audacious
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VII Algérie • VIII Charles Martel • VIII Bayard • IX Saint-Louis • X Henri IV • X Colbert 
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Yahagi • VI Aoba • VII Myōkō • VII ARP Myōkō • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII AtagoDoubloons • VIII Atago BDoubloons • VIII ARP Takao • IX Ibuki • IX Azuma • X Zaō • X Yoshino 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX Alaska • X Des Moines • X Worcester • X Salem 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • IV Svietlana • V MurmanskDoubloons • V Kirov • V Krasny KrymDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral Makarov • VII Shchors • VII LazoDoubloons • VIII Chapayev • VIII Mikhail KutuzovDoubloons • IX Dmitri Donskoi • IX Kronshtadt • X Moskva • X Stalingrad • X Smolensk 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz EugenDoubloons • IX Roon • IX Sigfrido • X Hindenburg 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V ExeterDoubloons • VI Leander • VII Fiji • VII BelfastDoubloons • VIII Edinburgh • IX Neptune • X Minotaur 
Pan-Asia  I Chengan • VI HuangheDoubloons • VIII IrianDoubloons 
Italy  VI Duca d'AostaDoubloons • VII Duca degli AbruzziDoubloons 
Commonwealth  VI PerthDoubloons 
N/A  VII Nueve de JulioDoubloons